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OpenTTD-patches/src/newgrf_roadtype.h

63 lines
2.7 KiB
C

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file newgrf_roadtype.h NewGRF handling of road types. */
#ifndef NEWGRF_ROADTYPE_H
#define NEWGRF_ROADTYPE_H
#include "road.h"
#include "newgrf_commons.h"
#include "newgrf_spritegroup.h"
/** Resolver for the railtype scope. */
struct RoadTypeScopeResolver : public ScopeResolver {
TileIndex tile; ///< Tracktile. For track on a bridge this is the southern bridgehead.
TileContext context; ///< Are we resolving sprites for the upper halftile, or on a bridge?
const RoadTypeInfo *rti;
/**
* Constructor of the roadtype scope resolvers.
* @param ro Surrounding resolver.
* @param rti Associated RoadTypeInfo.
* @param tile %Tile containing the track. For track on a bridge this is the southern bridgehead.
* @param context Are we resolving sprites for the upper halftile, or on a bridge?
*/
RoadTypeScopeResolver(ResolverObject &ro, const RoadTypeInfo *rti, TileIndex tile, TileContext context)
: ScopeResolver(ro), tile(tile), context(context), rti(rti)
{
}
Merge branch 'master' into jgrpp # Conflicts: # cmake/CompileFlags.cmake # src/3rdparty/squirrel/squirrel/sqclosure.h # src/3rdparty/squirrel/squirrel/sqobject.h # src/3rdparty/squirrel/squirrel/sqvm.h # src/aircraft.h # src/airport_gui.cpp # src/blitter/32bpp_sse_func.hpp # src/blitter/null.hpp # src/bridge_gui.cpp # src/build_vehicle_gui.cpp # src/cargotype.h # src/cheat_gui.cpp # src/command.cpp # src/command_func.h # src/company_gui.cpp # src/console_gui.cpp # src/date_gui.cpp # src/depot_gui.cpp # src/dock_gui.cpp # src/economy.cpp # src/error_gui.cpp # src/fileio.cpp # src/fios.cpp # src/fios_gui.cpp # src/fontcache/spritefontcache.h # src/framerate_gui.cpp # src/game/game_text.cpp # src/gamelog.cpp # src/genworld_gui.cpp # src/gfx_layout_fallback.cpp # src/group_gui.cpp # src/highscore_gui.cpp # src/hotkeys.cpp # src/industry_cmd.cpp # src/industry_gui.cpp # src/landscape.cpp # src/main_gui.cpp # src/misc_cmd.cpp # src/misc_gui.cpp # src/network/core/tcp_game.cpp # src/network/core/udp.cpp # src/network/network_chat_gui.cpp # src/network/network_content_gui.cpp # src/network/network_gui.cpp # src/network/network_server.cpp # src/network/network_server.h # src/newgrf_airport.cpp # src/newgrf_airport.h # src/newgrf_airporttiles.cpp # src/newgrf_airporttiles.h # src/newgrf_animation_base.h # src/newgrf_canal.cpp # src/newgrf_commons.h # src/newgrf_config.cpp # src/newgrf_debug_gui.cpp # src/newgrf_engine.cpp # src/newgrf_engine.h # src/newgrf_generic.cpp # src/newgrf_gui.cpp # src/newgrf_house.cpp # src/newgrf_house.h # src/newgrf_industries.cpp # src/newgrf_industries.h # src/newgrf_industrytiles.cpp # src/newgrf_industrytiles.h # src/newgrf_object.cpp # src/newgrf_object.h # src/newgrf_railtype.cpp # src/newgrf_railtype.h # src/newgrf_roadstop.cpp # src/newgrf_roadstop.h # src/newgrf_roadtype.cpp # src/newgrf_roadtype.h # src/newgrf_spritegroup.cpp # src/newgrf_spritegroup.h # src/newgrf_station.cpp # src/newgrf_station.h # src/newgrf_town.cpp # src/newgrf_town.h # src/news_gui.cpp # src/object_gui.cpp # src/order_gui.cpp # src/os/macosx/crashlog_osx.cpp # src/os/unix/crashlog_unix.cpp # src/os/windows/crashlog_win.cpp # src/os/windows/win32.cpp # src/os/windows/win32_main.cpp # src/pathfinder/npf/npf.cpp # src/pathfinder/npf/queue.cpp # src/rail_cmd.cpp # src/rail_gui.cpp # src/road_gui.cpp # src/roadveh.h # src/saveload/saveload.cpp # src/screenshot.cpp # src/script/api/script_text.hpp # src/settings.cpp # src/settings_gui.cpp # src/settings_internal.h # src/settings_table.cpp # src/signs_cmd.cpp # src/signs_gui.cpp # src/smallmap_gui.cpp # src/smallmap_gui.h # src/spriteloader/grf.hpp # src/station_cmd.cpp # src/station_gui.cpp # src/station_map.h # src/statusbar_gui.cpp # src/stdafx.h # src/strgen/strgen.cpp # src/table/newgrf_debug_data.h # src/terraform_gui.cpp # src/timer/timer_game_calendar.cpp # src/timer/timer_window.cpp # src/town.h # src/town_cmd.cpp # src/town_gui.cpp # src/train_gui.cpp # src/transparency_gui.cpp # src/vehicle_gui.cpp # src/water_cmd.cpp # src/waypoint_cmd.cpp # src/widget.cpp # src/widget_type.h # src/widgets/dropdown.cpp # src/widgets/rail_widget.h # src/widgets/terraform_widget.h # src/window.cpp # src/window_gui.h
6 months ago
uint32 GetRandomBits() const override;
uint32 GetVariable(uint16 variable, uint32 parameter, GetVariableExtra *extra) const override;
};
/** Resolver object for road types. */
struct RoadTypeResolverObject : public ResolverObject {
RoadTypeScopeResolver roadtype_scope; ///< Resolver for the roadtype scope.
RoadTypeResolverObject(const RoadTypeInfo *rti, TileIndex tile, TileContext context, RoadTypeSpriteGroup rtsg, uint32 param1 = 0, uint32 param2 = 0);
ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, VarSpriteGroupScopeOffset relative = 0) override
{
switch (scope) {
case VSG_SCOPE_SELF: return &this->roadtype_scope;
default: return ResolverObject::GetScope(scope, relative);
}
}
GrfSpecFeature GetFeature() const override;
uint32 GetDebugID() const override;
};
SpriteID GetCustomRoadSprite(const RoadTypeInfo *rti, TileIndex tile, RoadTypeSpriteGroup rtsg, TileContext context = TCX_NORMAL, uint *num_results = nullptr);
RoadType GetRoadTypeTranslation(RoadTramType rtt, uint8 tracktype, const GRFFile *grffile);
uint8 GetReverseRoadTypeTranslation(RoadType roadtype, const GRFFile *grffile);
#endif /* NEWGRF_ROADTYPE_H */