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118 lines
3.8 KiB
C++
118 lines
3.8 KiB
C++
16 years ago
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/* $Id$ */
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/** @file engine_sl.cpp Code handling saving and loading of engines */
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#include "../stdafx.h"
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#include "saveload_internal.h"
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#include "../engine_base.h"
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#include <map>
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static const SaveLoad _engine_desc[] = {
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SLE_CONDVAR(Engine, intro_date, SLE_FILE_U16 | SLE_VAR_I32, 0, 30),
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SLE_CONDVAR(Engine, intro_date, SLE_INT32, 31, SL_MAX_VERSION),
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SLE_CONDVAR(Engine, age, SLE_FILE_U16 | SLE_VAR_I32, 0, 30),
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SLE_CONDVAR(Engine, age, SLE_INT32, 31, SL_MAX_VERSION),
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SLE_VAR(Engine, reliability, SLE_UINT16),
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SLE_VAR(Engine, reliability_spd_dec, SLE_UINT16),
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SLE_VAR(Engine, reliability_start, SLE_UINT16),
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SLE_VAR(Engine, reliability_max, SLE_UINT16),
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SLE_VAR(Engine, reliability_final, SLE_UINT16),
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SLE_VAR(Engine, duration_phase_1, SLE_UINT16),
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SLE_VAR(Engine, duration_phase_2, SLE_UINT16),
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SLE_VAR(Engine, duration_phase_3, SLE_UINT16),
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SLE_VAR(Engine, lifelength, SLE_UINT8),
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SLE_VAR(Engine, flags, SLE_UINT8),
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SLE_VAR(Engine, preview_company_rank,SLE_UINT8),
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SLE_VAR(Engine, preview_wait, SLE_UINT8),
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SLE_CONDNULL(1, 0, 44),
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SLE_CONDVAR(Engine, company_avail, SLE_FILE_U8 | SLE_VAR_U16, 0, 103),
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SLE_CONDVAR(Engine, company_avail, SLE_UINT16, 104, SL_MAX_VERSION),
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SLE_CONDSTR(Engine, name, SLE_STR, 0, 84, SL_MAX_VERSION),
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/* reserve extra space in savegame here. (currently 16 bytes) */
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SLE_CONDNULL(16, 2, SL_MAX_VERSION),
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SLE_END()
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};
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static std::map<EngineID, Engine> _temp_engine;
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Engine *GetTempDataEngine(EngineID index)
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{
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return &_temp_engine[index];
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}
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static void Save_ENGN()
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{
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Engine *e;
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FOR_ALL_ENGINES(e) {
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SlSetArrayIndex(e->index);
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SlObject(e, _engine_desc);
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}
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}
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static void Load_ENGN()
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{
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/* As engine data is loaded before engines are initialized we need to load
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* this information into a temporary array. This is then copied into the
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* engine pool after processing NewGRFs by CopyTempEngineData(). */
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int index;
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while ((index = SlIterateArray()) != -1) {
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Engine *e = GetTempDataEngine(index);
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SlObject(e, _engine_desc);
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}
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}
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/**
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* Copy data from temporary engine array into the real engine pool.
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*/
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void CopyTempEngineData()
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{
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Engine *e;
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FOR_ALL_ENGINES(e) {
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if (e->index >= _temp_engine.size()) break;
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const Engine *se = GetTempDataEngine(e->index);
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e->intro_date = se->intro_date;
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e->age = se->age;
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e->reliability = se->reliability;
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e->reliability_spd_dec = se->reliability_spd_dec;
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e->reliability_start = se->reliability_start;
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e->reliability_max = se->reliability_max;
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e->reliability_final = se->reliability_final;
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e->duration_phase_1 = se->duration_phase_1;
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e->duration_phase_2 = se->duration_phase_2;
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e->duration_phase_3 = se->duration_phase_3;
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e->lifelength = se->lifelength;
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e->flags = se->flags;
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e->preview_company_rank= se->preview_company_rank;
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e->preview_wait = se->preview_wait;
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e->company_avail = se->company_avail;
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if (se->name != NULL) e->name = strdup(se->name);
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}
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/* Get rid of temporary data */
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_temp_engine.clear();
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}
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static void Load_ENGS()
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{
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/* Load old separate String ID list into a temporary array. This
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* was always 256 entries. */
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StringID names[256];
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SlArray(names, lengthof(names), SLE_STRINGID);
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/* Copy each string into the temporary engine array. */
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for (EngineID engine = 0; engine < lengthof(names); engine++) {
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Engine *e = GetTempDataEngine(engine);
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e->name = CopyFromOldName(names[engine]);
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}
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}
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extern const ChunkHandler _engine_chunk_handlers[] = {
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{ 'ENGN', Save_ENGN, Load_ENGN, CH_ARRAY },
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{ 'ENGS', NULL, Load_ENGS, CH_RIFF | CH_LAST },
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};
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