mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
179 lines
3.6 KiB
C
179 lines
3.6 KiB
C
|
#include "stdafx.h"
|
||
|
#include "ttd.h"
|
||
|
#include "gfx.h"
|
||
|
#include "viewport.h"
|
||
|
#include "saveload.h"
|
||
|
|
||
|
typedef struct TextEffect {
|
||
|
StringID string_id;
|
||
|
int16 x,y,right,bottom;
|
||
|
uint16 duration;
|
||
|
uint32 params_1;
|
||
|
uint32 params_2;
|
||
|
} TextEffect;
|
||
|
|
||
|
static TextEffect _text_effect_list[30];
|
||
|
TileIndex _animated_tile_list[256];
|
||
|
|
||
|
static void MarkTextEffectAreaDirty(TextEffect *te)
|
||
|
{
|
||
|
MarkAllViewportsDirty(
|
||
|
te->x,
|
||
|
te->y - 1,
|
||
|
(te->right - te->x)*2 + te->x + 1,
|
||
|
(te->bottom - (te->y - 1)) * 2 + (te->y - 1) + 1
|
||
|
);
|
||
|
}
|
||
|
|
||
|
void AddTextEffect(StringID msg, int x, int y, uint16 duration)
|
||
|
{
|
||
|
TextEffect *te;
|
||
|
int w;
|
||
|
char buffer[100];
|
||
|
|
||
|
if (_game_mode == GM_MENU)
|
||
|
return;
|
||
|
|
||
|
for (te = _text_effect_list; te->string_id != 0xFFFF; ) {
|
||
|
if (++te == endof(_text_effect_list))
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
te->string_id = msg;
|
||
|
te->duration = duration;
|
||
|
te->y = y - 5;
|
||
|
te->bottom = y + 5;
|
||
|
te->params_1 = GET_DPARAM32(0);
|
||
|
te->params_2 = GET_DPARAM32(4);
|
||
|
|
||
|
GetString(buffer, msg);
|
||
|
w = GetStringWidth(buffer);
|
||
|
|
||
|
te->x = x - (w >> 1);
|
||
|
te->right = x + (w >> 1) - 1;
|
||
|
MarkTextEffectAreaDirty(te);
|
||
|
}
|
||
|
|
||
|
static void MoveTextEffect(TextEffect *te)
|
||
|
{
|
||
|
if (te->duration < 8) {
|
||
|
te->string_id = 0xFFFF;
|
||
|
} else {
|
||
|
te->duration-=8;
|
||
|
te->y--;
|
||
|
te->bottom--;
|
||
|
}
|
||
|
MarkTextEffectAreaDirty(te);
|
||
|
}
|
||
|
|
||
|
void MoveAllTextEffects()
|
||
|
{
|
||
|
TextEffect *te;
|
||
|
|
||
|
for (te = _text_effect_list; te != endof(_text_effect_list); te++ ) {
|
||
|
if (te->string_id != 0xFFFF)
|
||
|
MoveTextEffect(te);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void InitTextEffects()
|
||
|
{
|
||
|
TextEffect *te;
|
||
|
|
||
|
for (te = _text_effect_list; te != endof(_text_effect_list); te++ ) {
|
||
|
te->string_id = 0xFFFF;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void DrawTextEffects(DrawPixelInfo *dpi)
|
||
|
{
|
||
|
TextEffect *te;
|
||
|
|
||
|
if (dpi->zoom < 1) {
|
||
|
for (te = _text_effect_list; te != endof(_text_effect_list); te++ ) {
|
||
|
if (te->string_id == 0xFFFF)
|
||
|
continue;
|
||
|
|
||
|
/* intersection? */
|
||
|
if ((int16)dpi->left > te->right ||
|
||
|
(int16)dpi->top > te->bottom ||
|
||
|
(int16)(dpi->left + dpi->width) <= te->x ||
|
||
|
(int16)(dpi->top + dpi->height) <= te->y)
|
||
|
continue;
|
||
|
AddStringToDraw(te->x, te->y, te->string_id, te->params_1, te->params_2);
|
||
|
}
|
||
|
} else if (dpi->zoom == 1) {
|
||
|
for (te = _text_effect_list; te != endof(_text_effect_list); te++ ) {
|
||
|
if (te->string_id == 0xFFFF)
|
||
|
continue;
|
||
|
|
||
|
/* intersection? */
|
||
|
if (dpi->left > te->right*2 - te->x ||
|
||
|
dpi->top > te->bottom*2 - te->y ||
|
||
|
(dpi->left + dpi->width) <= te->x ||
|
||
|
(dpi->top + dpi->height) <= te->y)
|
||
|
continue;
|
||
|
AddStringToDraw(te->x, te->y, (StringID)(te->string_id-1), te->params_1, te->params_2);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void DeleteAnimatedTile(uint tile)
|
||
|
{
|
||
|
TileIndex *ti;
|
||
|
|
||
|
for(ti=_animated_tile_list; ti!=endof(_animated_tile_list); ti++) {
|
||
|
if ( (TileIndex)tile == *ti) {
|
||
|
/* remove the hole */
|
||
|
memcpy_overlapping(ti, ti+1, endof(_animated_tile_list) - 1 - ti);
|
||
|
/* and clear last item */
|
||
|
endof(_animated_tile_list)[-1] = 0;
|
||
|
MarkTileDirtyByTile(tile);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool AddAnimatedTile(uint tile)
|
||
|
{
|
||
|
TileIndex *ti;
|
||
|
|
||
|
for(ti=_animated_tile_list; ti!=endof(_animated_tile_list); ti++) {
|
||
|
if ( (TileIndex)tile == *ti || *ti == 0) {
|
||
|
*ti = tile;
|
||
|
MarkTileDirtyByTile(tile);
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void AnimateAnimatedTiles()
|
||
|
{
|
||
|
TileIndex *ti;
|
||
|
uint tile;
|
||
|
|
||
|
for(ti=_animated_tile_list; ti!=endof(_animated_tile_list) && (tile=*ti) != 0; ti++) {
|
||
|
AnimateTile(tile);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void InitializeAnimatedTiles()
|
||
|
{
|
||
|
memset(_animated_tile_list, 0, sizeof(_animated_tile_list));
|
||
|
}
|
||
|
|
||
|
static void SaveLoad_ANIT()
|
||
|
{
|
||
|
SlArray(_animated_tile_list, lengthof(_animated_tile_list), SLE_UINT16);
|
||
|
}
|
||
|
|
||
|
|
||
|
const ChunkHandler _animated_tile_chunk_handlers[] = {
|
||
|
{ 'ANIT', SaveLoad_ANIT, SaveLoad_ANIT, CH_RIFF | CH_LAST},
|
||
|
};
|
||
|
|
||
|
|