/* $Id$ */
/*
* This file is part of OpenTTD .
* OpenTTD is free software ; you can redistribute it and / or modify it under the terms of the GNU General Public License as published by the Free Software Foundation , version 2.
* OpenTTD is distributed in the hope that it will be useful , but WITHOUT ANY WARRANTY ; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
* See the GNU General Public License for more details . You should have received a copy of the GNU General Public License along with OpenTTD . If not , see < http : //www.gnu.org/licenses/>.
*/
/** @file script_window.hpp Everything to handle window interaction. */
# ifndef SCRIPT_WINDOW_HPP
# define SCRIPT_WINDOW_HPP
# include "script_object.hpp"
# include "../../window_type.h"
# include "../../gfx_type.h"
# include "../../widgets/ai_widget.h"
# include "../../widgets/airport_widget.h"
# include "../../widgets/autoreplace_widget.h"
# include "../../widgets/bootstrap_widget.h"
# include "../../widgets/bridge_widget.h"
# include "../../widgets/build_vehicle_widget.h"
# include "../../widgets/cheat_widget.h"
# include "../../widgets/company_widget.h"
# include "../../widgets/console_widget.h"
# include "../../widgets/date_widget.h"
# include "../../widgets/depot_widget.h"
# include "../../widgets/dock_widget.h"
# include "../../widgets/dropdown_widget.h"
# include "../../widgets/engine_widget.h"
# include "../../widgets/error_widget.h"
# include "../../widgets/fios_widget.h"
# include "../../widgets/framerate_widget.h"
# include "../../widgets/genworld_widget.h"
# include "../../widgets/goal_widget.h"
# include "../../widgets/graph_widget.h"
# include "../../widgets/group_widget.h"
# include "../../widgets/highscore_widget.h"
# include "../../widgets/industry_widget.h"
# include "../../widgets/intro_widget.h"
# include "../../widgets/main_widget.h"
# include "../../widgets/misc_widget.h"
# include "../../widgets/music_widget.h"
# include "../../widgets/network_chat_widget.h"
# include "../../widgets/network_content_widget.h"
# include "../../widgets/network_widget.h"
# include "../../widgets/newgrf_debug_widget.h"
# include "../../widgets/newgrf_widget.h"
# include "../../widgets/news_widget.h"
# include "../../widgets/object_widget.h"
# include "../../widgets/order_widget.h"
# include "../../widgets/osk_widget.h"
# include "../../widgets/rail_widget.h"
# include "../../widgets/road_widget.h"
# include "../../widgets/settings_widget.h"
# include "../../widgets/sign_widget.h"
# include "../../widgets/smallmap_widget.h"
# include "../../widgets/station_widget.h"
# include "../../widgets/statusbar_widget.h"
# include "../../widgets/subsidy_widget.h"
# include "../../widgets/terraform_widget.h"
# include "../../widgets/timetable_widget.h"
# include "../../widgets/toolbar_widget.h"
# include "../../widgets/town_widget.h"
# include "../../widgets/transparency_widget.h"
# include "../../widgets/tree_widget.h"
# include "../../widgets/vehicle_widget.h"
# include "../../widgets/viewport_widget.h"
# include "../../widgets/waypoint_widget.h"
# include "../../widgets/link_graph_legend_widget.h"
# include "../../widgets/story_widget.h"
/**
* Class that handles window interaction . A Window in OpenTTD has two imporant
* values . The WindowClass , and a Window number . The first indicates roughly
* which window it is . WC_TOWN_VIEW for example , is the view of a town .
* The Window number is a bit more complex , as it depends mostly on the
* WindowClass . For example for WC_TOWN_VIEW it is the TownID . In general a
* good rule of thumb is : either the number is always 0 , or the ID of the
* object in question .
* In the comment at the widget enum , it is mentioned how the number is used .
*
* Note , that the detailed window layout is very version specific .
* Enum values might be added , changed or removed in future versions without notice
* in the changelog , and there won ' t be any means of compatibility .
*
* @ api game
*/
class ScriptWindow : public ScriptObject {
public :
// @enum WindowNumberEnum ../../window_type.h
/* automatically generated from ../../window_type.h */
/** %Window numbers. */
enum WindowNumberEnum {
WN_GAME_OPTIONS_AI = : : WN_GAME_OPTIONS_AI , ///< AI settings.
WN_GAME_OPTIONS_ABOUT = : : WN_GAME_OPTIONS_ABOUT , ///< About window.
WN_GAME_OPTIONS_NEWGRF_STATE = : : WN_GAME_OPTIONS_NEWGRF_STATE , ///< NewGRF settings.
WN_GAME_OPTIONS_GAME_OPTIONS = : : WN_GAME_OPTIONS_GAME_OPTIONS , ///< Game options.
WN_GAME_OPTIONS_GAME_SETTINGS = : : WN_GAME_OPTIONS_GAME_SETTINGS , ///< Game settings.
WN_QUERY_STRING = : : WN_QUERY_STRING , ///< Query string.
WN_QUERY_STRING_SIGN = : : WN_QUERY_STRING_SIGN , ///< Query string for signs.
WN_CONFIRM_POPUP_QUERY = : : WN_CONFIRM_POPUP_QUERY , ///< Query popup confirm.
WN_CONFIRM_POPUP_QUERY_BOOTSTRAP = : : WN_CONFIRM_POPUP_QUERY_BOOTSTRAP , ///< Query popup confirm for bootstrap.
WN_NETWORK_WINDOW_GAME = : : WN_NETWORK_WINDOW_GAME , ///< Network game window.
WN_NETWORK_WINDOW_LOBBY = : : WN_NETWORK_WINDOW_LOBBY , ///< Network lobby window.
WN_NETWORK_WINDOW_CONTENT_LIST = : : WN_NETWORK_WINDOW_CONTENT_LIST , ///< Network content list.
WN_NETWORK_WINDOW_START = : : WN_NETWORK_WINDOW_START , ///< Network start server.
WN_NETWORK_STATUS_WINDOW_JOIN = : : WN_NETWORK_STATUS_WINDOW_JOIN , ///< Network join status.
WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD = : : WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD , ///< Network content download status.
} ;
// @endenum
// @enum WindowClass ../../window_type.h
/* automatically generated from ../../window_type.h */
/** %Window classes. */
enum WindowClass {
WC_NONE = : : WC_NONE , ///< No window, redirects to WC_MAIN_WINDOW.
/**
* Main window ; % Window numbers :
* - 0 = # MainWidgets
*/
WC_MAIN_WINDOW = : : WC_MAIN_WINDOW ,
/**
* Main toolbar ( the long bar at the top ) ; % Window numbers :
* - 0 = # ToolbarNormalWidgets
* - 0 = # ToolbarEditorWidgets
*/
WC_MAIN_TOOLBAR = : : WC_MAIN_TOOLBAR ,
/**
* Statusbar ( at the bottom of your screen ) ; % Window numbers :
* - 0 = # StatusbarWidgets
*/
WC_STATUS_BAR = : : WC_STATUS_BAR ,
/**
* Build toolbar ; % Window numbers :
* - # TRANSPORT_RAIL = # RailToolbarWidgets
* - # TRANSPORT_AIR = # AirportToolbarWidgets
* - # TRANSPORT_WATER = # DockToolbarWidgets
* - # TRANSPORT_ROAD = # RoadToolbarWidgets
*/
WC_BUILD_TOOLBAR = : : WC_BUILD_TOOLBAR ,
/**
* Scenario build toolbar ; % Window numbers :
* - # TRANSPORT_WATER = # DockToolbarWidgets
* - # TRANSPORT_ROAD = # RoadToolbarWidgets
*/
WC_SCEN_BUILD_TOOLBAR = : : WC_SCEN_BUILD_TOOLBAR ,
/**
* Build trees toolbar ; % Window numbers :
* - 0 = # BuildTreesWidgets
*/
WC_BUILD_TREES = : : WC_BUILD_TREES ,
/**
* Transparency toolbar ; % Window numbers :
* - 0 = # TransparencyToolbarWidgets
*/
WC_TRANSPARENCY_TOOLBAR = : : WC_TRANSPARENCY_TOOLBAR ,
/**
* Build signal toolbar ; % Window numbers :
* - # TRANSPORT_RAIL = # BuildSignalWidgets
*/
WC_BUILD_SIGNAL = : : WC_BUILD_SIGNAL ,
/**
* Small map ; % Window numbers :
* - 0 = # SmallMapWidgets
*/
WC_SMALLMAP = : : WC_SMALLMAP ,
/**
* Error message ; % Window numbers :
* - 0 = # ErrorMessageWidgets
*/
WC_ERRMSG = : : WC_ERRMSG ,
/**
* Tooltip window ; % Window numbers :
* - 0 = # ToolTipsWidgets
*/
WC_TOOLTIPS = : : WC_TOOLTIPS ,
/**
* Query string window ; % Window numbers :
* - # WN_QUERY_STRING = # QueryStringWidgets
* - # WN_QUERY_STRING_SIGN = # QueryEditSignWidgets
*/
WC_QUERY_STRING = : : WC_QUERY_STRING ,
/**
* Popup with confirm question ; % Window numbers :
* - # WN_CONFIRM_POPUP_QUERY = # QueryWidgets
* - # WN_CONFIRM_POPUP_QUERY_BOOTSTRAP = # BootstrapAskForDownloadWidgets
*/
WC_CONFIRM_POPUP_QUERY = : : WC_CONFIRM_POPUP_QUERY ,
/**
* Popup with a set of buttons , designed to ask the user a question
* from a GameScript . % Window numbers :
* - uniqueid = # GoalQuestionWidgets
*/
WC_GOAL_QUESTION = : : WC_GOAL_QUESTION ,
/**
* Saveload window ; % Window numbers :
* - 0 = # SaveLoadWidgets
*/
WC_SAVELOAD = : : WC_SAVELOAD ,
/**
* Land info window ; % Window numbers :
* - 0 = # LandInfoWidgets
*/
WC_LAND_INFO = : : WC_LAND_INFO ,
/**
* Drop down menu ; % Window numbers :
* - 0 = # DropdownMenuWidgets
*/
WC_DROPDOWN_MENU = : : WC_DROPDOWN_MENU ,
/**
* On Screen Keyboard ; % Window numbers :
* - 0 = # OnScreenKeyboardWidgets
*/
WC_OSK = : : WC_OSK ,
/**
* Set date ; % Window numbers :
* - # VehicleID = # SetDateWidgets
*/
WC_SET_DATE = : : WC_SET_DATE ,
/**
* AI settings ; % Window numbers :
* - 0 = # AISettingsWidgets
*/
WC_AI_SETTINGS = : : WC_AI_SETTINGS ,
/**
* NewGRF parameters ; % Window numbers :
* - 0 = # NewGRFParametersWidgets
*/
WC_GRF_PARAMETERS = : : WC_GRF_PARAMETERS ,
/**
* textfile ; % Window numbers :
* - 0 = # TextfileWidgets
*/
WC_TEXTFILE = : : WC_TEXTFILE ,
/**
* Town authority ; % Window numbers :
* - # TownID = # TownAuthorityWidgets
*/
WC_TOWN_AUTHORITY = : : WC_TOWN_AUTHORITY ,
/**
* Vehicle details ; % Window numbers :
* - # VehicleID = # VehicleDetailsWidgets
*/
WC_VEHICLE_DETAILS = : : WC_VEHICLE_DETAILS ,
/**
* Vehicle refit ; % Window numbers :
* - # VehicleID = # VehicleRefitWidgets
*/
WC_VEHICLE_REFIT = : : WC_VEHICLE_REFIT ,
/**
* Vehicle orders ; % Window numbers :
* - # VehicleID = # OrderWidgets
*/
WC_VEHICLE_ORDERS = : : WC_VEHICLE_ORDERS ,
/**
* Replace vehicle window ; % Window numbers :
* - # VehicleType = # ReplaceVehicleWidgets
*/
WC_REPLACE_VEHICLE = : : WC_REPLACE_VEHICLE ,
/**
* Vehicle timetable ; % Window numbers :
* - # VehicleID = # VehicleTimetableWidgets
*/
WC_VEHICLE_TIMETABLE = : : WC_VEHICLE_TIMETABLE ,
/**
* Company colour selection ; % Window numbers :
* - # CompanyID = # SelectCompanyLiveryWidgets
*/
WC_COMPANY_COLOUR = : : WC_COMPANY_COLOUR ,
/**
* Alter company face window ; % Window numbers :
* - # CompanyID = # SelectCompanyManagerFaceWidgets
*/
WC_COMPANY_MANAGER_FACE = : : WC_COMPANY_MANAGER_FACE ,
/**
* Select station ( when joining stations ) ; % Window numbers :
* - 0 = # JoinStationWidgets
*/
WC_SELECT_STATION = : : WC_SELECT_STATION ,
/**
* News window ; % Window numbers :
* - 0 = # NewsWidgets
*/
WC_NEWS_WINDOW = : : WC_NEWS_WINDOW ,
/**
* Town directory ; % Window numbers :
* - 0 = # TownDirectoryWidgets
*/
WC_TOWN_DIRECTORY = : : WC_TOWN_DIRECTORY ,
/**
* Subsidies list ; % Window numbers :
* - 0 = # SubsidyListWidgets
*/
WC_SUBSIDIES_LIST = : : WC_SUBSIDIES_LIST ,
/**
* Industry directory ; % Window numbers :
* - 0 = # IndustryDirectoryWidgets
*/
WC_INDUSTRY_DIRECTORY = : : WC_INDUSTRY_DIRECTORY ,
/**
* News history list ; % Window numbers :
* - 0 = # MessageHistoryWidgets
*/
WC_MESSAGE_HISTORY = : : WC_MESSAGE_HISTORY ,
/**
* Sign list ; % Window numbers :
* - 0 = # SignListWidgets
*/
WC_SIGN_LIST = : : WC_SIGN_LIST ,
/**
* AI list ; % Window numbers :
* - 0 = # AIListWidgets
*/
WC_AI_LIST = : : WC_AI_LIST ,
/**
* Goals list ; % Window numbers :
* - 0 ; # GoalListWidgets
*/
WC_GOALS_LIST = : : WC_GOALS_LIST ,
/**
* Story book ; % Window numbers :
* - CompanyID = # StoryBookWidgets
*/
WC_STORY_BOOK = : : WC_STORY_BOOK ,
/**
* Station list ; % Window numbers :
* - # CompanyID = # StationListWidgets
*/
WC_STATION_LIST = : : WC_STATION_LIST ,
/**
* Trains list ; % Window numbers :
* - Packed value = # GroupListWidgets / # VehicleListWidgets
*/
WC_TRAINS_LIST = : : WC_TRAINS_LIST ,
/**
* Road vehicle list ; % Window numbers :
* - Packed value = # GroupListWidgets / # VehicleListWidgets
*/
WC_ROADVEH_LIST = : : WC_ROADVEH_LIST ,
/**
* Ships list ; % Window numbers :
* - Packed value = # GroupListWidgets / # VehicleListWidgets
*/
WC_SHIPS_LIST = : : WC_SHIPS_LIST ,
/**
* Aircraft list ; % Window numbers :
* - Packed value = # GroupListWidgets / # VehicleListWidgets
*/
WC_AIRCRAFT_LIST = : : WC_AIRCRAFT_LIST ,
/**
* Town view ; % Window numbers :
* - # TownID = # TownViewWidgets
*/
WC_TOWN_VIEW = : : WC_TOWN_VIEW ,
/**
* Vehicle view ; % Window numbers :
* - # VehicleID = # VehicleViewWidgets
*/
WC_VEHICLE_VIEW = : : WC_VEHICLE_VIEW ,
/**
* Station view ; % Window numbers :
* - # StationID = # StationViewWidgets
*/
WC_STATION_VIEW = : : WC_STATION_VIEW ,
/**
* Depot view ; % Window numbers :
* - # TileIndex = # DepotWidgets
*/
WC_VEHICLE_DEPOT = : : WC_VEHICLE_DEPOT ,
/**
* Waypoint view ; % Window numbers :
* - # WaypointID = # WaypointWidgets
*/
WC_WAYPOINT_VIEW = : : WC_WAYPOINT_VIEW ,
/**
* Industry view ; % Window numbers :
* - # IndustryID = # IndustryViewWidgets
*/
WC_INDUSTRY_VIEW = : : WC_INDUSTRY_VIEW ,
/**
* Company view ; % Window numbers :
* - # CompanyID = # CompanyWidgets
*/
WC_COMPANY = : : WC_COMPANY ,
/**
* Build object ; % Window numbers :
* - 0 = # BuildObjectWidgets
*/
WC_BUILD_OBJECT = : : WC_BUILD_OBJECT ,
/**
* Build vehicle ; % Window numbers :
* - # VehicleType = # BuildVehicleWidgets
* - # TileIndex = # BuildVehicleWidgets
*/
WC_BUILD_VEHICLE = : : WC_BUILD_VEHICLE ,
/**
* Build bridge ; % Window numbers :
* - # TransportType = # BuildBridgeSelectionWidgets
*/
WC_BUILD_BRIDGE = : : WC_BUILD_BRIDGE ,
/**
* Build station ; % Window numbers :
* - # TRANSPORT_AIR = # AirportPickerWidgets
* - # TRANSPORT_WATER = # DockToolbarWidgets
* - # TRANSPORT_RAIL = # BuildRailStationWidgets
*/
WC_BUILD_STATION = : : WC_BUILD_STATION ,
/**
* Build bus station ; % Window numbers :
* - # TRANSPORT_ROAD = # BuildRoadStationWidgets
*/
WC_BUS_STATION = : : WC_BUS_STATION ,
/**
* Build truck station ; % Window numbers :
* - # TRANSPORT_ROAD = # BuildRoadStationWidgets
*/
WC_TRUCK_STATION = : : WC_TRUCK_STATION ,
/**
* Build depot ; % Window numbers :
* - # TRANSPORT_WATER = # BuildDockDepotWidgets
* - # TRANSPORT_RAIL = # BuildRailDepotWidgets
* - # TRANSPORT_ROAD = # BuildRoadDepotWidgets
*/
WC_BUILD_DEPOT = : : WC_BUILD_DEPOT ,
/**
* Build waypoint ; % Window numbers :
* - # TRANSPORT_RAIL = # BuildRailWaypointWidgets
*/
WC_BUILD_WAYPOINT = : : WC_BUILD_WAYPOINT ,
/**
* Found a town ; % Window numbers :
* - 0 = # TownFoundingWidgets
*/
WC_FOUND_TOWN = : : WC_FOUND_TOWN ,
/**
* Build industry ; % Window numbers :
* - 0 = # DynamicPlaceIndustriesWidgets
*/
WC_BUILD_INDUSTRY = : : WC_BUILD_INDUSTRY ,
/**
* Select game window ; % Window numbers :
* - 0 = # SelectGameIntroWidgets
*/
WC_SELECT_GAME = : : WC_SELECT_GAME ,
/**
* Landscape generation ( in Scenario Editor ) ; % Window numbers :
* - 0 = # TerraformToolbarWidgets
* - 0 = # EditorTerraformToolbarWidgets
*/
WC_SCEN_LAND_GEN = : : WC_SCEN_LAND_GEN ,
/**
* Generate landscape ( newgame ) ; % Window numbers :
* - GLWM_SCENARIO = # CreateScenarioWidgets
* - # GenerateLandscapeWindowMode = # GenerateLandscapeWidgets
*/
WC_GENERATE_LANDSCAPE = : : WC_GENERATE_LANDSCAPE ,
/**
* Progress report of landscape generation ; % Window numbers :
* - 0 = # GenerationProgressWidgets
* - 1 = # ScanProgressWidgets
*/
WC_MODAL_PROGRESS = : : WC_MODAL_PROGRESS ,
/**
* Network window ; % Window numbers :
* - # WN_NETWORK_WINDOW_GAME = # NetworkGameWidgets
* - # WN_NETWORK_WINDOW_LOBBY = # NetworkLobbyWidgets
* - # WN_NETWORK_WINDOW_CONTENT_LIST = # NetworkContentListWidgets
* - # WN_NETWORK_WINDOW_START = # NetworkStartServerWidgets
*/
WC_NETWORK_WINDOW = : : WC_NETWORK_WINDOW ,
/**
* Client list ; % Window numbers :
* - 0 = # ClientListWidgets
*/
WC_CLIENT_LIST = : : WC_CLIENT_LIST ,
/**
* Popup for the client list ; % Window numbers :
* - # ClientID = # ClientListPopupWidgets
*/
WC_CLIENT_LIST_POPUP = : : WC_CLIENT_LIST_POPUP ,
/**
* Network status window ; % Window numbers :
* - # WN_NETWORK_STATUS_WINDOW_JOIN = # NetworkJoinStatusWidgets
* - # WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD = # NetworkContentDownloadStatusWidgets
*/
WC_NETWORK_STATUS_WINDOW = : : WC_NETWORK_STATUS_WINDOW ,
/**
* Chatbox ; % Window numbers :
* - # DestType = # NetWorkChatWidgets
*/
WC_SEND_NETWORK_MSG = : : WC_SEND_NETWORK_MSG ,
/**
* Company password query ; % Window numbers :
* - 0 = # NetworkCompanyPasswordWidgets
*/
WC_COMPANY_PASSWORD_WINDOW = : : WC_COMPANY_PASSWORD_WINDOW ,
/**
* Industry cargoes chain ; % Window numbers :
* - 0 = # IndustryCargoesWidgets
*/
WC_INDUSTRY_CARGOES = : : WC_INDUSTRY_CARGOES ,
/**
* Legend for graphs ; % Window numbers :
* - 0 = # GraphLegendWidgets
*/
WC_GRAPH_LEGEND = : : WC_GRAPH_LEGEND ,
/**
* Finances of a company ; % Window numbers :
* - # CompanyID = # CompanyWidgets
*/
WC_FINANCES = : : WC_FINANCES ,
/**
* Income graph ; % Window numbers :
* - 0 = # CompanyValueWidgets
*/
WC_INCOME_GRAPH = : : WC_INCOME_GRAPH ,
/**
* Operating profit graph ; % Window numbers :
* - 0 = # CompanyValueWidgets
*/
WC_OPERATING_PROFIT = : : WC_OPERATING_PROFIT ,
/**
* Delivered cargo graph ; % Window numbers :
* - 0 = # CompanyValueWidgets
*/
WC_DELIVERED_CARGO = : : WC_DELIVERED_CARGO ,
/**
* Performance history graph ; % Window numbers :
* - 0 = # PerformanceHistoryGraphWidgets
*/
WC_PERFORMANCE_HISTORY = : : WC_PERFORMANCE_HISTORY ,
/**
* Company value graph ; % Window numbers :
* - 0 = # CompanyValueWidgets
*/
WC_COMPANY_VALUE = : : WC_COMPANY_VALUE ,
/**
* Company league window ; % Window numbers :
* - 0 = # CompanyLeagueWidgets
*/
WC_COMPANY_LEAGUE = : : WC_COMPANY_LEAGUE ,
/**
* Payment rates graph ; % Window numbers :
* - 0 = # CargoPaymentRatesWidgets
*/
WC_PAYMENT_RATES = : : WC_PAYMENT_RATES ,
/**
* Performance detail window ; % Window numbers :
* - 0 = # PerformanceRatingDetailsWidgets
*/
WC_PERFORMANCE_DETAIL = : : WC_PERFORMANCE_DETAIL ,
/**
* Company infrastructure overview ; % Window numbers :
* - # CompanyID = # CompanyInfrastructureWidgets
*/
WC_COMPANY_INFRASTRUCTURE = : : WC_COMPANY_INFRASTRUCTURE ,
/**
* Buyout company ( merger ) ; % Window numbers :
* - # CompanyID = # BuyCompanyWidgets
*/
WC_BUY_COMPANY = : : WC_BUY_COMPANY ,
/**
* Engine preview window ; % Window numbers :
* - # EngineID = # EnginePreviewWidgets
*/
WC_ENGINE_PREVIEW = : : WC_ENGINE_PREVIEW ,
/**
* Music window ; % Window numbers :
* - 0 = # MusicWidgets
*/
WC_MUSIC_WINDOW = : : WC_MUSIC_WINDOW ,
/**
* Music track selection ; % Window numbers :
* - 0 = MusicTrackSelectionWidgets
*/
WC_MUSIC_TRACK_SELECTION = : : WC_MUSIC_TRACK_SELECTION ,
/**
* Game options window ; % Window numbers :
* - # WN_GAME_OPTIONS_AI = # AIConfigWidgets
* - # WN_GAME_OPTIONS_ABOUT = # AboutWidgets
* - # WN_GAME_OPTIONS_NEWGRF_STATE = # NewGRFStateWidgets
* - # WN_GAME_OPTIONS_GAME_OPTIONS = # GameOptionsWidgets
* - # WN_GAME_OPTIONS_GAME_SETTINGS = # GameSettingsWidgets
*/
WC_GAME_OPTIONS = : : WC_GAME_OPTIONS ,
/**
* Custom currency ; % Window numbers :
* - 0 = # CustomCurrencyWidgets
*/
WC_CUSTOM_CURRENCY = : : WC_CUSTOM_CURRENCY ,
/**
* Cheat window ; % Window numbers :
* - 0 = # CheatWidgets
*/
WC_CHEATS = : : WC_CHEATS ,
/**
* Extra viewport ; % Window numbers :
* - Ascending value = # ExtraViewportWidgets
*/
WC_EXTRA_VIEW_PORT = : : WC_EXTRA_VIEW_PORT ,
/**
* Console ; % Window numbers :
* - 0 = # ConsoleWidgets
*/
WC_CONSOLE = : : WC_CONSOLE ,
/**
* Bootstrap ; % Window numbers :
* - 0 = # BootstrapBackgroundWidgets
*/
WC_BOOTSTRAP = : : WC_BOOTSTRAP ,
/**
* Highscore ; % Window numbers :
* - 0 = # HighscoreWidgets
*/
WC_HIGHSCORE = : : WC_HIGHSCORE ,
/**
* Endscreen ; % Window numbers :
* - 0 = # HighscoreWidgets
*/
WC_ENDSCREEN = : : WC_ENDSCREEN ,
/**
* AI debug window ; % Window numbers :
* - 0 = # AIDebugWidgets
*/
WC_AI_DEBUG = : : WC_AI_DEBUG ,
/**
* NewGRF inspect ( debug ) ; % Window numbers :
* - Packed value = # NewGRFInspectWidgets
*/
WC_NEWGRF_INSPECT = : : WC_NEWGRF_INSPECT ,
/**
* Sprite aligner ( debug ) ; % Window numbers :
* - 0 = # SpriteAlignerWidgets
*/
WC_SPRITE_ALIGNER = : : WC_SPRITE_ALIGNER ,
/**
* Linkgraph legend ; % Window numbers :
* - 0 = # LinkGraphWidgets
*/
WC_LINKGRAPH_LEGEND = : : WC_LINKGRAPH_LEGEND ,
/**
* Save preset ; % Window numbers :
* - 0 = # SavePresetWidgets
*/
WC_SAVE_PRESET = : : WC_SAVE_PRESET ,
/**
* Framerate display ; % Window numbers :
* - 0 = # FramerateDisplayWidgets
*/
WC_FRAMERATE_DISPLAY = : : WC_FRAMERATE_DISPLAY ,
/**
* Frame time graph ; % Window numbers :
* - 0 = # FrametimeGraphWindowWidgets
*/
WC_FRAMETIME_GRAPH = : : WC_FRAMETIME_GRAPH ,
WC_INVALID = : : WC_INVALID , ///< Invalid window.
} ;
// @endenum
/**
* The colours in the game which you can use for text and highlights .
*/
enum TextColour {
/* Note: these values represent part of the in-game TextColour enum */
TC_BLUE = : : TC_BLUE , ///< Blue colour.
TC_SILVER = : : TC_SILVER , ///< Silver colour.
TC_GOLD = : : TC_GOLD , ///< Gold colour.
TC_RED = : : TC_RED , ///< Red colour.
TC_PURPLE = : : TC_PURPLE , ///< Purple colour.
TC_LIGHT_BROWN = : : TC_LIGHT_BROWN , ///< Light brown colour.
TC_ORANGE = : : TC_ORANGE , ///< Orange colour.
TC_GREEN = : : TC_GREEN , ///< Green colour.
TC_YELLOW = : : TC_YELLOW , ///< Yellow colour.
TC_DARK_GREEN = : : TC_DARK_GREEN , ///< Dark green colour.
TC_CREAM = : : TC_CREAM , ///< Cream colour.
TC_BROWN = : : TC_BROWN , ///< Brown colour.
TC_WHITE = : : TC_WHITE , ///< White colour.
TC_LIGHT_BLUE = : : TC_LIGHT_BLUE , ///< Light blue colour.
TC_GREY = : : TC_GREY , ///< Grey colour.
TC_DARK_BLUE = : : TC_DARK_BLUE , ///< Dark blue colour.
TC_BLACK = : : TC_BLACK , ///< Black colour.
TC_INVALID = : : TC_INVALID , ///< Invalid colour.
} ;
/**
* Special number values .
*/
enum NumberType {
NUMBER_ALL = 0xFFFFFFFF , ///< Value to select all windows of a class.
} ;
/**
* Special widget values .
*/
enum WidgetType {
WIDGET_ALL = 0xFF , ///< Value to select all widgets of a window.
} ;
/**
* Close a window .
* @ param window The class of the window to close .
* @ param number The number of the window to close , or NUMBER_ALL to close all of this class .
* @ pre ! ScriptGame : : IsMultiplayer ( ) .
*/
static void Close ( WindowClass window , uint32 number ) ;
/**
* Check if a window is open .
* @ param window The class of the window to check for .
* @ param number The number of the window to check for , or NUMBER_ALL to check for any in the class .
* @ pre ! ScriptGame : : IsMultiplayer ( ) .
* @ return True if the window is open .
*/
static bool IsOpen ( WindowClass window , uint32 number ) ;
/**
* Highlight a widget in a window .
* @ param window The class of the window to highlight a widget in .
* @ param number The number of the window to highlight a widget in .
* @ param widget The widget in the window to highlight , or WIDGET_ALL ( in combination with TC_INVALID ) to disable all widget highlighting on this window .
* @ param colour The colour of the highlight , or TC_INVALID for disabling .
* @ pre ! ScriptGame : : IsMultiplayer ( ) .
* @ pre number ! = NUMBER_ALL .
* @ pre colour < TC_END | | ( widget = = WIDGET_ALL & & colour = = TC_INVALID ) .
* @ pre IsOpen ( window , number ) .
*/
static void Highlight ( WindowClass window , uint32 number , uint8 widget , TextColour colour ) ;
// @enum .*Widgets ../../widgets/*_widget.h
/* automatically generated from ../../widgets/ai_widget.h */
/** Widgets of the #AIListWindow class. */
enum AIListWidgets {
WID_AIL_CAPTION = : : WID_AIL_CAPTION , ///< Caption of the window.
WID_AIL_LIST = : : WID_AIL_LIST , ///< The matrix with all available AIs.
WID_AIL_SCROLLBAR = : : WID_AIL_SCROLLBAR , ///< Scrollbar next to the AI list.
WID_AIL_INFO_BG = : : WID_AIL_INFO_BG , ///< Panel to draw some AI information on.
WID_AIL_ACCEPT = : : WID_AIL_ACCEPT , ///< Accept button.
WID_AIL_CANCEL = : : WID_AIL_CANCEL , ///< Cancel button.
} ;
/** Widgets of the #AISettingsWindow class. */
enum AISettingsWidgets {
WID_AIS_CAPTION = : : WID_AIS_CAPTION , ///< Caption of the window.
WID_AIS_BACKGROUND = : : WID_AIS_BACKGROUND , ///< Panel to draw the settings on.
WID_AIS_SCROLLBAR = : : WID_AIS_SCROLLBAR , ///< Scrollbar to scroll through all settings.
WID_AIS_ACCEPT = : : WID_AIS_ACCEPT , ///< Accept button.
WID_AIS_RESET = : : WID_AIS_RESET , ///< Reset button.
} ;
/** Widgets of the #AIConfigWindow class. */
enum AIConfigWidgets {
WID_AIC_BACKGROUND = : : WID_AIC_BACKGROUND , ///< Window background.
WID_AIC_DECREASE = : : WID_AIC_DECREASE , ///< Decrease the number of AIs.
WID_AIC_INCREASE = : : WID_AIC_INCREASE , ///< Increase the number of AIs.
WID_AIC_NUMBER = : : WID_AIC_NUMBER , ///< Number of AIs.
WID_AIC_GAMELIST = : : WID_AIC_GAMELIST , ///< List with current selected GameScript.
WID_AIC_LIST = : : WID_AIC_LIST , ///< List with currently selected AIs.
WID_AIC_SCROLLBAR = : : WID_AIC_SCROLLBAR , ///< Scrollbar to scroll through the selected AIs.
WID_AIC_MOVE_UP = : : WID_AIC_MOVE_UP , ///< Move up button.
WID_AIC_MOVE_DOWN = : : WID_AIC_MOVE_DOWN , ///< Move down button.
WID_AIC_CHANGE = : : WID_AIC_CHANGE , ///< Select another AI button.
WID_AIC_CONFIGURE = : : WID_AIC_CONFIGURE , ///< Change AI settings button.
WID_AIC_CLOSE = : : WID_AIC_CLOSE , ///< Close window button.
WID_AIC_TEXTFILE = : : WID_AIC_TEXTFILE , ///< Open AI readme, changelog (+1) or license (+2).
WID_AIC_CONTENT_DOWNLOAD = : : WID_AIC_CONTENT_DOWNLOAD , ///< Download content button.
} ;
/** Widgets of the #AIDebugWindow class. */
enum AIDebugWidgets {
WID_AID_VIEW = : : WID_AID_VIEW , ///< The row of company buttons.
WID_AID_NAME_TEXT = : : WID_AID_NAME_TEXT , ///< Name of the current selected.
WID_AID_SETTINGS = : : WID_AID_SETTINGS , ///< Settings button.
WID_AID_SCRIPT_GAME = : : WID_AID_SCRIPT_GAME , ///< Game Script button.
WID_AID_RELOAD_TOGGLE = : : WID_AID_RELOAD_TOGGLE , ///< Reload button.
WID_AID_LOG_PANEL = : : WID_AID_LOG_PANEL , ///< Panel where the log is in.
WID_AID_SCROLLBAR = : : WID_AID_SCROLLBAR , ///< Scrollbar of the log panel.
WID_AID_COMPANY_BUTTON_START = : : WID_AID_COMPANY_BUTTON_START , ///< Buttons in the VIEW.
WID_AID_COMPANY_BUTTON_END = : : WID_AID_COMPANY_BUTTON_END , ///< Last possible button in the VIEW.
WID_AID_BREAK_STRING_WIDGETS = : : WID_AID_BREAK_STRING_WIDGETS , ///< The panel to handle the breaking on string.
WID_AID_BREAK_STR_ON_OFF_BTN = : : WID_AID_BREAK_STR_ON_OFF_BTN , ///< Enable breaking on string.
WID_AID_BREAK_STR_EDIT_BOX = : : WID_AID_BREAK_STR_EDIT_BOX , ///< Edit box for the string to break on.
WID_AID_MATCH_CASE_BTN = : : WID_AID_MATCH_CASE_BTN , ///< Checkbox to use match caching or not.
WID_AID_CONTINUE_BTN = : : WID_AID_CONTINUE_BTN , ///< Continue button.
} ;
/* automatically generated from ../../widgets/airport_widget.h */
/** Widgets of the #BuildAirToolbarWindow class. */
enum AirportToolbarWidgets {
WID_AT_AIRPORT = : : WID_AT_AIRPORT , ///< Build airport button.
WID_AT_DEMOLISH = : : WID_AT_DEMOLISH , ///< Demolish button.
} ;
/** Widgets of the #BuildAirportWindow class. */
enum AirportPickerWidgets {
WID_AP_CLASS_DROPDOWN = : : WID_AP_CLASS_DROPDOWN , ///< Dropdown of airport classes.
WID_AP_AIRPORT_LIST = : : WID_AP_AIRPORT_LIST , ///< List of airports.
WID_AP_SCROLLBAR = : : WID_AP_SCROLLBAR , ///< Scrollbar of the list.
WID_AP_LAYOUT_NUM = : : WID_AP_LAYOUT_NUM , ///< Current number of the layout.
WID_AP_LAYOUT_DECREASE = : : WID_AP_LAYOUT_DECREASE , ///< Decrease the layout number.
WID_AP_LAYOUT_INCREASE = : : WID_AP_LAYOUT_INCREASE , ///< Increase the layout number.
WID_AP_AIRPORT_SPRITE = : : WID_AP_AIRPORT_SPRITE , ///< A visual display of the airport currently selected.
WID_AP_EXTRA_TEXT = : : WID_AP_EXTRA_TEXT , ///< Additional text about the airport.
WID_AP_BOTTOMPANEL = : : WID_AP_BOTTOMPANEL , ///< Panel at the bottom.
WID_AP_COVERAGE_LABEL = : : WID_AP_COVERAGE_LABEL , ///< Label if you want to see the coverage.
WID_AP_BTN_DONTHILIGHT = : : WID_AP_BTN_DONTHILIGHT , ///< Don't show the coverage button.
WID_AP_BTN_DOHILIGHT = : : WID_AP_BTN_DOHILIGHT , ///< Show the coverage button.
} ;
/* automatically generated from ../../widgets/autoreplace_widget.h */
/** Widgets of the #ReplaceVehicleWindow class. */
enum ReplaceVehicleWidgets {
WID_RV_CAPTION = : : WID_RV_CAPTION , ///< Caption of the window.
/* Sort dropdown at the right. */
WID_RV_SORT_ASCENDING_DESCENDING = : : WID_RV_SORT_ASCENDING_DESCENDING , ///< Ascending/descending sort order button.
WID_RV_SHOW_HIDDEN_ENGINES = : : WID_RV_SHOW_HIDDEN_ENGINES , ///< Toggle whether to display the hidden vehicles.
WID_RV_SORT_DROPDOWN = : : WID_RV_SORT_DROPDOWN , ///< Dropdown for the sort criteria.
/* Left and right matrix + details. */
WID_RV_LEFT_MATRIX = : : WID_RV_LEFT_MATRIX , ///< The matrix on the left.
WID_RV_LEFT_SCROLLBAR = : : WID_RV_LEFT_SCROLLBAR , ///< The scrollbar for the matrix on the left.
WID_RV_RIGHT_MATRIX = : : WID_RV_RIGHT_MATRIX , ///< The matrix on the right.
WID_RV_RIGHT_SCROLLBAR = : : WID_RV_RIGHT_SCROLLBAR , ///< The scrollbar for the matrix on the right.
WID_RV_LEFT_DETAILS = : : WID_RV_LEFT_DETAILS , ///< Details of the entry on the left.
WID_RV_RIGHT_DETAILS = : : WID_RV_RIGHT_DETAILS , ///< Details of the entry on the right.
/* Button row. */
WID_RV_START_REPLACE = : : WID_RV_START_REPLACE , ///< Start Replacing button.
WID_RV_INFO_TAB = : : WID_RV_INFO_TAB , ///< Info tab.
WID_RV_STOP_REPLACE = : : WID_RV_STOP_REPLACE , ///< Stop Replacing button.
/* Train only widgets. */
WID_RV_TRAIN_ENGINEWAGON_DROPDOWN = : : WID_RV_TRAIN_ENGINEWAGON_DROPDOWN , ///< Dropdown to select engines and/or wagons.
WID_RV_TRAIN_RAILTYPE_DROPDOWN = : : WID_RV_TRAIN_RAILTYPE_DROPDOWN , ///< Dropdown menu about the railtype.
WID_RV_TRAIN_WAGONREMOVE_TOGGLE = : : WID_RV_TRAIN_WAGONREMOVE_TOGGLE , ///< Button to toggle removing wagons.
} ;
/* automatically generated from ../../widgets/bootstrap_widget.h */
/** Widgets of the #BootstrapBackground class. */
enum BootstrapBackgroundWidgets {
WID_BB_BACKGROUND = : : WID_BB_BACKGROUND , ///< Background of the window.
} ;
/** Widgets of the #BootstrapContentDownloadStatusWindow class. */
enum BootstrapAskForDownloadWidgets {
WID_BAFD_QUESTION = : : WID_BAFD_QUESTION , ///< The question whether to download.
WID_BAFD_YES = : : WID_BAFD_YES , ///< An affirmative answer to the question.
WID_BAFD_NO = : : WID_BAFD_NO , ///< An negative answer to the question.
} ;
/* automatically generated from ../../widgets/bridge_widget.h */
/** Widgets of the #BuildBridgeWindow class. */
enum BuildBridgeSelectionWidgets {
WID_BBS_CAPTION = : : WID_BBS_CAPTION , ///< Caption of the window.
WID_BBS_DROPDOWN_ORDER = : : WID_BBS_DROPDOWN_ORDER , ///< Direction of sort dropdown.
WID_BBS_DROPDOWN_CRITERIA = : : WID_BBS_DROPDOWN_CRITERIA , ///< Criteria of sort dropdown.
WID_BBS_BRIDGE_LIST = : : WID_BBS_BRIDGE_LIST , ///< List of bridges.
WID_BBS_SCROLLBAR = : : WID_BBS_SCROLLBAR , ///< Scrollbar of the list.
} ;
/* automatically generated from ../../widgets/build_vehicle_widget.h */
/** Widgets of the #BuildVehicleWindow class. */
enum BuildVehicleWidgets {
WID_BV_CAPTION = : : WID_BV_CAPTION , ///< Caption of window.
WID_BV_SORT_ASCENDING_DESCENDING = : : WID_BV_SORT_ASCENDING_DESCENDING , ///< Sort direction.
WID_BV_SORT_DROPDOWN = : : WID_BV_SORT_DROPDOWN , ///< Criteria of sorting dropdown.
WID_BV_CARGO_FILTER_DROPDOWN = : : WID_BV_CARGO_FILTER_DROPDOWN , ///< Cargo filter dropdown.
WID_BV_SHOW_HIDDEN_ENGINES = : : WID_BV_SHOW_HIDDEN_ENGINES , ///< Toggle whether to display the hidden vehicles.
WID_BV_LIST = : : WID_BV_LIST , ///< List of vehicles.
WID_BV_SCROLLBAR = : : WID_BV_SCROLLBAR , ///< Scrollbar of list.
WID_BV_PANEL = : : WID_BV_PANEL , ///< Button panel.
WID_BV_BUILD = : : WID_BV_BUILD , ///< Build panel.
WID_BV_SHOW_HIDE = : : WID_BV_SHOW_HIDE , ///< Button to hide or show the selected engine.
WID_BV_BUILD_SEL = : : WID_BV_BUILD_SEL , ///< Build button.
WID_BV_RENAME = : : WID_BV_RENAME , ///< Rename button.
} ;
/* automatically generated from ../../widgets/cheat_widget.h */
/** Widgets of the #CheatWindow class. */
enum CheatWidgets {
WID_C_PANEL = : : WID_C_PANEL , ///< Panel where all cheats are shown in.
} ;
/* automatically generated from ../../widgets/company_widget.h */
/** Widgets of the #CompanyWindow class. */
enum CompanyWidgets {
WID_C_CAPTION = : : WID_C_CAPTION , ///< Caption of the window.
WID_C_FACE = : : WID_C_FACE , ///< View of the face.
WID_C_FACE_TITLE = : : WID_C_FACE_TITLE , ///< Title for the face.
WID_C_DESC_INAUGURATION = : : WID_C_DESC_INAUGURATION , ///< Inauguration.
WID_C_DESC_COLOUR_SCHEME = : : WID_C_DESC_COLOUR_SCHEME , ///< Colour scheme.
WID_C_DESC_COLOUR_SCHEME_EXAMPLE = : : WID_C_DESC_COLOUR_SCHEME_EXAMPLE , ///< Colour scheme example.
WID_C_DESC_VEHICLE = : : WID_C_DESC_VEHICLE , ///< Vehicles.
WID_C_DESC_VEHICLE_COUNTS = : : WID_C_DESC_VEHICLE_COUNTS , ///< Vehicle count.
WID_C_DESC_COMPANY_VALUE = : : WID_C_DESC_COMPANY_VALUE , ///< Company value.
WID_C_DESC_INFRASTRUCTURE = : : WID_C_DESC_INFRASTRUCTURE , ///< Infrastructure.
WID_C_DESC_INFRASTRUCTURE_COUNTS = : : WID_C_DESC_INFRASTRUCTURE_COUNTS , ///< Infrastructure count.
WID_C_SELECT_DESC_OWNERS = : : WID_C_SELECT_DESC_OWNERS , ///< Owners.
WID_C_DESC_OWNERS = : : WID_C_DESC_OWNERS , ///< Owner in Owners.
WID_C_SELECT_BUTTONS = : : WID_C_SELECT_BUTTONS , ///< Selection widget for the button bar.
WID_C_NEW_FACE = : : WID_C_NEW_FACE , ///< Button to make new face.
WID_C_COLOUR_SCHEME = : : WID_C_COLOUR_SCHEME , ///< Button to change colour scheme.
WID_C_PRESIDENT_NAME = : : WID_C_PRESIDENT_NAME , ///< Button to change president name.
WID_C_COMPANY_NAME = : : WID_C_COMPANY_NAME , ///< Button to change company name.
WID_C_BUY_SHARE = : : WID_C_BUY_SHARE , ///< Button to buy a share.
WID_C_SELL_SHARE = : : WID_C_SELL_SHARE , ///< Button to sell a share.
WID_C_SELECT_VIEW_BUILD_HQ = : : WID_C_SELECT_VIEW_BUILD_HQ , ///< Panel about HQ.
WID_C_VIEW_HQ = : : WID_C_VIEW_HQ , ///< Button to view the HQ.
WID_C_BUILD_HQ = : : WID_C_BUILD_HQ , ///< Button to build the HQ.
WID_C_SELECT_RELOCATE = : : WID_C_SELECT_RELOCATE , ///< Panel about 'Relocate HQ'.
WID_C_RELOCATE_HQ = : : WID_C_RELOCATE_HQ , ///< Button to relocate the HQ.
WID_C_VIEW_INFRASTRUCTURE = : : WID_C_VIEW_INFRASTRUCTURE , ///< Panel about infrastructure.
WID_C_HAS_PASSWORD = : : WID_C_HAS_PASSWORD , ///< Has company password lock.
WID_C_SELECT_MULTIPLAYER = : : WID_C_SELECT_MULTIPLAYER , ///< Multiplayer selection panel.
WID_C_COMPANY_PASSWORD = : : WID_C_COMPANY_PASSWORD , ///< Button to set company password.
WID_C_COMPANY_JOIN = : : WID_C_COMPANY_JOIN , ///< Button to join company.
} ;
/** Widgets of the #CompanyFinancesWindow class. */
enum CompanyFinancesWidgets {
WID_CF_CAPTION = : : WID_CF_CAPTION , ///< Caption of the window.
WID_CF_TOGGLE_SIZE = : : WID_CF_TOGGLE_SIZE , ///< Toggle windows size.
WID_CF_SEL_PANEL = : : WID_CF_SEL_PANEL , ///< Select panel or nothing.
WID_CF_EXPS_CATEGORY = : : WID_CF_EXPS_CATEGORY , ///< Column for expenses category strings.
WID_CF_EXPS_PRICE1 = : : WID_CF_EXPS_PRICE1 , ///< Column for year Y-2 expenses.
WID_CF_EXPS_PRICE2 = : : WID_CF_EXPS_PRICE2 , ///< Column for year Y-1 expenses.
WID_CF_EXPS_PRICE3 = : : WID_CF_EXPS_PRICE3 , ///< Column for year Y expenses.
WID_CF_TOTAL_PANEL = : : WID_CF_TOTAL_PANEL , ///< Panel for totals.
WID_CF_SEL_MAXLOAN = : : WID_CF_SEL_MAXLOAN , ///< Selection of maxloan column.
WID_CF_BALANCE_VALUE = : : WID_CF_BALANCE_VALUE , ///< Bank balance value.
WID_CF_LOAN_VALUE = : : WID_CF_LOAN_VALUE , ///< Loan.
WID_CF_LOAN_LINE = : : WID_CF_LOAN_LINE , ///< Line for summing bank balance and loan.
WID_CF_TOTAL_VALUE = : : WID_CF_TOTAL_VALUE , ///< Total.
WID_CF_MAXLOAN_GAP = : : WID_CF_MAXLOAN_GAP , ///< Gap above max loan widget.
WID_CF_MAXLOAN_VALUE = : : WID_CF_MAXLOAN_VALUE , ///< Max loan widget.
WID_CF_SEL_BUTTONS = : : WID_CF_SEL_BUTTONS , ///< Selection of buttons.
WID_CF_INCREASE_LOAN = : : WID_CF_INCREASE_LOAN , ///< Increase loan.
WID_CF_REPAY_LOAN = : : WID_CF_REPAY_LOAN , ///< Decrease loan..
WID_CF_INFRASTRUCTURE = : : WID_CF_INFRASTRUCTURE , ///< View company infrastructure.
} ;
/** Widgets of the #SelectCompanyLiveryWindow class. */
enum SelectCompanyLiveryWidgets {
WID_SCL_CAPTION = : : WID_SCL_CAPTION , ///< Caption of window.
WID_SCL_CLASS_GENERAL = : : WID_SCL_CLASS_GENERAL , ///< Class general.
WID_SCL_CLASS_RAIL = : : WID_SCL_CLASS_RAIL , ///< Class rail.
WID_SCL_CLASS_ROAD = : : WID_SCL_CLASS_ROAD , ///< Class road.
WID_SCL_CLASS_SHIP = : : WID_SCL_CLASS_SHIP , ///< Class ship.
WID_SCL_CLASS_AIRCRAFT = : : WID_SCL_CLASS_AIRCRAFT , ///< Class aircraft.
WID_SCL_GROUPS_RAIL = : : WID_SCL_GROUPS_RAIL , ///< Rail groups.
WID_SCL_GROUPS_ROAD = : : WID_SCL_GROUPS_ROAD , ///< Road groups.
WID_SCL_GROUPS_SHIP = : : WID_SCL_GROUPS_SHIP , ///< Ship groups.
WID_SCL_GROUPS_AIRCRAFT = : : WID_SCL_GROUPS_AIRCRAFT , ///< Aircraft groups.
WID_SCL_SPACER_DROPDOWN = : : WID_SCL_SPACER_DROPDOWN , ///< Spacer for dropdown.
WID_SCL_PRI_COL_DROPDOWN = : : WID_SCL_PRI_COL_DROPDOWN , ///< Dropdown for primary colour.
WID_SCL_SEC_COL_DROPDOWN = : : WID_SCL_SEC_COL_DROPDOWN , ///< Dropdown for secondary colour.
WID_SCL_MATRIX = : : WID_SCL_MATRIX , ///< Matrix.
WID_SCL_MATRIX_SCROLLBAR = : : WID_SCL_MATRIX_SCROLLBAR , ///< Matrix scrollbar.
} ;
/**
* Widgets of the # SelectCompanyManagerFaceWindow class .
* Do not change the order of the widgets from WID_SCMF_HAS_MOUSTACHE_EARRING to WID_SCMF_GLASSES_R ,
* this order is needed for the WE_CLICK event of DrawFaceStringLabel ( ) .
*/
enum SelectCompanyManagerFaceWidgets {
WID_SCMF_CAPTION = : : WID_SCMF_CAPTION , ///< Caption of window.
WID_SCMF_TOGGLE_LARGE_SMALL = : : WID_SCMF_TOGGLE_LARGE_SMALL , ///< Toggle for large or small.
WID_SCMF_SELECT_FACE = : : WID_SCMF_SELECT_FACE , ///< Select face.
WID_SCMF_CANCEL = : : WID_SCMF_CANCEL , ///< Cancel.
WID_SCMF_ACCEPT = : : WID_SCMF_ACCEPT , ///< Accept.
WID_SCMF_MALE = : : WID_SCMF_MALE , ///< Male button in the simple view.
WID_SCMF_FEMALE = : : WID_SCMF_FEMALE , ///< Female button in the simple view.
WID_SCMF_MALE2 = : : WID_SCMF_MALE2 , ///< Male button in the advanced view.
WID_SCMF_FEMALE2 = : : WID_SCMF_FEMALE2 , ///< Female button in the advanced view.
WID_SCMF_SEL_LOADSAVE = : : WID_SCMF_SEL_LOADSAVE , ///< Selection to display the load/save/number buttons in the advanced view.
WID_SCMF_SEL_MALEFEMALE = : : WID_SCMF_SEL_MALEFEMALE , ///< Selection to display the male/female buttons in the simple view.
WID_SCMF_SEL_PARTS = : : WID_SCMF_SEL_PARTS , ///< Selection to display the buttons for setting each part of the face in the advanced view.
WID_SCMF_RANDOM_NEW_FACE = : : WID_SCMF_RANDOM_NEW_FACE , ///< Create random new face.
WID_SCMF_TOGGLE_LARGE_SMALL_BUTTON = : : WID_SCMF_TOGGLE_LARGE_SMALL_BUTTON , ///< Toggle for large or small.
WID_SCMF_FACE = : : WID_SCMF_FACE , ///< Current face.
WID_SCMF_LOAD = : : WID_SCMF_LOAD , ///< Load face.
WID_SCMF_FACECODE = : : WID_SCMF_FACECODE , ///< Get the face code.
WID_SCMF_SAVE = : : WID_SCMF_SAVE , ///< Save face.
WID_SCMF_HAS_MOUSTACHE_EARRING_TEXT = : : WID_SCMF_HAS_MOUSTACHE_EARRING_TEXT , ///< Text about moustache and earring.
WID_SCMF_TIE_EARRING_TEXT = : : WID_SCMF_TIE_EARRING_TEXT , ///< Text about tie and earring.
WID_SCMF_LIPS_MOUSTACHE_TEXT = : : WID_SCMF_LIPS_MOUSTACHE_TEXT , ///< Text about lips and moustache.
WID_SCMF_HAS_GLASSES_TEXT = : : WID_SCMF_HAS_GLASSES_TEXT , ///< Text about glasses.
WID_SCMF_HAIR_TEXT = : : WID_SCMF_HAIR_TEXT , ///< Text about hair.
WID_SCMF_EYEBROWS_TEXT = : : WID_SCMF_EYEBROWS_TEXT , ///< Text about eyebrows.
WID_SCMF_EYECOLOUR_TEXT = : : WID_SCMF_EYECOLOUR_TEXT , ///< Text about eyecolour.
WID_SCMF_GLASSES_TEXT = : : WID_SCMF_GLASSES_TEXT , ///< Text about glasses.
WID_SCMF_NOSE_TEXT = : : WID_SCMF_NOSE_TEXT , ///< Text about nose.
WID_SCMF_CHIN_TEXT = : : WID_SCMF_CHIN_TEXT , ///< Text about chin.
WID_SCMF_JACKET_TEXT = : : WID_SCMF_JACKET_TEXT , ///< Text about jacket.
WID_SCMF_COLLAR_TEXT = : : WID_SCMF_COLLAR_TEXT , ///< Text about collar.
WID_SCMF_ETHNICITY_EUR = : : WID_SCMF_ETHNICITY_EUR , ///< Text about ethnicity european.
WID_SCMF_ETHNICITY_AFR = : : WID_SCMF_ETHNICITY_AFR , ///< Text about ethnicity african.
WID_SCMF_HAS_MOUSTACHE_EARRING = : : WID_SCMF_HAS_MOUSTACHE_EARRING , ///< Has moustache or earring.
WID_SCMF_HAS_GLASSES = : : WID_SCMF_HAS_GLASSES , ///< Has glasses.
WID_SCMF_EYECOLOUR_L = : : WID_SCMF_EYECOLOUR_L , ///< Eyecolour left.
WID_SCMF_EYECOLOUR = : : WID_SCMF_EYECOLOUR , ///< Eyecolour.
WID_SCMF_EYECOLOUR_R = : : WID_SCMF_EYECOLOUR_R , ///< Eyecolour right.
WID_SCMF_CHIN_L = : : WID_SCMF_CHIN_L , ///< Chin left.
WID_SCMF_CHIN = : : WID_SCMF_CHIN , ///< Chin.
WID_SCMF_CHIN_R = : : WID_SCMF_CHIN_R , ///< Chin right.
WID_SCMF_EYEBROWS_L = : : WID_SCMF_EYEBROWS_L , ///< Eyebrows left.
WID_SCMF_EYEBROWS = : : WID_SCMF_EYEBROWS , ///< Eyebrows.
WID_SCMF_EYEBROWS_R = : : WID_SCMF_EYEBROWS_R , ///< Eyebrows right.
WID_SCMF_LIPS_MOUSTACHE_L = : : WID_SCMF_LIPS_MOUSTACHE_L , ///< Lips / Moustache left.
WID_SCMF_LIPS_MOUSTACHE = : : WID_SCMF_LIPS_MOUSTACHE , ///< Lips / Moustache.
WID_SCMF_LIPS_MOUSTACHE_R = : : WID_SCMF_LIPS_MOUSTACHE_R , ///< Lips / Moustache right.
WID_SCMF_NOSE_L = : : WID_SCMF_NOSE_L , ///< Nose left.
WID_SCMF_NOSE = : : WID_SCMF_NOSE , ///< Nose.
WID_SCMF_NOSE_R = : : WID_SCMF_NOSE_R , ///< Nose right.
WID_SCMF_HAIR_L = : : WID_SCMF_HAIR_L , ///< Hair left.
WID_SCMF_HAIR = : : WID_SCMF_HAIR , ///< Hair.
WID_SCMF_HAIR_R = : : WID_SCMF_HAIR_R , ///< Hair right.
WID_SCMF_JACKET_L = : : WID_SCMF_JACKET_L , ///< Jacket left.
WID_SCMF_JACKET = : : WID_SCMF_JACKET , ///< Jacket.
WID_SCMF_JACKET_R = : : WID_SCMF_JACKET_R , ///< Jacket right.
WID_SCMF_COLLAR_L = : : WID_SCMF_COLLAR_L , ///< Collar left.
WID_SCMF_COLLAR = : : WID_SCMF_COLLAR , ///< Collar.
WID_SCMF_COLLAR_R = : : WID_SCMF_COLLAR_R , ///< Collar right.
WID_SCMF_TIE_EARRING_L = : : WID_SCMF_TIE_EARRING_L , ///< Tie / Earring left.
WID_SCMF_TIE_EARRING = : : WID_SCMF_TIE_EARRING , ///< Tie / Earring.
WID_SCMF_TIE_EARRING_R = : : WID_SCMF_TIE_EARRING_R , ///< Tie / Earring right.
WID_SCMF_GLASSES_L = : : WID_SCMF_GLASSES_L , ///< Glasses left.
WID_SCMF_GLASSES = : : WID_SCMF_GLASSES , ///< Glasses.
WID_SCMF_GLASSES_R = : : WID_SCMF_GLASSES_R , ///< Glasses right.
} ;
/** Widgets of the #CompanyInfrastructureWindow class. */
enum CompanyInfrastructureWidgets {
WID_CI_CAPTION = : : WID_CI_CAPTION , ///< Caption of window.
WID_CI_RAIL_DESC = : : WID_CI_RAIL_DESC , ///< Description of rail.
WID_CI_RAIL_COUNT = : : WID_CI_RAIL_COUNT , ///< Count of rail.
WID_CI_ROAD_DESC = : : WID_CI_ROAD_DESC , ///< Description of road.
WID_CI_ROAD_COUNT = : : WID_CI_ROAD_COUNT , ///< Count of road.
WID_CI_WATER_DESC = : : WID_CI_WATER_DESC , ///< Description of water.
WID_CI_WATER_COUNT = : : WID_CI_WATER_COUNT , ///< Count of water.
WID_CI_STATION_DESC = : : WID_CI_STATION_DESC , ///< Description of station.
WID_CI_STATION_COUNT = : : WID_CI_STATION_COUNT , ///< Count of station.
WID_CI_TOTAL_DESC = : : WID_CI_TOTAL_DESC , ///< Description of total.
WID_CI_TOTAL = : : WID_CI_TOTAL , ///< Count of total.
} ;
/** Widgets of the #BuyCompanyWindow class. */
enum BuyCompanyWidgets {
WID_BC_CAPTION = : : WID_BC_CAPTION , ///< Caption of window.
WID_BC_FACE = : : WID_BC_FACE , ///< Face button.
WID_BC_QUESTION = : : WID_BC_QUESTION , ///< Question text.
WID_BC_NO = : : WID_BC_NO , ///< No button.
WID_BC_YES = : : WID_BC_YES , ///< Yes button.
} ;
/* automatically generated from ../../widgets/console_widget.h */
/** Widgets of the #IConsoleWindow class. */
enum ConsoleWidgets {
WID_C_BACKGROUND = : : WID_C_BACKGROUND , ///< Background of the console.
} ;
/* automatically generated from ../../widgets/date_widget.h */
/** Widgets of the #SetDateWindow class. */
enum SetDateWidgets {
WID_SD_DAY = : : WID_SD_DAY , ///< Dropdown for the day.
WID_SD_MONTH = : : WID_SD_MONTH , ///< Dropdown for the month.
WID_SD_YEAR = : : WID_SD_YEAR , ///< Dropdown for the year.
WID_SD_SET_DATE = : : WID_SD_SET_DATE , ///< Actually set the date.
} ;
/* automatically generated from ../../widgets/depot_widget.h */
/** Widgets of the #DepotWindow class. */
enum DepotWidgets {
WID_D_CAPTION = : : WID_D_CAPTION , ///< Caption of window.
WID_D_SELL = : : WID_D_SELL , ///< Sell button.
WID_D_SHOW_SELL_CHAIN = : : WID_D_SHOW_SELL_CHAIN , ///< Show sell chain panel.
WID_D_SELL_CHAIN = : : WID_D_SELL_CHAIN , ///< Sell chain button.
WID_D_SELL_ALL = : : WID_D_SELL_ALL , ///< Sell all button.
WID_D_AUTOREPLACE = : : WID_D_AUTOREPLACE , ///< Autoreplace button.
WID_D_MATRIX = : : WID_D_MATRIX , ///< Matrix of vehicles.
WID_D_V_SCROLL = : : WID_D_V_SCROLL , ///< Vertical scrollbar.
WID_D_SHOW_H_SCROLL = : : WID_D_SHOW_H_SCROLL , ///< Show horizontal scrollbar panel.
WID_D_H_SCROLL = : : WID_D_H_SCROLL , ///< Horizontal scrollbar.
WID_D_BUILD = : : WID_D_BUILD , ///< Build button.
WID_D_CLONE = : : WID_D_CLONE , ///< Clone button.
WID_D_LOCATION = : : WID_D_LOCATION , ///< Location button.
WID_D_SHOW_RENAME = : : WID_D_SHOW_RENAME , ///< Show rename panel.
WID_D_RENAME = : : WID_D_RENAME , ///< Rename button.
WID_D_VEHICLE_LIST = : : WID_D_VEHICLE_LIST , ///< List of vehicles.
WID_D_STOP_ALL = : : WID_D_STOP_ALL , ///< Stop all button.
WID_D_START_ALL = : : WID_D_START_ALL , ///< Start all button.
} ;
/* automatically generated from ../../widgets/dock_widget.h */
/** Widgets of the #BuildDocksDepotWindow class. */
enum BuildDockDepotWidgets {
WID_BDD_BACKGROUND = : : WID_BDD_BACKGROUND , ///< Background of the window.
WID_BDD_X = : : WID_BDD_X , ///< X-direction button.
WID_BDD_Y = : : WID_BDD_Y , ///< Y-direction button.
} ;
/** Widgets of the #BuildDocksToolbarWindow class. */
enum DockToolbarWidgets {
WID_DT_CANAL = : : WID_DT_CANAL , ///< Build canal button.
WID_DT_LOCK = : : WID_DT_LOCK , ///< Build lock button.
WID_DT_DEMOLISH = : : WID_DT_DEMOLISH , ///< Demolish aka dynamite button.
WID_DT_DEPOT = : : WID_DT_DEPOT , ///< Build depot button.
WID_DT_STATION = : : WID_DT_STATION , ///< Build station button.
WID_DT_BUOY = : : WID_DT_BUOY , ///< Build buoy button.
WID_DT_RIVER = : : WID_DT_RIVER , ///< Build river button (in scenario editor).
WID_DT_BUILD_AQUEDUCT = : : WID_DT_BUILD_AQUEDUCT , ///< Build aqueduct button.
WID_DT_INVALID = : : WID_DT_INVALID , ///< Used to initialize a variable.
} ;
/* automatically generated from ../../widgets/dropdown_widget.h */
/** Widgets of the #DropdownWindow class. */
enum DropdownMenuWidgets {
WID_DM_ITEMS = : : WID_DM_ITEMS , ///< Panel showing the dropdown items.
WID_DM_SHOW_SCROLL = : : WID_DM_SHOW_SCROLL , ///< Hide scrollbar if too few items.
WID_DM_SCROLL = : : WID_DM_SCROLL , ///< Scrollbar.
} ;
/* automatically generated from ../../widgets/engine_widget.h */
/** Widgets of the #EnginePreviewWindow class. */
enum EnginePreviewWidgets {
WID_EP_QUESTION = : : WID_EP_QUESTION , ///< The container for the question.
WID_EP_NO = : : WID_EP_NO , ///< No button.
WID_EP_YES = : : WID_EP_YES , ///< Yes button.
} ;
/* automatically generated from ../../widgets/error_widget.h */
/** Widgets of the #ErrmsgWindow class. */
enum ErrorMessageWidgets {
WID_EM_CAPTION = : : WID_EM_CAPTION , ///< Caption of the window.
WID_EM_FACE = : : WID_EM_FACE , ///< Error title.
WID_EM_MESSAGE = : : WID_EM_MESSAGE , ///< Error message.
} ;
/* automatically generated from ../../widgets/fios_widget.h */
/** Widgets of the #SaveLoadWindow class. */
enum SaveLoadWidgets {
WID_SL_CAPTION = : : WID_SL_CAPTION , ///< Caption of the window.
WID_SL_SORT_BYNAME = : : WID_SL_SORT_BYNAME , ///< Sort by name button.
WID_SL_SORT_BYDATE = : : WID_SL_SORT_BYDATE , ///< Sort by date button.
WID_SL_FILTER = : : WID_SL_FILTER , ///< Filter list of files
WID_SL_BACKGROUND = : : WID_SL_BACKGROUND , ///< Background of window.
WID_SL_FILE_BACKGROUND = : : WID_SL_FILE_BACKGROUND , ///< Background of file selection.
WID_SL_HOME_BUTTON = : : WID_SL_HOME_BUTTON , ///< Home button.
WID_SL_DRIVES_DIRECTORIES_LIST = : : WID_SL_DRIVES_DIRECTORIES_LIST , ///< Drives list.
WID_SL_SCROLLBAR = : : WID_SL_SCROLLBAR , ///< Scrollbar of the file list.
WID_SL_CONTENT_DOWNLOAD = : : WID_SL_CONTENT_DOWNLOAD , ///< Content download button, only available for play scenario/heightmap.
WID_SL_SAVE_OSK_TITLE = : : WID_SL_SAVE_OSK_TITLE , ///< Title textbox, only available for save operations.
WID_SL_DELETE_SELECTION = : : WID_SL_DELETE_SELECTION , ///< Delete button, only available for save operations.
WID_SL_SAVE_GAME = : : WID_SL_SAVE_GAME , ///< Save button, only available for save operations.
WID_SL_CONTENT_DOWNLOAD_SEL = : : WID_SL_CONTENT_DOWNLOAD_SEL , ///< Selection 'stack' to 'hide' the content download.
WID_SL_DETAILS = : : WID_SL_DETAILS , ///< Panel with game details.
WID_SL_NEWGRF_INFO = : : WID_SL_NEWGRF_INFO , ///< Button to open NewGgrf configuration.
WID_SL_LOAD_BUTTON = : : WID_SL_LOAD_BUTTON , ///< Button to load game/scenario.
WID_SL_MISSING_NEWGRFS = : : WID_SL_MISSING_NEWGRFS , ///< Button to find missing NewGRFs online.
} ;
/* automatically generated from ../../widgets/framerate_widget.h */
/** Widgets of the #FramerateWindow class. */
enum FramerateWindowWidgets {
WID_FRW_CAPTION = : : WID_FRW_CAPTION ,
WID_FRW_RATE_GAMELOOP = : : WID_FRW_RATE_GAMELOOP ,
WID_FRW_RATE_DRAWING = : : WID_FRW_RATE_DRAWING ,
WID_FRW_RATE_FACTOR = : : WID_FRW_RATE_FACTOR ,
WID_FRW_INFO_DATA_POINTS = : : WID_FRW_INFO_DATA_POINTS ,
WID_FRW_TIMES_NAMES = : : WID_FRW_TIMES_NAMES ,
WID_FRW_TIMES_CURRENT = : : WID_FRW_TIMES_CURRENT ,
WID_FRW_TIMES_AVERAGE = : : WID_FRW_TIMES_AVERAGE ,
} ;
/** Widgets of the #FrametimeGraphWindow class. */
enum FrametimeGraphWindowWidgets {
WID_FGW_CAPTION = : : WID_FGW_CAPTION ,
WID_FGW_GRAPH = : : WID_FGW_GRAPH ,
} ;
/* automatically generated from ../../widgets/genworld_widget.h */
/** Widgets of the #GenerateLandscapeWindow class. */
enum GenerateLandscapeWidgets {
WID_GL_TEMPERATE = : : WID_GL_TEMPERATE , ///< Button with icon "Temperate".
WID_GL_ARCTIC = : : WID_GL_ARCTIC , ///< Button with icon "Arctic".
WID_GL_TROPICAL = : : WID_GL_TROPICAL , ///< Button with icon "Tropical".
WID_GL_TOYLAND = : : WID_GL_TOYLAND , ///< Button with icon "Toyland".
WID_GL_MAPSIZE_X_PULLDOWN = : : WID_GL_MAPSIZE_X_PULLDOWN , ///< Dropdown 'map X size'.
WID_GL_MAPSIZE_Y_PULLDOWN = : : WID_GL_MAPSIZE_Y_PULLDOWN , ///< Dropdown 'map Y size'.
WID_GL_TOWN_PULLDOWN = : : WID_GL_TOWN_PULLDOWN , ///< Dropdown 'No. of towns'.
WID_GL_INDUSTRY_PULLDOWN = : : WID_GL_INDUSTRY_PULLDOWN , ///< Dropdown 'No. of industries'.
WID_GL_GENERATE_BUTTON = : : WID_GL_GENERATE_BUTTON , ///< 'Generate' button.
WID_GL_MAX_HEIGHTLEVEL_DOWN = : : WID_GL_MAX_HEIGHTLEVEL_DOWN , ///< Decrease max. heightlevel
WID_GL_MAX_HEIGHTLEVEL_TEXT = : : WID_GL_MAX_HEIGHTLEVEL_TEXT , ///< Max. heightlevel
WID_GL_MAX_HEIGHTLEVEL_UP = : : WID_GL_MAX_HEIGHTLEVEL_UP , ///< Increase max. heightlevel
WID_GL_START_DATE_DOWN = : : WID_GL_START_DATE_DOWN , ///< Decrease start year.
WID_GL_START_DATE_TEXT = : : WID_GL_START_DATE_TEXT , ///< Start year.
WID_GL_START_DATE_UP = : : WID_GL_START_DATE_UP , ///< Increase start year.
WID_GL_SNOW_LEVEL_DOWN = : : WID_GL_SNOW_LEVEL_DOWN , ///< Decrease snow level.
WID_GL_SNOW_LEVEL_TEXT = : : WID_GL_SNOW_LEVEL_TEXT , ///< Snow level.
WID_GL_SNOW_LEVEL_UP = : : WID_GL_SNOW_LEVEL_UP , ///< Increase snow level.
WID_GL_TREE_PULLDOWN = : : WID_GL_TREE_PULLDOWN , ///< Dropdown 'Tree algorithm'.
WID_GL_LANDSCAPE_PULLDOWN = : : WID_GL_LANDSCAPE_PULLDOWN , ///< Dropdown 'Land generator'.
WID_GL_HEIGHTMAP_NAME_TEXT = : : WID_GL_HEIGHTMAP_NAME_TEXT , ///< Heightmap name.
WID_GL_HEIGHTMAP_SIZE_TEXT = : : WID_GL_HEIGHTMAP_SIZE_TEXT , ///< Size of heightmap.
WID_GL_HEIGHTMAP_ROTATION_PULLDOWN = : : WID_GL_HEIGHTMAP_ROTATION_PULLDOWN , ///< Dropdown 'Heightmap rotation'.
WID_GL_TERRAIN_PULLDOWN = : : WID_GL_TERRAIN_PULLDOWN , ///< Dropdown 'Terrain type'.
WID_GL_WATER_PULLDOWN = : : WID_GL_WATER_PULLDOWN , ///< Dropdown 'Sea level'.
WID_GL_RIVER_PULLDOWN = : : WID_GL_RIVER_PULLDOWN , ///< Dropdown 'Rivers'.
WID_GL_SMOOTHNESS_PULLDOWN = : : WID_GL_SMOOTHNESS_PULLDOWN , ///< Dropdown 'Smoothness'.
WID_GL_VARIETY_PULLDOWN = : : WID_GL_VARIETY_PULLDOWN , ///< Dropdown 'Variety distribution'.
WID_GL_BORDERS_RANDOM = : : WID_GL_BORDERS_RANDOM , ///< 'Random'/'Manual' borders.
WID_GL_WATER_NW = : : WID_GL_WATER_NW , ///< NW 'Water'/'Freeform'.
WID_GL_WATER_NE = : : WID_GL_WATER_NE , ///< NE 'Water'/'Freeform'.
WID_GL_WATER_SE = : : WID_GL_WATER_SE , ///< SE 'Water'/'Freeform'.
WID_GL_WATER_SW = : : WID_GL_WATER_SW , ///< SW 'Water'/'Freeform'.
} ;
/** Widgets of the #CreateScenarioWindow class. */
enum CreateScenarioWidgets {
WID_CS_TEMPERATE = : : WID_CS_TEMPERATE , ///< Select temperate landscape style.
WID_CS_ARCTIC = : : WID_CS_ARCTIC , ///< Select arctic landscape style.
WID_CS_TROPICAL = : : WID_CS_TROPICAL , ///< Select tropical landscape style.
WID_CS_TOYLAND = : : WID_CS_TOYLAND , ///< Select toy-land landscape style.
WID_CS_EMPTY_WORLD = : : WID_CS_EMPTY_WORLD , ///< Generate an empty flat world.
WID_CS_RANDOM_WORLD = : : WID_CS_RANDOM_WORLD , ///< Generate random land button
WID_CS_MAPSIZE_X_PULLDOWN = : : WID_CS_MAPSIZE_X_PULLDOWN , ///< Pull-down arrow for x map size.
WID_CS_MAPSIZE_Y_PULLDOWN = : : WID_CS_MAPSIZE_Y_PULLDOWN , ///< Pull-down arrow for y map size.
WID_CS_START_DATE_DOWN = : : WID_CS_START_DATE_DOWN , ///< Decrease start year (start earlier).
WID_CS_START_DATE_TEXT = : : WID_CS_START_DATE_TEXT , ///< Clickable start date value.
WID_CS_START_DATE_UP = : : WID_CS_START_DATE_UP , ///< Increase start year (start later).
WID_CS_FLAT_LAND_HEIGHT_DOWN = : : WID_CS_FLAT_LAND_HEIGHT_DOWN , ///< Decrease flat land height.
WID_CS_FLAT_LAND_HEIGHT_TEXT = : : WID_CS_FLAT_LAND_HEIGHT_TEXT , ///< Clickable flat land height value.
WID_CS_FLAT_LAND_HEIGHT_UP = : : WID_CS_FLAT_LAND_HEIGHT_UP , ///< Increase flat land height.
} ;
/** Widgets of the #GenerateProgressWindow class. */
enum GenerationProgressWidgets {
WID_GP_PROGRESS_BAR = : : WID_GP_PROGRESS_BAR , ///< Progress bar.
WID_GP_PROGRESS_TEXT = : : WID_GP_PROGRESS_TEXT , ///< Text with the progress bar.
WID_GP_ABORT = : : WID_GP_ABORT , ///< Abort button.
} ;
/* automatically generated from ../../widgets/goal_widget.h */
/** Widgets of the #GoalListWindow class. */
enum GoalListWidgets {
WID_GOAL_CAPTION = : : WID_GOAL_CAPTION , ///< Caption of the window.
WID_GOAL_LIST = : : WID_GOAL_LIST , ///< Goal list.
WID_GOAL_SCROLLBAR = : : WID_GOAL_SCROLLBAR , ///< Scrollbar of the goal list.
} ;
/** Widgets of the #GoalQuestionWindow class. */
enum GoalQuestionWidgets {
WID_GQ_CAPTION = : : WID_GQ_CAPTION , ///< Caption of the window.
WID_GQ_QUESTION = : : WID_GQ_QUESTION , ///< Question text.
WID_GQ_BUTTONS = : : WID_GQ_BUTTONS , ///< Buttons selection (between 1, 2 or 3).
WID_GQ_BUTTON_1 = : : WID_GQ_BUTTON_1 , ///< First button.
WID_GQ_BUTTON_2 = : : WID_GQ_BUTTON_2 , ///< Second button.
WID_GQ_BUTTON_3 = : : WID_GQ_BUTTON_3 , ///< Third button.
} ;
/* automatically generated from ../../widgets/graph_widget.h */
/** Widgets of the #GraphLegendWindow class. */
enum GraphLegendWidgets {
WID_GL_BACKGROUND = : : WID_GL_BACKGROUND , ///< Background of the window.
WID_GL_FIRST_COMPANY = : : WID_GL_FIRST_COMPANY , ///< First company in the legend.
WID_GL_LAST_COMPANY = : : WID_GL_LAST_COMPANY , ///< Last company in the legend.
} ;
/** Widgets of the #OperatingProfitGraphWindow class, #IncomeGraphWindow class, #DeliveredCargoGraphWindow class, and #CompanyValueGraphWindow class. */
enum CompanyValueWidgets {
WID_CV_KEY_BUTTON = : : WID_CV_KEY_BUTTON , ///< Key button.
WID_CV_BACKGROUND = : : WID_CV_BACKGROUND , ///< Background of the window.
WID_CV_GRAPH = : : WID_CV_GRAPH , ///< Graph itself.
WID_CV_RESIZE = : : WID_CV_RESIZE , ///< Resize button.
} ;
/** Widget of the #PerformanceHistoryGraphWindow class. */
enum PerformanceHistoryGraphWidgets {
WID_PHG_KEY = : : WID_PHG_KEY , ///< Key button.
WID_PHG_DETAILED_PERFORMANCE = : : WID_PHG_DETAILED_PERFORMANCE , ///< Detailed performance.
WID_PHG_BACKGROUND = : : WID_PHG_BACKGROUND , ///< Background of the window.
WID_PHG_GRAPH = : : WID_PHG_GRAPH , ///< Graph itself.
WID_PHG_RESIZE = : : WID_PHG_RESIZE , ///< Resize button.
} ;
/** Widget of the #PaymentRatesGraphWindow class. */
enum CargoPaymentRatesWidgets {
WID_CPR_BACKGROUND = : : WID_CPR_BACKGROUND , ///< Background of the window.
WID_CPR_HEADER = : : WID_CPR_HEADER , ///< Header.
WID_CPR_GRAPH = : : WID_CPR_GRAPH , ///< Graph itself.
WID_CPR_RESIZE = : : WID_CPR_RESIZE , ///< Resize button.
WID_CPR_FOOTER = : : WID_CPR_FOOTER , ///< Footer.
WID_CPR_ENABLE_CARGOES = : : WID_CPR_ENABLE_CARGOES , ///< Enable cargoes button.
WID_CPR_DISABLE_CARGOES = : : WID_CPR_DISABLE_CARGOES , ///< Disable cargoes button.
WID_CPR_MATRIX = : : WID_CPR_MATRIX , ///< Cargo list.
WID_CPR_MATRIX_SCROLLBAR = : : WID_CPR_MATRIX_SCROLLBAR , ///< Cargo list scrollbar.
} ;
/** Widget of the #CompanyLeagueWindow class. */
enum CompanyLeagueWidgets {
WID_CL_BACKGROUND = : : WID_CL_BACKGROUND , ///< Background of the window.
} ;
/** Widget of the #PerformanceRatingDetailWindow class. */
enum PerformanceRatingDetailsWidgets {
WID_PRD_SCORE_FIRST = : : WID_PRD_SCORE_FIRST , ///< First entry in the score list.
WID_PRD_SCORE_LAST = : : WID_PRD_SCORE_LAST , ///< Last entry in the score list.
WID_PRD_COMPANY_FIRST = : : WID_PRD_COMPANY_FIRST , ///< First company.
WID_PRD_COMPANY_LAST = : : WID_PRD_COMPANY_LAST , ///< Last company.
} ;
/* automatically generated from ../../widgets/group_widget.h */
/** Widgets of the #VehicleGroupWindow class. */
enum GroupListWidgets {
WID_GL_CAPTION = : : WID_GL_CAPTION , ///< Caption of the window.
WID_GL_SORT_BY_ORDER = : : WID_GL_SORT_BY_ORDER , ///< Sort order.
WID_GL_SORT_BY_DROPDOWN = : : WID_GL_SORT_BY_DROPDOWN , ///< Sort by dropdown list.
WID_GL_LIST_VEHICLE = : : WID_GL_LIST_VEHICLE , ///< List of the vehicles.
WID_GL_LIST_VEHICLE_SCROLLBAR = : : WID_GL_LIST_VEHICLE_SCROLLBAR , ///< Scrollbar for the list.
WID_GL_AVAILABLE_VEHICLES = : : WID_GL_AVAILABLE_VEHICLES , ///< Available vehicles.
WID_GL_MANAGE_VEHICLES_DROPDOWN = : : WID_GL_MANAGE_VEHICLES_DROPDOWN , ///< Manage vehicles dropdown list.
WID_GL_STOP_ALL = : : WID_GL_STOP_ALL , ///< Stop all button.
WID_GL_START_ALL = : : WID_GL_START_ALL , ///< Start all button.
WID_GL_ALL_VEHICLES = : : WID_GL_ALL_VEHICLES , ///< All vehicles entry.
WID_GL_DEFAULT_VEHICLES = : : WID_GL_DEFAULT_VEHICLES , ///< Default vehicles entry.
WID_GL_LIST_GROUP = : : WID_GL_LIST_GROUP , ///< List of the groups.
WID_GL_LIST_GROUP_SCROLLBAR = : : WID_GL_LIST_GROUP_SCROLLBAR , ///< Scrollbar for the list.
WID_GL_CREATE_GROUP = : : WID_GL_CREATE_GROUP , ///< Create group button.
WID_GL_DELETE_GROUP = : : WID_GL_DELETE_GROUP , ///< Delete group button.
WID_GL_RENAME_GROUP = : : WID_GL_RENAME_GROUP , ///< Rename group button.
WID_GL_LIVERY_GROUP = : : WID_GL_LIVERY_GROUP , ///< Group livery button.
WID_GL_REPLACE_PROTECTION = : : WID_GL_REPLACE_PROTECTION , ///< Replace protection button.
WID_GL_INFO = : : WID_GL_INFO , ///< Group info.
} ;
/* automatically generated from ../../widgets/highscore_widget.h */
/** Widgets of the #EndGameHighScoreBaseWindow class and #HighScoreWindow class. */
enum HighscoreWidgets {
WID_H_BACKGROUND = : : WID_H_BACKGROUND , ///< Background of the window.
} ;
/* automatically generated from ../../widgets/industry_widget.h */
/** Widgets of the #BuildIndustryWindow class. */
enum DynamicPlaceIndustriesWidgets {
WID_DPI_MATRIX_WIDGET = : : WID_DPI_MATRIX_WIDGET , ///< Matrix of the industries.
WID_DPI_SCROLLBAR = : : WID_DPI_SCROLLBAR , ///< Scrollbar of the matrix.
WID_DPI_INFOPANEL = : : WID_DPI_INFOPANEL , ///< Info panel about the industry.
WID_DPI_DISPLAY_WIDGET = : : WID_DPI_DISPLAY_WIDGET , ///< Display chain button.
WID_DPI_FUND_WIDGET = : : WID_DPI_FUND_WIDGET , ///< Fund button.
} ;
/** Widgets of the #IndustryViewWindow class. */
enum IndustryViewWidgets {
WID_IV_CAPTION = : : WID_IV_CAPTION , ///< Caption of the window.
WID_IV_VIEWPORT = : : WID_IV_VIEWPORT , ///< Viewport of the industry.
WID_IV_INFO = : : WID_IV_INFO , ///< Info of the industry.
WID_IV_GOTO = : : WID_IV_GOTO , ///< Goto button.
WID_IV_DISPLAY = : : WID_IV_DISPLAY , ///< Display chain button.
} ;
/** Widgets of the #IndustryDirectoryWindow class. */
enum IndustryDirectoryWidgets {
WID_ID_DROPDOWN_ORDER = : : WID_ID_DROPDOWN_ORDER , ///< Dropdown for the order of the sort.
WID_ID_DROPDOWN_CRITERIA = : : WID_ID_DROPDOWN_CRITERIA , ///< Dropdown for the criteria of the sort.
WID_ID_INDUSTRY_LIST = : : WID_ID_INDUSTRY_LIST , ///< Industry list.
WID_ID_SCROLLBAR = : : WID_ID_SCROLLBAR , ///< Scrollbar of the list.
} ;
/** Widgets of the #IndustryCargoesWindow class */
enum IndustryCargoesWidgets {
WID_IC_CAPTION = : : WID_IC_CAPTION , ///< Caption of the window.
WID_IC_NOTIFY = : : WID_IC_NOTIFY , ///< Row of buttons at the bottom.
WID_IC_PANEL = : : WID_IC_PANEL , ///< Panel that shows the chain.
WID_IC_SCROLLBAR = : : WID_IC_SCROLLBAR , ///< Scrollbar of the panel.
WID_IC_CARGO_DROPDOWN = : : WID_IC_CARGO_DROPDOWN , ///< Select cargo dropdown.
WID_IC_IND_DROPDOWN = : : WID_IC_IND_DROPDOWN , ///< Select industry dropdown.
} ;
/* automatically generated from ../../widgets/intro_widget.h */
/** Widgets of the #SelectGameWindow class. */
enum SelectGameIntroWidgets {
WID_SGI_GENERATE_GAME = : : WID_SGI_GENERATE_GAME , ///< Generate game button.
WID_SGI_LOAD_GAME = : : WID_SGI_LOAD_GAME , ///< Load game button.
WID_SGI_PLAY_SCENARIO = : : WID_SGI_PLAY_SCENARIO , ///< Play scenario button.
WID_SGI_PLAY_HEIGHTMAP = : : WID_SGI_PLAY_HEIGHTMAP , ///< Play heightmap button.
WID_SGI_EDIT_SCENARIO = : : WID_SGI_EDIT_SCENARIO , ///< Edit scenario button.
WID_SGI_PLAY_NETWORK = : : WID_SGI_PLAY_NETWORK , ///< Play network button.
WID_SGI_TEMPERATE_LANDSCAPE = : : WID_SGI_TEMPERATE_LANDSCAPE , ///< Select temperate landscape button.
WID_SGI_ARCTIC_LANDSCAPE = : : WID_SGI_ARCTIC_LANDSCAPE , ///< Select arctic landscape button.
WID_SGI_TROPIC_LANDSCAPE = : : WID_SGI_TROPIC_LANDSCAPE , ///< Select tropic landscape button.
WID_SGI_TOYLAND_LANDSCAPE = : : WID_SGI_TOYLAND_LANDSCAPE , ///< Select toyland landscape button.
WID_SGI_BASESET_SELECTION = : : WID_SGI_BASESET_SELECTION , ///< Baseset selection.
WID_SGI_BASESET = : : WID_SGI_BASESET , ///< Baseset errors.
WID_SGI_TRANSLATION_SELECTION = : : WID_SGI_TRANSLATION_SELECTION , ///< Translation selection.
WID_SGI_TRANSLATION = : : WID_SGI_TRANSLATION , ///< Translation errors.
WID_SGI_OPTIONS = : : WID_SGI_OPTIONS , ///< Options button.
WID_SGI_HIGHSCORE = : : WID_SGI_HIGHSCORE , ///< Highscore button.
WID_SGI_SETTINGS_OPTIONS = : : WID_SGI_SETTINGS_OPTIONS , ///< Settings button.
WID_SGI_GRF_SETTINGS = : : WID_SGI_GRF_SETTINGS , ///< NewGRF button.
WID_SGI_CONTENT_DOWNLOAD = : : WID_SGI_CONTENT_DOWNLOAD , ///< Content Download button.
WID_SGI_AI_SETTINGS = : : WID_SGI_AI_SETTINGS , ///< AI button.
WID_SGI_EXIT = : : WID_SGI_EXIT , ///< Exit button.
} ;
/* automatically generated from ../../widgets/link_graph_legend_widget.h */
/** Widgets of the WC_LINKGRAPH_LEGEND. */
enum LinkGraphLegendWidgets {
WID_LGL_CAPTION = : : WID_LGL_CAPTION , ///< Caption widget.
WID_LGL_SATURATION = : : WID_LGL_SATURATION , ///< Saturation legend.
WID_LGL_SATURATION_FIRST = : : WID_LGL_SATURATION_FIRST ,
WID_LGL_SATURATION_LAST = : : WID_LGL_SATURATION_LAST ,
WID_LGL_COMPANIES = : : WID_LGL_COMPANIES , ///< Company selection widget.
WID_LGL_COMPANY_FIRST = : : WID_LGL_COMPANY_FIRST ,
WID_LGL_COMPANY_LAST = : : WID_LGL_COMPANY_LAST ,
WID_LGL_COMPANIES_ALL = : : WID_LGL_COMPANIES_ALL ,
WID_LGL_COMPANIES_NONE = : : WID_LGL_COMPANIES_NONE ,
WID_LGL_CARGOES = : : WID_LGL_CARGOES , ///< Cargo selection widget.
WID_LGL_CARGO_FIRST = : : WID_LGL_CARGO_FIRST ,
WID_LGL_CARGO_LAST = : : WID_LGL_CARGO_LAST ,
WID_LGL_CARGOES_ALL = : : WID_LGL_CARGOES_ALL ,
WID_LGL_CARGOES_NONE = : : WID_LGL_CARGOES_NONE ,
} ;
/* automatically generated from ../../widgets/main_widget.h */
/** Widgets of the #MainWindow class. */
enum MainWidgets {
WID_M_VIEWPORT = : : WID_M_VIEWPORT , ///< Main window viewport.
} ;
/* automatically generated from ../../widgets/misc_widget.h */
/** Widgets of the #LandInfoWindow class. */
enum LandInfoWidgets {
WID_LI_BACKGROUND = : : WID_LI_BACKGROUND , ///< Background of the window.
} ;
/** Widgets of the #TooltipsWindow class. */
enum ToolTipsWidgets {
WID_TT_BACKGROUND = : : WID_TT_BACKGROUND , ///< Background of the window.
} ;
/** Widgets of the #AboutWindow class. */
enum AboutWidgets {
WID_A_SCROLLING_TEXT = : : WID_A_SCROLLING_TEXT , ///< The actually scrolling text.
WID_A_WEBSITE = : : WID_A_WEBSITE , ///< URL of OpenTTD website.
} ;
/** Widgets of the #QueryStringWindow class. */
enum QueryStringWidgets {
WID_QS_CAPTION = : : WID_QS_CAPTION , ///< Caption of the window.
WID_QS_TEXT = : : WID_QS_TEXT , ///< Text of the query.
WID_QS_DEFAULT = : : WID_QS_DEFAULT , ///< Default button.
WID_QS_CANCEL = : : WID_QS_CANCEL , ///< Cancel button.
WID_QS_OK = : : WID_QS_OK , ///< OK button.
} ;
/** Widgets of the #QueryWindow class. */
enum QueryWidgets {
WID_Q_CAPTION = : : WID_Q_CAPTION , ///< Caption of the window.
WID_Q_TEXT = : : WID_Q_TEXT , ///< Text of the query.
WID_Q_NO = : : WID_Q_NO , ///< Yes button.
WID_Q_YES = : : WID_Q_YES , ///< No button.
} ;
/** Widgets of the #TextfileWindow class. */
enum TextfileWidgets {
WID_TF_CAPTION = : : WID_TF_CAPTION , ///< The caption of the window.
WID_TF_WRAPTEXT = : : WID_TF_WRAPTEXT , ///< Whether or not to wrap the text.
WID_TF_BACKGROUND = : : WID_TF_BACKGROUND , ///< Panel to draw the textfile on.
WID_TF_VSCROLLBAR = : : WID_TF_VSCROLLBAR , ///< Vertical scrollbar to scroll through the textfile up-and-down.
WID_TF_HSCROLLBAR = : : WID_TF_HSCROLLBAR , ///< Horizontal scrollbar to scroll through the textfile left-to-right.
} ;
/* automatically generated from ../../widgets/music_widget.h */
/** Widgets of the #MusicTrackSelectionWindow class. */
enum MusicTrackSelectionWidgets {
WID_MTS_CAPTION = : : WID_MTS_CAPTION , ///< Window caption.
WID_MTS_LIST_LEFT = : : WID_MTS_LIST_LEFT , ///< Left button.
WID_MTS_PLAYLIST = : : WID_MTS_PLAYLIST , ///< Playlist.
WID_MTS_LIST_RIGHT = : : WID_MTS_LIST_RIGHT , ///< Right button.
WID_MTS_MUSICSET = : : WID_MTS_MUSICSET , ///< Music set selection.
WID_MTS_ALL = : : WID_MTS_ALL , ///< All button.
WID_MTS_OLD = : : WID_MTS_OLD , ///< Old button.
WID_MTS_NEW = : : WID_MTS_NEW , ///< New button.
WID_MTS_EZY = : : WID_MTS_EZY , ///< Ezy button.
WID_MTS_CUSTOM1 = : : WID_MTS_CUSTOM1 , ///< Custom1 button.
WID_MTS_CUSTOM2 = : : WID_MTS_CUSTOM2 , ///< Custom2 button.
WID_MTS_CLEAR = : : WID_MTS_CLEAR , ///< Clear button.
} ;
/** Widgets of the #MusicWindow class. */
enum MusicWidgets {
WID_M_PREV = : : WID_M_PREV , ///< Previous button.
WID_M_NEXT = : : WID_M_NEXT , ///< Next button.
WID_M_STOP = : : WID_M_STOP , ///< Stop button.
WID_M_PLAY = : : WID_M_PLAY , ///< Play button.
WID_M_SLIDERS = : : WID_M_SLIDERS , ///< Sliders.
WID_M_MUSIC_VOL = : : WID_M_MUSIC_VOL , ///< Music volume.
WID_M_EFFECT_VOL = : : WID_M_EFFECT_VOL , ///< Effect volume.
WID_M_BACKGROUND = : : WID_M_BACKGROUND , ///< Background of the window.
WID_M_TRACK = : : WID_M_TRACK , ///< Track playing.
WID_M_TRACK_NR = : : WID_M_TRACK_NR , ///< Track number.
WID_M_TRACK_TITLE = : : WID_M_TRACK_TITLE , ///< Track title.
WID_M_TRACK_NAME = : : WID_M_TRACK_NAME , ///< Track name.
WID_M_SHUFFLE = : : WID_M_SHUFFLE , ///< Shuffle button.
WID_M_PROGRAMME = : : WID_M_PROGRAMME , ///< Program button.
WID_M_ALL = : : WID_M_ALL , ///< All button.
WID_M_OLD = : : WID_M_OLD , ///< Old button.
WID_M_NEW = : : WID_M_NEW , ///< New button.
WID_M_EZY = : : WID_M_EZY , ///< Ezy button.
WID_M_CUSTOM1 = : : WID_M_CUSTOM1 , ///< Custom1 button.
WID_M_CUSTOM2 = : : WID_M_CUSTOM2 , ///< Custom2 button.
} ;
/* automatically generated from ../../widgets/network_chat_widget.h */
/** Widgets of the #NetworkChatWindow class. */
enum NetWorkChatWidgets {
WID_NC_CLOSE = : : WID_NC_CLOSE , ///< Close button.
WID_NC_BACKGROUND = : : WID_NC_BACKGROUND , ///< Background of the window.
WID_NC_DESTINATION = : : WID_NC_DESTINATION , ///< Destination.
WID_NC_TEXTBOX = : : WID_NC_TEXTBOX , ///< Textbox.
WID_NC_SENDBUTTON = : : WID_NC_SENDBUTTON , ///< Send button.
} ;
/* automatically generated from ../../widgets/network_content_widget.h */
/** Widgets of the #NetworkContentDownloadStatusWindow class. */
enum NetworkContentDownloadStatusWidgets {
WID_NCDS_BACKGROUND = : : WID_NCDS_BACKGROUND , ///< Background of the window.
WID_NCDS_CANCELOK = : : WID_NCDS_CANCELOK , ///< (Optional) Cancel/OK button.
} ;
/** Widgets of the #NetworkContentListWindow class. */
enum NetworkContentListWidgets {
WID_NCL_BACKGROUND = : : WID_NCL_BACKGROUND , ///< Resize button.
WID_NCL_FILTER_CAPT = : : WID_NCL_FILTER_CAPT , ///< Caption for the filter editbox.
WID_NCL_FILTER = : : WID_NCL_FILTER , ///< Filter editbox.
WID_NCL_CHECKBOX = : : WID_NCL_CHECKBOX , ///< Button above checkboxes.
WID_NCL_TYPE = : : WID_NCL_TYPE , ///< 'Type' button.
WID_NCL_NAME = : : WID_NCL_NAME , ///< 'Name' button.
WID_NCL_MATRIX = : : WID_NCL_MATRIX , ///< Panel with list of content.
WID_NCL_SCROLLBAR = : : WID_NCL_SCROLLBAR , ///< Scrollbar of matrix.
WID_NCL_DETAILS = : : WID_NCL_DETAILS , ///< Panel with content details.
WID_NCL_TEXTFILE = : : WID_NCL_TEXTFILE , ///< Open readme, changelog (+1) or license (+2) of a file in the content window.
WID_NCL_SELECT_ALL = : : WID_NCL_SELECT_ALL , ///< 'Select all' button.
WID_NCL_SELECT_UPDATE = : : WID_NCL_SELECT_UPDATE , ///< 'Select updates' button.
WID_NCL_UNSELECT = : : WID_NCL_UNSELECT , ///< 'Unselect all' button.
WID_NCL_OPEN_URL = : : WID_NCL_OPEN_URL , ///< 'Open url' button.
WID_NCL_CANCEL = : : WID_NCL_CANCEL , ///< 'Cancel' button.
WID_NCL_DOWNLOAD = : : WID_NCL_DOWNLOAD , ///< 'Download' button.
WID_NCL_SEL_ALL_UPDATE = : : WID_NCL_SEL_ALL_UPDATE , ///< #NWID_SELECTION widget for select all/update buttons..
WID_NCL_SEARCH_EXTERNAL = : : WID_NCL_SEARCH_EXTERNAL , ///< Search external sites for missing NewGRF.
} ;
/* automatically generated from ../../widgets/network_widget.h */
/** Widgets of the #NetworkGameWindow class. */
enum NetworkGameWidgets {
WID_NG_MAIN = : : WID_NG_MAIN , ///< Main panel.
WID_NG_CONNECTION = : : WID_NG_CONNECTION , ///< Label in front of connection droplist.
WID_NG_CONN_BTN = : : WID_NG_CONN_BTN , ///< 'Connection' droplist button.
WID_NG_CLIENT_LABEL = : : WID_NG_CLIENT_LABEL , ///< Label in front of client name edit box.
WID_NG_CLIENT = : : WID_NG_CLIENT , ///< Panel with editbox to set client name.
WID_NG_FILTER_LABEL = : : WID_NG_FILTER_LABEL , ///< Label in front of the filter/search edit box.
WID_NG_FILTER = : : WID_NG_FILTER , ///< Panel with the edit box to enter the search text.
WID_NG_HEADER = : : WID_NG_HEADER , ///< Header container of the matrix.
WID_NG_NAME = : : WID_NG_NAME , ///< 'Name' button.
WID_NG_CLIENTS = : : WID_NG_CLIENTS , ///< 'Clients' button.
WID_NG_MAPSIZE = : : WID_NG_MAPSIZE , ///< 'Map size' button.
WID_NG_DATE = : : WID_NG_DATE , ///< 'Date' button.
WID_NG_YEARS = : : WID_NG_YEARS , ///< 'Years' button.
WID_NG_INFO = : : WID_NG_INFO , ///< Third button in the game list panel.
WID_NG_MATRIX = : : WID_NG_MATRIX , ///< Panel with list of games.
WID_NG_SCROLLBAR = : : WID_NG_SCROLLBAR , ///< Scrollbar of matrix.
WID_NG_LASTJOINED_LABEL = : : WID_NG_LASTJOINED_LABEL , ///< Label "Last joined server:".
WID_NG_LASTJOINED = : : WID_NG_LASTJOINED , ///< Info about the last joined server.
WID_NG_LASTJOINED_SPACER = : : WID_NG_LASTJOINED_SPACER , ///< Spacer after last joined server panel.
WID_NG_DETAILS = : : WID_NG_DETAILS , ///< Panel with game details.
WID_NG_DETAILS_SPACER = : : WID_NG_DETAILS_SPACER , ///< Spacer for game actual details.
WID_NG_JOIN = : : WID_NG_JOIN , ///< 'Join game' button.
WID_NG_REFRESH = : : WID_NG_REFRESH , ///< 'Refresh server' button.
WID_NG_NEWGRF = : : WID_NG_NEWGRF , ///< 'NewGRF Settings' button.
WID_NG_NEWGRF_SEL = : : WID_NG_NEWGRF_SEL , ///< Selection 'widget' to hide the NewGRF settings.
WID_NG_NEWGRF_MISSING = : : WID_NG_NEWGRF_MISSING , ///< 'Find missing NewGRF online' button.
WID_NG_NEWGRF_MISSING_SEL = : : WID_NG_NEWGRF_MISSING_SEL , ///< Selection widget for the above button.
WID_NG_FIND = : : WID_NG_FIND , ///< 'Find server' button.
WID_NG_ADD = : : WID_NG_ADD , ///< 'Add server' button.
WID_NG_START = : : WID_NG_START , ///< 'Start server' button.
WID_NG_CANCEL = : : WID_NG_CANCEL , ///< 'Cancel' button.
} ;
/** Widgets of the #NetworkStartServerWindow class. */
enum NetworkStartServerWidgets {
WID_NSS_BACKGROUND = : : WID_NSS_BACKGROUND , ///< Background of the window.
WID_NSS_GAMENAME_LABEL = : : WID_NSS_GAMENAME_LABEL , ///< Label for the game name.
WID_NSS_GAMENAME = : : WID_NSS_GAMENAME , ///< Background for editbox to set game name.
WID_NSS_SETPWD = : : WID_NSS_SETPWD , ///< 'Set password' button.
WID_NSS_CONNTYPE_LABEL = : : WID_NSS_CONNTYPE_LABEL , ///< Label for 'connection type'.
WID_NSS_CONNTYPE_BTN = : : WID_NSS_CONNTYPE_BTN , ///< 'Connection type' droplist button.
WID_NSS_CLIENTS_LABEL = : : WID_NSS_CLIENTS_LABEL , ///< Label for 'max clients'.
WID_NSS_CLIENTS_BTND = : : WID_NSS_CLIENTS_BTND , ///< 'Max clients' downarrow.
WID_NSS_CLIENTS_TXT = : : WID_NSS_CLIENTS_TXT , ///< 'Max clients' text.
WID_NSS_CLIENTS_BTNU = : : WID_NSS_CLIENTS_BTNU , ///< 'Max clients' uparrow.
WID_NSS_COMPANIES_LABEL = : : WID_NSS_COMPANIES_LABEL , ///< Label for 'max companies'.
WID_NSS_COMPANIES_BTND = : : WID_NSS_COMPANIES_BTND , ///< 'Max companies' downarrow.
WID_NSS_COMPANIES_TXT = : : WID_NSS_COMPANIES_TXT , ///< 'Max companies' text.
WID_NSS_COMPANIES_BTNU = : : WID_NSS_COMPANIES_BTNU , ///< 'Max companies' uparrow.
WID_NSS_SPECTATORS_LABEL = : : WID_NSS_SPECTATORS_LABEL , ///< Label for 'max spectators'.
WID_NSS_SPECTATORS_BTND = : : WID_NSS_SPECTATORS_BTND , ///< 'Max spectators' downarrow.
WID_NSS_SPECTATORS_TXT = : : WID_NSS_SPECTATORS_TXT , ///< 'Max spectators' text.
WID_NSS_SPECTATORS_BTNU = : : WID_NSS_SPECTATORS_BTNU , ///< 'Max spectators' uparrow.
WID_NSS_LANGUAGE_LABEL = : : WID_NSS_LANGUAGE_LABEL , ///< Label for 'language spoken'.
WID_NSS_LANGUAGE_BTN = : : WID_NSS_LANGUAGE_BTN , ///< 'Language spoken' droplist button.
WID_NSS_GENERATE_GAME = : : WID_NSS_GENERATE_GAME , ///< New game button.
WID_NSS_LOAD_GAME = : : WID_NSS_LOAD_GAME , ///< Load game button.
WID_NSS_PLAY_SCENARIO = : : WID_NSS_PLAY_SCENARIO , ///< Play scenario button.
WID_NSS_PLAY_HEIGHTMAP = : : WID_NSS_PLAY_HEIGHTMAP , ///< Play heightmap button.
WID_NSS_CANCEL = : : WID_NSS_CANCEL , ///< 'Cancel' button.
} ;
/** Widgets of the #NetworkLobbyWindow class. */
enum NetworkLobbyWidgets {
WID_NL_BACKGROUND = : : WID_NL_BACKGROUND , ///< Background of the window.
WID_NL_TEXT = : : WID_NL_TEXT , ///< Heading text.
WID_NL_HEADER = : : WID_NL_HEADER , ///< Header above list of companies.
WID_NL_MATRIX = : : WID_NL_MATRIX , ///< List of companies.
WID_NL_SCROLLBAR = : : WID_NL_SCROLLBAR , ///< Scroll bar.
WID_NL_DETAILS = : : WID_NL_DETAILS , ///< Company details.
WID_NL_JOIN = : : WID_NL_JOIN , ///< 'Join company' button.
WID_NL_NEW = : : WID_NL_NEW , ///< 'New company' button.
WID_NL_SPECTATE = : : WID_NL_SPECTATE , ///< 'Spectate game' button.
WID_NL_REFRESH = : : WID_NL_REFRESH , ///< 'Refresh server' button.
WID_NL_CANCEL = : : WID_NL_CANCEL , ///< 'Cancel' button.
} ;
/** Widgets of the #NetworkClientListWindow class. */
enum ClientListWidgets {
WID_CL_PANEL = : : WID_CL_PANEL , ///< Panel of the window.
} ;
/** Widgets of the #NetworkClientListPopupWindow class. */
enum ClientListPopupWidgets {
WID_CLP_PANEL = : : WID_CLP_PANEL , ///< Panel of the window.
} ;
/** Widgets of the #NetworkJoinStatusWindow class. */
enum NetworkJoinStatusWidgets {
WID_NJS_BACKGROUND = : : WID_NJS_BACKGROUND , ///< Background of the window.
WID_NJS_CANCELOK = : : WID_NJS_CANCELOK , ///< Cancel / OK button.
} ;
/** Widgets of the #NetworkCompanyPasswordWindow class. */
enum NetworkCompanyPasswordWidgets {
WID_NCP_BACKGROUND = : : WID_NCP_BACKGROUND , ///< Background of the window.
WID_NCP_LABEL = : : WID_NCP_LABEL , ///< Label in front of the password field.
WID_NCP_PASSWORD = : : WID_NCP_PASSWORD , ///< Input field for the password.
WID_NCP_SAVE_AS_DEFAULT_PASSWORD = : : WID_NCP_SAVE_AS_DEFAULT_PASSWORD , ///< Toggle 'button' for saving the current password as default password.
WID_NCP_CANCEL = : : WID_NCP_CANCEL , ///< Close the window without changing anything.
WID_NCP_OK = : : WID_NCP_OK , ///< Safe the password etc.
} ;
/* automatically generated from ../../widgets/newgrf_debug_widget.h */
/** Widgets of the #NewGRFInspectWindow class. */
enum NewGRFInspectWidgets {
WID_NGRFI_CAPTION = : : WID_NGRFI_CAPTION , ///< The caption bar of course.
WID_NGRFI_PARENT = : : WID_NGRFI_PARENT , ///< Inspect the parent.
WID_NGRFI_VEH_PREV = : : WID_NGRFI_VEH_PREV , ///< Go to previous vehicle in chain.
WID_NGRFI_VEH_NEXT = : : WID_NGRFI_VEH_NEXT , ///< Go to next vehicle in chain.
WID_NGRFI_VEH_CHAIN = : : WID_NGRFI_VEH_CHAIN , ///< Display for vehicle chain.
WID_NGRFI_MAINPANEL = : : WID_NGRFI_MAINPANEL , ///< Panel widget containing the actual data.
WID_NGRFI_SCROLLBAR = : : WID_NGRFI_SCROLLBAR , ///< Scrollbar.
} ;
/** Widgets of the #SpriteAlignerWindow class. */
enum SpriteAlignerWidgets {
WID_SA_CAPTION = : : WID_SA_CAPTION , ///< Caption of the window.
WID_SA_PREVIOUS = : : WID_SA_PREVIOUS , ///< Skip to the previous sprite.
WID_SA_GOTO = : : WID_SA_GOTO , ///< Go to a given sprite.
WID_SA_NEXT = : : WID_SA_NEXT , ///< Skip to the next sprite.
WID_SA_UP = : : WID_SA_UP , ///< Move the sprite up.
WID_SA_LEFT = : : WID_SA_LEFT , ///< Move the sprite to the left.
WID_SA_RIGHT = : : WID_SA_RIGHT , ///< Move the sprite to the right.
WID_SA_DOWN = : : WID_SA_DOWN , ///< Move the sprite down.
WID_SA_SPRITE = : : WID_SA_SPRITE , ///< The actual sprite.
WID_SA_OFFSETS_ABS = : : WID_SA_OFFSETS_ABS , ///< The sprite offsets (absolute).
WID_SA_OFFSETS_REL = : : WID_SA_OFFSETS_REL , ///< The sprite offsets (relative).
WID_SA_PICKER = : : WID_SA_PICKER , ///< Sprite picker.
WID_SA_LIST = : : WID_SA_LIST , ///< Queried sprite list.
WID_SA_SCROLLBAR = : : WID_SA_SCROLLBAR , ///< Scrollbar for sprite list.
WID_SA_RESET_REL = : : WID_SA_RESET_REL , ///< Reset relative sprite offset
} ;
/* automatically generated from ../../widgets/newgrf_widget.h */
/** Widgets of the #NewGRFParametersWindow class. */
enum NewGRFParametersWidgets {
WID_NP_SHOW_NUMPAR = : : WID_NP_SHOW_NUMPAR , ///< #NWID_SELECTION to optionally display #WID_NP_NUMPAR.
WID_NP_NUMPAR_DEC = : : WID_NP_NUMPAR_DEC , ///< Button to decrease number of parameters.
WID_NP_NUMPAR_INC = : : WID_NP_NUMPAR_INC , ///< Button to increase number of parameters.
WID_NP_NUMPAR = : : WID_NP_NUMPAR , ///< Optional number of parameters.
WID_NP_NUMPAR_TEXT = : : WID_NP_NUMPAR_TEXT , ///< Text description.
WID_NP_BACKGROUND = : : WID_NP_BACKGROUND , ///< Panel to draw the settings on.
WID_NP_SCROLLBAR = : : WID_NP_SCROLLBAR , ///< Scrollbar to scroll through all settings.
WID_NP_ACCEPT = : : WID_NP_ACCEPT , ///< Accept button.
WID_NP_RESET = : : WID_NP_RESET , ///< Reset button.
WID_NP_SHOW_DESCRIPTION = : : WID_NP_SHOW_DESCRIPTION , ///< #NWID_SELECTION to optionally display parameter descriptions.
WID_NP_DESCRIPTION = : : WID_NP_DESCRIPTION , ///< Multi-line description of a parameter.
} ;
/** Widgets of the #NewGRFWindow class. */
enum NewGRFStateWidgets {
WID_NS_PRESET_LIST = : : WID_NS_PRESET_LIST , ///< Active NewGRF preset.
WID_NS_PRESET_SAVE = : : WID_NS_PRESET_SAVE , ///< Save list of active NewGRFs as presets.
WID_NS_PRESET_DELETE = : : WID_NS_PRESET_DELETE , ///< Delete active preset.
WID_NS_ADD = : : WID_NS_ADD , ///< Add NewGRF to active list.
WID_NS_REMOVE = : : WID_NS_REMOVE , ///< Remove NewGRF from active list.
WID_NS_MOVE_UP = : : WID_NS_MOVE_UP , ///< Move NewGRF up in active list.
WID_NS_MOVE_DOWN = : : WID_NS_MOVE_DOWN , ///< Move NewGRF down in active list.
WID_NS_UPGRADE = : : WID_NS_UPGRADE , ///< Upgrade NewGRFs that have a newer version available.
WID_NS_FILTER = : : WID_NS_FILTER , ///< Filter list of available NewGRFs.
WID_NS_FILE_LIST = : : WID_NS_FILE_LIST , ///< List window of active NewGRFs.
WID_NS_SCROLLBAR = : : WID_NS_SCROLLBAR , ///< Scrollbar for active NewGRF list.
WID_NS_AVAIL_LIST = : : WID_NS_AVAIL_LIST , ///< List window of available NewGRFs.
WID_NS_SCROLL2BAR = : : WID_NS_SCROLL2BAR , ///< Scrollbar for available NewGRF list.
WID_NS_NEWGRF_INFO_TITLE = : : WID_NS_NEWGRF_INFO_TITLE , ///< Title for Info on selected NewGRF.
WID_NS_NEWGRF_INFO = : : WID_NS_NEWGRF_INFO , ///< Panel for Info on selected NewGRF.
WID_NS_OPEN_URL = : : WID_NS_OPEN_URL , ///< Open URL of NewGRF.
WID_NS_NEWGRF_TEXTFILE = : : WID_NS_NEWGRF_TEXTFILE , ///< Open NewGRF readme, changelog (+1) or license (+2).
WID_NS_SET_PARAMETERS = : : WID_NS_SET_PARAMETERS , ///< Open Parameters Window for selected NewGRF for editing parameters.
WID_NS_VIEW_PARAMETERS = : : WID_NS_VIEW_PARAMETERS , ///< Open Parameters Window for selected NewGRF for viewing parameters.
WID_NS_TOGGLE_PALETTE = : : WID_NS_TOGGLE_PALETTE , ///< Toggle Palette of selected, active NewGRF.
WID_NS_APPLY_CHANGES = : : WID_NS_APPLY_CHANGES , ///< Apply changes to NewGRF config.
WID_NS_RESCAN_FILES = : : WID_NS_RESCAN_FILES , ///< Rescan files (available NewGRFs).
WID_NS_RESCAN_FILES2 = : : WID_NS_RESCAN_FILES2 , ///< Rescan files (active NewGRFs).
WID_NS_CONTENT_DOWNLOAD = : : WID_NS_CONTENT_DOWNLOAD , ///< Open content download (available NewGRFs).
WID_NS_CONTENT_DOWNLOAD2 = : : WID_NS_CONTENT_DOWNLOAD2 , ///< Open content download (active NewGRFs).
WID_NS_SHOW_REMOVE = : : WID_NS_SHOW_REMOVE , ///< Select active list buttons (0, 1 = simple layout).
WID_NS_SHOW_APPLY = : : WID_NS_SHOW_APPLY , ///< Select display of the buttons below the 'details'.
} ;
/** Widgets of the #SavePresetWindow class. */
enum SavePresetWidgets {
WID_SVP_PRESET_LIST = : : WID_SVP_PRESET_LIST , ///< List with available preset names.
WID_SVP_SCROLLBAR = : : WID_SVP_SCROLLBAR , ///< Scrollbar for the list available preset names.
WID_SVP_EDITBOX = : : WID_SVP_EDITBOX , ///< Edit box for changing the preset name.
WID_SVP_CANCEL = : : WID_SVP_CANCEL , ///< Button to cancel saving the preset.
WID_SVP_SAVE = : : WID_SVP_SAVE , ///< Button to save the preset.
} ;
/** Widgets of the #ScanProgressWindow class. */
enum ScanProgressWidgets {
WID_SP_PROGRESS_BAR = : : WID_SP_PROGRESS_BAR , ///< Simple progress bar.
WID_SP_PROGRESS_TEXT = : : WID_SP_PROGRESS_TEXT , ///< Text explaining what is happening.
} ;
/* automatically generated from ../../widgets/news_widget.h */
/** Widgets of the #NewsWindow class. */
enum NewsWidgets {
WID_N_PANEL = : : WID_N_PANEL , ///< Panel of the window.
WID_N_TITLE = : : WID_N_TITLE , ///< Title of the company news.
WID_N_HEADLINE = : : WID_N_HEADLINE , ///< The news headline.
WID_N_CLOSEBOX = : : WID_N_CLOSEBOX , ///< Close the window.
WID_N_DATE = : : WID_N_DATE , ///< Date of the news item.
WID_N_CAPTION = : : WID_N_CAPTION , ///< Title bar of the window. Only used in small news items.
WID_N_INSET = : : WID_N_INSET , ///< Inset around the viewport in the window. Only used in small news items.
WID_N_VIEWPORT = : : WID_N_VIEWPORT , ///< Viewport in the window.
WID_N_COMPANY_MSG = : : WID_N_COMPANY_MSG , ///< Message in company news items.
WID_N_MESSAGE = : : WID_N_MESSAGE , ///< Space for displaying the message. Only used in small news items.
WID_N_MGR_FACE = : : WID_N_MGR_FACE , ///< Face of the manager.
WID_N_MGR_NAME = : : WID_N_MGR_NAME , ///< Name of the manager.
WID_N_VEH_TITLE = : : WID_N_VEH_TITLE , ///< Vehicle new title.
WID_N_VEH_BKGND = : : WID_N_VEH_BKGND , ///< Dark background of new vehicle news.
WID_N_VEH_NAME = : : WID_N_VEH_NAME , ///< Name of the new vehicle.
WID_N_VEH_SPR = : : WID_N_VEH_SPR , ///< Graphical display of the new vehicle.
WID_N_VEH_INFO = : : WID_N_VEH_INFO , ///< Some technical data of the new vehicle.
} ;
/** Widgets of the #MessageHistoryWindow class. */
enum MessageHistoryWidgets {
WID_MH_STICKYBOX = : : WID_MH_STICKYBOX , ///< Stickybox.
WID_MH_BACKGROUND = : : WID_MH_BACKGROUND , ///< Background of the window.
WID_MH_SCROLLBAR = : : WID_MH_SCROLLBAR , ///< Scrollbar for the list.
} ;
/* automatically generated from ../../widgets/object_widget.h */
/** Widgets of the #BuildObjectWindow class. */
enum BuildObjectWidgets {
WID_BO_CLASS_LIST = : : WID_BO_CLASS_LIST , ///< The list with classes.
WID_BO_SCROLLBAR = : : WID_BO_SCROLLBAR , ///< The scrollbar associated with the list.
WID_BO_OBJECT_MATRIX = : : WID_BO_OBJECT_MATRIX , ///< The matrix with preview sprites.
WID_BO_OBJECT_SPRITE = : : WID_BO_OBJECT_SPRITE , ///< A preview sprite of the object.
WID_BO_OBJECT_NAME = : : WID_BO_OBJECT_NAME , ///< The name of the selected object.
WID_BO_OBJECT_SIZE = : : WID_BO_OBJECT_SIZE , ///< The size of the selected object.
WID_BO_INFO = : : WID_BO_INFO , ///< Other information about the object (from the NewGRF).
WID_BO_SELECT_MATRIX = : : WID_BO_SELECT_MATRIX , ///< Selection preview matrix of objects of a given class.
WID_BO_SELECT_IMAGE = : : WID_BO_SELECT_IMAGE , ///< Preview image in the #WID_BO_SELECT_MATRIX.
WID_BO_SELECT_SCROLL = : : WID_BO_SELECT_SCROLL , ///< Scrollbar next to the #WID_BO_SELECT_MATRIX.
} ;
/* automatically generated from ../../widgets/order_widget.h */
/** Widgets of the #OrdersWindow class. */
enum OrderWidgets {
WID_O_CAPTION = : : WID_O_CAPTION , ///< Caption of the window.
WID_O_TIMETABLE_VIEW = : : WID_O_TIMETABLE_VIEW , ///< Toggle timetable view.
WID_O_ORDER_LIST = : : WID_O_ORDER_LIST , ///< Order list panel.
WID_O_SCROLLBAR = : : WID_O_SCROLLBAR , ///< Order list scrollbar.
WID_O_SKIP = : : WID_O_SKIP , ///< Skip current order.
WID_O_DELETE = : : WID_O_DELETE , ///< Delete selected order.
WID_O_STOP_SHARING = : : WID_O_STOP_SHARING , ///< Stop sharing orders.
WID_O_NON_STOP = : : WID_O_NON_STOP , ///< Goto non-stop to destination.
WID_O_GOTO = : : WID_O_GOTO , ///< Goto destination.
WID_O_FULL_LOAD = : : WID_O_FULL_LOAD , ///< Select full load.
WID_O_UNLOAD = : : WID_O_UNLOAD , ///< Select unload.
WID_O_REFIT = : : WID_O_REFIT , ///< Select refit.
WID_O_SERVICE = : : WID_O_SERVICE , ///< Select service (at depot).
WID_O_EMPTY = : : WID_O_EMPTY , ///< Placeholder for refit dropdown when not owner.
WID_O_REFIT_DROPDOWN = : : WID_O_REFIT_DROPDOWN , ///< Open refit options.
WID_O_COND_VARIABLE = : : WID_O_COND_VARIABLE , ///< Choose condition variable.
WID_O_COND_COMPARATOR = : : WID_O_COND_COMPARATOR , ///< Choose condition type.
WID_O_COND_VALUE = : : WID_O_COND_VALUE , ///< Choose condition value.
WID_O_SEL_TOP_LEFT = : : WID_O_SEL_TOP_LEFT , ///< #NWID_SELECTION widget for left part of the top row of the 'your train' order window.
WID_O_SEL_TOP_MIDDLE = : : WID_O_SEL_TOP_MIDDLE , ///< #NWID_SELECTION widget for middle part of the top row of the 'your train' order window.
WID_O_SEL_TOP_RIGHT = : : WID_O_SEL_TOP_RIGHT , ///< #NWID_SELECTION widget for right part of the top row of the 'your train' order window.
WID_O_SEL_TOP_ROW_GROUNDVEHICLE = : : WID_O_SEL_TOP_ROW_GROUNDVEHICLE , ///< #NWID_SELECTION widget for the top row of the 'your train' order window.
WID_O_SEL_TOP_ROW = : : WID_O_SEL_TOP_ROW , ///< #NWID_SELECTION widget for the top row of the 'your non-trains' order window.
WID_O_SEL_BOTTOM_MIDDLE = : : WID_O_SEL_BOTTOM_MIDDLE , ///< #NWID_SELECTION widget for the middle part of the bottom row of the 'your train' order window.
WID_O_SHARED_ORDER_LIST = : : WID_O_SHARED_ORDER_LIST , ///< Open list of shared vehicles.
} ;
/* automatically generated from ../../widgets/osk_widget.h */
/** Widgets of the #OskWindow class. */
enum OnScreenKeyboardWidgets {
WID_OSK_CAPTION = : : WID_OSK_CAPTION , ///< Caption of window.
WID_OSK_TEXT = : : WID_OSK_TEXT , ///< Edit box.
WID_OSK_CANCEL = : : WID_OSK_CANCEL , ///< Cancel key.
WID_OSK_OK = : : WID_OSK_OK , ///< Ok key.
WID_OSK_BACKSPACE = : : WID_OSK_BACKSPACE , ///< Backspace key.
WID_OSK_SPECIAL = : : WID_OSK_SPECIAL , ///< Special key (at keyboards often used for tab key).
WID_OSK_CAPS = : : WID_OSK_CAPS , ///< Capslock key.
WID_OSK_SHIFT = : : WID_OSK_SHIFT , ///< Shift(lock) key.
WID_OSK_SPACE = : : WID_OSK_SPACE , ///< Space bar.
WID_OSK_LEFT = : : WID_OSK_LEFT , ///< Cursor left key.
WID_OSK_RIGHT = : : WID_OSK_RIGHT , ///< Cursor right key.
WID_OSK_LETTERS = : : WID_OSK_LETTERS , ///< First widget of the 'normal' keys.
WID_OSK_NUMBERS_FIRST = : : WID_OSK_NUMBERS_FIRST , ///< First widget of the numbers row.
WID_OSK_NUMBERS_LAST = : : WID_OSK_NUMBERS_LAST , ///< Last widget of the numbers row.
WID_OSK_QWERTY_FIRST = : : WID_OSK_QWERTY_FIRST , ///< First widget of the qwerty row.
WID_OSK_QWERTY_LAST = : : WID_OSK_QWERTY_LAST , ///< Last widget of the qwerty row.
WID_OSK_ASDFG_FIRST = : : WID_OSK_ASDFG_FIRST , ///< First widget of the asdfg row.
WID_OSK_ASDFG_LAST = : : WID_OSK_ASDFG_LAST , ///< Last widget of the asdfg row.
WID_OSK_ZXCVB_FIRST = : : WID_OSK_ZXCVB_FIRST , ///< First widget of the zxcvb row.
WID_OSK_ZXCVB_LAST = : : WID_OSK_ZXCVB_LAST , ///< Last widget of the zxcvb row.
} ;
/* automatically generated from ../../widgets/rail_widget.h */
/** Widgets of the #BuildRailToolbarWindow class. */
enum RailToolbarWidgets {
/* Name starts with RA instead of R, because of collision with RoadToolbarWidgets */
WID_RAT_CAPTION = : : WID_RAT_CAPTION , ///< Caption of the window.
WID_RAT_BUILD_NS = : : WID_RAT_BUILD_NS , ///< Build rail along the game view Y axis.
WID_RAT_BUILD_X = : : WID_RAT_BUILD_X , ///< Build rail along the game grid X axis.
WID_RAT_BUILD_EW = : : WID_RAT_BUILD_EW , ///< Build rail along the game view X axis.
WID_RAT_BUILD_Y = : : WID_RAT_BUILD_Y , ///< Build rail along the game grid Y axis.
WID_RAT_AUTORAIL = : : WID_RAT_AUTORAIL , ///< Autorail tool.
WID_RAT_DEMOLISH = : : WID_RAT_DEMOLISH , ///< Destroy something with dynamite!
WID_RAT_BUILD_DEPOT = : : WID_RAT_BUILD_DEPOT , ///< Build a depot.
WID_RAT_BUILD_WAYPOINT = : : WID_RAT_BUILD_WAYPOINT , ///< Build a waypoint.
WID_RAT_BUILD_STATION = : : WID_RAT_BUILD_STATION , ///< Build a station.
WID_RAT_BUILD_SIGNALS = : : WID_RAT_BUILD_SIGNALS , ///< Build signals.
WID_RAT_BUILD_BRIDGE = : : WID_RAT_BUILD_BRIDGE , ///< Build a bridge.
WID_RAT_BUILD_TUNNEL = : : WID_RAT_BUILD_TUNNEL , ///< Build a tunnel.
WID_RAT_REMOVE = : : WID_RAT_REMOVE , ///< Bulldozer to remove rail.
WID_RAT_CONVERT_RAIL = : : WID_RAT_CONVERT_RAIL , ///< Convert other rail to this type.
} ;
/** Widgets of the #BuildRailStationWindow class. */
enum BuildRailStationWidgets {
/* Name starts with BRA instead of BR, because of collision with BuildRoadStationWidgets */
WID_BRAS_PLATFORM_DIR_X = : : WID_BRAS_PLATFORM_DIR_X , ///< Button to select '/' view.
WID_BRAS_PLATFORM_DIR_Y = : : WID_BRAS_PLATFORM_DIR_Y , ///< Button to select '\' view.
WID_BRAS_PLATFORM_NUM_1 = : : WID_BRAS_PLATFORM_NUM_1 , ///< Button to select stations with a single platform.
WID_BRAS_PLATFORM_NUM_2 = : : WID_BRAS_PLATFORM_NUM_2 , ///< Button to select stations with 2 platforms.
WID_BRAS_PLATFORM_NUM_3 = : : WID_BRAS_PLATFORM_NUM_3 , ///< Button to select stations with 3 platforms.
WID_BRAS_PLATFORM_NUM_4 = : : WID_BRAS_PLATFORM_NUM_4 , ///< Button to select stations with 4 platforms.
WID_BRAS_PLATFORM_NUM_5 = : : WID_BRAS_PLATFORM_NUM_5 , ///< Button to select stations with 5 platforms.
WID_BRAS_PLATFORM_NUM_6 = : : WID_BRAS_PLATFORM_NUM_6 , ///< Button to select stations with 6 platforms.
WID_BRAS_PLATFORM_NUM_7 = : : WID_BRAS_PLATFORM_NUM_7 , ///< Button to select stations with 7 platforms.
WID_BRAS_PLATFORM_LEN_1 = : : WID_BRAS_PLATFORM_LEN_1 , ///< Button to select single tile length station platforms.
WID_BRAS_PLATFORM_LEN_2 = : : WID_BRAS_PLATFORM_LEN_2 , ///< Button to select 2 tiles length station platforms.
WID_BRAS_PLATFORM_LEN_3 = : : WID_BRAS_PLATFORM_LEN_3 , ///< Button to select 3 tiles length station platforms.
WID_BRAS_PLATFORM_LEN_4 = : : WID_BRAS_PLATFORM_LEN_4 , ///< Button to select 4 tiles length station platforms.
WID_BRAS_PLATFORM_LEN_5 = : : WID_BRAS_PLATFORM_LEN_5 , ///< Button to select 5 tiles length station platforms.
WID_BRAS_PLATFORM_LEN_6 = : : WID_BRAS_PLATFORM_LEN_6 , ///< Button to select 6 tiles length station platforms.
WID_BRAS_PLATFORM_LEN_7 = : : WID_BRAS_PLATFORM_LEN_7 , ///< Button to select 7 tiles length station platforms.
WID_BRAS_PLATFORM_DRAG_N_DROP = : : WID_BRAS_PLATFORM_DRAG_N_DROP , ///< Button to enable drag and drop type station placement.
WID_BRAS_HIGHLIGHT_OFF = : : WID_BRAS_HIGHLIGHT_OFF , ///< Button for turning coverage highlighting off.
WID_BRAS_HIGHLIGHT_ON = : : WID_BRAS_HIGHLIGHT_ON , ///< Button for turning coverage highlighting on.
WID_BRAS_COVERAGE_TEXTS = : : WID_BRAS_COVERAGE_TEXTS , ///< Empty space for the coverage texts.
WID_BRAS_MATRIX = : : WID_BRAS_MATRIX , ///< Matrix widget displaying the available stations.
WID_BRAS_IMAGE = : : WID_BRAS_IMAGE , ///< Panel used at each cell of the matrix.
WID_BRAS_MATRIX_SCROLL = : : WID_BRAS_MATRIX_SCROLL , ///< Scrollbar of the matrix widget.
WID_BRAS_SHOW_NEWST_DEFSIZE = : : WID_BRAS_SHOW_NEWST_DEFSIZE , ///< Selection for default-size button for newstation.
WID_BRAS_SHOW_NEWST_ADDITIONS = : : WID_BRAS_SHOW_NEWST_ADDITIONS , ///< Selection for newstation class selection list.
WID_BRAS_SHOW_NEWST_MATRIX = : : WID_BRAS_SHOW_NEWST_MATRIX , ///< Selection for newstation image matrix.
WID_BRAS_SHOW_NEWST_RESIZE = : : WID_BRAS_SHOW_NEWST_RESIZE , ///< Selection for panel and resize at bottom right for newstation.
WID_BRAS_SHOW_NEWST_TYPE = : : WID_BRAS_SHOW_NEWST_TYPE , ///< Display of selected station type.
WID_BRAS_NEWST_LIST = : : WID_BRAS_NEWST_LIST , ///< List with available newstation classes.
WID_BRAS_NEWST_SCROLL = : : WID_BRAS_NEWST_SCROLL , ///< Scrollbar of the #WID_BRAS_NEWST_LIST.
WID_BRAS_PLATFORM_NUM_BEGIN = : : WID_BRAS_PLATFORM_NUM_BEGIN , ///< Helper for determining the chosen platform width.
WID_BRAS_PLATFORM_LEN_BEGIN = : : WID_BRAS_PLATFORM_LEN_BEGIN , ///< Helper for determining the chosen platform length.
} ;
/** Widgets of the #BuildSignalWindow class. */
enum BuildSignalWidgets {
WID_BS_SEMAPHORE_NORM = : : WID_BS_SEMAPHORE_NORM , ///< Build a semaphore normal block signal
WID_BS_SEMAPHORE_ENTRY = : : WID_BS_SEMAPHORE_ENTRY , ///< Build a semaphore entry block signal
WID_BS_SEMAPHORE_EXIT = : : WID_BS_SEMAPHORE_EXIT , ///< Build a semaphore exit block signal
WID_BS_SEMAPHORE_COMBO = : : WID_BS_SEMAPHORE_COMBO , ///< Build a semaphore combo block signal
WID_BS_SEMAPHORE_PBS = : : WID_BS_SEMAPHORE_PBS , ///< Build a semaphore path signal.
WID_BS_SEMAPHORE_PBS_OWAY = : : WID_BS_SEMAPHORE_PBS_OWAY , ///< Build a semaphore one way path signal.
WID_BS_ELECTRIC_NORM = : : WID_BS_ELECTRIC_NORM , ///< Build an electric normal block signal
WID_BS_ELECTRIC_ENTRY = : : WID_BS_ELECTRIC_ENTRY , ///< Build an electric entry block signal
WID_BS_ELECTRIC_EXIT = : : WID_BS_ELECTRIC_EXIT , ///< Build an electric exit block signal
WID_BS_ELECTRIC_COMBO = : : WID_BS_ELECTRIC_COMBO , ///< Build an electric combo block signal
WID_BS_ELECTRIC_PBS = : : WID_BS_ELECTRIC_PBS , ///< Build an electric path signal.
WID_BS_ELECTRIC_PBS_OWAY = : : WID_BS_ELECTRIC_PBS_OWAY , ///< Build an electric one way path signal.
WID_BS_CONVERT = : : WID_BS_CONVERT , ///< Convert the signal.
WID_BS_DRAG_SIGNALS_DENSITY_LABEL = : : WID_BS_DRAG_SIGNALS_DENSITY_LABEL , ///< The current signal density.
WID_BS_DRAG_SIGNALS_DENSITY_DECREASE = : : WID_BS_DRAG_SIGNALS_DENSITY_DECREASE , ///< Decrease the signal density.
WID_BS_DRAG_SIGNALS_DENSITY_INCREASE = : : WID_BS_DRAG_SIGNALS_DENSITY_INCREASE , ///< Increase the signal density.
} ;
/** Widgets of the #BuildRailDepotWindow class. */
enum BuildRailDepotWidgets {
/* Name starts with BRA instead of BR, because of collision with BuildRoadDepotWidgets */
WID_BRAD_DEPOT_NE = : : WID_BRAD_DEPOT_NE , ///< Build a depot with the entrance in the north east.
WID_BRAD_DEPOT_SE = : : WID_BRAD_DEPOT_SE , ///< Build a depot with the entrance in the south east.
WID_BRAD_DEPOT_SW = : : WID_BRAD_DEPOT_SW , ///< Build a depot with the entrance in the south west.
WID_BRAD_DEPOT_NW = : : WID_BRAD_DEPOT_NW , ///< Build a depot with the entrance in the north west.
} ;
/** Widgets of the #BuildRailWaypointWindow class. */
enum BuildRailWaypointWidgets {
WID_BRW_WAYPOINT_MATRIX = : : WID_BRW_WAYPOINT_MATRIX , ///< Matrix with waypoints.
WID_BRW_WAYPOINT = : : WID_BRW_WAYPOINT , ///< A single waypoint.
WID_BRW_SCROLL = : : WID_BRW_SCROLL , ///< Scrollbar for the matrix.
} ;
/* automatically generated from ../../widgets/road_widget.h */
/** Widgets of the #BuildRoadToolbarWindow class. */
enum RoadToolbarWidgets {
/* Name starts with RO instead of R, because of collision with RailToolbarWidgets */
WID_ROT_ROAD_X = : : WID_ROT_ROAD_X , ///< Build road in x-direction.
WID_ROT_ROAD_Y = : : WID_ROT_ROAD_Y , ///< Build road in y-direction.
WID_ROT_AUTOROAD = : : WID_ROT_AUTOROAD , ///< Autorail.
WID_ROT_DEMOLISH = : : WID_ROT_DEMOLISH , ///< Demolish.
WID_ROT_DEPOT = : : WID_ROT_DEPOT , ///< Build depot.
WID_ROT_BUS_STATION = : : WID_ROT_BUS_STATION , ///< Build bus station.
WID_ROT_TRUCK_STATION = : : WID_ROT_TRUCK_STATION , ///< Build truck station.
WID_ROT_ONE_WAY = : : WID_ROT_ONE_WAY , ///< Build one-way road.
WID_ROT_BUILD_BRIDGE = : : WID_ROT_BUILD_BRIDGE , ///< Build bridge.
WID_ROT_BUILD_TUNNEL = : : WID_ROT_BUILD_TUNNEL , ///< Build tunnel.
WID_ROT_REMOVE = : : WID_ROT_REMOVE , ///< Remove road.
} ;
/** Widgets of the #BuildRoadDepotWindow class. */
enum BuildRoadDepotWidgets {
/* Name starts with BRO instead of BR, because of collision with BuildRailDepotWidgets */
WID_BROD_CAPTION = : : WID_BROD_CAPTION , ///< Caption of the window.
WID_BROD_DEPOT_NE = : : WID_BROD_DEPOT_NE , ///< Depot with NE entry.
WID_BROD_DEPOT_SE = : : WID_BROD_DEPOT_SE , ///< Depot with SE entry.
WID_BROD_DEPOT_SW = : : WID_BROD_DEPOT_SW , ///< Depot with SW entry.
WID_BROD_DEPOT_NW = : : WID_BROD_DEPOT_NW , ///< Depot with NW entry.
} ;
/** Widgets of the #BuildRoadStationWindow class. */
enum BuildRoadStationWidgets {
/* Name starts with BRO instead of BR, because of collision with BuildRailStationWidgets */
WID_BROS_CAPTION = : : WID_BROS_CAPTION , ///< Caption of the window.
WID_BROS_BACKGROUND = : : WID_BROS_BACKGROUND , ///< Background of the window.
WID_BROS_STATION_NE = : : WID_BROS_STATION_NE , ///< Terminal station with NE entry.
WID_BROS_STATION_SE = : : WID_BROS_STATION_SE , ///< Terminal station with SE entry.
WID_BROS_STATION_SW = : : WID_BROS_STATION_SW , ///< Terminal station with SW entry.
WID_BROS_STATION_NW = : : WID_BROS_STATION_NW , ///< Terminal station with NW entry.
WID_BROS_STATION_X = : : WID_BROS_STATION_X , ///< Drive-through station in x-direction.
WID_BROS_STATION_Y = : : WID_BROS_STATION_Y , ///< Drive-through station in y-direction.
WID_BROS_LT_OFF = : : WID_BROS_LT_OFF , ///< Turn off area highlight.
WID_BROS_LT_ON = : : WID_BROS_LT_ON , ///< Turn on area highlight.
WID_BROS_INFO = : : WID_BROS_INFO , ///< Station acceptance info.
} ;
/* automatically generated from ../../widgets/settings_widget.h */
/** Widgets of the #GameOptionsWindow class. */
enum GameOptionsWidgets {
WID_GO_BACKGROUND = : : WID_GO_BACKGROUND , ///< Background of the window.
WID_GO_CURRENCY_DROPDOWN = : : WID_GO_CURRENCY_DROPDOWN , ///< Currency dropdown.
WID_GO_DISTANCE_DROPDOWN = : : WID_GO_DISTANCE_DROPDOWN , ///< Measuring unit dropdown.
WID_GO_ROADSIDE_DROPDOWN = : : WID_GO_ROADSIDE_DROPDOWN , ///< Dropdown to select the road side (to set the right side ;)).
WID_GO_TOWNNAME_DROPDOWN = : : WID_GO_TOWNNAME_DROPDOWN , ///< Town name dropdown.
WID_GO_AUTOSAVE_DROPDOWN = : : WID_GO_AUTOSAVE_DROPDOWN , ///< Dropdown to say how often to autosave.
WID_GO_LANG_DROPDOWN = : : WID_GO_LANG_DROPDOWN , ///< Language dropdown.
WID_GO_RESOLUTION_DROPDOWN = : : WID_GO_RESOLUTION_DROPDOWN , ///< Dropdown for the resolution.
WID_GO_FULLSCREEN_BUTTON = : : WID_GO_FULLSCREEN_BUTTON , ///< Toggle fullscreen.
WID_GO_GUI_ZOOM_DROPDOWN = : : WID_GO_GUI_ZOOM_DROPDOWN , ///< Dropdown for the GUI zoom level.
WID_GO_BASE_GRF_DROPDOWN = : : WID_GO_BASE_GRF_DROPDOWN , ///< Use to select a base GRF.
WID_GO_BASE_GRF_STATUS = : : WID_GO_BASE_GRF_STATUS , ///< Info about missing files etc.
WID_GO_BASE_GRF_TEXTFILE = : : WID_GO_BASE_GRF_TEXTFILE , ///< Open base GRF readme, changelog (+1) or license (+2).
WID_GO_BASE_GRF_DESCRIPTION = : : WID_GO_BASE_GRF_DESCRIPTION , ///< Description of selected base GRF.
WID_GO_BASE_SFX_DROPDOWN = : : WID_GO_BASE_SFX_DROPDOWN , ///< Use to select a base SFX.
WID_GO_BASE_SFX_TEXTFILE = : : WID_GO_BASE_SFX_TEXTFILE , ///< Open base SFX readme, changelog (+1) or license (+2).
WID_GO_BASE_SFX_DESCRIPTION = : : WID_GO_BASE_SFX_DESCRIPTION , ///< Description of selected base SFX.
WID_GO_BASE_MUSIC_DROPDOWN = : : WID_GO_BASE_MUSIC_DROPDOWN , ///< Use to select a base music set.
WID_GO_BASE_MUSIC_STATUS = : : WID_GO_BASE_MUSIC_STATUS , ///< Info about corrupted files etc.
WID_GO_BASE_MUSIC_TEXTFILE = : : WID_GO_BASE_MUSIC_TEXTFILE , ///< Open base music readme, changelog (+1) or license (+2).
WID_GO_BASE_MUSIC_DESCRIPTION = : : WID_GO_BASE_MUSIC_DESCRIPTION , ///< Description of selected base music set.
WID_GO_FONT_ZOOM_DROPDOWN = : : WID_GO_FONT_ZOOM_DROPDOWN , ///< Dropdown for the font zoom level.
} ;
/** Widgets of the #GameSettingsWindow class. */
enum GameSettingsWidgets {
WID_GS_FILTER = : : WID_GS_FILTER , ///< Text filter.
WID_GS_OPTIONSPANEL = : : WID_GS_OPTIONSPANEL , ///< Panel widget containing the option lists.
WID_GS_SCROLLBAR = : : WID_GS_SCROLLBAR , ///< Scrollbar.
WID_GS_HELP_TEXT = : : WID_GS_HELP_TEXT , ///< Information area to display help text of the selected option.
WID_GS_EXPAND_ALL = : : WID_GS_EXPAND_ALL , ///< Expand all button.
WID_GS_COLLAPSE_ALL = : : WID_GS_COLLAPSE_ALL , ///< Collapse all button.
WID_GS_RESTRICT_CATEGORY = : : WID_GS_RESTRICT_CATEGORY , ///< Label upfront to the category drop-down box to restrict the list of settings to show
WID_GS_RESTRICT_TYPE = : : WID_GS_RESTRICT_TYPE , ///< Label upfront to the type drop-down box to restrict the list of settings to show
WID_GS_RESTRICT_DROPDOWN = : : WID_GS_RESTRICT_DROPDOWN , ///< The drop down box to restrict the list of settings
WID_GS_TYPE_DROPDOWN = : : WID_GS_TYPE_DROPDOWN , ///< The drop down box to choose client/game/company/all settings
} ;
/** Widgets of the #CustomCurrencyWindow class. */
enum CustomCurrencyWidgets {
WID_CC_RATE_DOWN = : : WID_CC_RATE_DOWN , ///< Down button.
WID_CC_RATE_UP = : : WID_CC_RATE_UP , ///< Up button.
WID_CC_RATE = : : WID_CC_RATE , ///< Rate of currency.
WID_CC_SEPARATOR_EDIT = : : WID_CC_SEPARATOR_EDIT , ///< Separator edit button.
WID_CC_SEPARATOR = : : WID_CC_SEPARATOR , ///< Current separator.
WID_CC_PREFIX_EDIT = : : WID_CC_PREFIX_EDIT , ///< Prefix edit button.
WID_CC_PREFIX = : : WID_CC_PREFIX , ///< Current prefix.
WID_CC_SUFFIX_EDIT = : : WID_CC_SUFFIX_EDIT , ///< Suffix edit button.
WID_CC_SUFFIX = : : WID_CC_SUFFIX , ///< Current suffix.
WID_CC_YEAR_DOWN = : : WID_CC_YEAR_DOWN , ///< Down button.
WID_CC_YEAR_UP = : : WID_CC_YEAR_UP , ///< Up button.
WID_CC_YEAR = : : WID_CC_YEAR , ///< Year of introduction.
WID_CC_PREVIEW = : : WID_CC_PREVIEW , ///< Preview.
} ;
/* automatically generated from ../../widgets/sign_widget.h */
/** Widgets of the #SignListWindow class. */
enum SignListWidgets {
/* Name starts with SI instead of S, because of collision with SaveLoadWidgets */
WID_SIL_CAPTION = : : WID_SIL_CAPTION , ///< Caption of the window.
WID_SIL_LIST = : : WID_SIL_LIST , ///< List of signs.
WID_SIL_SCROLLBAR = : : WID_SIL_SCROLLBAR , ///< Scrollbar of list.
WID_SIL_FILTER_TEXT = : : WID_SIL_FILTER_TEXT , ///< Text box for typing a filter string.
WID_SIL_FILTER_MATCH_CASE_BTN = : : WID_SIL_FILTER_MATCH_CASE_BTN , ///< Button to toggle if case sensitive filtering should be used.
WID_SIL_FILTER_ENTER_BTN = : : WID_SIL_FILTER_ENTER_BTN , ///< Scroll to first sign.
} ;
/** Widgets of the #SignWindow class. */
enum QueryEditSignWidgets {
WID_QES_CAPTION = : : WID_QES_CAPTION , ///< Caption of the window.
WID_QES_TEXT = : : WID_QES_TEXT , ///< Text of the query.
WID_QES_OK = : : WID_QES_OK , ///< OK button.
WID_QES_CANCEL = : : WID_QES_CANCEL , ///< Cancel button.
WID_QES_DELETE = : : WID_QES_DELETE , ///< Delete button.
WID_QES_PREVIOUS = : : WID_QES_PREVIOUS , ///< Previous button.
WID_QES_NEXT = : : WID_QES_NEXT , ///< Next button.
} ;
/* automatically generated from ../../widgets/smallmap_widget.h */
/** Widgets of the #SmallMapWindow class. */
enum SmallMapWidgets {
WID_SM_CAPTION = : : WID_SM_CAPTION , ///< Caption of the window.
WID_SM_MAP_BORDER = : : WID_SM_MAP_BORDER , ///< Border around the smallmap.
WID_SM_MAP = : : WID_SM_MAP , ///< Panel containing the smallmap.
WID_SM_LEGEND = : : WID_SM_LEGEND , ///< Bottom panel to display smallmap legends.
WID_SM_BLANK = : : WID_SM_BLANK , ///< Empty button as placeholder.
WID_SM_ZOOM_IN = : : WID_SM_ZOOM_IN , ///< Button to zoom in one step.
WID_SM_ZOOM_OUT = : : WID_SM_ZOOM_OUT , ///< Button to zoom out one step.
WID_SM_CONTOUR = : : WID_SM_CONTOUR , ///< Button to select the contour view (height map).
WID_SM_VEHICLES = : : WID_SM_VEHICLES , ///< Button to select the vehicles view.
WID_SM_INDUSTRIES = : : WID_SM_INDUSTRIES , ///< Button to select the industries view.
WID_SM_LINKSTATS = : : WID_SM_LINKSTATS , ///< Button to select the link stats view.
WID_SM_ROUTES = : : WID_SM_ROUTES , ///< Button to select the routes view.
WID_SM_VEGETATION = : : WID_SM_VEGETATION , ///< Button to select the vegetation view.
WID_SM_OWNERS = : : WID_SM_OWNERS , ///< Button to select the owners view.
WID_SM_CENTERMAP = : : WID_SM_CENTERMAP , ///< Button to move smallmap center to main window center.
WID_SM_TOGGLETOWNNAME = : : WID_SM_TOGGLETOWNNAME , ///< Toggle button to display town names.
WID_SM_SELECT_BUTTONS = : : WID_SM_SELECT_BUTTONS , ///< Selection widget for the buttons present in some smallmap modes.
WID_SM_ENABLE_ALL = : : WID_SM_ENABLE_ALL , ///< Button to enable display of all legend entries.
WID_SM_DISABLE_ALL = : : WID_SM_DISABLE_ALL , ///< Button to disable display of all legend entries.
WID_SM_SHOW_HEIGHT = : : WID_SM_SHOW_HEIGHT , ///< Show heightmap toggle button.
} ;
/* automatically generated from ../../widgets/station_widget.h */
/** Widgets of the #StationViewWindow class. */
enum StationViewWidgets {
WID_SV_CAPTION = : : WID_SV_CAPTION , ///< Caption of the window.
WID_SV_SORT_ORDER = : : WID_SV_SORT_ORDER , ///< 'Sort order' button
WID_SV_SORT_BY = : : WID_SV_SORT_BY , ///< 'Sort by' button
WID_SV_GROUP = : : WID_SV_GROUP , ///< label for "group by"
WID_SV_GROUP_BY = : : WID_SV_GROUP_BY , ///< 'Group by' button
WID_SV_WAITING = : : WID_SV_WAITING , ///< List of waiting cargo.
WID_SV_SCROLLBAR = : : WID_SV_SCROLLBAR , ///< Scrollbar.
WID_SV_ACCEPT_RATING_LIST = : : WID_SV_ACCEPT_RATING_LIST , ///< List of accepted cargoes / rating of cargoes.
WID_SV_LOCATION = : : WID_SV_LOCATION , ///< 'Location' button.
WID_SV_ACCEPTS_RATINGS = : : WID_SV_ACCEPTS_RATINGS , ///< 'Accepts' / 'Ratings' button.
WID_SV_RENAME = : : WID_SV_RENAME , ///< 'Rename' button.
WID_SV_CLOSE_AIRPORT = : : WID_SV_CLOSE_AIRPORT , ///< 'Close airport' button.
WID_SV_TRAINS = : : WID_SV_TRAINS , ///< List of scheduled trains button.
WID_SV_ROADVEHS = : : WID_SV_ROADVEHS , ///< List of scheduled road vehs button.
WID_SV_SHIPS = : : WID_SV_SHIPS , ///< List of scheduled ships button.
WID_SV_PLANES = : : WID_SV_PLANES , ///< List of scheduled planes button.
} ;
/** Widgets of the #CompanyStationsWindow class. */
enum StationListWidgets {
/* Name starts with ST instead of S, because of collision with SaveLoadWidgets */
WID_STL_CAPTION = : : WID_STL_CAPTION , ///< Caption of the window.
WID_STL_LIST = : : WID_STL_LIST , ///< The main panel, list of stations.
WID_STL_SCROLLBAR = : : WID_STL_SCROLLBAR , ///< Scrollbar next to the main panel.
/* Vehicletypes need to be in order of StationFacility due to bit magic */
WID_STL_TRAIN = : : WID_STL_TRAIN , ///< 'TRAIN' button - list only facilities where is a railroad station.
WID_STL_TRUCK = : : WID_STL_TRUCK , ///< 'TRUCK' button - list only facilities where is a truck stop.
WID_STL_BUS = : : WID_STL_BUS , ///< 'BUS' button - list only facilities where is a bus stop.
WID_STL_AIRPLANE = : : WID_STL_AIRPLANE , ///< 'AIRPLANE' button - list only facilities where is an airport.
WID_STL_SHIP = : : WID_STL_SHIP , ///< 'SHIP' button - list only facilities where is a dock.
WID_STL_FACILALL = : : WID_STL_FACILALL , ///< 'ALL' button - list all facilities.
WID_STL_NOCARGOWAITING = : : WID_STL_NOCARGOWAITING , ///< 'NO' button - list stations where no cargo is waiting.
WID_STL_CARGOALL = : : WID_STL_CARGOALL , ///< 'ALL' button - list all stations.
WID_STL_SORTBY = : : WID_STL_SORTBY , ///< 'Sort by' button - reverse sort direction.
WID_STL_SORTDROPBTN = : : WID_STL_SORTDROPBTN , ///< Dropdown button.
WID_STL_CARGOSTART = : : WID_STL_CARGOSTART , ///< Widget numbers used for list of cargo types (not present in _company_stations_widgets).
} ;
/** Widgets of the #SelectStationWindow class. */
enum JoinStationWidgets {
WID_JS_CAPTION = : : WID_JS_CAPTION , // Caption of the window.
WID_JS_PANEL = : : WID_JS_PANEL , // Main panel.
WID_JS_SCROLLBAR = : : WID_JS_SCROLLBAR , // Scrollbar of the panel.
} ;
/* automatically generated from ../../widgets/statusbar_widget.h */
/** Widgets of the #StatusBarWindow class. */
enum StatusbarWidgets {
WID_S_LEFT = : : WID_S_LEFT , ///< Left part of the statusbar; date is shown there.
WID_S_MIDDLE = : : WID_S_MIDDLE , ///< Middle part; current news or company name or *** SAVING *** or *** PAUSED ***.
WID_S_RIGHT = : : WID_S_RIGHT , ///< Right part; bank balance.
} ;
/* automatically generated from ../../widgets/story_widget.h */
/** Widgets of the #GoalListWindow class. */
enum StoryBookWidgets {
WID_SB_CAPTION = : : WID_SB_CAPTION , ///< Caption of the window.
WID_SB_SEL_PAGE = : : WID_SB_SEL_PAGE , ///< Page selector.
WID_SB_PAGE_PANEL = : : WID_SB_PAGE_PANEL , ///< Page body.
WID_SB_SCROLLBAR = : : WID_SB_SCROLLBAR , ///< Scrollbar of the goal list.
WID_SB_PREV_PAGE = : : WID_SB_PREV_PAGE , ///< Prev button.
WID_SB_NEXT_PAGE = : : WID_SB_NEXT_PAGE , ///< Next button.
} ;
/* automatically generated from ../../widgets/subsidy_widget.h */
/** Widgets of the #SubsidyListWindow class. */
enum SubsidyListWidgets {
/* Name starts with SU instead of S, because of collision with SaveLoadWidgets. */
WID_SUL_PANEL = : : WID_SUL_PANEL , ///< Main panel of window.
WID_SUL_SCROLLBAR = : : WID_SUL_SCROLLBAR , ///< Scrollbar of panel.
} ;
/* automatically generated from ../../widgets/terraform_widget.h */
/** Widgets of the #TerraformToolbarWindow class. */
enum TerraformToolbarWidgets {
WID_TT_SHOW_PLACE_OBJECT = : : WID_TT_SHOW_PLACE_OBJECT , ///< Should the place object button be shown?
WID_TT_BUTTONS_START = : : WID_TT_BUTTONS_START , ///< Start of pushable buttons.
WID_TT_LOWER_LAND = : : WID_TT_LOWER_LAND , ///< Lower land button.
WID_TT_RAISE_LAND = : : WID_TT_RAISE_LAND , ///< Raise land button.
WID_TT_LEVEL_LAND = : : WID_TT_LEVEL_LAND , ///< Level land button.
WID_TT_DEMOLISH = : : WID_TT_DEMOLISH , ///< Demolish aka dynamite button.
WID_TT_BUY_LAND = : : WID_TT_BUY_LAND , ///< Buy land button.
WID_TT_PLANT_TREES = : : WID_TT_PLANT_TREES , ///< Plant trees button (note: opens separate window, no place-push-button).
WID_TT_PLACE_SIGN = : : WID_TT_PLACE_SIGN , ///< Place sign button.
WID_TT_PLACE_OBJECT = : : WID_TT_PLACE_OBJECT , ///< Place object button.
} ;
/** Widgets of the #ScenarioEditorLandscapeGenerationWindow class. */
enum EditorTerraformToolbarWidgets {
WID_ETT_SHOW_PLACE_DESERT = : : WID_ETT_SHOW_PLACE_DESERT , ///< Should the place desert button be shown?
WID_ETT_START = : : WID_ETT_START , ///< Used for iterations.
WID_ETT_DOTS = : : WID_ETT_DOTS , ///< Invisible widget for rendering the terraform size on.
WID_ETT_BUTTONS_START = : : WID_ETT_BUTTONS_START , ///< Start of pushable buttons.
WID_ETT_DEMOLISH = : : WID_ETT_DEMOLISH , ///< Demolish aka dynamite button.
WID_ETT_LOWER_LAND = : : WID_ETT_LOWER_LAND , ///< Lower land button.
WID_ETT_RAISE_LAND = : : WID_ETT_RAISE_LAND , ///< Raise land button.
WID_ETT_LEVEL_LAND = : : WID_ETT_LEVEL_LAND , ///< Level land button.
WID_ETT_PLACE_ROCKS = : : WID_ETT_PLACE_ROCKS , ///< Place rocks button.
WID_ETT_PLACE_DESERT = : : WID_ETT_PLACE_DESERT , ///< Place desert button (in tropical climate).
WID_ETT_PLACE_OBJECT = : : WID_ETT_PLACE_OBJECT , ///< Place transmitter button.
WID_ETT_BUTTONS_END = : : WID_ETT_BUTTONS_END , ///< End of pushable buttons.
WID_ETT_INCREASE_SIZE = : : WID_ETT_INCREASE_SIZE , ///< Upwards arrow button to increase terraforming size.
WID_ETT_DECREASE_SIZE = : : WID_ETT_DECREASE_SIZE , ///< Downwards arrow button to decrease terraforming size.
WID_ETT_NEW_SCENARIO = : : WID_ETT_NEW_SCENARIO , ///< Button for generating a new scenario.
WID_ETT_RESET_LANDSCAPE = : : WID_ETT_RESET_LANDSCAPE , ///< Button for removing all company-owned property.
} ;
/* automatically generated from ../../widgets/timetable_widget.h */
/** Widgets of the #TimetableWindow class. */
enum VehicleTimetableWidgets {
WID_VT_CAPTION = : : WID_VT_CAPTION , ///< Caption of the window.
WID_VT_ORDER_VIEW = : : WID_VT_ORDER_VIEW , ///< Order view.
WID_VT_TIMETABLE_PANEL = : : WID_VT_TIMETABLE_PANEL , ///< Timetable panel.
WID_VT_ARRIVAL_DEPARTURE_PANEL = : : WID_VT_ARRIVAL_DEPARTURE_PANEL , ///< Panel with the expected/scheduled arrivals.
WID_VT_SCROLLBAR = : : WID_VT_SCROLLBAR , ///< Scrollbar for the panel.
WID_VT_SUMMARY_PANEL = : : WID_VT_SUMMARY_PANEL , ///< Summary panel.
WID_VT_START_DATE = : : WID_VT_START_DATE , ///< Start date button.
WID_VT_CHANGE_TIME = : : WID_VT_CHANGE_TIME , ///< Change time button.
WID_VT_CLEAR_TIME = : : WID_VT_CLEAR_TIME , ///< Clear time button.
WID_VT_RESET_LATENESS = : : WID_VT_RESET_LATENESS , ///< Reset lateness button.
WID_VT_AUTOFILL = : : WID_VT_AUTOFILL , ///< Autofill button.
WID_VT_EXPECTED = : : WID_VT_EXPECTED , ///< Toggle between expected and scheduled arrivals.
WID_VT_SHARED_ORDER_LIST = : : WID_VT_SHARED_ORDER_LIST , ///< Show the shared order list.
WID_VT_ARRIVAL_DEPARTURE_SELECTION = : : WID_VT_ARRIVAL_DEPARTURE_SELECTION , ///< Disable/hide the arrival departure panel.
WID_VT_EXPECTED_SELECTION = : : WID_VT_EXPECTED_SELECTION , ///< Disable/hide the expected selection button.
WID_VT_CHANGE_SPEED = : : WID_VT_CHANGE_SPEED , ///< Change speed limit button.
WID_VT_CLEAR_SPEED = : : WID_VT_CLEAR_SPEED , ///< Clear speed limit button.
} ;
/* automatically generated from ../../widgets/toolbar_widget.h */
/** Widgets of the #MainToolbarWindow class. */
enum ToolbarNormalWidgets {
WID_TN_PAUSE = : : WID_TN_PAUSE , ///< Pause the game.
WID_TN_FAST_FORWARD = : : WID_TN_FAST_FORWARD , ///< Fast forward the game.
WID_TN_SETTINGS = : : WID_TN_SETTINGS , ///< Settings menu.
WID_TN_SAVE = : : WID_TN_SAVE , ///< Save menu.
WID_TN_SMALL_MAP = : : WID_TN_SMALL_MAP , ///< Small map menu.
WID_TN_TOWNS = : : WID_TN_TOWNS , ///< Town menu.
WID_TN_SUBSIDIES = : : WID_TN_SUBSIDIES , ///< Subsidy menu.
WID_TN_STATIONS = : : WID_TN_STATIONS , ///< Station menu.
WID_TN_FINANCES = : : WID_TN_FINANCES , ///< Finance menu.
WID_TN_COMPANIES = : : WID_TN_COMPANIES , ///< Company menu.
WID_TN_STORY = : : WID_TN_STORY , ///< Story menu.
WID_TN_GOAL = : : WID_TN_GOAL , ///< Goal menu.
WID_TN_GRAPHS = : : WID_TN_GRAPHS , ///< Graph menu.
WID_TN_LEAGUE = : : WID_TN_LEAGUE , ///< Company league menu.
WID_TN_INDUSTRIES = : : WID_TN_INDUSTRIES , ///< Industry menu.
WID_TN_VEHICLE_START = : : WID_TN_VEHICLE_START , ///< Helper for the offset of the vehicle menus.
WID_TN_TRAINS = : : WID_TN_TRAINS , ///< Train menu.
WID_TN_ROADVEHS = : : WID_TN_ROADVEHS , ///< Road vehicle menu.
WID_TN_SHIPS = : : WID_TN_SHIPS , ///< Ship menu.
WID_TN_AIRCRAFT = : : WID_TN_AIRCRAFT , ///< Aircraft menu.
WID_TN_ZOOM_IN = : : WID_TN_ZOOM_IN , ///< Zoom in the main viewport.
WID_TN_ZOOM_OUT = : : WID_TN_ZOOM_OUT , ///< Zoom out the main viewport.
WID_TN_BUILDING_TOOLS_START = : : WID_TN_BUILDING_TOOLS_START , ///< Helper for the offset of the building tools
WID_TN_RAILS = : : WID_TN_RAILS , ///< Rail building menu.
WID_TN_ROADS = : : WID_TN_ROADS , ///< Road building menu.
WID_TN_WATER = : : WID_TN_WATER , ///< Water building toolbar.
WID_TN_AIR = : : WID_TN_AIR , ///< Airport building toolbar.
WID_TN_LANDSCAPE = : : WID_TN_LANDSCAPE , ///< Landscaping toolbar.
WID_TN_MUSIC_SOUND = : : WID_TN_MUSIC_SOUND , ///< Music/sound configuration menu.
WID_TN_MESSAGES = : : WID_TN_MESSAGES , ///< Messages menu.
WID_TN_HELP = : : WID_TN_HELP , ///< Help menu.
WID_TN_SWITCH_BAR = : : WID_TN_SWITCH_BAR , ///< Only available when toolbar has been split to switch between different subsets.
WID_TN_END = : : WID_TN_END , ///< Helper for knowing the amount of widgets.
} ;
/** Widgets of the #ScenarioEditorToolbarWindow class. */
enum ToolbarEditorWidgets {
WID_TE_PAUSE = : : WID_TE_PAUSE , ///< Pause the game.
WID_TE_FAST_FORWARD = : : WID_TE_FAST_FORWARD , ///< Fast forward the game.
WID_TE_SETTINGS = : : WID_TE_SETTINGS , ///< Settings menu.
WID_TE_SAVE = : : WID_TE_SAVE , ///< Save menu.
WID_TE_SPACER = : : WID_TE_SPACER , ///< Spacer with "scenario editor" text.
WID_TE_DATE = : : WID_TE_DATE , ///< The date of the scenario.
WID_TE_DATE_BACKWARD = : : WID_TE_DATE_BACKWARD , ///< Reduce the date of the scenario.
WID_TE_DATE_FORWARD = : : WID_TE_DATE_FORWARD , ///< Increase the date of the scenario.
WID_TE_SMALL_MAP = : : WID_TE_SMALL_MAP , ///< Small map menu.
WID_TE_ZOOM_IN = : : WID_TE_ZOOM_IN , ///< Zoom in the main viewport.
WID_TE_ZOOM_OUT = : : WID_TE_ZOOM_OUT , ///< Zoom out the main viewport.
WID_TE_LAND_GENERATE = : : WID_TE_LAND_GENERATE , ///< Land generation.
WID_TE_TOWN_GENERATE = : : WID_TE_TOWN_GENERATE , ///< Town building window.
WID_TE_INDUSTRY = : : WID_TE_INDUSTRY , ///< Industry building window.
WID_TE_ROADS = : : WID_TE_ROADS , ///< Road building menu.
WID_TE_WATER = : : WID_TE_WATER , ///< Water building toolbar.
WID_TE_TREES = : : WID_TE_TREES , ///< Tree building toolbar.
WID_TE_SIGNS = : : WID_TE_SIGNS , ///< Sign building.
WID_TE_DATE_PANEL = : : WID_TE_DATE_PANEL , ///< Container for the date widgets.
/* The following three need to have the same actual widget number as the normal toolbar due to shared code. */
WID_TE_MUSIC_SOUND = : : WID_TE_MUSIC_SOUND , ///< Music/sound configuration menu.
WID_TE_HELP = : : WID_TE_HELP , ///< Help menu.
WID_TE_SWITCH_BAR = : : WID_TE_SWITCH_BAR , ///< Only available when toolbar has been split to switch between different subsets.
} ;
/* automatically generated from ../../widgets/town_widget.h */
/** Widgets of the #TownDirectoryWindow class. */
enum TownDirectoryWidgets {
WID_TD_SORT_ORDER = : : WID_TD_SORT_ORDER , ///< Direction of sort dropdown.
WID_TD_SORT_CRITERIA = : : WID_TD_SORT_CRITERIA , ///< Criteria of sort dropdown.
WID_TD_LIST = : : WID_TD_LIST , ///< List of towns.
WID_TD_SCROLLBAR = : : WID_TD_SCROLLBAR , ///< Scrollbar for the town list.
WID_TD_WORLD_POPULATION = : : WID_TD_WORLD_POPULATION , ///< The world's population.
} ;
/** Widgets of the #TownAuthorityWindow class. */
enum TownAuthorityWidgets {
WID_TA_CAPTION = : : WID_TA_CAPTION , ///< Caption of window.
WID_TA_RATING_INFO = : : WID_TA_RATING_INFO , ///< Overview with ratings for each company.
WID_TA_COMMAND_LIST = : : WID_TA_COMMAND_LIST , ///< List of commands for the player.
WID_TA_SCROLLBAR = : : WID_TA_SCROLLBAR , ///< Scrollbar of the list of commands.
WID_TA_ACTION_INFO = : : WID_TA_ACTION_INFO , ///< Additional information about the action.
WID_TA_EXECUTE = : : WID_TA_EXECUTE , ///< Do-it button.
} ;
/** Widgets of the #TownViewWindow class. */
enum TownViewWidgets {
WID_TV_CAPTION = : : WID_TV_CAPTION , ///< Caption of window.
WID_TV_VIEWPORT = : : WID_TV_VIEWPORT , ///< View of the center of the town.
WID_TV_INFO = : : WID_TV_INFO , ///< General information about the town.
WID_TV_CENTER_VIEW = : : WID_TV_CENTER_VIEW , ///< Center the main view on this town.
WID_TV_SHOW_AUTHORITY = : : WID_TV_SHOW_AUTHORITY , ///< Show the town authority window.
WID_TV_CHANGE_NAME = : : WID_TV_CHANGE_NAME , ///< Change the name of this town.
WID_TV_EXPAND = : : WID_TV_EXPAND , ///< Expand this town (scenario editor only).
WID_TV_DELETE = : : WID_TV_DELETE , ///< Delete this town (scenario editor only).
} ;
/** Widgets of the #FoundTownWindow class. */
enum TownFoundingWidgets {
WID_TF_NEW_TOWN = : : WID_TF_NEW_TOWN , ///< Create a new town.
WID_TF_RANDOM_TOWN = : : WID_TF_RANDOM_TOWN , ///< Randomly place a town.
WID_TF_MANY_RANDOM_TOWNS = : : WID_TF_MANY_RANDOM_TOWNS , ///< Randomly place many towns.
WID_TF_TOWN_NAME_EDITBOX = : : WID_TF_TOWN_NAME_EDITBOX , ///< Editor for the town name.
WID_TF_TOWN_NAME_RANDOM = : : WID_TF_TOWN_NAME_RANDOM , ///< Generate a random town name.
WID_TF_SIZE_SMALL = : : WID_TF_SIZE_SMALL , ///< Selection for a small town.
WID_TF_SIZE_MEDIUM = : : WID_TF_SIZE_MEDIUM , ///< Selection for a medium town.
WID_TF_SIZE_LARGE = : : WID_TF_SIZE_LARGE , ///< Selection for a large town.
WID_TF_SIZE_RANDOM = : : WID_TF_SIZE_RANDOM , ///< Selection for a randomly sized town.
WID_TF_CITY = : : WID_TF_CITY , ///< Selection for the town's city state.
WID_TF_LAYOUT_ORIGINAL = : : WID_TF_LAYOUT_ORIGINAL , ///< Selection for the original town layout.
WID_TF_LAYOUT_BETTER = : : WID_TF_LAYOUT_BETTER , ///< Selection for the better town layout.
WID_TF_LAYOUT_GRID2 = : : WID_TF_LAYOUT_GRID2 , ///< Selection for the 2x2 grid town layout.
WID_TF_LAYOUT_GRID3 = : : WID_TF_LAYOUT_GRID3 , ///< Selection for the 3x3 grid town layout.
WID_TF_LAYOUT_RANDOM = : : WID_TF_LAYOUT_RANDOM , ///< Selection for a randomly chosen town layout.
} ;
/* automatically generated from ../../widgets/transparency_widget.h */
/** Widgets of the #TransparenciesWindow class. */
enum TransparencyToolbarWidgets {
/* Button row. */
WID_TT_BEGIN = : : WID_TT_BEGIN , ///< First toggle button.
WID_TT_SIGNS = : : WID_TT_SIGNS , ///< Signs background transparency toggle button.
WID_TT_TREES = : : WID_TT_TREES , ///< Trees transparency toggle button.
WID_TT_HOUSES = : : WID_TT_HOUSES , ///< Houses transparency toggle button.
WID_TT_INDUSTRIES = : : WID_TT_INDUSTRIES , ///< industries transparency toggle button.
WID_TT_BUILDINGS = : : WID_TT_BUILDINGS , ///< Company buildings and structures transparency toggle button.
WID_TT_BRIDGES = : : WID_TT_BRIDGES , ///< Bridges transparency toggle button.
WID_TT_STRUCTURES = : : WID_TT_STRUCTURES , ///< Object structure transparency toggle button.
WID_TT_CATENARY = : : WID_TT_CATENARY , ///< Catenary transparency toggle button.
WID_TT_LOADING = : : WID_TT_LOADING , ///< Loading indicators transparency toggle button.
WID_TT_END = : : WID_TT_END , ///< End of toggle buttons.
/* Panel with buttons for invisibility */
WID_TT_BUTTONS = : : WID_TT_BUTTONS , ///< Panel with 'invisibility' buttons.
} ;
/* automatically generated from ../../widgets/tree_widget.h */
/** Widgets of the #BuildTreesWindow class. */
enum BuildTreesWidgets {
WID_BT_TYPE_11 = : : WID_BT_TYPE_11 , ///< Tree 1st column 1st row.
WID_BT_TYPE_12 = : : WID_BT_TYPE_12 , ///< Tree 1st column 2nd row.
WID_BT_TYPE_13 = : : WID_BT_TYPE_13 , ///< Tree 1st column 3rd row.
WID_BT_TYPE_14 = : : WID_BT_TYPE_14 , ///< Tree 1st column 4th row.
WID_BT_TYPE_21 = : : WID_BT_TYPE_21 , ///< Tree 2st column 1st row.
WID_BT_TYPE_22 = : : WID_BT_TYPE_22 , ///< Tree 2st column 2nd row.
WID_BT_TYPE_23 = : : WID_BT_TYPE_23 , ///< Tree 2st column 3rd row.
WID_BT_TYPE_24 = : : WID_BT_TYPE_24 , ///< Tree 2st column 4th row.
WID_BT_TYPE_31 = : : WID_BT_TYPE_31 , ///< Tree 3st column 1st row.
WID_BT_TYPE_32 = : : WID_BT_TYPE_32 , ///< Tree 3st column 2nd row.
WID_BT_TYPE_33 = : : WID_BT_TYPE_33 , ///< Tree 3st column 3rd row.
WID_BT_TYPE_34 = : : WID_BT_TYPE_34 , ///< Tree 3st column 4th row.
WID_BT_TYPE_RANDOM = : : WID_BT_TYPE_RANDOM , ///< Button to build random type of tree.
WID_BT_MANY_RANDOM = : : WID_BT_MANY_RANDOM , ///< Button to build many random trees.
} ;
/* automatically generated from ../../widgets/vehicle_widget.h */
/** Widgets of the #VehicleViewWindow class. */
enum VehicleViewWidgets {
WID_VV_CAPTION = : : WID_VV_CAPTION , ///< Caption of window.
WID_VV_VIEWPORT = : : WID_VV_VIEWPORT , ///< Viewport widget.
WID_VV_START_STOP = : : WID_VV_START_STOP , ///< Start or stop this vehicle, and show information about the current state.
WID_VV_CENTER_MAIN_VIEW = : : WID_VV_CENTER_MAIN_VIEW , ///< Center the main view on this vehicle.
WID_VV_GOTO_DEPOT = : : WID_VV_GOTO_DEPOT , ///< Order this vehicle to go to the depot.
WID_VV_REFIT = : : WID_VV_REFIT , ///< Open the refit window.
WID_VV_SHOW_ORDERS = : : WID_VV_SHOW_ORDERS , ///< Show the orders of this vehicle.
WID_VV_SHOW_DETAILS = : : WID_VV_SHOW_DETAILS , ///< Show details of this vehicle.
WID_VV_CLONE = : : WID_VV_CLONE , ///< Clone this vehicle.
WID_VV_SELECT_DEPOT_CLONE = : : WID_VV_SELECT_DEPOT_CLONE , ///< Selection widget between 'goto depot', and 'clone vehicle' buttons.
WID_VV_SELECT_REFIT_TURN = : : WID_VV_SELECT_REFIT_TURN , ///< Selection widget between 'refit' and 'turn around' buttons.
WID_VV_TURN_AROUND = : : WID_VV_TURN_AROUND , ///< Turn this vehicle around.
WID_VV_FORCE_PROCEED = : : WID_VV_FORCE_PROCEED , ///< Force this vehicle to pass a signal at danger.
} ;
/** Widgets of the #RefitWindow class. */
enum VehicleRefitWidgets {
WID_VR_CAPTION = : : WID_VR_CAPTION , ///< Caption of window.
WID_VR_VEHICLE_PANEL_DISPLAY = : : WID_VR_VEHICLE_PANEL_DISPLAY , ///< Display with a representation of the vehicle to refit.
WID_VR_SHOW_HSCROLLBAR = : : WID_VR_SHOW_HSCROLLBAR , ///< Selection widget for the horizontal scrollbar.
WID_VR_HSCROLLBAR = : : WID_VR_HSCROLLBAR , ///< Horizontal scrollbar or the vehicle display.
WID_VR_SELECT_HEADER = : : WID_VR_SELECT_HEADER , ///< Header with question about the cargo to carry.
WID_VR_MATRIX = : : WID_VR_MATRIX , ///< Options to refit to.
WID_VR_SCROLLBAR = : : WID_VR_SCROLLBAR , ///< Scrollbar for the refit options.
WID_VR_INFO = : : WID_VR_INFO , ///< Information about the currently selected refit option.
WID_VR_REFIT = : : WID_VR_REFIT , ///< Perform the refit.
} ;
/** Widgets of the #VehicleDetailsWindow class. */
enum VehicleDetailsWidgets {
WID_VD_CAPTION = : : WID_VD_CAPTION , ///< Caption of window.
WID_VD_RENAME_VEHICLE = : : WID_VD_RENAME_VEHICLE , ///< Rename this vehicle.
WID_VD_TOP_DETAILS = : : WID_VD_TOP_DETAILS , ///< Panel with generic details.
WID_VD_INCREASE_SERVICING_INTERVAL = : : WID_VD_INCREASE_SERVICING_INTERVAL , ///< Increase the servicing interval.
WID_VD_DECREASE_SERVICING_INTERVAL = : : WID_VD_DECREASE_SERVICING_INTERVAL , ///< Decrease the servicing interval.
WID_VD_SERVICE_INTERVAL_DROPDOWN = : : WID_VD_SERVICE_INTERVAL_DROPDOWN , ///< Dropdown to select default/days/percent service interval.
WID_VD_SERVICING_INTERVAL = : : WID_VD_SERVICING_INTERVAL , ///< Information about the servicing interval.
WID_VD_MIDDLE_DETAILS = : : WID_VD_MIDDLE_DETAILS , ///< Details for non-trains.
WID_VD_MATRIX = : : WID_VD_MATRIX , ///< List of details for trains.
WID_VD_SCROLLBAR = : : WID_VD_SCROLLBAR , ///< Scrollbar for train details.
WID_VD_DETAILS_CARGO_CARRIED = : : WID_VD_DETAILS_CARGO_CARRIED , ///< Show carried cargo per part of the train.
WID_VD_DETAILS_TRAIN_VEHICLES = : : WID_VD_DETAILS_TRAIN_VEHICLES , ///< Show all parts of the train with their description.
WID_VD_DETAILS_CAPACITY_OF_EACH = : : WID_VD_DETAILS_CAPACITY_OF_EACH , ///< Show the capacity of all train parts.
WID_VD_DETAILS_TOTAL_CARGO = : : WID_VD_DETAILS_TOTAL_CARGO , ///< Show the capacity and carried cargo amounts aggregated per cargo of the train.
} ;
/** Widgets of the #VehicleListWindow class. */
enum VehicleListWidgets {
WID_VL_CAPTION = : : WID_VL_CAPTION , ///< Caption of window.
WID_VL_SORT_ORDER = : : WID_VL_SORT_ORDER , ///< Sort order.
WID_VL_SORT_BY_PULLDOWN = : : WID_VL_SORT_BY_PULLDOWN , ///< Sort by dropdown list.
WID_VL_LIST = : : WID_VL_LIST , ///< List of the vehicles.
WID_VL_SCROLLBAR = : : WID_VL_SCROLLBAR , ///< Scrollbar for the list.
WID_VL_HIDE_BUTTONS = : : WID_VL_HIDE_BUTTONS , ///< Selection to hide the buttons.
WID_VL_AVAILABLE_VEHICLES = : : WID_VL_AVAILABLE_VEHICLES , ///< Available vehicles.
WID_VL_MANAGE_VEHICLES_DROPDOWN = : : WID_VL_MANAGE_VEHICLES_DROPDOWN , ///< Manage vehicles dropdown list.
WID_VL_STOP_ALL = : : WID_VL_STOP_ALL , ///< Stop all button.
WID_VL_START_ALL = : : WID_VL_START_ALL , ///< Start all button.
} ;
/* automatically generated from ../../widgets/viewport_widget.h */
/** Widgets of the #ExtraViewportWindow class. */
enum ExtraViewportWidgets {
WID_EV_CAPTION = : : WID_EV_CAPTION , ///< Caption of window.
WID_EV_VIEWPORT = : : WID_EV_VIEWPORT , ///< The viewport.
WID_EV_ZOOM_IN = : : WID_EV_ZOOM_IN , ///< Zoom in.
WID_EV_ZOOM_OUT = : : WID_EV_ZOOM_OUT , ///< Zoom out.
WID_EV_MAIN_TO_VIEW = : : WID_EV_MAIN_TO_VIEW , ///< Center the view of this viewport on the main view.
WID_EV_VIEW_TO_MAIN = : : WID_EV_VIEW_TO_MAIN , ///< Center the main view on the view of this viewport.
} ;
/* automatically generated from ../../widgets/waypoint_widget.h */
/** Widgets of the #WaypointWindow class. */
enum WaypointWidgets {
WID_W_CAPTION = : : WID_W_CAPTION , ///< Caption of window.
WID_W_VIEWPORT = : : WID_W_VIEWPORT , ///< The viewport on this waypoint.
WID_W_CENTER_VIEW = : : WID_W_CENTER_VIEW , ///< Center the main view on this waypoint.
WID_W_RENAME = : : WID_W_RENAME , ///< Rename this waypoint.
WID_W_SHOW_VEHICLES = : : WID_W_SHOW_VEHICLES , ///< Show the vehicles visiting this waypoint.
} ;
// @endenum
} ;
# endif /* SCRIPT_WINDOW_HPP */