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OpenTTD-patches/src/network/core/tcp_admin.h

138 lines
5.0 KiB
C

/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file tcp_admin.h Basic functions to receive and send TCP packets to and from the admin network.
*/
#ifndef NETWORK_CORE_TCP_ADMIN_H
#define NETWORK_CORE_TCP_ADMIN_H
#include "os_abstraction.h"
#include "tcp.h"
#include "../network_type.h"
#include "../../core/pool_type.hpp"
#ifdef ENABLE_NETWORK
/**
* Enum with types of TCP packets specific to the admin network.
* This protocol may only be extended to ensure stability.
*/
enum PacketAdminType {
ADMIN_PACKET_ADMIN_JOIN, ///< The admin announces and authenticates itself to the server.
ADMIN_PACKET_ADMIN_QUIT, ///< The admin tells the server that it is quitting.
ADMIN_PACKET_SERVER_FULL = 100, ///< The server tells the admin it cannot accept the admin.
ADMIN_PACKET_SERVER_BANNED, ///< The server tells the admin it is banned.
ADMIN_PACKET_SERVER_ERROR, ///< The server tells the admin an error has occurred.
ADMIN_PACKET_SERVER_PROTOCOL, ///< The server tells the admin its protocol version.
ADMIN_PACKET_SERVER_WELCOME, ///< The server welcomes the admin to a game.
ADMIN_PACKET_SERVER_NEWGAME, ///< The server tells the admin its going to start a new game.
ADMIN_PACKET_SERVER_SHUTDOWN, ///< The server tells the admin its shutting down.
INVALID_ADMIN_PACKET = 0xFF, ///< An invalid marker for admin packets.
};
/** Status of an admin. */
enum AdminStatus {
ADMIN_STATUS_INACTIVE, ///< The admin is not connected nor active.
ADMIN_STATUS_ACTIVE, ///< The admin is active.
ADMIN_STATUS_END ///< Must ALWAYS be on the end of this list!! (period)
};
#define DECLARE_ADMIN_RECEIVE_COMMAND(type) virtual NetworkRecvStatus NetworkPacketReceive_## type ##_command(Packet *p)
#define DEF_ADMIN_RECEIVE_COMMAND(cls, type) NetworkRecvStatus cls ##NetworkAdminSocketHandler::NetworkPacketReceive_ ## type ## _command(Packet *p)
/** Main socket handler for admin related connections. */
class NetworkAdminSocketHandler : public NetworkTCPSocketHandler {
protected:
char admin_name[NETWORK_CLIENT_NAME_LENGTH]; ///< Name of the admin.
char admin_version[NETWORK_REVISION_LENGTH]; ///< Version string of the admin.
AdminStatus status; ///< Status of this admin.
/**
* Join the admin network:
* string Password the server is expecting for this network.
* string Name of the application being used to connect.
* string Version string of the application being used to connect.
*/
DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_ADMIN_JOIN);
/**
* Notification to the server that this admin is quitting.
*/
DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_ADMIN_QUIT);
/**
* The server is full (connection gets closed).
*/
DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_FULL);
/**
* The source IP address is banned (connection gets closed).
*/
DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_BANNED);
/**
* An error was caused by this admin connection (connection gets closed).
* uint8 NetworkErrorCode the error caused.
*/
DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_ERROR);
/**
* Inform a just joined admin about the protocol specifics:
* uint8 Protocol version.
* bool Further protocol data follows (repeats through all update packet types).
* uint16 Update packet type.
* uint16 Frequencies allowed for this update packet (bitwise).
*/
DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_PROTOCOL);
/**
* Welcome a connected admin to the game:
* string Name of the Server (e.g. as advertised to master server).
* string OpenTTD version string.
* bool Server is dedicated.
* string Name of the Map.
* uint32 Random seed of the Map.
* uint8 Landscape of the Map.
* uint32 Start date of the Map.
* uint16 Map width.
* uint16 Map height.
*/
DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_WELCOME);
/**
* Notification about a newgame.
*/
DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_NEWGAME);
/**
* Notification about the server shutting down.
*/
DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_SHUTDOWN);
NetworkRecvStatus HandlePacket(Packet *p);
public:
NetworkRecvStatus CloseConnection(bool error = true);
NetworkAdminSocketHandler(SOCKET s);
~NetworkAdminSocketHandler();
NetworkRecvStatus Recv_Packets();
const char *Recv_Command(Packet *p, CommandPacket *cp);
void Send_Command(Packet *p, const CommandPacket *cp);
};
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_CORE_TCP_ADMIN_H */