2006-01-12 11:20:41 +00:00
|
|
|
/* $Id$ */
|
|
|
|
|
2005-07-24 20:47:42 +00:00
|
|
|
#ifndef MACOS_H
|
|
|
|
#define MACOS_H
|
|
|
|
|
2006-03-02 21:43:09 +00:00
|
|
|
/*
|
|
|
|
* Functions to show the popup window
|
|
|
|
* use ShowMacDialog when you want to control title, message and text on the button
|
|
|
|
* ShowMacAssertDialog is used by assert
|
|
|
|
* ShowMacErrorDialog should be used when an unrecoverable error shows up. It only contains the title, which will should tell what went wrong
|
|
|
|
* the function then adds text that tells the user to update and then report the bug if it's present in the newest version
|
|
|
|
* It also quits in a nice way since we call it when we know something happened that will crash OpenTTD (like a needed pointer turns out to be NULL or similar)
|
|
|
|
*/
|
2005-07-24 20:47:42 +00:00
|
|
|
void ShowMacDialog ( const char *title, const char *message, const char *buttonLabel );
|
2005-07-28 21:47:41 +00:00
|
|
|
void ShowMacAssertDialog ( const char *function, const char *file, const int line, const char *expression );
|
2006-03-02 21:43:09 +00:00
|
|
|
void ShowMacErrorDialog(const char *error);
|
2005-07-24 20:47:42 +00:00
|
|
|
|
2005-07-28 21:47:41 +00:00
|
|
|
// Since MacOS X users will never see an assert unless they started the game from a terminal
|
|
|
|
// we're using a custom assert(e) macro.
|
|
|
|
#undef assert
|
|
|
|
|
|
|
|
#ifdef NDEBUG
|
|
|
|
#define assert(e) ((void)0)
|
|
|
|
#else
|
|
|
|
|
|
|
|
#define assert(e) \
|
|
|
|
(__builtin_expect(!(e), 0) ? ShowMacAssertDialog ( __func__, __FILE__, __LINE__, #e ): (void)0 )
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#endif /* MACOS_H */
|