mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-11 13:10:45 +00:00
68 lines
2.6 KiB
C++
68 lines
2.6 KiB
C++
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file 32bpp_sse4.hpp SSE4 32 bpp blitter. */
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#ifndef BLITTER_32BPP_SSE4_HPP
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#define BLITTER_32BPP_SSE4_HPP
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#ifdef WITH_SSE
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#include "32bpp_ssse3.hpp"
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#include "smmintrin.h"
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#undef EXTR32
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#define EXTR32(from, rank) _mm_extract_epi32((*(um128i*) &from).m128i, rank)
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#undef INSR32
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#define INSR32(val, into, rank) (*(um128i*) &into).m128i = _mm_insert_epi32((*(um128i*) &into).m128i, val, rank)
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#if defined(__GNUC__)
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wuninitialized"
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#pragma GCC diagnostic ignored "-Wmaybe-uninitialized"
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#endif
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#ifdef _SQ64
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#undef INSR64
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#define INSR64(val, into, rank) (*(um128i*) &into).m128i = _mm_insert_epi64((*(um128i*) &into).m128i, val, rank)
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#else
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typedef union { uint64 u64; struct _u32 { uint32 low, high; } u32; } u6432;
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#undef INSR64
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#define INSR64(val, into, rank) { \
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u6432 v; \
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v.u64 = val; \
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(*(um128i*) &into).m128i = _mm_insert_epi32((*(um128i*) &into).m128i, v.u32.low, (rank)*2); \
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(*(um128i*) &into).m128i = _mm_insert_epi32((*(um128i*) &into).m128i, v.u32.high, (rank)*2 + 1); \
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}
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#endif
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#if defined(__GNUC__)
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#pragma GCC diagnostic pop
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#endif
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/** The SSE4 32 bpp blitter (without palette animation). */
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class Blitter_32bppSSE4 : public Blitter_32bppSSSE3 {
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public:
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Colour AdjustBrightness(Colour colour, uint8 brightness);
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Colour ReallyAdjustBrightness(Colour colour, uint8 brightness);
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/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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template <BlitterMode mode, ReadMode read_mode, BlockType bt_last>
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void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
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/* virtual */ const char *GetName() { return "32bpp-sse4"; }
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};
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/** Factory for the SSE4 32 bpp blitter (without palette animation). */
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class FBlitter_32bppSSE4: public BlitterFactory {
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public:
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FBlitter_32bppSSE4() : BlitterFactory("32bpp-sse4", "32bpp SSE4 Blitter (no palette animation)", HasCPUIDFlag(1, 2, 19)) {}
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/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSE4(); }
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};
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#endif /* WITH_SSE */
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#endif /* BLITTER_32BPP_SSE4_HPP */
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