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OpenTTD-patches/src/zoning_cmd.cpp

333 lines
10 KiB
C++

/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file zoning_cmd.cpp */
#include "stdafx.h"
#include "openttd.h"
#include "station_type.h"
#include "station_base.h"
#include "industry.h"
#include "gfx_func.h"
#include "viewport_func.h"
#include "map_func.h"
#include "company_func.h"
#include "town_map.h"
#include "table/sprites.h"
#include "station_func.h"
#include "station_map.h"
#include "town.h"
#include "zoning.h"
Zoning _zoning;
static const SpriteID ZONING_INVALID_SPRITE_ID = UINT_MAX;
/**
* Draw the zoning sprites.
*
* @param SpriteID image
* the image
* @param SpriteID colour
* the colour of the zoning
* @param TileInfo ti
* the tile
*/
void DrawZoningSprites(SpriteID image, SpriteID colour, const TileInfo *ti)
{
if (colour != ZONING_INVALID_SPRITE_ID) {
AddSortableSpriteToDraw(image + ti->tileh, colour, ti->x, ti->y, 0x10, 0x10, 1, ti->z + 7);
}
}
/**
* Detect whether this area is within the acceptance of any station.
*
* @param TileArea area
* the area to search by
* @param Owner owner
* the owner of the stations which we need to match again
* @param StationFacility facility_mask
* one or more facilities in the mask must be present for a station to be used
* @return true if a station is found
*/
bool IsAreaWithinAcceptanceZoneOfStation(TileArea area, Owner owner, StationFacility facility_mask)
{
int catchment = _settings_game.station.station_spread + (_settings_game.station.modified_catchment ? MAX_CATCHMENT : CA_UNMODIFIED);
StationFinder morestations(TileArea(TileXY(TileX(area.tile) - (catchment / 2), TileY(area.tile) - (catchment / 2)),
TileX(area.tile) + area.w + catchment, TileY(area.tile) + area.h + catchment));
for (Station * const *st_iter = morestations.GetStations()->Begin(); st_iter != morestations.GetStations()->End(); ++st_iter) {
const Station *st = *st_iter;
if (st->owner != owner || !(st->facilities & facility_mask)) continue;
Rect rect = st->GetCatchmentRect();
return TileArea(TileXY(rect.left, rect.top), TileXY(rect.right, rect.bottom)).Intersects(area);
}
return false;
}
/**
* Detect whether this tile is within the acceptance of any station.
*
* @param TileIndex tile
* the tile to search by
* @param Owner owner
* the owner of the stations
* @param StationFacility facility_mask
* one or more facilities in the mask must be present for a station to be used
* @return true if a station is found
*/
bool IsTileWithinAcceptanceZoneOfStation(TileIndex tile, Owner owner, StationFacility facility_mask)
{
int catchment = _settings_game.station.station_spread + (_settings_game.station.modified_catchment ? MAX_CATCHMENT : CA_UNMODIFIED);
StationFinder morestations(TileArea(TileXY(TileX(tile) - (catchment / 2), TileY(tile) - (catchment / 2)),
catchment, catchment));
for (Station * const *st_iter = morestations.GetStations()->Begin(); st_iter != morestations.GetStations()->End(); ++st_iter) {
const Station *st = *st_iter;
if (st->owner != owner || !(st->facilities & facility_mask)) continue;
Rect rect = st->GetCatchmentRect();
if ((uint)rect.left <= TileX(tile) && TileX(tile) <= (uint)rect.right
&& (uint)rect.top <= TileY(tile) && TileY(tile) <= (uint)rect.bottom) {
return true;
}
}
return false;
}
/**
* Check whether the player can build in tile.
*
* @param TileIndex tile
* @param Owner owner
* @return red if they cannot
*/
SpriteID TileZoneCheckBuildEvaluation(TileIndex tile, Owner owner)
{
/* Let's first check for the obvious things you cannot build on */
switch (GetTileType(tile)) {
case MP_INDUSTRY:
case MP_OBJECT:
case MP_STATION:
case MP_HOUSE:
case MP_TUNNELBRIDGE:
return SPR_ZONING_INNER_HIGHLIGHT_RED;
/* There are only two things you can own (or some else
* can own) that you can still build on. i.e. roads and
* railways.
* @todo
* Add something more intelligent, check what tool the
* user is currently using (and if none, assume some
* standards), then check it against if owned by some-
* one else (e.g. railway on someone else's road).
* While that being said, it should also check if it
* is not possible to build railway/road on someone
* else's/your own road/railway (e.g. the railway track
* is curved or a cross).
*/
case MP_ROAD:
case MP_RAILWAY:
if (GetTileOwner(tile) != owner) {
return SPR_ZONING_INNER_HIGHLIGHT_RED;
} else {
return ZONING_INVALID_SPRITE_ID;
}
default:
return ZONING_INVALID_SPRITE_ID;
}
}
/**
* Check the opinion of the local authority in the tile.
*
* @param TileIndex tile
* @param Owner owner
* @return black if no opinion, orange if bad,
* light blue if good or invalid if no town
*/
SpriteID TileZoneCheckOpinionEvaluation(TileIndex tile, Owner owner)
{
int opinion = 0; // 0: no town, 1: no opinion, 2: bad, 3: good
Town *town = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority);
if (town != NULL) {
if (HasBit(town->have_ratings, owner)) {
opinion = (town->ratings[owner] > 0) ? 3 : 2;
} else {
opinion = 1;
}
}
switch (opinion) {
case 1: return SPR_ZONING_INNER_HIGHLIGHT_BLACK; // no opinion
case 2: return SPR_ZONING_INNER_HIGHLIGHT_ORANGE; // bad
case 3: return SPR_ZONING_INNER_HIGHLIGHT_LIGHT_BLUE; // good
default: return ZONING_INVALID_SPRITE_ID; // no town
}
}
/**
* Detect whether the tile is within the catchment zone of a station.
*
* @param TileIndex tile
* @param Owner owner
* @return black if within, light blue if only in acceptance zone
* and nothing if no nearby station.
*/
SpriteID TileZoneCheckStationCatchmentEvaluation(TileIndex tile, Owner owner)
{
// Never on a station.
if (IsTileType(tile, MP_STATION)) {
return ZONING_INVALID_SPRITE_ID;
}
// For provided goods
StationFinder stations(TileArea(tile, 1, 1));
for (Station * const *st_iter = stations.GetStations()->Begin(); st_iter != stations.GetStations()->End(); ++st_iter) {
const Station *st = *st_iter;
if (st->owner == owner) {
return SPR_ZONING_INNER_HIGHLIGHT_BLACK;
}
}
// For accepted goods
if (IsTileWithinAcceptanceZoneOfStation(tile, owner, ~FACIL_NONE)) {
return SPR_ZONING_INNER_HIGHLIGHT_LIGHT_BLUE;
}
return ZONING_INVALID_SPRITE_ID;
}
/**
* Detect whether a building is unserved by a station of owner.
*
* @param TileIndex tile
* @param Owner owner
* @return red if unserved, orange if only accepting, nothing if served or not
* a building
*/
SpriteID TileZoneCheckUnservedBuildingsEvaluation(TileIndex tile, Owner owner)
{
if (!IsTileType(tile, MP_HOUSE)) {
return ZONING_INVALID_SPRITE_ID;
}
CargoArray dat;
memset(&dat, 0, sizeof(dat));
AddAcceptedCargo(tile, dat, NULL);
if (dat[CT_MAIL] + dat[CT_PASSENGERS] == 0) {
// nothing is accepted, so now test if cargo is produced
AddProducedCargo(tile, dat);
if (dat[CT_MAIL] + dat[CT_PASSENGERS] == 0) {
// total is still 0, so give up
return ZONING_INVALID_SPRITE_ID;
}
}
StationFinder stations(TileArea(tile, 1, 1));
for (Station * const *st_iter = stations.GetStations()->Begin(); st_iter != stations.GetStations()->End(); ++st_iter) {
const Station *st = *st_iter;
if (st->owner == owner) {
return ZONING_INVALID_SPRITE_ID;
}
}
// For accepted goods
if (IsTileWithinAcceptanceZoneOfStation(tile, owner, ~FACIL_NONE)) {
return SPR_ZONING_INNER_HIGHLIGHT_ORANGE;
}
return SPR_ZONING_INNER_HIGHLIGHT_RED;
}
/**
* Detect whether an industry is unserved by a station of owner.
*
* @param TileIndex tile
* @param Owner owner
* @return red if unserved, orange if only accepting, nothing if served or not
* a building
*/
SpriteID TileZoneCheckUnservedIndustriesEvaluation(TileIndex tile, Owner owner)
{
if (IsTileType(tile, MP_INDUSTRY)) {
Industry *ind = Industry::GetByTile(tile);
StationFinder stations(ind->location);
for (Station * const *st_iter = stations.GetStations()->Begin(); st_iter != stations.GetStations()->End(); ++st_iter) {
const Station *st = *st_iter;
if (st->owner == owner && st->facilities & (~FACIL_BUS_STOP)) {
return ZONING_INVALID_SPRITE_ID;
}
}
// For accepted goods
if (IsAreaWithinAcceptanceZoneOfStation(ind->location, owner, ~FACIL_BUS_STOP)) {
return SPR_ZONING_INNER_HIGHLIGHT_ORANGE;
}
return SPR_ZONING_INNER_HIGHLIGHT_RED;
}
return ZONING_INVALID_SPRITE_ID;
}
/**
* General evaluation function; calls all the other functions depending on
* evaluation mode.
*
* @param TileIndex tile
* Tile to be evaluated.
* @param Owner owner
* The current player
* @param ZoningEvaluationMode ev_mode
* The current evaluation mode.
* @return The colour returned by the evaluation functions (none if no ev_mode).
*/
SpriteID TileZoningSpriteEvaluation(TileIndex tile, Owner owner, ZoningEvaluationMode ev_mode)
{
switch (ev_mode) {
case ZEM_CAN_BUILD: return TileZoneCheckBuildEvaluation(tile, owner);
case ZEM_AUTHORITY: return TileZoneCheckOpinionEvaluation(tile, owner);
case ZEM_STA_CATCH: return TileZoneCheckStationCatchmentEvaluation(tile, owner);
case ZEM_BUL_UNSER: return TileZoneCheckUnservedBuildingsEvaluation(tile, owner);
case ZEM_IND_UNSER: return TileZoneCheckUnservedIndustriesEvaluation(tile, owner);
default: return ZONING_INVALID_SPRITE_ID;
}
}
/**
* Draw the the zoning on the tile.
*
* @param TileInfo ti
* the tile to draw on.
*/
void DrawTileZoning(const TileInfo *ti)
{
if (IsTileType(ti->tile, MP_VOID) || _game_mode != GM_NORMAL) {
return;
}
if (_zoning.outer != ZEM_NOTHING) {
DrawZoningSprites(SPR_SELECT_TILE, TileZoningSpriteEvaluation(ti->tile, _local_company, _zoning.outer), ti);
}
if (_zoning.inner != ZEM_NOTHING) {
DrawZoningSprites(SPR_ZONING_INNER_HIGHLIGHT_BASE, TileZoningSpriteEvaluation(ti->tile, _local_company, _zoning.inner), ti);
}
}