|
|
|
/*
|
|
|
|
* This file is part of OpenTTD.
|
|
|
|
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
|
|
|
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/** @file animated_tile_sl.cpp Code handling saving and loading of animated tiles */
|
|
|
|
|
|
|
|
#include "../stdafx.h"
|
|
|
|
#include "../tile_type.h"
|
|
|
|
#include "../core/alloc_func.hpp"
|
|
|
|
#include "../core/smallvec_type.hpp"
|
|
|
|
|
|
|
|
#include "saveload.h"
|
|
|
|
|
|
|
|
#include "../safeguards.h"
|
|
|
|
|
|
|
|
extern std::vector<TileIndex> _animated_tiles;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Save the ANIT chunk.
|
|
|
|
*/
|
|
|
|
static void Save_ANIT()
|
|
|
|
{
|
|
|
|
SlSetLength(_animated_tiles.size() * sizeof(_animated_tiles.front()));
|
|
|
|
SlArray(_animated_tiles.data(), _animated_tiles.size(), SLE_UINT32);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Load the ANIT chunk; the chunk containing the animated tiles.
|
|
|
|
*/
|
|
|
|
static void Load_ANIT()
|
|
|
|
{
|
|
|
|
/* Before version 80 we did NOT have a variable length animated tile table */
|
|
|
|
if (IsSavegameVersionBefore(SLV_80)) {
|
|
|
|
/* In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;) */
|
|
|
|
TileIndex anim_list[256];
|
|
|
|
SlArray(anim_list, 256, IsSavegameVersionBefore(SLV_6) ? (SLE_FILE_U16 | SLE_VAR_U32) : SLE_UINT32);
|
|
|
|
|
|
|
|
for (int i = 0; i < 256; i++) {
|
|
|
|
if (anim_list[i] == 0) break;
|
|
|
|
_animated_tiles.push_back(anim_list[i]);
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
uint count = (uint)SlGetFieldLength() / sizeof(_animated_tiles.front());
|
|
|
|
_animated_tiles.clear();
|
|
|
|
_animated_tiles.resize(_animated_tiles.size() + count);
|
|
|
|
SlArray(_animated_tiles.data(), count, SLE_UINT32);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* "Definition" imported by the saveload code to be able to load and save
|
|
|
|
* the animated tile table.
|
|
|
|
*/
|
|
|
|
extern const ChunkHandler _animated_tile_chunk_handlers[] = {
|
|
|
|
{ 'ANIT', Save_ANIT, Load_ANIT, nullptr, nullptr, CH_RIFF | CH_LAST},
|
|
|
|
};
|