2021-02-20 10:54:33 +00:00
|
|
|
/*
|
|
|
|
* This file is part of OpenTTD.
|
|
|
|
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
|
|
|
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/** @file video_driver.cpp Common code between video driver implementations. */
|
|
|
|
|
|
|
|
#include "../stdafx.h"
|
|
|
|
#include "../debug.h"
|
2021-02-24 13:50:52 +00:00
|
|
|
#include "../core/random_func.hpp"
|
2021-02-28 14:41:03 +00:00
|
|
|
#include "../network/network.h"
|
2021-02-20 10:54:33 +00:00
|
|
|
#include "../gfx_func.h"
|
|
|
|
#include "../progress.h"
|
|
|
|
#include "../thread.h"
|
|
|
|
#include "../window_func.h"
|
|
|
|
#include "video_driver.hpp"
|
|
|
|
|
|
|
|
bool VideoDriver::Tick()
|
|
|
|
{
|
|
|
|
auto cur_ticks = std::chrono::steady_clock::now();
|
|
|
|
|
2021-02-28 14:41:03 +00:00
|
|
|
if (cur_ticks >= this->next_game_tick) {
|
|
|
|
this->next_game_tick += this->GetGameInterval();
|
|
|
|
/* Avoid next_game_tick getting behind more and more if it cannot keep up. */
|
|
|
|
if (this->next_game_tick < cur_ticks - ALLOWED_DRIFT * this->GetGameInterval()) this->next_game_tick = cur_ticks;
|
2021-02-20 10:54:33 +00:00
|
|
|
|
|
|
|
/* The game loop is the part that can run asynchronously.
|
|
|
|
* The rest except sleeping can't. */
|
|
|
|
this->UnlockVideoBuffer();
|
|
|
|
::GameLoop();
|
|
|
|
this->LockVideoBuffer();
|
|
|
|
|
|
|
|
/* For things like dedicated server, don't run a separate draw-tick. */
|
|
|
|
if (!this->HasGUI()) {
|
|
|
|
::InputLoop();
|
|
|
|
UpdateWindows();
|
|
|
|
this->next_draw_tick = this->next_game_tick;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Prevent drawing when switching mode, as windows can be removed when they should still appear. */
|
2021-03-01 22:17:30 +00:00
|
|
|
if (this->HasGUI() && cur_ticks >= this->next_draw_tick && (_switch_mode == SM_NONE || _game_mode == GM_BOOTSTRAP || HasModalProgress())) {
|
2021-02-20 10:54:33 +00:00
|
|
|
this->next_draw_tick += this->GetDrawInterval();
|
|
|
|
/* Avoid next_draw_tick getting behind more and more if it cannot keep up. */
|
|
|
|
if (this->next_draw_tick < cur_ticks - ALLOWED_DRIFT * this->GetDrawInterval()) this->next_draw_tick = cur_ticks;
|
|
|
|
|
2021-02-26 13:01:12 +00:00
|
|
|
/* Keep the interactive randomizer a bit more random by requesting
|
|
|
|
* new values when-ever we can. */
|
|
|
|
InteractiveRandom();
|
|
|
|
|
2021-02-24 13:45:10 +00:00
|
|
|
while (this->PollEvent()) {}
|
2021-02-20 10:54:33 +00:00
|
|
|
this->InputLoop();
|
2021-02-28 14:41:03 +00:00
|
|
|
|
|
|
|
/* Check if the fast-forward button is still pressed. */
|
|
|
|
if (fast_forward_key_pressed && !_networking && _game_mode != GM_MENU) {
|
|
|
|
ChangeGameSpeed(true);
|
|
|
|
this->fast_forward_via_key = true;
|
|
|
|
} else if (this->fast_forward_via_key) {
|
|
|
|
ChangeGameSpeed(false);
|
|
|
|
this->fast_forward_via_key = false;
|
|
|
|
}
|
|
|
|
|
2021-02-20 10:54:33 +00:00
|
|
|
::InputLoop();
|
|
|
|
UpdateWindows();
|
|
|
|
this->CheckPaletteAnim();
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void VideoDriver::SleepTillNextTick()
|
|
|
|
{
|
2021-02-28 14:41:03 +00:00
|
|
|
/* See how much time there is till we have to process the next event, and try to hit that as close as possible. */
|
|
|
|
auto next_tick = std::min(this->next_draw_tick, this->next_game_tick);
|
|
|
|
auto now = std::chrono::steady_clock::now();
|
2021-02-20 10:54:33 +00:00
|
|
|
|
2021-02-28 14:41:03 +00:00
|
|
|
if (next_tick > now) {
|
|
|
|
this->UnlockVideoBuffer();
|
|
|
|
std::this_thread::sleep_for(next_tick - now);
|
|
|
|
this->LockVideoBuffer();
|
2021-02-20 10:54:33 +00:00
|
|
|
}
|
|
|
|
}
|