STR_CONFIG_SETTING_REALISTIC_BRAKING_SIGNALS_NOT_ALLOWED :{WHITE}Realistic braking can't be enabled. At least one pre-signal or two-way signal is present.
STR_CONFIG_SETTING_DELIVERY_BALANCED :Balanced
STR_CONFIG_SETTING_RUNNING_COSTS_IN_DEPOT :Running costs of Vehicles in Depot: {STRING2}
STR_CONFIG_SETTING_RUNNING_COSTS_IN_DEPOT_HELPTEXT :Set level of maintenance and running costs of vehicles while waiting in depots (not stopped)
STR_CONFIG_SETTING_MONEY_CHEAT_MULTIPLAYER :Allow multiplayer clients to use the money cheat: {STRING2}
STR_CONFIG_SETTING_MONEY_CHEAT_MULTIPLAYER_HELPTEXT :If enabled, non-admin multiplayer clients can use the money cheat. The money cheat is always available in single-player mode, and to the multiplayer server admin.
STR_CONFIG_SETTING_RENAME_TOWNS_MULTIPLAYER :Allow multiplayer clients to rename towns: {STRING2}
STR_CONFIG_SETTING_RENAME_TOWNS_MULTIPLAYER_HELPTEXT :If enabled, non-admin multiplayer clients which are not spectating can rename towns. Renaming towns is always available in single-player mode, and to the multiplayer server admin.
STR_CONFIG_SETTING_OVERRIDE_TOWN_SETTINGS_MULTIPLAYER :Allow multiplayer clients to override town settings: {STRING2}
STR_CONFIG_SETTING_OVERRIDE_TOWN_SETTINGS_MULTIPLAYER_HELPTEXT :If enabled, non-admin multiplayer clients which are not spectating can override town settings, on a per-town basis. Overriding individual town settings is always available in single-player mode, and to the multiplayer server admin.
STR_CONFIG_SETTING_CATCHMENT_INCREASE :Increase station catchment radius: {STRING2}
STR_CONFIG_SETTING_CATCHMENT_INCREASE_HELPTEXT :Increase radius of station catchment areas by this many tiles
STR_CONFIG_SETTING_STATION_RATING_CARGO_CLASS_WAIT_TIME :Station rating tolerance to waiting time depends on cargo class: {STRING2}
STR_CONFIG_SETTING_STATION_RATING_CARGO_CLASS_WAIT_TIME_HELPTEXT:When enabled, the effect of the waiting time since the last cargo pickup on the station rating for that cargo depends on the cargo class. Passengers, mail, armoured cargo, refrigerated cargo and express cargo, are varyingly less tolerant to waiting. Bulk and liquid cargos are more tolerant.
STR_CONFIG_SETTING_STATION_RATING_SIZE_CARGO_AMOUNT :Station cargo capacity and rating tolerance depend on station size: {STRING2}
STR_CONFIG_SETTING_STATION_RATING_SIZE_CARGO_AMOUNT_HELPTEXT :When enabled, the cargo capacity of stations before waiting cargo is truncated and the effect of the waiting cargo amount on the station rating for that cargo depend on the size of the station. Larger stations can store more cargo and are more tolerant of large amounts of waiting cargo.
STR_CONFIG_SETTING_CARGO_DELIVERY_MODE :Cargo delivery distribution mode: {STRING2}
STR_CONFIG_SETTING_CARGO_DELIVERY_MODE_HELPTEXT :The method used to deliver cargo to industries surrounding a station.
STR_CONFIG_SETTING_TRAIN_BRAKING_MODEL_HELPTEXT :Select the physics model for train braking. The "original" model allows trains to stop instantly. In the "realistic" model, trains have a stopping distance and will reserve ahead accordingly, trains cannot stop instantly.{}{}The "realistic" model has many implications for signalling and track layout design, and is therefore an advanced feature which may not be suitable for beginners. In particular pre-signals and two-way signals are not permitted, and PBS is used for all signalling.
STR_CONFIG_SETTING_REALISTIC_BRAKING_ASPECT_LIMITED :Realistic train braking is aspect limited: {STRING2}
STR_CONFIG_SETTING_REALISTIC_BRAKING_ASPECT_LIMITED_HELPTEXT :In the realistic train braking model, limit the look-ahead of trains to the aspect of signals (i.e. do not allow reserving and looking ahead an unlimited number of signals).{}This requires a NewGRF which provides multi-aspect signals.{}{}This is an expert setting which will likely increase gameplay difficulty and will require additional thought about signal types and placement.
STR_CONFIG_SETTING_THROUGH_LOAD_SPEED_LIMIT :Train through load maximum speed: {STRING2}
STR_CONFIG_SETTING_THROUGH_LOAD_SPEED_LIMIT_HELPTEXT :The maximum permitted speed for trains when through loading at a station
STR_CONFIG_SETTING_BACK_ONE_WAY_PBS_SAFE_WAITING :Pathfind up to back of one-way path signals: {STRING2}
STR_CONFIG_SETTING_BACK_ONE_WAY_PBS_SAFE_WAITING_HELPTEXT :When enabled, the YAPF train pathfinder may pathfind up to the back of a one-way path signal.
STR_CONFIG_SETTING_INFLATION_FIXED_DATES :Apply inflation from 1920 to 2090: {STRING2}
STR_CONFIG_SETTING_INFLATION_FIXED_DATES_HELPTEXT :If enabled, inflation is always applied from 1920 to 2090, regardless of the game start date. This is the inflation model used since OpenTTD 1.11.{}If disabled, inflation is applied from the game start date for 170 years. This is the inflation model used until OpenTTD 1.10.
STR_CONFIG_SETTING_SHIP_COLLISION_AVOIDANCE_HELPTEXT :When enabled, ships try to avoid passing through each other. The best results are obtained when 90° turns are forbidden.
STR_CONFIG_SETTING_CHUNNEL :Allow construction of tunnels under water: {STRING2}
STR_CONFIG_SETTING_CHUNNEL_HELPTEXT :When enabled, tunnels can be constructed under bodies of water at sea level. This requires the tunnel ends to be least 3 tiles away from the shore.
STR_CONFIG_SETTING_NO_TRAIN_CRASH_OTHER_COMPANY :Trains from different companies may not crash into each other: {STRING2}
STR_CONFIG_SETTING_NO_TRAIN_CRASH_OTHER_COMPANY_HELPTEXT :This setting is primarily to prevent untrusted players deliberately causing crashes involving other companies' trains in multi-player rail infrastructure sharing games.
STR_CONFIG_SETTING_ROADVEH_ARTICULATED_OVERTAKING :Articulated road vehicles may overtake: {STRING2}
STR_CONFIG_SETTING_ROADVEH_ARTICULATED_OVERTAKING_HELPTEXT :Enable articulated road vehicles to overtake other road vehicles.
STR_CONFIG_SETTING_ROADVEH_CANT_QUANTUM_TUNNEL :Prevent road vehicles passing through each other when blocked: {STRING2}
STR_CONFIG_SETTING_ROADVEH_CANT_QUANTUM_TUNNEL_HELPTEXT :Disable road vehicles from passing through other road vehicles when their path is blocked for an extended period of time.
STR_CONFIG_SETTING_DRIVE_THROUGH_TRAIN_DEPOT_HELPTEXT :Enable emulation of drive-through train depots. Trains can move between depots placed back to back, optionally with intermediary depots in between. Requires the YAPF pathfinder.
STR_CONFIG_SETTING_WARN_RESTRICTION_WAIT_VEHICLE :Warn if train is stuck due to a routing restriction: {STRING2}
STR_CONFIG_SETTING_WARN_RESTRICTION_WAIT_VEHICLE_HELPTEXT :Trigger messages about trains which are stuck waiting at a PBS signal for a long time because of a routing restriction
STR_CONFIG_SETTING_WARN_NO_DEPOT_ORDER :Warn if a vehicle does not have a depot order: {STRING2}
STR_CONFIG_SETTING_WARN_NO_DEPOT_ORDER_HELPTEXT :When enabled and when reviewing vehicle orders is also enabled, a news message gets sent when a train, road vehicle or ship does not have a depot order in its schedule
STR_CONFIG_SETTING_SHOW_WAGON_INTRO_YEAR :Show wagon introduction year in the build vehicle window: {STRING2}
STR_CONFIG_SETTING_SHOW_WAGON_INTRO_YEAR_HELPTEXT :Add a line to the build vehicle window, showing the introduction year for train wagons.
STR_CONFIG_SETTING_SHOW_TRAIN_LENGTH_IN_DETAILS :Show train length in details: {STRING2}
STR_CONFIG_SETTING_SHOW_TRAIN_LENGTH_IN_DETAILS_HELPTEXT :Show train length in the vehicle details window
STR_CONFIG_SETTING_SHOW_VEHICLE_GROUP_IN_DETAILS :Show vehicle group in details: {STRING2}
STR_CONFIG_SETTING_SHOW_VEHICLE_GROUP_IN_DETAILS_HELPTEXT :Show vehicle group name in the vehicle details window
STR_CONFIG_SETTING_SHOW_TRAIN_WEIGHT_RATIOS_IN_DETAILS :Show train weight ratios in details: {STRING2}
STR_CONFIG_SETTING_SHOW_TRAIN_WEIGHT_RATIOS_IN_DETAILS_HELPTEXT :Show train weight ratios in the vehicle details window
STR_CONFIG_SETTING_SHOW_RESTRICTED_SIG_DEF :Show restricted electric signals using default graphics: {STRING2}
STR_CONFIG_SETTING_SHOW_RESTRICTED_SIG_DEF_HELPTEXT :Show electric signals with routing restriction programs using the default signal graphics with a blue signal post, instead of using any NewGRF signal graphics. This is to make it easier to visually distinguish restricted signals.
STR_CONFIG_SETTING_SHOW_ALL_SIG_DEF :Show all signals using default graphics: {STRING2}
STR_CONFIG_SETTING_SHOW_ALL_SIG_DEF_HELPTEXT :Show all signals using the default signal graphics, instead of using any NewGRF signal graphics. This is to make it easier to see the state and type of signals when NewGRFs provide unclear or inaccessible signal graphics.
STR_CONFIG_SETTING_SHOW_ADV_TRACE_RESTRICT_FEATURES_HELPTEXT :Show advanced routing restriction features. When disabled, some advanced features are not shown in the UI, but are still available to all players.
STR_CONFIG_SETTING_SHOW_PROGSIG_FEATURES_HELPTEXT :Show programmable pre-signal feature. When disabled, the buttons to build and configure programmable pre-signals are not shown in the UI, but are still available to all players.
STR_CONFIG_SETTING_SHOW_NOENTRYSIG_FEATURES :Show no-entry signal feature: {STRING2}
STR_CONFIG_SETTING_SHOW_NOENTRYSIG_FEATURES_HELPTEXT :Show no-entry signal feature. When disabled, the buttons to build and configure no-entry signals are not shown in the UI, but are still available to all players.
STR_CONFIG_SETTING_SHOW_VEH_LIST_CARGO_FILTER :Show cargo type filter in vehicle lists: {STRING2}
STR_CONFIG_SETTING_SHOW_VEH_LIST_CARGO_FILTER_HELPTEXT :Show cargo type filter in vehicle lists. When enabled vehicle list windows include an additional filter dropdown.
STR_CONFIG_SETTING_SHOW_ADV_LOADING_MODE_FEATURES_HELPTEXT :Show advanced loading mode features (through load/unload, road vehicle direction). When disabled, some advanced loading mode features are not shown in the UI, but are still available to all players.
STR_CONFIG_SETTING_DISABLE_TOP_VEH_LIST_MASS_ACTIONS :Disable mass action buttons for top-level vehicle lists: {STRING2}
STR_CONFIG_SETTING_DISABLE_TOP_VEH_LIST_MASS_ACTIONS_HELPTEXT :This disables depot/service and start/stop buttons for all vehicle and all ungrouped vehicle lists. This is intended to help avoid the negative impact of accidentally pressing one of these buttons.
STR_CONFIG_SETTING_SHOW_DEPOT_SELL_GUI :Show go to depot/hangar and sell feature: {STRING2}
STR_CONFIG_SETTING_SHOW_DEPOT_SELL_GUI_HELPTEXT :Show go to depot/hangar and sell vehicle on arrival feature. When enabled, Ctrl+Clicking the go to depot button in the vehicle window allows changing the mode of the current depot order.
STR_CONFIG_SETTING_OPEN_VEHICLE_GUI_CLONE_SHARE :Open new vehicle window when share-cloning: {STRING2}
STR_CONFIG_SETTING_OPEN_VEHICLE_GUI_CLONE_SHARE_HELPTEXT :When enabled, open the newly cloned vehicle's window when cloning a vehicle with shared orders from the depot window.
STR_CONFIG_SETTING_DEMOLISH_CONFIRM_MODE_ALL :Industries and rail stations
STR_CONFIG_SETTING_DUAL_PANE_TRAIN_PURCHASE_WINDOW :Separate locomotives and wagons in train purchase window: {STRING2}
STR_CONFIG_SETTING_DUAL_PANE_TRAIN_PURCHASE_WINDOW_HELPTEXT :When enabled, the train purchase window shows locomotives and wagons in separate side-by-side lists.
STR_CONFIG_SETTING_DUAL_PANE_TRAIN_PURCHASE_WINDOW_DUAL_BUTTONS :Show separate button sets in train purchase window: {STRING2}
STR_CONFIG_SETTING_DUAL_PANE_TRAIN_PURCHASE_WINDOW_DUAL_BUTTONS_HELPTEXT:When enabled, the locomotive and wagon lists in the train purchase window each have their own set of buttons.
STR_CONFIG_SETTING_ALLOW_HIDE_WAYPOINT_LABEL_HELPTEXT :When enabled, waypoints can have their viewport labels individually hidden.{}This is useful when waypoints are used decoratively or when minor waypoints do not require a label.
STR_CONFIG_SETTING_DISABLE_WATER_ANIMATION :Disable water animation: {STRING2}
STR_CONFIG_SETTING_DISABLE_WATER_ANIMATION_HELPTEXT :When enabled, disables water animation when the zoom level is at or more zoomed out than the specified zoom level.{}This can be useful to avoid visual artefacts with animated water at high zoom levels with some basesets.
STR_CONFIG_SETTING_DISABLE_WATER_ANIMATION_8X :8x zoom and above
STR_CONFIG_SETTING_DISABLE_WATER_ANIMATION_16X :16x zoom and above
STR_CONFIG_SETTING_DISABLE_WATER_ANIMATION_32X :32x zoom and above
STR_CONFIG_SETTING_SHOW_ORDER_OCCUPANCY_BY_DEFAULT :Show order occupancy by default: {STRING2}
STR_CONFIG_SETTING_SHOW_ORDER_OCCUPANCY_BY_DEFAULT_HELPTEXT :Show detailed per-order occupancy by default when opening a vehicle's orders window
STR_CONFIG_SETTING_SHOW_ORDER_MANAGEMENT_BY_DEFAULT :Show order management button: {STRING2}
STR_CONFIG_SETTING_SHOW_ORDER_MANAGEMENT_BY_DEFAULT_HELPTEXT :Show a button for order management in the vehicle order window
STR_CONFIG_SETTING_SHOW_GROUP_HIERARCHY_NAME :Show group hierarchy in name: {STRING2}
STR_CONFIG_SETTING_SHOW_GROUP_HIERARCHY_NAME_HELPTEXT :When enabled, group names include the full hierarchy of their parent group names
STR_CONFIG_SETTING_SHOW_VEHICLE_GROUP_HIERARCHY_NAME :Show group hierarchy in vehicle names: {STRING2}
STR_CONFIG_SETTING_SHOW_VEHICLE_GROUP_HIERARCHY_NAME_HELPTEXT :When enabled, and show group hierarchy in name is enabled, vehicle names which include a group name use the full group name with hierarchy
STR_CONFIG_SETTING_ADV_SIG_BRIDGE_TUN_MODES :Enable signals on bridges/tunnels advanced modes: {STRING2}
STR_CONFIG_SETTING_ADV_SIG_BRIDGE_TUN_MODES_HELPTEXT :Enables use of advanced modes of signal simulation on bridges and tunnels. When disabled, bridges/tunnels which are not already in an advanced mode cannot be changed to an advanced mode, however other players may choose to enable this setting and use an advanced mode.
STR_CONFIG_SETTING_SORT_TRACK_TYPES_BY_SPEED :Sort track types by speed: {STRING2}
STR_CONFIG_SETTING_SORT_TRACK_TYPES_BY_SPEED_HELPTEXT :Sorts track types by compatibility and by speed instead of using the default sorting.
STR_CONFIG_SETTING_MAX_SIGNAL_EVALUATIONS :Maximum number of programmable pre-signal changes permitted at once: {STRING2}
STR_CONFIG_SETTING_MAX_SIGNAL_EVALUATIONS_HELPTEXT :Sets the maximum number of programmable pre-signal changes permitted at once
STR_CONFIG_SETTING_RAINFORESTLINE_HEIGHT :Rainforest line height: {STRING}
STR_CONFIG_SETTING_RAINFORESTLINE_HEIGHT_HELPTEXT :Control at what height rainforest starts in sub-tropic landscape. Rainforests also affect industry generation and town growth requirements
STR_CONFIG_SETTING_CLIMATE_THRESHOLD_MODE_HELPTEXT :Whether the snow line and rainforest/desert line is automatically calculated from a coverage percentage or manually controlled.
STR_CONFIG_SETTING_RIVER_ROUTE_RANDOM_HELPTEXT :Choose how random a rivers path may be.
STR_CONFIG_SETTING_RIVERS_TOP_OF_HILL :Rivers require their springs to generate at the top of hills: {STRING}
STR_CONFIG_SETTING_RIVERS_TOP_OF_HILL_HELPTEXT :Choose whether rivers require their springs to generate towards the top of hills.
STR_CONFIG_SETTING_RIVER_TROPICS_WIDTH :Tropics width around rivers: {STRING}
STR_CONFIG_SETTING_RIVER_TROPICS_WIDTH_HELPTEXT :Controls the width of the tropic zone that surrounds rivers in sub-tropic landscape.{}This is the total width of the zone on both sides of the river.
STR_CONFIG_SETTING_LAKE_TROPICS_WIDTH :Tropics width around lakes: {STRING}
STR_CONFIG_SETTING_LAKE_TROPICS_WIDTH_HELPTEXT :Controls the width of the tropic zone that surrounds lakes in sub-tropic landscape.{}This is the total width of the zone on both sides of the lake.
STR_CONFIG_SETTING_COAST_TROPICS_WIDTH :Tropics width around coasts: {STRING}
STR_CONFIG_SETTING_COAST_TROPICS_WIDTH_HELPTEXT :Controls the width of the tropic zone that surrounds coasts in sub-tropic landscape.
STR_CONFIG_SETTING_COAST_TROPICS_WIDTH_EXTRALARGE :Extra Large
STR_CONFIG_SETTING_LAKE_SIZE :Size of lakes: {STRING}
STR_CONFIG_SETTING_LAKE_SIZE_HELPTEXT :Controls the size of lakes that are generated along rivers.
STR_CONFIG_SETTING_LAKE_SIZE_VALUE :{NUM}
STR_CONFIG_SETTING_LAKE_SIZE_ZERO :No lakes
STR_CONFIG_SETTING_LAKES_ALLOWED_IN_DESERTS :Lakes and rivers can be generated in sub-tropic climate deserts: {STRING}
STR_CONFIG_SETTING_LAKES_ALLOWED_IN_DESERTS_HELPTEXT :Choose whether lakes and rivers are allowed to spawn in sub-tropic climate deserts.
STR_CONFIG_SETTING_ROCKS_AMOUNT :Size of rocky patches: {STRING}
STR_CONFIG_SETTING_ROCKS_AMOUNT_HELPTEXT :Determines the size of rocky patches. High values can cover a significant portion of the map.
STR_CONFIG_SETTING_HEIGHT_ROCKS :Size of rocky patches increases with height: {STRING}
STR_CONFIG_SETTING_HEIGHT_ROCKS_HELPTEXT :Determines how much the size of rocky patches increases with height. This is cumulative with the size of rocky patches setting and works best when the size of rocky patches setting is set to lower values.
STR_CONFIG_SETTING_NONSTOP_ORDER_ONLY_HELPTEXT :Only allow creating non-stop orders for trains and road vehicles
STR_CONFIG_SETTING_SHOW_VEHICLE_ROUTE_MODE :Show route overlay of focused vehicle: {STRING2}
STR_CONFIG_SETTING_SHOW_VEHICLE_ROUTE_MODE_HELPTEXT :When enabled, and a vehicle window is focused, show markers at and/or lines between the locations of the vehicle's orders.{}The station stopped at only mode only shows orders where the vehicle stops at a station (this excludes via orders, waypoints and depots).
STR_CONFIG_SETTING_SHOW_VEHICLE_ROUTE_STEPS_HELPTEXT :When enabled, and a vehicle window is focused, a marker with the order number and type is shown at the location of each order.
STR_CONFIG_SETTING_SHOW_VEHICLE_LIST_COMPANY_COLOUR :Mark other companies' vehicles in lists with their company colour: {STRING2}
STR_CONFIG_SETTING_SHOW_VEHICLE_LIST_COMPANY_COLOUR_HELPTEXT :Vehicles in a vehicle list window which are owned by a different company than the owner of the vehicle list are marked with a coloured square in the vehicle's company colour.
STR_CONFIG_SETTING_ENABLE_SINGLE_VEH_SHARED_ORDER_GUI :Enable single vehicles in shared order group window: {STRING2}
STR_CONFIG_SETTING_ENABLE_SINGLE_VEH_SHARED_ORDER_GUI_HELPTEXT :Allow using the shared order group window with single vehicles, without shared orders.
STR_CONFIG_SETTING_VIEWPORT_MAP_SCAN_SURROUNDINGS :Scan surroundings (better for high zoom out levels): {STRING2}
STR_CONFIG_SETTING_VIEWPORT_MAP_DEFAULT_MODE_HELPTEXT :Default display mode for the main viewport and any extra viewport windows, when zoomed out into map mode.
STR_CONFIG_SETTING_VIEWPORT_MAP_ACTION_DBLCLICK :Function of double-click: {STRING2}
STR_CONFIG_SETTING_VIEWPORT_MAP_SHOW_VEHICLE_ROUTE_HELPTEXT :When enabled, and a vehicle window is focused, lines are drawn between the locations of each of the vehicle's orders. (Conditional order branches are shown using yellow lines).
STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH :Drawing style of vehicle's route: {STRING}
STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_VALUE :dashed lines of {COMMA} pixel{P "" s}
STR_CONFIG_SETTING_AUTOSAVE_CUSTOM_DAYS :Custom autosave interval in days: {STRING2}
STR_CONFIG_SETTING_AUTOSAVE_CUSTOM_DAYS_HELPTEXT :Set custom days interval between automatic game saves
STR_CONFIG_SETTING_AUTOSAVE_CUSTOM_MINUTES :Custom autosave interval in real-time minutes: {STRING2}
STR_CONFIG_SETTING_AUTOSAVE_CUSTOM_MINUTES_HELPTEXT :Set custom real-time minutes of game time interval between automatic game saves
STR_CONFIG_SETTING_AUTOSAVE_ON_NETWORK_DISCONNECT :Autosave on network disconnection: {STRING2}
STR_CONFIG_SETTING_AUTOSAVE_ON_NETWORK_DISCONNECT_HELPTEXT :When enabled, multiplayer clients automatically save the game when disconnected from the server
STR_CONFIG_SETTING_SAVEGAME_OVERWRITE_CONFIRM :Warn before overwriting an existing savegame file: {STRING}
STR_CONFIG_SETTING_SAVEGAME_OVERWRITE_CONFIRM_HELPTEXT :If saving a savegame or heightmap would overwrite an existing save file, display a confirmation dialog.
STR_CONFIG_SETTING_AUTO_TIMETABLE_BY_DEFAULT :Use automatic timetables by default: {STRING2}
STR_CONFIG_SETTING_AUTO_TIMETABLE_BY_DEFAULT_HELPTEXT :Choose whether automatic timetables should be automatically enabled for new vehicles
STR_CONFIG_SETTING_TIMETABLE_SEPARATION_BY_DEFAULT :Use timetable to ensure vehicle separation by default: {STRING2}
STR_CONFIG_SETTING_TIMETABLE_SEPARATION_BY_DEFAULT_HELPTEXT :Choose whether to ensure separation of vehicles should be automatically enabled for new vehicles
STR_CONFIG_SETTING_TIMETABLE_LEFTOVER_TICKS :Show leftover ticks in timetable: {STRING2}
STR_CONFIG_SETTING_TIMETABLE_LEFTOVER_TICKS_HELPTEXT :When converting from ticks to days/minutes in timetables, also show any leftover ticks
STR_CONFIG_SETTING_OVERRIDE_TIME_SETTINGS :Use client time settings instead of savegame time settings: {STRING2}
STR_CONFIG_SETTING_OVERRIDE_TIME_SETTINGS_HELPTEXT :Select whether to use local client settings for time display, instead of the time settings in the savegame.
STR_CONFIG_SETTING_TIME_IN_MINUTES :Show time in minutes rather than days: {STRING2}
STR_CONFIG_SETTING_TIME_IN_MINUTES_HELPTEXT :Select whether to use hours and minutes instead of days
STR_CONFIG_SETTING_TICKS_PER_MINUTE :Ticks per minute: {STRING2}
STR_CONFIG_SETTING_TICKS_PER_MINUTE_HELPTEXT :The number of game ticks per minute
STR_CONFIG_SETTING_DATE_WITH_TIME :Show date with time in status bar: {STRING2}
STR_CONFIG_SETTING_DATE_WITH_TIME_HELPTEXT :Show the real game date in the status bar as well as the time
STR_CONFIG_SETTING_CLOCK_OFFSET :Clock offset in minutes: {STRING2}
STR_CONFIG_SETTING_CLOCK_OFFSET_HELPTEXT :The number of minutes the game clock is offset by
STR_CONFIG_SETTING_DATE_WITH_TIME_NONE :None
STR_CONFIG_SETTING_DATE_WITH_TIME_Y :Year
STR_CONFIG_SETTING_DATE_WITH_TIME_YM :Month and year
STR_CONFIG_SETTING_DATE_WITH_TIME_YMD :Full date
STR_CONFIG_SETTING_TIMETABLE_START_TEXT_ENTRY :Enter timetable start times as text (requires time to be in minutes): {STRING2}
STR_CONFIG_SETTING_TIMETABLE_START_TEXT_ENTRY_HELPTEXT :Select whether timetable start times may be entered as text if time is being shown in minutes
STR_CONFIG_SETTING_TIMETABLE_SEPARATION :Use timetable to ensure vehicle separation: {STRING2}
STR_CONFIG_SETTING_TIMETABLE_SEPARATION_HELPTEXT :Select whether to ensure separation of vehicles when using automatic timetables
STR_CONFIG_SETTING_TIMETABLE_SEPARATION_RATE_HELPTEXT :How much of the vehicle separation auto timetable change to apply at each step
STR_CONFIG_SETTING_TIMETABLE_AUTOFILL_ROUNDING_TICKS :Round up auto-filled timetable times to multiples of this many ticks: {STRING2}
STR_CONFIG_SETTING_TIMETABLE_AUTOFILL_ROUNDING_TICKS_HELPTEXT :Timetable times adjusted by timetable automation are not rounded. A day at a day length of 1 is 74 ticks.{}By default the game ticks per minute value is used if using minutes, otherwise 74 ticks is used.
STR_CONFIG_SETTING_DEFAULT_ROAD_TYPE :Default road/tram types (after new game/game load): {STRING2}
STR_CONFIG_SETTING_DEFAULT_ROAD_TYPE_HELPTEXT :Road/tram types to select after starting or loading a game. 'first available' selects the oldest type of road/tram, 'last available' selects the newest type of road/tram, 'most used' selects the type which is currently most in use, and 'default' selects the default type
STR_CONFIG_SETTING_ENABLE_BUILD_RIVER :Enable building rivers: {STRING2}
STR_CONFIG_SETTING_ENABLE_BUILD_RIVER_HELPTEXT :Enable building rivers outside of the scenario editor
STR_CONFIG_SETTING_ENABLE_REMOVE_WATER :Enable removing sea and rivers: {STRING2}
STR_CONFIG_SETTING_ENABLE_REMOVE_WATER_HELPTEXT :Enable removing sea and rivers outside of the scenario editor
STR_CONFIG_SETTING_SHARING_RAIL :Enable sharing of railways: {STRING2}
STR_CONFIG_SETTING_SHARING_ROAD :Enable sharing of road stops and depots: {STRING2}
STR_CONFIG_SETTING_SHARING_WATER :Enable sharing of docks and ship depots: {STRING2}
STR_CONFIG_SETTING_SHARING_AIR :Enable sharing of airports: {STRING2}
STR_CONFIG_SETTING_SHARING_FEE_RAIL :Daily track toll for trains: {STRING2} per 1000 tonnes
STR_CONFIG_SETTING_SHARING_FEE_ROAD :Stopping fee for road vehicles: {STRING2} per day
STR_CONFIG_SETTING_SHARING_FEE_WATER :Docking fee for ships: {STRING2} per day
STR_CONFIG_SETTING_SHARING_FEE_AIR :Terminal fee for aircraft: {STRING2} per day
STR_CONFIG_SETTING_SHARING_FEE_HELPTEXT :This fee is paid per unscaled day (i.e. the duration of a day at a day length of 1, this is 74 ticks).
STR_CONFIG_SETTING_SHARING_PAYMENT_IN_DEBT :Allow companies in debt to pay sharing fees: {STRING2}
STR_CONFIG_SETTING_SHARING_USED_BY_VEHICLES :Can't change this setting, vehicles are using shared infrastructure.
STR_CONFIG_SETTING_SHARING_ORDERS_TO_OTHERS :Can't change this setting, vehicles have orders to destinations of others.
STR_CONFIG_SETTING_INFRA_OTHERS_BUY_IN_DEPOT_RAIL :Enable competitors to buy and renew trains in depots: {STRING2}
STR_CONFIG_SETTING_INFRA_OTHERS_BUY_IN_DEPOT_ROAD :Enable competitors to buy and renew road vehicles in depots: {STRING2}
STR_CONFIG_SETTING_INFRA_OTHERS_BUY_IN_DEPOT_WATER :Enable competitors to buy and renew ships in depots: {STRING2}
STR_CONFIG_SETTING_INFRA_OTHERS_BUY_IN_DEPOT_AIR :Enable competitors to buy and renew aircraft in hangars: {STRING2}
STR_CONFIG_SETTING_TRAIN_SPEED_ADAPTATION_HELPTEXT :When enabled, faster trains adjust their speed to match slower trains in front.
STR_CONFIG_SETTING_SLOW_ROAD_VEHICLES_IN_CURVES :Road vehicles slow down in curves: {STRING2}
STR_CONFIG_SETTING_SLOW_ROAD_VEHICLES_IN_CURVES_HELPTEXT :When enabled, road vehicles slow down in curves. (Only with realistic acceleration)
STR_CONFIG_SETTING_SIMULATE_SIGNALS :Simulate signals in tunnels, bridges every: {STRING2}
STR_CONFIG_SETTING_SIMULATE_SIGNALS_HELPTEXT :This sets the target signal spacing for newly signalled bridges and tunnels. The actual spacing may slightly differ from this to avoid uneven spacing. Changing this setting does not re-signal existing signalled bridges and tunnels.
STR_CONFIG_SETTING_TOWN_TUNNELS_ALLOWED_OBSTRUCTION :Allowed only for small obstructions
STR_CONFIG_SETTING_TOWN_TUNNELS_ALLOWED :Allowed
STR_CONFIG_SETTING_TOWN_MAX_ROAD_SLOPE :Limit towns building continuous inclined roads: {STRING2}
STR_CONFIG_SETTING_TOWN_MAX_ROAD_SLOPE_HELPTEXT :Limit the length of consecutive sloped road tiles which towns will build. This can be used to prevent towns from growing long straight road segments up or down mountain sides
STR_CONFIG_SETTING_INDUSTRY_CARGO_FACTOR_HELPTEXT :Primary industry cargo production is scaled by approximately 2^factor (exponential). This excludes tree-cutting industries.{}This is not guaranteed to be fully compatible with all industry NewGRFs.
STR_CONFIG_SETTING_TOWN_ABOVE_HEIGHT_HELPTEXT :No towns above the specified height level are built during map creation.
STR_CONFIG_SETTING_MIN_TOWN_LAND_AREA :Minimum contiguous land area for towns: {STRING2}
STR_CONFIG_SETTING_MIN_TOWN_LAND_AREA_HELPTEXT :Towns can only be placed on contiguous landmasses of at least this many tiles.
STR_CONFIG_SETTING_MIN_CITY_LAND_AREA :Minimum contiguous land area for cities: {STRING2}
STR_CONFIG_SETTING_MIN_CITY_LAND_AREA_HELPTEXT :Cities can only be placed on contiguous landmasses of at least this many tiles.
STR_CONFIG_SETTING_MIN_LAND_AREA_VALUE :{NUM}
STR_CONFIG_SETTING_MIN_LAND_AREA_ZERO :Off
STR_CONFIG_SETTING_TREES_AROUND_SNOWLINE :Adjusted arctic tree placement: {STRING2}
STR_CONFIG_SETTING_TREES_AROUND_SNOWLINE_HELPTEXT :Adjust placement of trees around snow line in artic climate. Trees thin out above snowline. Trees are a mix of arctic and temperate just below snowline. Below that trees are temperate.
STR_CONFIG_SETTING_TREES_AROUND_SNOWLINE_RANGE :Arctic tree range: {STRING2}
STR_CONFIG_SETTING_TREES_AROUND_SNOWLINE_RANGE_HELPTEXT :Approximate range of arctic trees around snow line
STR_CONFIG_SETTING_TREES_AROUND_SNOWLINE_DYNAMIC_RANGE :Seasonal snow line width for arctic trees: {STRING2}
STR_CONFIG_SETTING_TREES_AROUND_SNOWLINE_DYNAMIC_RANGE_HELPTEXT :When using a seasonally variable snow line, what percentage of the snow line variation to use as the snow line for arctic tree placement. 0% uses the lower (winter) snow line, 100% uses the whole range between the summer and winter snow lines.
STR_CONFIG_SETTING_BUILD_PUBLIC_ROADS :Build public roads connecting towns: {STRING2}
STR_CONFIG_SETTING_BUILD_PUBLIC_ROADS_HELPTEXT :Generates public roads which connect the towns. Takes a bit of time on bigger maps. 'Build and avoid' generates roads which avoid curves and result in very grid-like connections.
STR_CONFIG_SETTING_TREE_GROWTH_HELPTEXT :Control rate at which trees grow during the game. This might affect industries which rely on tree growth, for example lumber mills
STR_CONFIG_SETTING_TOWN_ZONES :{ORANGE}Custom town zones
STR_CONFIG_SETTING_TOWN_ZONE_CALC_MODE :Use custom town zone calculations: {STRING2}
STR_CONFIG_SETTING_TOWN_ZONE_CALC_MODE_HELPTEXT :Allows manually configuring the size of town zones generated by towns. The default values for custom town zone settings are similar to the default town generation. Some zones only require small changes while Zone 0 in particular benefits from larger values.
STR_CONFIG_SETTING_TOWN_ZONE_0_MULT :Multiplier for Town Zone 0: {STRING2}
STR_CONFIG_SETTING_TOWN_ZONE_0_MULT_HELPTEXT :Multiplier for the size of Town Zone 0 (Outermost roads with no pavement). This setting can benefit from large values.
STR_CONFIG_SETTING_TOWN_ZONE_1_MULT :Multiplier for Town Zone 1: {STRING2}
STR_CONFIG_SETTING_TOWN_ZONE_1_MULT_HELPTEXT :Multiplier for the size of Town Zone 1 (Outer zone with pavements). This setting works best with minor alterations.
STR_CONFIG_SETTING_TOWN_ZONE_2_MULT :Multiplier for Town Zone 2: {STRING2}
STR_CONFIG_SETTING_TOWN_ZONE_2_MULT_HELPTEXT :Multiplier for the size of Town Zone 2 (Outer zone with pavements). This setting works best with minor alterations.
STR_CONFIG_SETTING_TOWN_ZONE_3_MULT :Multiplier for Town Zone 3: {STRING2}
STR_CONFIG_SETTING_TOWN_ZONE_3_MULT_HELPTEXT :Multiplier for the size of Town Zone 3 (Inner tree-lined roads). This setting works best with minor alterations.
STR_CONFIG_SETTING_TOWN_ZONE_4_MULT :Multiplier for Town Zone 4: {STRING2}
STR_CONFIG_SETTING_TOWN_ZONE_4_MULT_HELPTEXT :Multiplier for the size of Town Zone 4 (Innermost roads with street lights). This setting works best with minor alterations.
STR_CONFIG_SETTING_CITY_ZONE_0_MULT :Multiplier for City Zone 0: {STRING2}
STR_CONFIG_SETTING_CITY_ZONE_0_MULT_HELPTEXT :Multiplier for the size of City Zone 0 (Outermost roads with no pavement). This setting can benefit from large values.
STR_CONFIG_SETTING_CITY_ZONE_1_MULT :Multiplier for City Zone 1: {STRING2}
STR_CONFIG_SETTING_CITY_ZONE_1_MULT_HELPTEXT :Multiplier for the size of City Zone 1 (Outer zone with pavements). This setting works best with minor alterations.
STR_CONFIG_SETTING_CITY_ZONE_2_MULT :Multiplier for City Zone 2: {STRING2}
STR_CONFIG_SETTING_CITY_ZONE_2_MULT_HELPTEXT :Multiplier for the size of City Zone 2 (Outer zone with pavements). This setting works best with minor alterations.
STR_CONFIG_SETTING_CITY_ZONE_3_MULT :Multiplier for City Zone 3: {STRING2}
STR_CONFIG_SETTING_CITY_ZONE_3_MULT_HELPTEXT :Multiplier for the size of City Zone 3 (Inner tree-lined roads). This setting works best with minor alterations.
STR_CONFIG_SETTING_CITY_ZONE_4_MULT :Multiplier for City Zone 4: {STRING2}
STR_CONFIG_SETTING_CITY_ZONE_4_MULT_HELPTEXT :Multiplier for the size of City Zone 4 (Innermost roads with street lights). This setting works best with minor alterations.
STR_CONFIG_SETTING_TOWN_GROWTH_CARGO_TRANSPORTED :Town growth speed depends on transported cargo: {STRING2}
STR_CONFIG_SETTING_TOWN_GROWTH_CARGO_TRANSPORTED_HELPTEXT :Percentage of town growth speed which depends on proportion of town cargo transported in the last month.{}This percentage of the calculated town growth speed is multiplied by the fraction of passengers and mail which were transported in the last month. This setting can only decrease the town growth speed, not increase it.
STR_CONFIG_SETTING_RANDOM_ROAD_RECONSTRUCTION :Probability of random town road re-construction: {STRING2}
STR_CONFIG_SETTING_RANDOM_ROAD_RECONSTRUCTION_HELPTEXT :The probability of town roads randomly being re-constructed (0 = off, 1000 = max)
STR_CONFIG_SETTING_TOWN_MIN_DISTANCE :Minimum distance between towns: {STRING2}
STR_CONFIG_SETTING_TOWN_MIN_DISTANCE_HELPTEXT :Set the minimum distance in tiles between towns for map generation and random founding
STR_CONFIG_SETTING_LINKGRAPH_NOT_DAYLENGTH_SCALED :Do not scale the linkgraph days by the day length factor: {STRING2}
STR_CONFIG_SETTING_LINKGRAPH_NOT_DAYLENGTH_SCALED_HELPTEXT :When enabled, the linkgraph recalculation interval and time are in units of unscaled, original days, instead of day-length scaled calendar days.
STR_CONFIG_SETTING_DISTRIBUTION_PER_CARGO :Distribution mode override for this cargo: {STRING2}
STR_CONFIG_SETTING_DISTRIBUTION_PER_CARGO_PARAM :Distribution mode override for {STRING}: {STRING2}
STR_CONFIG_SETTING_DISTRIBUTION_PER_CARGO_HELPTEXT :"(default)" means that the distribution mode is the default for the class of this cargo. "symmetric" means that roughly the same number of cargo will go from a station A to a station B as from B to A. "asymmetric" means that arbitrary amounts of cargo can be sent in either direction. "manual" means that no automatic distribution will take place for this cargo.
STR_CONFIG_SETTING_DISTRIBUTION_HELPTEXT_EXTRA :{STRING}{}"asymmetric (equal distribution)" means that cargo will be distributed such that each accepting station receives approximately the same amount of cargo in total. "asymmetric (nearest)" means that cargo is sent to whichever accepting station is nearest.
STR_CONFIG_SETTING_AIRCRAFT_PATH_COST :Scale distance of paths which use aircraft: {STRING2}
STR_CONFIG_SETTING_AIRCRAFT_PATH_COST_HELPTEXT :This scales the cost (distance metric) of paths which use aircraft, such that they appear longer/less direct than they actually are. The reduces the tendency for direct routes using aircraft to become heavily overloaded.
STR_CONFIG_SETTING_SYNC_LOCALE_SETTINGS_NETWORK_SERVER :Sync localisation settings with server in multiplayer: {STRING2}
STR_CONFIG_SETTING_SYNC_LOCALE_SETTINGS_NETWORK_SERVER_HELPTEXT :When joining a multiplayer game as a network client, change the localisation settings to match the server
STR_CONFIG_SETTING_REROUTE_RV_ON_LAYOUT_CHANGE :Re-route road vehicles when road layout changes: {STRING2}
STR_CONFIG_SETTING_REROUTE_RV_ON_LAYOUT_CHANGE_HELPTEXT :Whether to re-route all road vehicles on the map when the road layout is changed.{}This can improve road vehicle responsiveness to a changing road layout at the expense of performance.{}Note that if this is set to "Yes", town growth can trigger re-routing of road vehicles which may cause slow-downs on large maps.
STR_CONFIG_SETTING_ENABLE_RAIL_CUSTOM_BRIDGE_HEADS_HELPTEXT :Allow rail bridges to have custom, non-straight flat entry/exit tiles
STR_CONFIG_SETTING_ALLOW_GRF_OBJECTS_UNDER_BRIDGES :Allow all NewGRF objects under bridges: {STRING2}
STR_CONFIG_SETTING_ALLOW_GRF_OBJECTS_UNDER_BRIDGES_HELPTEXT :Allow all NewGRF objects to be built under bridges, even where not otherwise enabled by the GRF.{}This may result in graphical issues.
STR_CONFIG_SETTING_ALLOW_GRF_STATIONS_UNDER_BRIDGES :Allow NewGRF rail stations/waypoints under bridges: {STRING2}
STR_CONFIG_SETTING_ALLOW_GRF_STATIONS_UNDER_BRIDGES_HELPTEXT :If enabled, NewGRF rail stations/waypoints which do not specify whether they may be built under bridges will be allowed under bridges with no restrictions.{}This may result in graphical issues.
STR_CONFIG_SETTING_ALLOW_ROAD_STATIONS_UNDER_BRIDGES :Allow road/tram stops under bridges: {STRING2}
STR_CONFIG_SETTING_ALLOW_ROAD_STATIONS_UNDER_BRIDGES_HELPTEXT :Allow road/tram stops under bridges. Drive through stops require 1 height level of clearance, drive in bays require 2 height levels of clearance.
STR_CONFIG_SETTING_ALLOW_ROAD_STATIONS_UNDER_BRIDGES_HELPTEXT_EXTRA :{STRING}{}{}NewGRF road/tram stops may override this setting and allow or disallow custom stops under bridges, and set custom height clearance requirements.
STR_CONFIG_SETTING_ALLOW_DOCKS_UNDER_BRIDGES :Allow docks under bridges: {STRING2}
STR_CONFIG_SETTING_ALLOW_DOCKS_UNDER_BRIDGES_HELPTEXT :Allow docks under bridges. Docks require 2 height levels of clearance.{}This may result in graphical issues.
STR_CONFIG_SETTING_IGNORE_OBJECT_INTRO_DATES_HELPTEXT :Set whether players are allowed to build objects before their introduction date.{}Does not apply to objects constructed during map generation.
STR_PURCHASE_LAND_PERMITTED_NO :No
STR_PURCHASE_LAND_PERMITTED_SINGLE :Yes, 1 tile at a time
STR_PURCHASE_LAND_PERMITTED_AREA :Yes, large areas at a time
STR_PURCHASE_LAND_NOT_PERMITTED :Purchasing of land is not permitted
STR_PURCHASE_LAND_NOT_PERMITTED_BULK :Purchasing of large areas of land is not permitted
STR_BUILD_OBJECT_NOT_PERMITTED_BULK :Building large areas of objects is not permitted
STR_CONFIG_SETTING_SAFER_CROSSINGS_HELPTEXT :Changes to level crossings to improve road vehicle safety
STR_CONFIG_SETTING_PAY_FOR_REPAIR_VEHICLE :Pay for repairing vehicles: {STRING2}
STR_CONFIG_SETTING_PAY_FOR_REPAIR_VEHICLE_HELPTEXT :Pay for repairing vehicles which have broken down
STR_CONFIG_SETTING_REPAIR_COST :Cost of repairing vehicles: 1/{STRING2} of vehicle cost
STR_CONFIG_SETTING_REPAIR_COST_HELPTEXT :Cost of repairing vehicles which have broken down, as a fraction of the current purchase cost of the vehicle. The cost is doubled if the vehicle is older than its maximum age.
STR_CONFIG_OCCUPANCY_SMOOTHNESS :Smoothness of order occupancy measurement: {STRING2}
STR_CONFIG_OCCUPANCY_SMOOTHNESS_HELPTEXT :0% sets the measurement to the most recent value, 100% leaves it unchanged
STR_CONFIG_SETTING_ADVANCE_ORDER_ON_CLONE :Advance order after cloning/copying/sharing: {STRING2}
STR_CONFIG_SETTING_ADVANCE_ORDER_ON_CLONE_HELPTEXT :After cloning a vehicle or copying/sharing orders from an existing vehicle.{}For trains, road vehicles and ships: if the vehicle is in a depot which is in the order list, skip to the order which follows one of the orders for that depot.{}For aircraft: if the aircraft is in a hangar and the associated airport is in the order list, skip to one of the orders for that airport.
STR_CONFIG_SETTING_COPY_CLONE_ADD_TO_GROUP :Add vehicle to group on copy-clone: {STRING2}
STR_CONFIG_SETTING_COPY_CLONE_ADD_TO_GROUP_HELPTEXT :Set whether cloned vehicles which do not share orders are added to the copied vehicle's group.
STR_CONFIG_SETTING_REMAIN_IF_NEXT_ORDER_SAME_STATION :Remain in station if next order is for same station: {STRING2}
STR_CONFIG_SETTING_REMAIN_IF_NEXT_ORDER_SAME_STATION_HELPTEXT :If a vehicle's next order is for the same station it would be about to leave, start loading/unloading again instead of leaving.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_POLYRAIL :{BLACK}Build railway track using the Polyline mode. Ctrl toggles build/remove for railway construction. Shift toggles building/showing cost estimate
STR_BUILD_SIGNAL_SEMAPHORE_PROG_TOOLTIP :{BLACK}Programmable Pre-Signal (semaphore){}The programmable pre-signal is a combo-signal which can be programmed to behave in complex ways.
STR_BUILD_SIGNAL_SEMAPHORE_NO_ENTRY_TOOLTIP :{BLACK}No-Entry Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. No-entry signals can't be passed from the front side
STR_BUILD_SIGNAL_ELECTRIC_PROG_TOOLTIP :{BLACK}Programmable Pre-Signal (electric){}The programmable pre-signal is a combo-signal which can be programmed to behave in complex ways.
STR_BUILD_SIGNAL_ELECTRIC_NO_ENTRY_TOOLTIP :{BLACK}No-Entry Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. No-entry signals can't be passed from the front side
STR_BUILD_SIGNAL_DEFAULT_STYLE :Default
STR_BUILD_SIGNAL_STYLE_TOOLTIP :{BLACK}Select signal style
STR_TRACE_RESTRICT_INSERT_TOOLTIP :{BLACK}Insert an instruction
STR_TRACE_RESTRICT_REMOVE_TOOLTIP :{BLACK}Remove the selected instruction{}Ctrl+Click to remove the selected conditional instruction but retain its contents
STR_TRACE_RESTRICT_RESET_TOOLTIP :{BLACK}Reset the current signal (without affecting shared programs)
STR_TRACE_RESTRICT_COPY_TOOLTIP :{BLACK}Copy program from another signal{}Ctrl+click to append program from another signal
STR_TRACE_RESTRICT_SHARE_TOOLTIP :{BLACK}Share program with another signal
STR_TRACE_RESTRICT_UNSHARE_TOOLTIP :{BLACK}Stop sharing program with other signals, create a copy of the program
STR_NEWGRF_INSPECT_REFRESH_TOOLTIP :{BLACK}Toggle whether to refresh the contents every frame
STR_NEWGRF_INSPECT_LOG_CONSOLE :{BLACK}L
STR_NEWGRF_INSPECT_LOG_CONSOLE_TOOLTIP :{BLACK}Log text content of this window to the console
STR_NEWGRF_INSPECT_DUPLICATE :{BLACK}D
STR_NEWGRF_INSPECT_DUPLICATE_TOOLTIP :{BLACK}Duplicate this window
STR_NEWGRF_INSPECT_SPRITE_DUMP :{BLACK}S
STR_NEWGRF_INSPECT_SPRITE_DUMP_TOOLTIP :{BLACK}Display current sprite chain
STR_NEWGRF_INSPECT_SPRITE_DUMP_UNOPT :{BLACK}U
STR_NEWGRF_INSPECT_SPRITE_DUMP_UNOPT_TOOLTIP :{BLACK}Display sprite groups without any optimisations applied.{}{}Requires reloading NewGRFs if not previously enabled (misc_debug 10).
STR_NEWGRF_INSPECT_SPRITE_DUMP_GOTO :{BLACK}G
STR_NEWGRF_INSPECT_SPRITE_DUMP_GOTO_TOOLTIP :{BLACK}Scroll to sprite number
STR_NEWGRF_INSPECT_SPRITE_DUMP_PANEL_TOOLTIP :{BLACK}Click to highlight sprite group{}Shift+Click to collapse sprite group{}Ctrl+Click to highlight temporary storage register
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Road/tram type
STR_CONFIG_MAX_DEPARTURES :Show at most {STRING2} departure board entries for each station
STR_CONFIG_MAX_DEPARTURES_HELPTEXT :The maximum number of entries to show on a departure board
STR_CONFIG_MAX_DEPARTURE_TIME :Show arrivals/departures at most {STRING2} days in advance
STR_CONFIG_MAX_DEPARTURE_TIME_HELPTEXT :How far in advance to show arrivals and departures, in days
STR_CONFIG_DEPARTURE_CALC_FREQUENCY :Calculate departure board entries every {STRING2} ticks
STR_CONFIG_DEPARTURE_CALC_FREQUENCY_HELPTEXT :How frequently to refresh a list of arrivals/departures, in ticks
STR_CONFIG_DEPARTURE_VEHICLE_NAME :Show vehicle name in entries: {STRING2}
STR_CONFIG_DEPARTURE_VEHICLE_NAME_HELPTEXT :Whether to show vehicle names in their departure board entries
STR_CONFIG_DEPARTURE_GROUP_NAME :Show group name in entries: {STRING2}
STR_CONFIG_DEPARTURE_GROUP_NAME_HELPTEXT :Whether to show names of groups that a vehicle belongs to in its departure board entries
STR_CONFIG_DEPARTURE_COMPANY_NAME :Show company name in entries: {STRING2}
STR_CONFIG_DEPARTURE_COMPANY_NAME_HELPTEXT :Whether to show a company's name in its vehicles' departure board entries
STR_CONFIG_DEPARTURE_VEHICLE_TYPE :Show vehicle type icon in entries: {STRING2}
STR_CONFIG_DEPARTURE_VEHICLE_TYPE_HELPTEXT :Whether to show a vehicle's type as an icon in its departure board entries
STR_CONFIG_DEPARTURE_VEHICLE_COLOR :Show vehicle type icon in silver: {STRING2}
STR_CONFIG_DEPARTURE_VEHICLE_COLOR_HELPTEXT :Whether to show vehicle type icons in silver
STR_CONFIG_DEPARTURE_LARGER_FONT :Use larger font for stations called at on departure boards: {STRING2}
STR_CONFIG_DEPARTURE_LARGER_FONT_HELPTEXT :Whether to use a larger font for lists of stations called at
STR_CONFIG_DEPARTURE_DESTINATION_TYPE :Show icons for destinations that are docks or airports: {STRING2}
STR_CONFIG_DEPARTURE_DESTINATION_TYPE_HELPTEXT :Whether to show icons next to destinations that are docks or airports
STR_CONFIG_DEPARTURE_SHOW_BOTH :Show arrival and departure times on the same line: {STRING2}
STR_CONFIG_DEPARTURE_SHOW_BOTH_HELPTEXT :Whether arrival and departure times for a vehicle are combined into a single entry instead of being listed separately
STR_CONFIG_DEPARTURE_ONLY_PASSENGERS :Only show entries for vehicles that can carry passengers: {STRING2}
STR_CONFIG_DEPARTURE_ONLY_PASSENGERS_HELPTEXT :Whether to only show arrivals and departures of vehicles that can carry passengers
STR_CONFIG_DEPARTURE_SMART_TERMINUS :Don't show termini that can be reached sooner on a later vehicle: {STRING2}
STR_CONFIG_DEPARTURE_SMART_TERMINUS_HELPTEXT :Whether to show termini that can be reached sooner on another vehicle that departs later
STR_CONFIG_DEPARTURE_CONDITIONALS :Handle conditional order jumps by: {STRING2}
STR_CONFIG_DEPARTURE_CONDITIONALS_HELPTEXT :How conditional orders should be dealt with when calculating departure board entries
STR_CONFIG_DEPARTURE_CONDITIONALS_1 :giving up
STR_CONFIG_DEPARTURE_CONDITIONALS_2 :assuming they will be taken
STR_CONFIG_DEPARTURE_CONDITIONALS_3 :assuming they will not be taken
STR_CONFIG_DEPARTURE_SHOW_ALL_STOPS :Show all stations called at regardless of loading/unloading: {STRING2}
STR_CONFIG_DEPARTURE_SHOW_ALL_STOPS_HELPTEXT :Whether stations that a vehicle only loads from will be shown in the calling at list
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_LOCOMOTIVE_BUTTON :{BLACK}Buy and Refit Locomotive
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_WAGON_BUTTON :{BLACK}Buy and Refit Wagon
STR_BUY_VEHICLE_TRAIN_BUY_LOCOMOTIVE_TOOLTIP :{BLACK}Buy the highlighted locomotive or power car. Shift+Click shows estimated cost without purchase
STR_BUY_VEHICLE_TRAIN_BUY_WAGON_TOOLTIP :{BLACK}Buy the highlighted wagon. Shift+Click shows estimated cost without purchase
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_LOCOMOTIVE_TOOLTIP :{BLACK}Buy and refit the highlighted locomotive or power car. Shift+Click shows estimated cost without purchase
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_WAGON_TOOLTIP :{BLACK}Buy and refit the highlighted wagon. Shift+Click shows estimated cost without purchase
STR_ORDERS_OCCUPANCY_BUTTON_TOOLTIP :{BLACK}Show occupancy running averages{}The percentage shown is the overall average of the order occupancies
STR_ORDERS_OCCUPANCY_LIST_TOOLTIP :{BLACK}Order occupancy - this shows running averages of recent occupancy levels when leaving a station, for all vehicles sharing these orders
STR_ORDERS_OCCUPANCY_PERCENT :{NUM}%
STR_ORDERS_NEW_GROUP_TOOLTIP :{BLACK}Create group from single vehicle
STR_ORDER_GO_TO_WAYPOINT_REVERSE :Go via and reverse at {WAYPOINT}
STR_ORDER_GO_NON_STOP_TO_WAYPOINT_REVERSE :Go non-stop via and reverse at {WAYPOINT}
STR_ORDER_SELL_ORDER :(Sell vehicle)
STR_ORDER_CARGO_TYPE_LOAD :(Load by cargo type)
STR_ORDER_UNLOAD_CARGO_TYPE_LOAD :(Unload and load by cargo type)
STR_ORDER_TRANSFER_CARGO_TYPE_LOAD :(Transfer and load by cargo type)
STR_ORDER_NO_UNLOAD_CARGO_TYPE_LOAD :(No unloading and load by cargo type)
STR_ORDER_CARGO_TYPE_UNLOAD :(Unload by cargo type)
STR_ORDER_CARGO_TYPE_UNLOAD_FULL_LOAD :(Unload by cargo type and wait for full load)
STR_ORDER_CARGO_TYPE_UNLOAD_FULL_LOAD_ANY :(Unload by cargo type and wait for any full load)
STR_ORDER_CARGO_TYPE_UNLOAD_NO_LOAD :(Unload by cargo type and leave empty)
STR_ORDER_CARGO_TYPE_UNLOAD_CARGO_TYPE_LOAD :(Unload by cargo type and load by cargo type)
STR_ORDER_CARGO_TYPE_LOAD_REFIT :(Load by cargo type with refit to {STRING})
STR_ORDER_UNLOAD_CARGO_TYPE_LOAD_REFIT :(Unload and load by cargo type with refit to {STRING})
STR_ORDER_TRANSFER_CARGO_TYPE_LOAD_REFIT :(Transfer and load by cargo type with refit to {STRING})
STR_ORDER_NO_UNLOAD_CARGO_TYPE_LOAD_REFIT :(No unloading and load by cargo type with refit to {STRING})
STR_ORDER_CARGO_TYPE_UNLOAD_REFIT :(Unload by cargo type and take cargo with refit to {STRING})
STR_ORDER_CARGO_TYPE_UNLOAD_FULL_LOAD_REFIT :(Unload by cargo type and wait for full load with refit to {STRING})
STR_ORDER_CARGO_TYPE_UNLOAD_FULL_LOAD_ANY_REFIT :(Unload by cargo type and wait for any full load with refit to {STRING})
STR_ORDER_CARGO_TYPE_UNLOAD_CARGO_TYPE_LOAD_REFIT :(Unload by cargo type and load by cargo type with refit to {STRING})
STR_ORDER_RV_DIR_NE :[north-east direction]
STR_ORDER_RV_DIR_SE :[south-east direction]
STR_ORDER_RV_DIR_SW :[south-west direction]
STR_ORDER_RV_DIR_NW :[north-west direction]
STR_ORDER_CONDITIONAL_CARGO_ACCEPTANCE :Jump to order {COMMA} when Next station {STRING} {STRING}
STR_ORDER_CONDITIONAL_CARGO_WAITING_DISPLAY :Jump to order {COMMA} when Next station {STRING} {STRING}
STR_ORDER_CONDITIONAL_SLOT :Jump to order {COMMA} when {TRSLOT} {STRING}
STR_ORDER_CONDITIONAL_INVALID_SLOT :Jump to order {COMMA} when {PUSH_COLOUR}{RED}{STRING} {POP_COLOUR}{STRING}
STR_ORDER_CONDITIONAL_IN_SLOT :Jump to order {COMMA} when {STRING} slot: {TRSLOT}
STR_ORDER_CONDITIONAL_IN_INVALID_SLOT :Jump to order {COMMA} when {STRING} {PUSH_COLOUR}{RED}{STRING} {POP_COLOUR}
STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE_DISPLAY :Jump to order {COMMA} when Load percentage of {STRING} {STRING} {COMMA}
STR_ORDER_CONDITIONAL_CARGO_WAITING_AMOUNT_DISPLAY :Jump to order {COMMA} when {STRING} at next station {STRING} {CARGO_SHORT}
STR_ORDER_CONDITIONAL_CARGO_WAITING_AMOUNT_VIA_DISPLAY :Jump to order {COMMA} when {STRING} at next station via {STATION} {STRING} {CARGO_SHORT}
STR_ORDER_CONDITIONAL_COUNTER :Jump to order {COMMA} when value of {TRCOUNTER} {STRING} {COMMA}
STR_ORDER_CONDITIONAL_INVALID_COUNTER :Jump to order {COMMA} when value of {PUSH_COLOUR}{RED}{STRING}{POP_COLOUR} {STRING} {COMMA}
STR_ORDER_CONDITIONAL_TIME_HHMM :Jump to order {COMMA} when {STRING} {STRING} {TIME_HHMM}
STR_ORDER_CONDITIONAL_TIMETABLE :Jump to order {COMMA} when {STRING} {STRING} {TT_TICKS}
STR_ORDER_CONDITIONAL_DISPATCH_SLOT_DISPLAY :Jump to order {COMMA} when {STRING} {STRING} {STRING}
STR_TIMETABLE_LOCK_ORDER_TIME_TOOLTIP :{BLACK}Lock/unlock the amount of time for the highlighted order (Ctrl+Click set lock state for all orders).{}When locked the time will not be changed by timetable autofill or automate.
STR_TIMETABLE_LEAVE_EARLY_ORDER :[leave early]
STR_TIMETABLE_LEAVE_EARLY_ORDER_FULL_ANY :[leave early if any cargo full]
STR_TIMETABLE_LEAVE_EARLY_ORDER_FULL_ALL :[leave early if all cargoes full]
STR_TIMETABLE_LEAVE_NORMAL :Leave as timetabled
STR_TIMETABLE_LEAVE_EARLY :Leave early
STR_TIMETABLE_LEAVE_EARLY_FULL_ANY :Leave early if any full
STR_TIMETABLE_LEAVE_EARLY_FULL_ALL :Leave early if all full
STR_TIMETABLE_EXTRA_DROP_DOWN :{BLACK}Extra
STR_TIMETABLE_EXTRA_DROP_DOWN_TOOLTIP :{BLACK}Extra Options{}{}Leave as timetabled: Vehicles wait until their timetabled departure time before leaving (default).{}Leave Early: Vehicles leave as soon as loading/unloading is done, possibly before the timetabled departure time.{}Leave Early if Any Full: As above, if any cargo is fully loaded.{}Leave Early if All Full: As above, if all cargoes are fully loaded.
STR_PLANS_NEW_PLAN_TOOLTIP :{BLACK}Create a new plan
STR_PLANS_ADD_LINES :{BLACK}Add lines
STR_PLANS_ADDING_LINES :{BLACK}Adding...
STR_PLANS_HIDE_ALL :{BLACK}Hide all
STR_PLANS_HIDE_ALL_TOOLTIP :{BLACK}Set the visibility of all the plans and all their lines to false
STR_PLANS_SHOW_ALL :{BLACK}Show all
STR_PLANS_SHOW_ALL_TOOLTIP :{BLACK}Set the visibility of all the plans and all their lines to true
STR_PLANS_VISIBILITY_PRIVATE :{BLACK}Make private
STR_PLANS_VISIBILITY_PUBLIC :{BLACK}Make public
STR_PLANS_VISIBILITY_TOOLTIP :{BLACK}Toggle the visibility of a plan. A public plan will be displayed in the plan window of the other companies but only its owner can add lines to it.
STR_PLANS_COLOUR :{BLACK}Colour
STR_PLANS_COLOUR_TOOLTIP :{BLACK}Set the colour of a plan.
STR_PLANS_DELETE :{BLACK}Delete
STR_PLANS_DELETE_TOOLTIP :{BLACK}Delete the selected item in the list
STR_PLANS_LIST_ITEM_LINE : -- Line #{NUM}: {NUM} segment{P "" s}
STR_PLANS_LIST_TOOLTIP :{BLACK}Double click any item in the list to (un)fold the related plan.{}Ctrl+Click to scroll to.
STR_PLANS_QUERY_RENAME_PLAN :{WHITE}Rename plan
STR_WARNING_LOADGAME_REMOVED_UNCORRECTABLE_VEHICLES :{WHITE}Removed {NUM} vehicles found to be uncorrectably invalid during load
STR_GAME_SAVELOAD_FROM_VERSION : from version {PUSH_COLOUR}{ORANGE}{RAW_STRING}{POP_COLOUR}{}
STR_GAME_SAVELOAD_ERROR_TOO_NEW_FEATURE_VERSION :Savegame{0:STRING1} has version {PUSH_COLOUR}{ORANGE}{2:NUM}{POP_COLOUR} of feature '{PUSH_COLOUR}{ORANGE}{1:RAW_STRING}{POP_COLOUR}', but the maximum supported version is {PUSH_COLOUR}{ORANGE}{3:NUM}{POP_COLOUR}
STR_GAME_SAVELOAD_ERROR_UNKNOWN_FEATURE :Savegame{0:STRING1} has an unknown feature '{PUSH_COLOUR}{ORANGE}{1:RAW_STRING}{POP_COLOUR}' (version: {PUSH_COLOUR}{ORANGE}{2:NUM}{POP_COLOUR}), which is not supported
STR_TMPL_MAINGUI_DEFINEDGROUPS :{BLACK}Defined Groups for Company
STR_TMPL_TMPLRPL_EX_DIFF_RAILTYPE :Uses Template of different rail type
STR_TMPL_ADD_LOCOMOTIVE :{BLACK}Add locomotive
STR_TMPL_ADD_WAGON :{BLACK}Add wagon
STR_TMPL_ADD_VEHICLE :{BLACK}Add vehicle
STR_TMPL_ADD_LOCOMOTIVE_REFIT :{BLACK}Add and refit locomotive
STR_TMPL_ADD_WAGON_REFIT :{BLACK}Add and refit wagon
STR_TMPL_ADD_VEHICLE_REFIT :{BLACK}Add and refit vehicle
STR_TMPL_ADD_TOOLTIP :{BLACK}Add the highlighted vehicle to the template.
STR_TMPL_ADD_REFIT_TOOLTIP :{BLACK}Add and refit the highlighted vehicle to the template.
STR_TMPL_SET_USEDEPOT :{BLACK}Use vehicles in depot
STR_TMPL_SET_USEDEPOT_TIP :{BLACK}Use vehicles inside the depot that are in a neutral and idle state to compose trains on template replacement in order to reduce buying costs
STR_TMPL_SET_KEEPREMAINDERS_TIP :{BLACK}After finishing template replacement keep all remaining vehicles from the old train in a neutral and idle state for later use
STR_TMPL_SET_REFIT :{BLACK}Use Refit
STR_TMPL_SET_REFIT_TIP :{BLACK}If set, the train will use exactly the cargo refit specified by the template. If not every wagon that is to be newly bought or retrieved from the depot, will *attempt* to be refitted as the old one was. Standard refit if this is impossible.
STR_TMPL_SET_OLD_ONLY :{BLACK}Old Only
STR_TMPL_SET_OLD_ONLY_TIP :{BLACK}If set, only vehicles which are old and due for automatic replacement will be replaced
STR_TMPL_CONFIG_USEDEPOT :use depot
STR_TMPL_CONFIG_KEEPREMAINDERS :keep rem
STR_TMPL_CONFIG_REFIT :refit
STR_TMPL_CONFIG_OLD_ONLY :old only
STR_TMPL_NUM_TRAINS_NEED_RPL :# trains to replace:
STR_TMPL_RPLALLGUI_INSET_BOTTOM :{BLACK}Current Template List (updated only after replacement)
STR_TMPL_RPLALLGUI_BUTTON_RPLALL :{BLACK}Replace All
STR_TMPL_RPLALLGUI_BUTTON_APPLY :{BLACK}Apply
STR_TMPL_RPLALLGUI_BUTTON_CANCEL :{BLACK}Cancel
STR_TMPL_RPLALLGUI_USE_TIP :{BLACK}Select a vehicle type from each list and press 'Replace All'. If you are happy with the result displayed in the template list, press 'Apply' to actually apply these changes.
STR_TMPL_CANT_CREATE :{WHITE}Can't create template or virtual vehicle...
STR_STATION_VIEW_RENAME_TOOLTIP_EXTRA :{BLACK}{STRING}{}(Ctrl+Click "{STRING}" button to generate new default name).{}{}Ctrl+Click to exchange name with another station.
STR_ERROR_CAN_T_EXCHANGE_STATION_NAMES :{WHITE}Can't exchange station names...
STR_ERROR_STATIONS_NOT_IN_SAME_TOWN :{WHITE}... stations are not in the same town
STR_ERROR_STATION_ATTACHED_TO_INDUSTRY :{WHITE}... station is attached to an industry