2019-03-17 00:59:46 +00:00
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file thread.h Base of all threads. */
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#ifndef THREAD_H
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#define THREAD_H
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#include "debug.h"
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2021-03-13 20:34:51 +00:00
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#include "crashlog.h"
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2019-03-17 00:59:46 +00:00
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#include <system_error>
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#include <thread>
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2021-06-17 18:10:40 +00:00
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#include <mutex>
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2019-04-10 16:35:43 +00:00
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#if defined(__MINGW32__)
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#include "3rdparty/mingw-std-threads/mingw.thread.h"
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2021-10-29 20:18:19 +00:00
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#include "3rdparty/mingw-std-threads/mingw.mutex.h"
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2019-04-10 16:35:43 +00:00
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#endif
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2019-03-17 00:59:46 +00:00
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2019-03-17 10:05:53 +00:00
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/**
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* Sleep on the current thread for a defined time.
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* @param milliseconds Time to sleep for in milliseconds.
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*/
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inline void CSleep(int milliseconds)
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{
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std::this_thread::sleep_for(std::chrono::milliseconds(milliseconds));
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}
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2019-03-17 00:59:46 +00:00
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/**
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* Name the thread this function is called on for the debugger.
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* @param name Name to set for the thread..
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*/
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void SetCurrentThreadName(const char *name);
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2019-04-09 18:21:39 +00:00
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/**
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* Get the name of the current thread, if any.
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* @param str The start of the buffer.
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* @param last The last char of the buffer.
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* @return Number of chars written to str.
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*/
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int GetCurrentThreadName(char *str, const char *last);
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/**
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* Set the current thread as the "main" thread
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*/
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void SetSelfAsMainThread();
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2021-04-06 02:53:01 +00:00
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/**
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* Set the current thread as the "game" thread
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*/
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void SetSelfAsGameThread();
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2021-03-12 17:30:40 +00:00
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/**
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* Perform per-thread setup
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*/
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void PerThreadSetup();
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/**
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* Setup thread functionality required for later calls to PerThreadSetup
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*/
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void PerThreadSetupInit();
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2019-04-09 18:21:39 +00:00
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/**
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2021-04-06 02:53:01 +00:00
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* @return true if the current thread is definitely the "main" thread. If in doubt returns false.
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2019-04-09 18:21:39 +00:00
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*/
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bool IsMainThread();
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/**
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2021-04-06 02:53:01 +00:00
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* @return true if the current thread is definitely a "non-main" thread. If in doubt returns false.
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2019-04-09 18:21:39 +00:00
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*/
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bool IsNonMainThread();
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2021-04-06 02:53:01 +00:00
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/**
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* @return true if the current thread is definitely the "game" thread. If in doubt returns false.
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*/
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bool IsGameThread();
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2021-06-20 09:00:36 +00:00
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/**
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* @return true if the current thread is definitely a "non-game" thread. If in doubt returns false.
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*/
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bool IsNonGameThread();
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2019-03-17 00:59:46 +00:00
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/**
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* Start a new thread.
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* @tparam TFn Type of the function to call on the thread.
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* @tparam TArgs Type of the parameters of the thread function.
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2019-04-10 21:07:06 +00:00
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* @param thr Pointer to a thread object; may be \c nullptr if a detached thread is wanted.
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2019-03-17 00:59:46 +00:00
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* @param name Name of the thread.
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* @param _Fx Function to call on the thread.
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* @param _Ax Arguments for the thread function.
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* @return True if the thread was successfully started, false otherwise.
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*/
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template<class TFn, class... TArgs>
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inline bool StartNewThread(std::thread *thr, const char *name, TFn&& _Fx, TArgs&&... _Ax)
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{
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#ifndef NO_THREADS
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try {
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2021-06-17 18:10:40 +00:00
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static std::mutex thread_startup_mutex;
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std::lock_guard<std::mutex> lock(thread_startup_mutex);
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2019-03-17 00:59:46 +00:00
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std::thread t([] (const char *name, TFn&& F, TArgs&&... A) {
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2021-06-17 18:10:40 +00:00
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/* Delay starting the thread till the main thread is finished
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* with the administration. This prevent race-conditions on
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* startup. */
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{
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std::lock_guard<std::mutex> lock(thread_startup_mutex);
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}
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2019-03-17 00:59:46 +00:00
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SetCurrentThreadName(name);
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2021-03-12 17:30:40 +00:00
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PerThreadSetup();
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2021-03-13 20:34:51 +00:00
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CrashLog::InitThread();
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2019-03-17 00:59:46 +00:00
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try {
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/* Call user function with the given arguments. */
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F(A...);
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} catch (...) {
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NOT_REACHED();
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}
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2019-04-12 22:10:32 +00:00
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}, std::forward<const char *>(name), std::forward<TFn>(_Fx), std::forward<TArgs>(_Ax)...);
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2019-03-17 00:59:46 +00:00
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2019-04-10 21:07:06 +00:00
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if (thr != nullptr) {
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2019-03-17 00:59:46 +00:00
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*thr = std::move(t);
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} else {
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t.detach();
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}
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return true;
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} catch (const std::system_error& e) {
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/* Something went wrong, the system we are running on might not support threads. */
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DEBUG(misc, 1, "Can't create thread '%s': %s", name, e.what());
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}
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#endif
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return false;
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}
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#endif /* THREAD_H */
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