OpenTTD-patches/src/town_type.h

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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file town_type.h Types related to towns. */
#ifndef TOWN_TYPE_H
#define TOWN_TYPE_H
#include "core/enum_type.hpp"
#include <vector>
typedef uint16_t TownID;
struct Town;
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typedef std::vector<TownID> TownList;
/** Supported initial town sizes */
enum TownSize {
TSZ_SMALL, ///< Small town.
TSZ_MEDIUM, ///< Medium town.
TSZ_LARGE, ///< Large town.
TSZ_RANDOM, ///< Random size, bigger than small, smaller than large.
TSZ_END, ///< Number of available town sizes.
};
template <> struct EnumPropsT<TownSize> : MakeEnumPropsT<TownSize, byte, TSZ_SMALL, TSZ_END, TSZ_END, 2> {};
DECLARE_ENUM_AS_ADDABLE(TownSize)
enum Ratings {
/* These refer to the maximums, so Appalling is -1000 to -400
* MAXIMUM RATINGS BOUNDARIES */
RATING_MINIMUM = -1000,
RATING_APPALLING = -400,
RATING_VERYPOOR = -200,
RATING_POOR = 0,
RATING_MEDIOCRE = 200,
RATING_GOOD = 400,
RATING_VERYGOOD = 600,
RATING_EXCELLENT = 800,
RATING_OUTSTANDING = 1000, ///< OUTSTANDING
RATING_MAXIMUM = RATING_OUTSTANDING,
RATING_INITIAL = 500, ///< initial rating
/* RATINGS AFFECTING NUMBERS */
RATING_TREE_DOWN_STEP = -35,
RATING_TREE_MINIMUM = RATING_MINIMUM,
RATING_TREE_UP_STEP = 7,
RATING_TREE_MAXIMUM = 220,
RATING_GROWTH_UP_STEP = 5, ///< when a town grows, all companies have rating increased a bit ...
RATING_GROWTH_MAXIMUM = RATING_MEDIOCRE, ///< ... up to RATING_MEDIOCRE
RATING_STATION_UP_STEP = 12, ///< when a town grows, company gains reputation for all well serviced stations ...
RATING_STATION_DOWN_STEP = -15, ///< ... but loses for badly serviced stations
RATING_TUNNEL_BRIDGE_DOWN_STEP = -250, ///< penalty for removing town owned tunnel or bridge
RATING_TUNNEL_BRIDGE_MINIMUM = 0, ///< minimum rating after removing tunnel or bridge
RATING_TUNNEL_BRIDGE_NEEDED_LENIENT = 144, ///< rating needed, "Lenient" difficulty settings
RATING_TUNNEL_BRIDGE_NEEDED_NEUTRAL = 208, ///< "Neutral"
RATING_TUNNEL_BRIDGE_NEEDED_HOSTILE = 400, ///< "Hostile"
RATING_TUNNEL_BRIDGE_NEEDED_PERMISSIVE = RATING_MINIMUM, ///< "Permissive" (local authority disabled)
RATING_ROAD_DOWN_STEP_INNER = -50, ///< removing a roadpiece in the middle
RATING_ROAD_DOWN_STEP_EDGE = -18, ///< removing a roadpiece at the edge
RATING_ROAD_MINIMUM = -100, ///< minimum rating after removing town owned road
RATING_ROAD_NEEDED_LENIENT = 16, ///< rating needed, "Lenient" difficulty settings
RATING_ROAD_NEEDED_NEUTRAL = 64, ///< "Neutral"
RATING_ROAD_NEEDED_HOSTILE = 112, ///< "Hostile"
RATING_ROAD_NEEDED_PERMISSIVE = RATING_MINIMUM, ///< "Permissive" (local authority disabled)
RATING_HOUSE_MINIMUM = RATING_MINIMUM,
RATING_BRIBE_UP_STEP = 200,
RATING_BRIBE_MAXIMUM = 800,
RATING_BRIBE_DOWN_TO = -50 // XXX SHOULD BE SOMETHING LOWER?
};
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/** Town Layouts. It needs to be 8bits, because we save and load it as such */
enum TownLayout : byte {
TL_BEGIN = 0,
TL_ORIGINAL = 0, ///< Original algorithm (min. 1 distance between roads)
TL_BETTER_ROADS, ///< Extended original algorithm (min. 2 distance between roads)
TL_2X2_GRID, ///< Geometric 2x2 grid algorithm
TL_3X3_GRID, ///< Geometric 3x3 grid algorithm
TL_RANDOM, ///< Random town layout
NUM_TLS, ///< Number of town layouts
};
template <> struct EnumPropsT<TownLayout> : MakeEnumPropsT<TownLayout, byte, TL_BEGIN, NUM_TLS, NUM_TLS, 3> {};
DECLARE_ENUM_AS_ADDABLE(TownLayout)
/** Town founding setting values. It needs to be 8bits, because we save and load it as such */
enum TownFounding : byte {
TF_BEGIN = 0, ///< Used for iterations and limit testing
TF_FORBIDDEN = 0, ///< Forbidden
TF_ALLOWED, ///< Allowed
TF_CUSTOM_LAYOUT, ///< Allowed, with custom town layout
TF_END, ///< Used for iterations and limit testing
};
/** Town cargo generation modes */
enum TownCargoGenMode : byte {
TCGM_BEGIN = 0,
TCGM_ORIGINAL = 0, ///< Original algorithm (quadratic cargo by population)
TCGM_BITCOUNT, ///< Bit-counted algorithm (normal distribution from individual house population)
TCGM_END,
};
static const uint MAX_LENGTH_TOWN_NAME_CHARS = 32; ///< The maximum length of a town name in characters including '\0'
/** Store the maximum and actually transported cargo amount for the current and the last month. */
template <typename Tstorage>
struct TransportedCargoStat {
Tstorage old_max; ///< Maximum amount last month
Tstorage new_max; ///< Maximum amount this month
Tstorage old_act; ///< Actually transported last month
Tstorage new_act; ///< Actually transported this month
TransportedCargoStat() : old_max(0), new_max(0), old_act(0), new_act(0) {}
/** Update stats for a new month. */
void NewMonth()
{
this->old_max = this->new_max; this->new_max = 0;
this->old_act = this->new_act; this->new_act = 0;
}
};
/** Town allow tunnel building setting values. It needs to be 8bits, because we save and load it as such */
enum TownTunnelMode : byte {
TTM_BEGIN = 0, ///< Used for iterations and limit testing
TTM_FORBIDDEN = 0, ///< Forbidden
TTM_OBSTRUCTION_ONLY, ///< Allowed only for tunnels under obstructions
TTM_ALLOWED, ///< Allowed in all cases (including through hills)
TTM_END, ///< Used for iterations and limit testing
};
#endif /* TOWN_TYPE_H */