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/*
* This file is part of OpenTTD .
* OpenTTD is free software ; you can redistribute it and / or modify it under the terms of the GNU General Public License as published by the Free Software Foundation , version 2.
* OpenTTD is distributed in the hope that it will be useful , but WITHOUT ANY WARRANTY ; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
* See the GNU General Public License for more details . You should have received a copy of the GNU General Public License along with OpenTTD . If not , see < http : //www.gnu.org/licenses/>.
*/
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/** @file command_type.h Types related to commands. */
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# ifndef COMMAND_TYPE_H
# define COMMAND_TYPE_H
# include "economy_type.h"
# include "strings_type.h"
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# include "tile_type.h"
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struct GRFFile ;
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/**
* Common return value for all commands . Wraps the cost and
* a possible error message / state together .
*/
class CommandCost {
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ExpensesType expense_type ; ///< the type of expence as shown on the finances view
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Money cost ; ///< The cost of this action
StringID message ; ///< Warning message for when success is unset
bool success ; ///< Whether the comment went fine up to this moment
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const GRFFile * textref_stack_grffile ; ///< NewGRF providing the #TextRefStack content.
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uint textref_stack_size ; ///< Number of uint32 values to put on the #TextRefStack for the error message.
static uint32 textref_stack [ 16 ] ;
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public :
/**
* Creates a command cost return with no cost and no error
*/
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CommandCost ( ) : expense_type ( INVALID_EXPENSES ) , cost ( 0 ) , message ( INVALID_STRING_ID ) , success ( true ) , textref_stack_grffile ( nullptr ) , textref_stack_size ( 0 ) { }
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/**
* Creates a command return value the is failed with the given message
*/
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explicit CommandCost ( StringID msg ) : expense_type ( INVALID_EXPENSES ) , cost ( 0 ) , message ( msg ) , success ( false ) , textref_stack_grffile ( nullptr ) , textref_stack_size ( 0 ) { }
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/**
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* Creates a command cost with given expense type and start cost of 0
* @ param ex_t the expense type
*/
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explicit CommandCost ( ExpensesType ex_t ) : expense_type ( ex_t ) , cost ( 0 ) , message ( INVALID_STRING_ID ) , success ( true ) , textref_stack_grffile ( nullptr ) , textref_stack_size ( 0 ) { }
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/**
* Creates a command return value with the given start cost and expense type
* @ param ex_t the expense type
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* @ param cst the initial cost of this command
*/
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CommandCost ( ExpensesType ex_t , const Money & cst ) : expense_type ( ex_t ) , cost ( cst ) , message ( INVALID_STRING_ID ) , success ( true ) , textref_stack_grffile ( nullptr ) , textref_stack_size ( 0 ) { }
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/**
* Adds the given cost to the cost of the command .
* @ param cost the cost to add
*/
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inline void AddCost ( const Money & cost )
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{
this - > cost + = cost ;
}
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void AddCost ( const CommandCost & cmd_cost ) ;
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/**
* Multiplies the cost of the command by the given factor .
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* @ param factor factor to multiply the costs with
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*/
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inline void MultiplyCost ( int factor )
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{
this - > cost * = factor ;
}
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/**
* The costs as made up to this moment
* @ return the costs
*/
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inline Money GetCost ( ) const
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{
return this - > cost ;
}
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/**
* The expense type of the cost
* @ return the expense type
*/
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inline ExpensesType GetExpensesType ( ) const
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{
return this - > expense_type ;
}
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/**
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* Makes this # CommandCost behave like an error command .
* @ param message The error message .
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*/
void MakeError ( StringID message )
{
assert ( message ! = INVALID_STRING_ID ) ;
this - > success = false ;
this - > message = message ;
}
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void UseTextRefStack ( const GRFFile * grffile , uint num_registers ) ;
/**
* Returns the NewGRF providing the # TextRefStack of the error message .
* @ return the NewGRF .
*/
const GRFFile * GetTextRefStackGRF ( ) const
{
return this - > textref_stack_grffile ;
}
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/**
* Returns the number of uint32 values for the # TextRefStack of the error message .
* @ return number of uint32 values .
*/
uint GetTextRefStackSize ( ) const
{
return this - > textref_stack_size ;
}
/**
* Returns a pointer to the values for the # TextRefStack of the error message .
* @ return uint32 values for the # TextRefStack
*/
const uint32 * GetTextRefStack ( ) const
{
return textref_stack ;
}
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/**
* Returns the error message of a command
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* @ return the error message , if succeeded # INVALID_STRING_ID
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*/
StringID GetErrorMessage ( ) const
{
if ( this - > success ) return INVALID_STRING_ID ;
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return this - > message ;
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}
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/**
* Did this command succeed ?
* @ return true if and only if it succeeded
*/
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inline bool Succeeded ( ) const
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{
return this - > success ;
}
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/**
* Did this command fail ?
* @ return true if and only if it failed
*/
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inline bool Failed ( ) const
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{
return ! this - > success ;
}
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} ;
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/**
* List of commands .
*
* This enum defines all possible commands which can be executed to the game
* engine . Observing the game like the query - tool or checking the profit of a
* vehicle don ' t result in a command which should be executed in the engine
* nor send to the server in a network game .
*
* @ see _command_proc_table
*/
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enum Commands {
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CMD_BUILD_RAILROAD_TRACK , ///< build a rail track
CMD_REMOVE_RAILROAD_TRACK , ///< remove a rail track
CMD_BUILD_SINGLE_RAIL , ///< build a single rail track
CMD_REMOVE_SINGLE_RAIL , ///< remove a single rail track
CMD_LANDSCAPE_CLEAR , ///< demolish a tile
CMD_BUILD_BRIDGE , ///< build a bridge
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CMD_BUILD_RAIL_STATION , ///< build a rail station
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CMD_BUILD_TRAIN_DEPOT , ///< build a train depot
CMD_BUILD_SIGNALS , ///< build a signal
CMD_REMOVE_SIGNALS , ///< remove a signal
CMD_TERRAFORM_LAND , ///< terraform a tile
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CMD_BUILD_OBJECT , ///< build an object
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CMD_BUILD_TUNNEL , ///< build a tunnel
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CMD_REMOVE_FROM_RAIL_STATION , ///< remove a (rectangle of) tiles from a rail station
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CMD_CONVERT_RAIL , ///< convert a rail type
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CMD_BUILD_RAIL_WAYPOINT , ///< build a waypoint
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CMD_RENAME_WAYPOINT , ///< rename a waypoint
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CMD_REMOVE_FROM_RAIL_WAYPOINT , ///< remove a (rectangle of) tiles from a rail waypoint
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CMD_BUILD_ROAD_STOP , ///< build a road stop
CMD_REMOVE_ROAD_STOP , ///< remove a road stop
CMD_BUILD_LONG_ROAD , ///< build a complete road (not a "half" one)
CMD_REMOVE_LONG_ROAD , ///< remove a complete road (not a "half" one)
CMD_BUILD_ROAD , ///< build a "half" road
CMD_BUILD_ROAD_DEPOT , ///< build a road depot
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CMD_CONVERT_ROAD , ///< convert a road type
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CMD_BUILD_AIRPORT , ///< build an airport
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CMD_BUILD_DOCK , ///< build a dock
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CMD_BUILD_SHIP_DEPOT , ///< build a ship depot
CMD_BUILD_BUOY , ///< build a buoy
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CMD_PLANT_TREE , ///< plant a tree
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CMD_BUILD_VEHICLE , ///< build a vehicle
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CMD_SELL_VEHICLE , ///< sell a vehicle
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CMD_REFIT_VEHICLE , ///< refit the cargo space of a vehicle
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CMD_SEND_VEHICLE_TO_DEPOT , ///< send a vehicle to a depot
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CMD_SET_VEHICLE_VISIBILITY , ///< hide or unhide a vehicle in the build vehicle and autoreplace GUIs
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CMD_MOVE_RAIL_VEHICLE , ///< move a rail vehicle (in the depot)
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CMD_FORCE_TRAIN_PROCEED , ///< proceed a train to pass a red signal
CMD_REVERSE_TRAIN_DIRECTION , ///< turn a train around
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CMD_CLEAR_ORDER_BACKUP , ///< clear the order backup of a given user/tile
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CMD_MODIFY_ORDER , ///< modify an order (like set full-load)
CMD_SKIP_TO_ORDER , ///< skip an order to the next of specific one
CMD_DELETE_ORDER , ///< delete an order
CMD_INSERT_ORDER , ///< insert a new order
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CMD_CHANGE_SERVICE_INT , ///< change the server interval of a vehicle
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CMD_BUILD_INDUSTRY , ///< build a new industry
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CMD_SET_COMPANY_MANAGER_FACE , ///< set the manager's face of the company
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CMD_SET_COMPANY_COLOUR , ///< set the colour of the company
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CMD_INCREASE_LOAN , ///< increase the loan from the bank
CMD_DECREASE_LOAN , ///< decrease the loan from the bank
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CMD_WANT_ENGINE_PREVIEW , ///< confirm the preview of an engine
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CMD_RENAME_VEHICLE , ///< rename a whole vehicle
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CMD_RENAME_ENGINE , ///< rename a engine (in the engine list)
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CMD_RENAME_COMPANY , ///< change the company name
CMD_RENAME_PRESIDENT , ///< change the president name
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CMD_RENAME_STATION , ///< rename a station
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CMD_RENAME_DEPOT , ///< rename a depot
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CMD_PLACE_SIGN , ///< place a sign
CMD_RENAME_SIGN , ///< rename a sign
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CMD_TURN_ROADVEH , ///< turn a road vehicle around
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CMD_PAUSE , ///< pause the game
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CMD_BUY_SHARE_IN_COMPANY , ///< buy a share from a company
CMD_SELL_SHARE_IN_COMPANY , ///< sell a share from a company
CMD_BUY_COMPANY , ///< buy a company which is bankrupt
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CMD_FOUND_TOWN , ///< found a town
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CMD_RENAME_TOWN , ///< rename a town
CMD_DO_TOWN_ACTION , ///< do a action from the town detail window (like advertises or bribe)
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CMD_TOWN_CARGO_GOAL , ///< set the goal of a cargo for a town
CMD_TOWN_GROWTH_RATE , ///< set the town growth rate
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CMD_TOWN_RATING , ///< set rating of a company in a town
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CMD_TOWN_SET_TEXT , ///< set the custom text of a town
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CMD_EXPAND_TOWN , ///< expand a town
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CMD_DELETE_TOWN , ///< delete a town
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CMD_ORDER_REFIT , ///< change the refit information of an order (for "goto depot" )
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CMD_CLONE_ORDER , ///< clone (and share) an order
CMD_CLEAR_AREA , ///< clear an area
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CMD_MONEY_CHEAT , ///< do the money cheat
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CMD_CHANGE_BANK_BALANCE , ///< change bank balance to charge costs or give money from a GS
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CMD_BUILD_CANAL , ///< build a canal
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CMD_CREATE_SUBSIDY , ///< create a new subsidy
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CMD_COMPANY_CTRL , ///< used in multiplayer to create a new companies etc.
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CMD_CUSTOM_NEWS_ITEM , ///< create a custom news message
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CMD_CREATE_GOAL , ///< create a new goal
CMD_REMOVE_GOAL , ///< remove a goal
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CMD_SET_GOAL_TEXT , ///< update goal text of a goal
CMD_SET_GOAL_PROGRESS , ///< update goal progress text of a goal
CMD_SET_GOAL_COMPLETED , ///< update goal completed status of a goal
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CMD_GOAL_QUESTION , ///< ask a goal related question
CMD_GOAL_QUESTION_ANSWER , ///< answer(s) to CMD_GOAL_QUESTION
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CMD_CREATE_STORY_PAGE , ///< create a new story page
CMD_CREATE_STORY_PAGE_ELEMENT , ///< create a new story page element
CMD_UPDATE_STORY_PAGE_ELEMENT , ///< update a story page element
CMD_SET_STORY_PAGE_TITLE , ///< update title of a story page
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CMD_SET_STORY_PAGE_DATE , ///< update date of a story page
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CMD_SHOW_STORY_PAGE , ///< show a story page
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CMD_REMOVE_STORY_PAGE , ///< remove a story page
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CMD_REMOVE_STORY_PAGE_ELEMENT , ///< remove a story page element
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CMD_SCROLL_VIEWPORT , ///< scroll main viewport of players
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CMD_LEVEL_LAND , ///< level land
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CMD_BUILD_LOCK , ///< build a lock
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CMD_BUILD_SIGNAL_TRACK , ///< add signals along a track (by dragging)
CMD_REMOVE_SIGNAL_TRACK , ///< remove signals along a track (by dragging)
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CMD_GIVE_MONEY , ///< give money to another company
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CMD_CHANGE_SETTING , ///< change a setting
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CMD_CHANGE_COMPANY_SETTING , ///< change a company setting
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CMD_SET_AUTOREPLACE , ///< set an autoreplace entry
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CMD_CLONE_VEHICLE , ///< clone a vehicle
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CMD_START_STOP_VEHICLE , ///< start or stop a vehicle
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CMD_MASS_START_STOP , ///< start/stop all vehicles (in a depot)
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CMD_AUTOREPLACE_VEHICLE , ///< replace/renew a vehicle while it is in a depot
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CMD_DEPOT_SELL_ALL_VEHICLES , ///< sell all vehicles which are in a given depot
CMD_DEPOT_MASS_AUTOREPLACE , ///< force the autoreplace to take action in a given depot
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CMD_CREATE_GROUP , ///< create a new group
CMD_DELETE_GROUP , ///< delete a group
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CMD_ALTER_GROUP , ///< alter a group
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CMD_ADD_VEHICLE_GROUP , ///< add a vehicle to a group
CMD_ADD_SHARED_VEHICLE_GROUP , ///< add all other shared vehicles to a group which are missing
CMD_REMOVE_ALL_VEHICLES_GROUP , ///< remove all vehicles from a group
CMD_SET_GROUP_REPLACE_PROTECTION , ///< set the autoreplace-protection for a group
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CMD_SET_GROUP_LIVERY , ///< set the livery for a group
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CMD_MOVE_ORDER , ///< move an order
CMD_CHANGE_TIMETABLE , ///< change the timetable for a vehicle
CMD_SET_VEHICLE_ON_TIME , ///< set the vehicle on time feature (timetable)
CMD_AUTOFILL_TIMETABLE , ///< autofill the timetable
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CMD_SET_TIMETABLE_START , ///< set the date that a timetable should start
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CMD_OPEN_CLOSE_AIRPORT , ///< open/close an airport to incoming aircraft
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CMD_END , ///< Must ALWAYS be on the end of this list!! (period)
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} ;
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/**
* List of flags for a command .
*
* This enums defines some flags which can be used for the commands .
*/
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enum DoCommandFlag {
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DC_NONE = 0x000 , ///< no flag is set
DC_EXEC = 0x001 , ///< execute the given command
DC_AUTO = 0x002 , ///< don't allow building on structures
DC_QUERY_COST = 0x004 , ///< query cost only, don't build.
DC_NO_WATER = 0x008 , ///< don't allow building on water
DC_NO_RAIL_OVERLAP = 0x010 , ///< don't allow overlap of rails (used in buildrail)
DC_NO_TEST_TOWN_RATING = 0x020 , ///< town rating does not disallow you from building
DC_BANKRUPT = 0x040 , ///< company bankrupts, skip money check, skip vehicle on tile check in some cases
DC_AUTOREPLACE = 0x080 , ///< autoreplace/autorenew is in progress, this shall disable vehicle limits when building, and ignore certain restrictions when undoing things (like vehicle attach callback)
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DC_NO_CARGO_CAP_CHECK = 0x100 , ///< when autoreplace/autorenew is in progress, this shall prevent truncating the amount of cargo in the vehicle to prevent testing the command to remove cargo
DC_ALL_TILES = 0x200 , ///< allow this command also on MP_VOID tiles
DC_NO_MODIFY_TOWN_RATING = 0x400 , ///< do not change town rating
DC_FORCE_CLEAR_TILE = 0x800 , ///< do not only remove the object on the tile, but also clear any water left on it
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} ;
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DECLARE_ENUM_AS_BIT_SET ( DoCommandFlag )
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/**
* Used to combine a StringID with the command .
*
* This macro can be used to add a StringID ( the error message to show ) on a command - id
* ( CMD_xxx ) . Use the binary or - operator " | " to combine the command with the result from
* this macro .
*
* @ param x The StringID to combine with a command - id
*/
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# define CMD_MSG(x) ((x) << 16)
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/**
* Defines some flags .
*
* This enumeration defines some flags which are binary - or ' ed on a command .
*/
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enum FlaggedCommands {
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CMD_NETWORK_COMMAND = 0x0100 , ///< execute the command without sending it on the network
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CMD_FLAGS_MASK = 0xFF00 , ///< mask for all command flags
CMD_ID_MASK = 0x00FF , ///< mask for the command ID
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} ;
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/**
* Command flags for the command table _command_proc_table .
*
* This enumeration defines flags for the _command_proc_table .
*/
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enum CommandFlags {
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CMD_SERVER = 0x001 , ///< the command can only be initiated by the server
CMD_SPECTATOR = 0x002 , ///< the command may be initiated by a spectator
CMD_OFFLINE = 0x004 , ///< the command cannot be executed in a multiplayer game; single-player only
CMD_AUTO = 0x008 , ///< set the DC_AUTO flag on this command
CMD_ALL_TILES = 0x010 , ///< allow this command also on MP_VOID tiles
CMD_NO_TEST = 0x020 , ///< the command's output may differ between test and execute due to town rating changes etc.
CMD_NO_WATER = 0x040 , ///< set the DC_NO_WATER flag on this command
CMD_CLIENT_ID = 0x080 , ///< set p2 with the ClientID of the sending client.
CMD_DEITY = 0x100 , ///< the command may be executed by COMPANY_DEITY
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CMD_STR_CTRL = 0x200 , ///< the command's string may contain control strings
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CMD_NO_EST = 0x400 , ///< the command is never estimated.
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} ;
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DECLARE_ENUM_AS_BIT_SET ( CommandFlags )
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/** Types of commands we have. */
enum CommandType {
CMDT_LANDSCAPE_CONSTRUCTION , ///< Construction and destruction of objects on the map.
CMDT_VEHICLE_CONSTRUCTION , ///< Construction, modification (incl. refit) and destruction of vehicles.
CMDT_MONEY_MANAGEMENT , ///< Management of money, i.e. loans and shares.
CMDT_VEHICLE_MANAGEMENT , ///< Stopping, starting, sending to depot, turning around, replace orders etc.
CMDT_ROUTE_MANAGEMENT , ///< Modifications to route management (orders, groups, etc).
CMDT_OTHER_MANAGEMENT , ///< Renaming stuff, changing company colours, placing signs, etc.
CMDT_COMPANY_SETTING , ///< Changing settings related to a company.
CMDT_SERVER_SETTING , ///< Pausing/removing companies/server settings.
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CMDT_CHEAT , ///< A cheat of some sorts.
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CMDT_END , ///< Magic end marker.
} ;
/** Different command pause levels. */
enum CommandPauseLevel {
CMDPL_NO_ACTIONS , ///< No user actions may be executed.
CMDPL_NO_CONSTRUCTION , ///< No construction actions may be executed.
CMDPL_NO_LANDSCAPING , ///< No landscaping actions may be executed.
CMDPL_ALL_ACTIONS , ///< All actions may be executed.
} ;
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/**
* Defines the callback type for all command handler functions .
*
* This type defines the function header for all functions which handles a CMD_ * command .
* A command handler use the parameters to act according to the meaning of the command .
* The tile parameter defines the tile to perform an action on .
* The flag parameter is filled with flags from the DC_ * enumeration . The parameters
* p1 and p2 are filled with parameters for the command like " which road type " , " which
* order " or " direction " . Each function should mentioned in there doxygen comments
* the usage of these parameters .
*
* @ param tile The tile to apply a command on
* @ param flags Flags for the command , from the DC_ * enumeration
* @ param p1 Additional data for the command
* @ param p2 Additional data for the command
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* @ param text Additional text
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* @ return The CommandCost of the command , which can be succeeded or failed .
*/
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typedef CommandCost CommandProc ( TileIndex tile , DoCommandFlag flags , uint32 p1 , uint32 p2 , const char * text ) ;
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/**
* Define a command with the flags which belongs to it .
*
* This struct connect a command handler function with the flags created with
* the # CMD_AUTO , # CMD_OFFLINE and # CMD_SERVER values .
*/
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struct Command {
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CommandProc * proc ; ///< The procedure to actually executing
const char * name ; ///< A human readable name for the procedure
CommandFlags flags ; ///< The (command) flags to that apply to this command
CommandType type ; ///< The type of command.
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} ;
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/**
* Define a callback function for the client , after the command is finished .
*
* Functions of this type are called after the command is finished . The parameters
* are from the # CommandProc callback type . The boolean parameter indicates if the
* command succeeded or failed .
*
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* @ param result The result of the executed command
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* @ param tile The tile of the command action
* @ param p1 Additional data of the command
* @ param p1 Additional data of the command
* @ see CommandProc
*/
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typedef void CommandCallback ( const CommandCost & result , TileIndex tile , uint32 p1 , uint32 p2 , uint32 cmd ) ;
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/**
* Structure for buffering the build command when selecting a station to join .
*/
struct CommandContainer {
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TileIndex tile ; ///< tile command being executed on.
uint32 p1 ; ///< parameter p1.
uint32 p2 ; ///< parameter p2.
uint32 cmd ; ///< command being executed.
CommandCallback * callback ; ///< any callback function executed upon successful completion of the command.
char text [ 32 * MAX_CHAR_LENGTH ] ; ///< possible text sent for name changes etc, in bytes including '\0'.
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} ;
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# endif /* COMMAND_TYPE_H */