OpenTTD-patches/console_cmds.c

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/* -------------------- dont cross this line --------------------- */
#include "stdafx.h"
#include "ttd.h"
#include "console.h"
#include "engine.h"
#include "functions.h"
#include "variables.h"
#if defined(WIN32)
# define ENABLE_NETWORK
#endif
// ** console command / variable defines ** //
#define DEF_CONSOLE_CMD(yyyy) static _iconsole_var * yyyy(byte argc, byte* argv[], byte argt[])
#define DEF_CONSOLE_CMD_HOOK(yyyy) static bool yyyy(_iconsole_cmd * hookcmd)
#define DEF_CONSOLE_VAR_HOOK(yyyy) static bool yyyy(_iconsole_var * hookvar)
static int32 GetArgumentInteger(byte *arg)
{
int32 result;
sscanf((char *)arg, "%u", &result);
if (result == 0 && arg[0] == '0' && arg[1] == 'x')
sscanf((char *)arg, "%x", &result);
return result;
}
/* **************************** */
/* variable and command hooks */
/* **************************** */
DEF_CONSOLE_CMD_HOOK(ConCmdHookNoNetwork)
{
if (_networking) {
IConsoleError("this command is forbidden in multiplayer");
return false;
}
return true;
}
#if 0 /* Not used atm */
DEF_CONSOLE_VAR_HOOK(ConVarHookNoNetwork)
{
if (_networking) {
IConsoleError("this variable is forbidden in multiplayer");
return false;
}
return true;
}
#endif
DEF_CONSOLE_VAR_HOOK(ConVarHookNoNetClient)
{
if (!_networking_server) {
IConsoleError("this variable only makes sense for a network server");
return false;
}
return true;
}
/* **************************** */
/* reset commands */
/* **************************** */
DEF_CONSOLE_CMD(ConResetEngines)
{
StartupEngines();
return 0;
}
DEF_CONSOLE_CMD(ConResetTile)
{
if (argc == 2) {
TileIndex tile = (TileIndex)GetArgumentInteger(argv[1]);
DoClearSquare(tile);
}
return 0;
}
DEF_CONSOLE_CMD(ConScrollToTile)
{
if (argc == 2) {
TileIndex tile = (TileIndex)GetArgumentInteger(argv[1]);
ScrollMainWindowToTile(tile);
}
return 0;
}
// ********************************* //
// * Network Core Console Commands * //
// ********************************* //
#ifdef ENABLE_NETWORK
DEF_CONSOLE_CMD(ConNetworkConnect)
{
byte * ip;
const byte *port = NULL;
const byte *player = NULL;
uint16 rport;
if (argc<2) return NULL;
ip = argv[1];
rport = _network_server_port;
ParseConnectionString(&player, &port, ip);
IConsolePrintF(_iconsole_color_default,"Connecting to %s...", ip);
if (player!=NULL) {
_network_playas = atoi(player);
IConsolePrintF(_iconsole_color_default," player-no: %s", player);
}
if (port!=NULL) {
rport = atoi(port);
IConsolePrintF(_iconsole_color_default," port: %s", port);
}
NetworkCoreConnectGame(ip, rport);
return NULL;
}
#endif
/* **************************** */
/* default console commands */
/* **************************** */
DEF_CONSOLE_CMD(ConEcho)
{
if (argc<2) return NULL;
IConsolePrint(_iconsole_color_default, argv[1]);
return NULL;
}
DEF_CONSOLE_CMD(ConEchoC)
{
if (argc<3) return NULL;
IConsolePrint(atoi(argv[1]), argv[2]);
return NULL;
}
DEF_CONSOLE_CMD(ConPrintF)
{
if (argc<3) return NULL;
IConsolePrintF(_iconsole_color_default, argv[1] ,argv[2],argv[3],argv[4],argv[5],argv[6],argv[7],argv[8],argv[9],argv[10],argv[11],argv[12],argv[13],argv[14],argv[15],argv[16],argv[17],argv[18],argv[19]);
return NULL;
}
DEF_CONSOLE_CMD(ConPrintFC)
{
if (argc<3) return NULL;
IConsolePrintF(atoi(argv[1]), argv[2] ,argv[3],argv[4],argv[5],argv[6],argv[7],argv[8],argv[9],argv[10],argv[11],argv[12],argv[13],argv[14],argv[15],argv[16],argv[17],argv[18],argv[19]);
return NULL;
}
DEF_CONSOLE_CMD(ConScreenShot)
{
if (argc<2) {
_make_screenshot=1;
} else {
if (strcmp(argv[1],"big")==0) {
_make_screenshot=2;
}
if (strcmp(argv[1],"no_con")==0) {
IConsoleClose();
_make_screenshot=1;
}
}
return NULL;
}
DEF_CONSOLE_CMD(ConInfoVar)
{
if (argc<2) return NULL;
if (argt[1]!=ICONSOLE_VAR_REFERENCE) {
IConsoleError("first argument has to be a variable reference");
} else {
_iconsole_var * item;
item = (_iconsole_var *) argv[1];
IConsolePrintF(_iconsole_color_default,"var_name: %s",item->name);
IConsolePrintF(_iconsole_color_default,"var_type: %i",item->type);
IConsolePrintF(_iconsole_color_default,"var_addr: %i",item->addr);
if (item->_malloc) IConsolePrintF(_iconsole_color_default,"var_malloc: internal");
else IConsolePrintF(_iconsole_color_default, "var_malloc: external");
if (item->hook_access) IConsoleWarning("var_access hooked");
if (item->hook_before_change) IConsoleWarning("var_before_change hooked");
if (item->hook_after_change) IConsoleWarning("var_after_change hooked");
}
return NULL;
}
DEF_CONSOLE_CMD(ConInfoCmd)
{
if (argc<2) return NULL;
if (argt[1]!=ICONSOLE_VAR_UNKNOWN) {
IConsoleError("first argument has to be a command name");
} else {
_iconsole_cmd * item;
item = IConsoleCmdGet(argv[1]);
if (item==NULL) {
IConsoleError("the given command was not found");
return NULL;
}
IConsolePrintF(_iconsole_color_default,"cmd_name: %s",item->name);
IConsolePrintF(_iconsole_color_default,"cmd_addr: %i",item->addr);
if (item->hook_access) IConsoleWarning("cmd_access hooked");
if (item->hook_before_exec) IConsoleWarning("cmd_before_exec hooked");
if (item->hook_after_exec) IConsoleWarning("cmd_after_exec hooked");
}
return NULL;
}
DEF_CONSOLE_CMD(ConDebugLevel)
{
if (argc<2) return NULL;
SetDebugString(argv[1]);
return NULL;
}
DEF_CONSOLE_CMD(ConExit)
{
_exit_game = true;
return NULL;
}
DEF_CONSOLE_CMD(ConHelp)
{
IConsolePrint(13 ," -- console help -- ");
IConsolePrint(1 ," variables: [command to list them: list_vars]");
IConsolePrint(1 ," *temp_string = \"my little \"");
IConsolePrint(1 ,"");
IConsolePrint(1 ," commands: [command to list them: list_cmds]");
IConsolePrint(1 ," [command] [\"string argument with spaces\"] [argument 2] ...");
IConsolePrint(1 ," printf \"%s world\" *temp_string");
IConsolePrint(1 ,"");
IConsolePrint(1 ," command/variable returning a value into an variable:");
IConsolePrint(1 ," *temp_uint16 << random");
IConsolePrint(1 ," *temp_uint16 << *temp_uint16_2");
IConsolePrint(1 ,"");
return NULL;
}
DEF_CONSOLE_CMD(ConRandom)
{
_iconsole_var * result;
result = IConsoleVarAlloc(ICONSOLE_VAR_UINT16);
IConsoleVarSetValue(result,rand());
return result;
}
DEF_CONSOLE_CMD(ConListCommands)
{
_iconsole_cmd * item;
int l = 0;
if (argv[1]!=NULL) l = strlen((char *) argv[1]);
item = _iconsole_cmds;
while (item != NULL) {
if (argv[1]!=NULL) {
if (memcmp((void *) item->name, (void *) argv[1],l)==0)
IConsolePrintF(_iconsole_color_default,"%s",item->name);
} else {
IConsolePrintF(_iconsole_color_default,"%s",item->name);
}
item = item->_next;
}
return NULL;
}
DEF_CONSOLE_CMD(ConListVariables)
{
_iconsole_var * item;
int l = 0;
if (argv[1]!=NULL) l = strlen((char *) argv[1]);
item = _iconsole_vars;
while (item != NULL) {
if (argv[1]!=NULL) {
if (memcmp(item->name, argv[1],l)==0)
IConsolePrintF(_iconsole_color_default,"%s",item->name);
} else {
IConsolePrintF(_iconsole_color_default,"%s",item->name);
}
item = item->_next;
}
return NULL;
}
DEF_CONSOLE_CMD(ConListDumpVariables)
{
_iconsole_var * item;
int l = 0;
if (argv[1]!=NULL) l = strlen((char *) argv[1]);
item = _iconsole_vars;
while (item != NULL) {
if (argv[1]!=NULL) {
if (memcmp(item->name, argv[1],l)==0)
IConsoleVarDump(item,NULL);
} else {
IConsoleVarDump(item,NULL);
}
item = item->_next;
}
return NULL;
}
#ifdef _DEBUG
/* ****************************************** */
/* debug commands and variables */
/* ****************************************** */
void IConsoleDebugLibRegister()
{
IConsoleVarMemRegister("temp_bool",ICONSOLE_VAR_BOOLEAN);
IConsoleVarMemRegister("temp_int16",ICONSOLE_VAR_INT16);
IConsoleVarMemRegister("temp_int32",ICONSOLE_VAR_INT32);
IConsoleVarMemRegister("temp_pointer",ICONSOLE_VAR_POINTER);
IConsoleVarMemRegister("temp_uint16",ICONSOLE_VAR_UINT16);
IConsoleVarMemRegister("temp_uint16_2",ICONSOLE_VAR_UINT16);
IConsoleVarMemRegister("temp_uint32",ICONSOLE_VAR_UINT32);
IConsoleVarMemRegister("temp_string",ICONSOLE_VAR_STRING);
IConsoleVarMemRegister("temp_string2",ICONSOLE_VAR_STRING);
IConsoleCmdRegister("resettile",ConResetTile);
}
#endif
/* ****************************************** */
/* console command and variable registration */
/* ****************************************** */
void IConsoleStdLibRegister()
{
// stdlib
extern byte _stdlib_developer;
extern bool _stdlib_con_developer;
#ifdef _DEBUG
IConsoleDebugLibRegister();
#else
(void)ConResetTile; // Silence warning, this is only used in _DEBUG
#endif
// functions [please add them alphabeticaly]
#ifdef ENABLE_NETWORK
IConsoleCmdRegister("connect",ConNetworkConnect);
IConsoleCmdHook("connect",ICONSOLE_HOOK_ACCESS,ConCmdHookNoNetwork);
#endif
IConsoleCmdRegister("debug_level",ConDebugLevel);
IConsoleCmdRegister("dump_vars",ConListDumpVariables);
IConsoleCmdRegister("echo",ConEcho);
IConsoleCmdRegister("echoc",ConEchoC);
IConsoleCmdRegister("exit",ConExit);
IConsoleCmdRegister("help",ConHelp);
IConsoleCmdRegister("info_cmd",ConInfoCmd);
IConsoleCmdRegister("info_var",ConInfoVar);
IConsoleCmdRegister("list_cmds",ConListCommands);
IConsoleCmdRegister("list_vars",ConListVariables);
IConsoleCmdRegister("printf",ConPrintF);
IConsoleCmdRegister("printfc",ConPrintFC);
IConsoleCmdRegister("quit",ConExit);
IConsoleCmdRegister("random",ConRandom);
IConsoleCmdRegister("resetengines",ConResetEngines);
IConsoleCmdHook("resetengines",ICONSOLE_HOOK_ACCESS,ConCmdHookNoNetwork);
IConsoleCmdRegister("screenshot",ConScreenShot);
IConsoleCmdRegister("scrollto",ConScrollToTile);
// variables [please add them alphabeticaly]
IConsoleVarRegister("con_developer",(void *) &_stdlib_con_developer,ICONSOLE_VAR_BOOLEAN);
IConsoleVarRegister("developer",(void *) &_stdlib_developer,ICONSOLE_VAR_BYTE);
#ifdef ENABLE_NETWORK
IConsoleVarRegister("net_client_timeout",&_network_client_timeout,ICONSOLE_VAR_UINT16);
IConsoleVarHook("*net_client_timeout",ICONSOLE_HOOK_ACCESS,ConVarHookNoNetClient);
IConsoleVarRegister("net_ready_ahead",&_network_ready_ahead,ICONSOLE_VAR_UINT16);
IConsoleVarRegister("net_sync_freq",&_network_sync_freq,ICONSOLE_VAR_UINT16);
IConsoleVarHook("*net_sync_freq",ICONSOLE_HOOK_ACCESS,ConVarHookNoNetClient);
#endif
}
/* -------------------- dont cross this line --------------------- */