2006-08-05 00:16:24 +00:00
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/* $Id$ */
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2007-02-23 01:48:53 +00:00
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/** @file fios.cpp
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2006-08-05 00:16:24 +00:00
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* This file contains functions for building file lists for the save/load dialogs.
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*/
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#include "stdafx.h"
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#include "openttd.h"
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#include "variables.h"
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(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
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#include "heightmap.h"
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2006-08-05 00:47:32 +00:00
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#include "fios.h"
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2008-08-31 10:50:05 +00:00
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#include "fileio_func.h"
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2007-12-25 11:26:07 +00:00
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#include "functions.h"
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2008-01-07 14:23:25 +00:00
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#include "string_func.h"
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2006-08-05 00:16:24 +00:00
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#include <sys/types.h>
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#include <sys/stat.h>
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#ifdef WIN32
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2007-03-07 18:58:28 +00:00
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# include <tchar.h>
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2008-05-07 21:51:13 +00:00
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# ifndef UNICODE
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# include <io.h>
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# endif
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2008-01-22 15:47:40 +00:00
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# define access _taccess
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# define unlink _tunlink
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2006-08-05 00:16:24 +00:00
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#else
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# include <unistd.h>
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#endif /* WIN32 */
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2008-01-13 01:21:35 +00:00
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#include "table/strings.h"
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2006-08-05 00:59:45 +00:00
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/* Variables to display file lists */
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2008-06-02 14:19:27 +00:00
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SmallVector<FiosItem, 32> _fios_items;
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2006-08-05 00:59:45 +00:00
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static char *_fios_path;
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2007-12-28 03:14:55 +00:00
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SmallFiosItem _file_to_saveload;
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2006-08-05 00:16:24 +00:00
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2006-08-05 00:47:32 +00:00
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/* OS-specific functions are taken from their respective files (win32/unix/os2 .c) */
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extern bool FiosIsRoot(const char *path);
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extern bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb);
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2007-03-06 22:37:04 +00:00
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extern bool FiosIsHiddenFile(const struct dirent *ent);
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2007-03-07 11:47:46 +00:00
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extern void FiosGetDrives();
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2006-08-05 00:53:09 +00:00
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extern bool FiosGetDiskFreeSpace(const char *path, uint32 *tot);
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2006-08-05 00:47:32 +00:00
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/* get the name of an oldstyle savegame */
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extern void GetOldSaveGameName(char *title, const char *path, const char *file);
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2006-08-05 00:16:24 +00:00
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/**
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* Compare two FiosItem's. Used with qsort when sorting the file list.
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* @param a A pointer to the first FiosItem to compare.
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2007-04-17 20:23:13 +00:00
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* @param b A pointer to the second FiosItem to compare.
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2006-08-05 00:16:24 +00:00
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* @return -1, 0 or 1, depending on how the two items should be sorted.
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*/
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int CDECL compare_FiosItems(const void *a, const void *b)
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{
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const FiosItem *da = (const FiosItem *)a;
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const FiosItem *db = (const FiosItem *)b;
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int r;
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if (_savegame_sort_order & SORT_BY_NAME) {
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r = strcasecmp(da->title, db->title);
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} else {
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r = da->mtime < db->mtime ? -1 : 1;
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}
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if (_savegame_sort_order & SORT_DESCENDING) r = -r;
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return r;
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}
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2008-06-02 14:19:27 +00:00
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/** Clear the list */
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2007-03-07 11:47:46 +00:00
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void FiosFreeSavegameList()
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2006-08-05 00:16:24 +00:00
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{
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2008-06-02 14:19:27 +00:00
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_fios_items.Clear();
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_fios_items.Compact();
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};
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2006-08-05 00:16:24 +00:00
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2006-08-05 00:53:09 +00:00
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/**
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* Get descriptive texts. Returns the path and free space
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* left on the device
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* @param path string describing the path
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* @param total_free total free space in megabytes, optional (can be NULL)
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* @return StringID describing the path (free space or failure)
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*/
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StringID FiosGetDescText(const char **path, uint32 *total_free)
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{
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*path = _fios_path;
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return FiosGetDiskFreeSpace(*path, total_free) ? STR_4005_BYTES_FREE : STR_4006_UNABLE_TO_READ_DRIVE;
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}
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/* Browse to a new path based on the passed FiosItem struct
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* @param *item FiosItem object telling us what to do
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* @return a string if we have given a file as a target, otherwise NULL */
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char *FiosBrowseTo(const FiosItem *item)
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{
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char *path = _fios_path;
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switch (item->type) {
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2008-04-23 13:36:52 +00:00
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case FIOS_TYPE_DRIVE:
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2007-08-04 12:53:41 +00:00
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#if defined(WINCE)
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2008-04-23 13:36:52 +00:00
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sprintf(path, PATHSEP "");
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2007-08-04 12:53:41 +00:00
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#elif defined(WIN32) || defined(__OS2__)
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2008-04-23 13:36:52 +00:00
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sprintf(path, "%c:" PATHSEP, item->title[0]);
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2006-08-05 00:53:09 +00:00
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#endif
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2008-04-23 13:36:52 +00:00
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/* Fallthrough */
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case FIOS_TYPE_INVALID:
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break;
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2006-08-05 00:53:09 +00:00
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2008-04-23 11:57:58 +00:00
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case FIOS_TYPE_PARENT: {
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/* Check for possible NULL ptr (not required for UNIXes, but AmigaOS-alikes) */
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char *s = strrchr(path, PATHSEPCHAR);
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if (s != NULL && s != path) {
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s[0] = '\0'; // Remove last path separator character, so we can go up one level.
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}
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s = strrchr(path, PATHSEPCHAR);
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if (s != NULL) s[1] = '\0'; // go up a directory
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2006-08-05 00:53:09 +00:00
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#if defined(__MORPHOS__) || defined(__AMIGAOS__)
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2008-04-23 11:57:58 +00:00
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/* On MorphOS or AmigaOS paths look like: "Volume:directory/subdirectory" */
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else if ((s = strrchr(path, ':')) != NULL) s[1] = '\0';
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2006-08-05 00:53:09 +00:00
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#endif
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2008-04-23 11:57:58 +00:00
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break;
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}
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case FIOS_TYPE_DIR:
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strcat(path, item->name);
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strcat(path, PATHSEP);
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break;
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case FIOS_TYPE_DIRECT:
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sprintf(path, "%s", item->name);
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break;
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case FIOS_TYPE_FILE:
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case FIOS_TYPE_OLDFILE:
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case FIOS_TYPE_SCENARIO:
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case FIOS_TYPE_OLD_SCENARIO:
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case FIOS_TYPE_PNG:
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case FIOS_TYPE_BMP:
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{
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static char str_buffr[512];
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snprintf(str_buffr, lengthof(str_buffr), "%s%s", path, item->name);
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return str_buffr;
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}
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2006-08-05 00:53:09 +00:00
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}
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return NULL;
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}
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2006-08-05 00:16:24 +00:00
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void FiosMakeSavegameName(char *buf, const char *name, size_t size)
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{
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const char *extension, *period;
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extension = (_game_mode == GM_EDITOR) ? ".scn" : ".sav";
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/* Don't append the extension if it is already there */
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period = strrchr(name, '.');
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if (period != NULL && strcasecmp(period, extension) == 0) extension = "";
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2007-11-18 18:28:32 +00:00
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#if defined(__MORPHOS__) || defined(__AMIGAOS__)
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if (_fios_path != NULL) {
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unsigned char sepchar = _fios_path[(strlen(_fios_path) - 1)];
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if (sepchar != ':' && sepchar != '/') {
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snprintf(buf, size, "%s" PATHSEP "%s%s", _fios_path, name, extension);
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} else {
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snprintf(buf, size, "%s%s%s", _fios_path, name, extension);
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}
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} else {
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snprintf(buf, size, "%s%s", name, extension);
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}
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#else
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2006-08-05 00:16:24 +00:00
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snprintf(buf, size, "%s" PATHSEP "%s%s", _fios_path, name, extension);
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2007-11-18 18:28:32 +00:00
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#endif
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2006-08-05 00:16:24 +00:00
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}
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2007-03-07 18:58:28 +00:00
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#if defined(WIN32)
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# define unlink _tunlink
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2006-11-28 14:42:31 +00:00
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#endif
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2006-08-05 00:16:24 +00:00
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bool FiosDelete(const char *name)
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{
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char filename[512];
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FiosMakeSavegameName(filename, name, lengthof(filename));
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2006-11-28 14:42:31 +00:00
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return unlink(OTTD2FS(filename)) == 0;
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2006-08-05 00:16:24 +00:00
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}
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bool FileExists(const char *filename)
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{
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2007-01-21 14:21:31 +00:00
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#if defined(WINCE)
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/* There is always one platform that doesn't support basic commands... */
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2007-02-23 12:56:10 +00:00
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HANDLE hand = CreateFile(OTTD2FS(filename), 0, 0, NULL, OPEN_EXISTING, 0, NULL);
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2007-01-21 14:21:31 +00:00
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if (hand == INVALID_HANDLE_VALUE) return 1;
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CloseHandle(hand);
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return 0;
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#else
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2008-01-22 15:47:40 +00:00
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return access(OTTD2FS(filename), 0) == 0;
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2007-01-21 14:21:31 +00:00
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#endif
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2006-08-05 00:16:24 +00:00
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}
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2006-08-05 00:47:32 +00:00
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2008-04-23 12:03:47 +00:00
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typedef FiosType fios_getlist_callback_proc(SaveLoadDialogMode mode, const char *filename, const char *ext, char *title);
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2006-08-05 00:47:32 +00:00
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/** Create a list of the files in a directory, according to some arbitrary rule.
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* @param mode The mode we are in. Some modes don't allow 'parent'.
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2007-04-17 20:23:13 +00:00
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* @param callback_proc The function that is called where you need to do the filtering.
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2006-08-05 00:47:32 +00:00
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* @return Return the list of files. */
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2008-04-23 12:03:47 +00:00
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static FiosItem *FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_proc *callback_proc)
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2006-08-05 00:47:32 +00:00
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{
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struct stat sb;
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struct dirent *dirent;
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DIR *dir;
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FiosItem *fios;
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int sort_start;
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2007-02-17 16:41:56 +00:00
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char d_name[sizeof(fios->name)];
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2006-08-05 00:47:32 +00:00
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2008-06-02 14:19:27 +00:00
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_fios_items.Clear();
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2006-08-05 00:47:32 +00:00
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/* A parent directory link exists if we are not in the root directory */
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if (!FiosIsRoot(_fios_path) && mode != SLD_NEW_GAME) {
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2008-06-02 14:19:27 +00:00
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fios = _fios_items.Append();
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2006-08-05 00:47:32 +00:00
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fios->type = FIOS_TYPE_PARENT;
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fios->mtime = 0;
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ttd_strlcpy(fios->name, "..", lengthof(fios->name));
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ttd_strlcpy(fios->title, ".. (Parent directory)", lengthof(fios->title));
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}
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/* Show subdirectories */
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2007-02-20 00:09:23 +00:00
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if (mode != SLD_NEW_GAME && (dir = ttd_opendir(_fios_path)) != NULL) {
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2006-08-05 00:47:32 +00:00
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while ((dirent = readdir(dir)) != NULL) {
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2007-02-17 16:41:56 +00:00
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ttd_strlcpy(d_name, FS2OTTD(dirent->d_name), sizeof(d_name));
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2006-11-28 14:42:31 +00:00
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2006-08-05 00:47:32 +00:00
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/* found file must be directory, but not '.' or '..' */
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if (FiosIsValidFile(_fios_path, dirent, &sb) && (sb.st_mode & S_IFDIR) &&
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2007-03-06 22:37:04 +00:00
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(!FiosIsHiddenFile(dirent) || strncasecmp(d_name, PERSONAL_DIR, strlen(d_name)) == 0) &&
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strcmp(d_name, ".") != 0 && strcmp(d_name, "..") != 0) {
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2008-06-02 14:19:27 +00:00
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fios = _fios_items.Append();
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2006-08-05 00:47:32 +00:00
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fios->type = FIOS_TYPE_DIR;
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fios->mtime = 0;
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2006-11-28 14:42:31 +00:00
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ttd_strlcpy(fios->name, d_name, lengthof(fios->name));
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snprintf(fios->title, lengthof(fios->title), "%s" PATHSEP " (Directory)", d_name);
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2006-08-05 00:47:32 +00:00
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str_validate(fios->title);
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}
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}
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closedir(dir);
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}
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/* Sort the subdirs always by name, ascending, remember user-sorting order */
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{
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byte order = _savegame_sort_order;
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_savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
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2008-06-02 14:19:27 +00:00
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qsort(_fios_items.Begin(), _fios_items.Length(), sizeof(FiosItem), compare_FiosItems);
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2006-08-05 00:47:32 +00:00
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_savegame_sort_order = order;
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}
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/* This is where to start sorting for the filenames */
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2008-06-02 14:19:27 +00:00
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sort_start = _fios_items.Length();
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2006-08-05 00:47:32 +00:00
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/* Show files */
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2007-02-20 00:09:23 +00:00
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dir = ttd_opendir(_fios_path);
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2006-08-05 00:47:32 +00:00
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if (dir != NULL) {
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while ((dirent = readdir(dir)) != NULL) {
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char fios_title[64];
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char *t;
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2007-02-17 16:41:56 +00:00
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ttd_strlcpy(d_name, FS2OTTD(dirent->d_name), sizeof(d_name));
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2006-08-05 00:47:32 +00:00
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2007-03-06 22:37:04 +00:00
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if (!FiosIsValidFile(_fios_path, dirent, &sb) || !(sb.st_mode & S_IFREG) || FiosIsHiddenFile(dirent)) continue;
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2006-08-05 00:47:32 +00:00
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/* File has no extension, skip it */
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2006-11-28 14:42:31 +00:00
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if ((t = strrchr(d_name, '.')) == NULL) continue;
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2006-08-05 00:47:32 +00:00
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fios_title[0] = '\0'; // reset the title;
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2008-04-23 12:03:47 +00:00
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FiosType type = callback_proc(mode, d_name, t, fios_title);
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2006-08-05 00:47:32 +00:00
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if (type != FIOS_TYPE_INVALID) {
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2008-06-02 14:19:27 +00:00
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fios = _fios_items.Append();
|
2006-08-05 00:47:32 +00:00
|
|
|
fios->mtime = sb.st_mtime;
|
|
|
|
fios->type = type;
|
2006-11-28 14:42:31 +00:00
|
|
|
ttd_strlcpy(fios->name, d_name, lengthof(fios->name));
|
2006-08-05 00:47:32 +00:00
|
|
|
|
|
|
|
/* Some callbacks want to lookup the title of the file. Allow that.
|
|
|
|
* If we just copy the title from the filename, strip the extension */
|
2006-11-28 14:42:31 +00:00
|
|
|
t = (fios_title[0] == '\0') ? *t = '\0', d_name : fios_title;
|
|
|
|
ttd_strlcpy(fios->title, t, lengthof(fios->title));
|
2006-08-05 00:47:32 +00:00
|
|
|
str_validate(fios->title);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
closedir(dir);
|
|
|
|
}
|
|
|
|
|
2008-06-02 14:19:27 +00:00
|
|
|
qsort(_fios_items.Get(sort_start), _fios_items.Length() - sort_start, sizeof(FiosItem), compare_FiosItems);
|
2006-08-05 00:47:32 +00:00
|
|
|
|
|
|
|
/* Show drives */
|
|
|
|
if (mode != SLD_NEW_GAME) FiosGetDrives();
|
|
|
|
|
2008-06-02 14:19:27 +00:00
|
|
|
_fios_items.Compact();
|
|
|
|
|
|
|
|
return _fios_items.Begin();
|
2006-08-05 00:47:32 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Callback for FiosGetFileList. It tells if a file is a savegame or not.
|
|
|
|
* @param mode Save/load mode.
|
|
|
|
* @param file Name of the file to check.
|
|
|
|
* @param ext A pointer to the extension identifier inside file
|
2008-07-28 15:31:11 +00:00
|
|
|
* @param title Buffer if a callback wants to lookup the title of the file; NULL to skip the lookup
|
2006-08-05 00:47:32 +00:00
|
|
|
* @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a savegame
|
|
|
|
* @see FiosGetFileList
|
|
|
|
* @see FiosGetSavegameList
|
|
|
|
*/
|
2008-07-28 15:31:11 +00:00
|
|
|
FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title)
|
2006-08-05 00:47:32 +00:00
|
|
|
{
|
|
|
|
/* Show savegame files
|
|
|
|
* .SAV OpenTTD saved game
|
|
|
|
* .SS1 Transport Tycoon Deluxe preset game
|
|
|
|
* .SV1 Transport Tycoon Deluxe (Patch) saved game
|
|
|
|
* .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game */
|
|
|
|
if (strcasecmp(ext, ".sav") == 0) return FIOS_TYPE_FILE;
|
|
|
|
|
|
|
|
if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
|
|
|
|
if (strcasecmp(ext, ".ss1") == 0 || strcasecmp(ext, ".sv1") == 0 ||
|
|
|
|
strcasecmp(ext, ".sv2") == 0) {
|
2008-07-28 15:31:11 +00:00
|
|
|
if (title != NULL) GetOldSaveGameName(title, _fios_path, file);
|
2006-08-05 00:47:32 +00:00
|
|
|
return FIOS_TYPE_OLDFILE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return FIOS_TYPE_INVALID;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get a list of savegames.
|
|
|
|
* @param mode Save/load mode.
|
|
|
|
* @return A pointer to an array of FiosItem representing all the files to be shown in the save/load dialog.
|
|
|
|
* @see FiosGetFileList
|
|
|
|
*/
|
2008-06-02 14:19:27 +00:00
|
|
|
void FiosGetSavegameList(SaveLoadDialogMode mode)
|
2006-08-05 00:47:32 +00:00
|
|
|
{
|
2008-04-23 12:03:47 +00:00
|
|
|
static char *fios_save_path = NULL;
|
2006-08-05 00:47:32 +00:00
|
|
|
|
2008-04-23 12:03:47 +00:00
|
|
|
if (fios_save_path == NULL) {
|
|
|
|
fios_save_path = MallocT<char>(MAX_PATH);
|
|
|
|
FioGetDirectory(fios_save_path, MAX_PATH, SAVE_DIR);
|
2006-08-05 00:47:32 +00:00
|
|
|
}
|
|
|
|
|
2008-04-23 12:03:47 +00:00
|
|
|
_fios_path = fios_save_path;
|
2006-08-05 00:47:32 +00:00
|
|
|
|
2008-06-02 14:19:27 +00:00
|
|
|
FiosGetFileList(mode, &FiosGetSavegameListCallback);
|
2006-08-05 00:47:32 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Callback for FiosGetFileList. It tells if a file is a scenario or not.
|
|
|
|
* @param mode Save/load mode.
|
|
|
|
* @param file Name of the file to check.
|
|
|
|
* @param ext A pointer to the extension identifier inside file
|
|
|
|
* @param title Buffer if a callback wants to lookup the title of the file
|
|
|
|
* @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a scenario
|
|
|
|
* @see FiosGetFileList
|
|
|
|
* @see FiosGetScenarioList
|
|
|
|
*/
|
2008-04-23 12:03:47 +00:00
|
|
|
static FiosType FiosGetScenarioListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title)
|
2006-08-05 00:47:32 +00:00
|
|
|
{
|
|
|
|
/* Show scenario files
|
|
|
|
* .SCN OpenTTD style scenario file
|
|
|
|
* .SV0 Transport Tycoon Deluxe (Patch) scenario
|
|
|
|
* .SS0 Transport Tycoon Deluxe preset scenario */
|
|
|
|
if (strcasecmp(ext, ".scn") == 0) return FIOS_TYPE_SCENARIO;
|
|
|
|
|
|
|
|
if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO || mode == SLD_NEW_GAME) {
|
|
|
|
if (strcasecmp(ext, ".sv0") == 0 || strcasecmp(ext, ".ss0") == 0 ) {
|
|
|
|
GetOldSaveGameName(title, _fios_path, file);
|
|
|
|
return FIOS_TYPE_OLD_SCENARIO;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return FIOS_TYPE_INVALID;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get a list of scenarios.
|
|
|
|
* @param mode Save/load mode.
|
|
|
|
* @return A pointer to an array of FiosItem representing all the files to be shown in the save/load dialog.
|
|
|
|
* @see FiosGetFileList
|
|
|
|
*/
|
2008-06-02 14:19:27 +00:00
|
|
|
void FiosGetScenarioList(SaveLoadDialogMode mode)
|
2006-08-05 00:47:32 +00:00
|
|
|
{
|
2008-04-23 12:03:47 +00:00
|
|
|
static char *fios_scn_path = NULL;
|
2006-08-05 00:47:32 +00:00
|
|
|
|
2007-06-17 15:48:57 +00:00
|
|
|
/* Copy the default path on first run or on 'New Game' */
|
2008-04-23 12:03:47 +00:00
|
|
|
if (fios_scn_path == NULL) {
|
|
|
|
fios_scn_path = MallocT<char>(MAX_PATH);
|
|
|
|
FioGetDirectory(fios_scn_path, MAX_PATH, SCENARIO_DIR);
|
2006-08-05 00:47:32 +00:00
|
|
|
}
|
|
|
|
|
2008-04-23 12:03:47 +00:00
|
|
|
_fios_path = fios_scn_path;
|
2006-08-05 00:47:32 +00:00
|
|
|
|
2008-06-02 14:19:27 +00:00
|
|
|
FiosGetFileList(mode, &FiosGetScenarioListCallback);
|
2006-08-05 00:47:32 +00:00
|
|
|
}
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
|
|
|
|
2008-04-23 12:03:47 +00:00
|
|
|
static FiosType FiosGetHeightmapListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title)
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
|
|
|
{
|
|
|
|
/* Show heightmap files
|
|
|
|
* .PNG PNG Based heightmap files
|
|
|
|
* .BMP BMP Based heightmap files
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifdef WITH_PNG
|
|
|
|
if (strcasecmp(ext, ".png") == 0) return FIOS_TYPE_PNG;
|
|
|
|
#endif /* WITH_PNG */
|
|
|
|
|
|
|
|
if (strcasecmp(ext, ".bmp") == 0) return FIOS_TYPE_BMP;
|
|
|
|
|
|
|
|
return FIOS_TYPE_INVALID;
|
|
|
|
}
|
|
|
|
|
2007-03-01 01:24:44 +00:00
|
|
|
/* Get a list of Heightmaps */
|
2008-06-02 14:19:27 +00:00
|
|
|
void FiosGetHeightmapList(SaveLoadDialogMode mode)
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
|
|
|
{
|
2008-04-23 12:03:47 +00:00
|
|
|
static char *fios_hmap_path = NULL;
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
|
|
|
|
2008-04-23 12:03:47 +00:00
|
|
|
if (fios_hmap_path == NULL) {
|
|
|
|
fios_hmap_path = MallocT<char>(MAX_PATH);
|
|
|
|
FioGetDirectory(fios_hmap_path, MAX_PATH, HEIGHTMAP_DIR);
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
|
|
|
}
|
|
|
|
|
2008-04-23 12:03:47 +00:00
|
|
|
_fios_path = fios_hmap_path;
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
|
|
|
|
2008-06-02 14:19:27 +00:00
|
|
|
FiosGetFileList(mode, &FiosGetHeightmapListCallback);
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
|
|
|
}
|