OpenTTD-patches/vehicle_gui.h

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/* $Id$ */
#ifndef VEHICLE_GUI_H
#define VEHICLE_GUI_H
#include "station.h"
#include "vehicle.h"
struct vehiclelist_d;
void DrawVehicleProfitButton(const Vehicle *v, int x, int y);
CargoID DrawVehicleRefitWindow(const Vehicle *v, int sel);
void InitializeVehiclesGuiList(void);
/* sorter stuff */
void RebuildVehicleLists(void);
void ResortVehicleLists(void);
void BuildVehicleList(struct vehiclelist_d* vl, int type, PlayerID, StationID, uint16 order);
void SortVehicleList(struct vehiclelist_d *vl);
#define PERIODIC_RESORT_DAYS 10
#define SORT_BY_UNSORTED 0
extern const StringID _vehicle_sort_listing[];
typedef struct Listing {
bool order; // Ascending/descending?
byte criteria; // Sorting criteria
} Listing;
typedef struct Sorting {
Listing aircraft;
Listing roadveh;
Listing ship;
Listing train;
} Sorting;
extern Sorting _sorting;
enum {
PLY_WND_PRC__OFFSET_TOP_WIDGET = 26,
PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26,
PLY_WND_PRC__SIZE_OF_ROW_BIG = 36,
};
void ShowReplaceVehicleWindow(byte vehicletype);
void DrawTrainEnginePurchaseInfo(int x, int y, EngineID engine_number);
void DrawTrainWagonPurchaseInfo(int x, int y, EngineID engine_number);
void DrawRoadVehPurchaseInfo(int x, int y, EngineID engine_number);
void DrawAircraftPurchaseInfo(int x, int y, EngineID engine_number);
void DrawShipPurchaseInfo(int x, int y, EngineID engine_number);
void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v);
int ShowAdditionalText(int x, int y, int w, EngineID engine_number);
#endif /* VEHICLE_GUI_H */