(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
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/* $Id$ */
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2007-02-23 11:50:43 +00:00
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/** @file bmp.h */
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(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
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#ifndef BMP_H
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#define BMP_H
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typedef struct {
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uint32 offset; ///< offset of bitmap data from .bmp file begining
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uint32 width; ///< bitmap width
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uint32 height; ///< bitmap height
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bool os2_bmp; ///< true if OS/2 1.x or windows 2.x bitmap
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uint16 bpp; ///< bits per pixel
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uint32 compression; ///< compression method (0 = none, 1 = 8-bit RLE, 2 = 4-bit RLE)
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uint32 palette_size; ///< number of colors in palette
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} BmpInfo;
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typedef struct {
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Colour *palette;
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byte *bitmap;
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} BmpData;
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#define BMP_BUFFER_SIZE 1024
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typedef struct {
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byte data[BMP_BUFFER_SIZE];
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int pos;
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int read;
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FILE *file;
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uint real_pos;
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} BmpBuffer;
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void BmpInitializeBuffer(BmpBuffer *buffer, FILE *file);
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bool BmpReadHeader(BmpBuffer *buffer, BmpInfo *info, BmpData *data);
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bool BmpReadBitmap(BmpBuffer *buffer, BmpInfo *info, BmpData *data);
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void BmpDestroyData(BmpData *data);
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#endif /* BMP_H */
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