OpenTTD-patches/src/ai/ai_scanner.hpp

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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ai_scanner.hpp declarations of the class for AI scanner */
#ifndef AI_SCANNER_HPP
#define AI_SCANNER_HPP
#include "../script/script_scanner.hpp"
class AIScannerInfo : public ScriptScanner {
public:
AIScannerInfo();
~AIScannerInfo();
void Initialize() override;
/**
* Select a random AI.
* @return A random AI from the pool.
*/
class AIInfo *SelectRandomAI() const;
/**
* Check if we have an AI by name and version available in our list.
* @param nameParam The name of the AI.
* @param versionParam The version of the AI, or -1 if you want the latest.
* @param force_exact_match Only match name+version, never latest.
* @return nullptr if no match found, otherwise the AI that matched.
*/
class AIInfo *FindInfo(const char *nameParam, int versionParam, bool force_exact_match);
/**
* Set the Dummy AI.
*/
void SetDummyAI(class AIInfo *info);
protected:
void GetScriptName(ScriptInfo *info, char *name, const char *last) override;
const char *GetFileName() const override { return PATHSEP "info.nut"; }
Subdirectory GetDirectory() const override { return AI_DIR; }
const char *GetScannerName() const override { return "AIs"; }
void RegisterAPI(class Squirrel *engine) override;
private:
AIInfo *info_dummy; ///< The dummy AI.
};
class AIScannerLibrary : public ScriptScanner {
public:
void Initialize() override;
/**
* Find a library in the pool.
* @param library The library name to find.
* @param version The version the library should have.
* @return The library if found, nullptr otherwise.
*/
class AILibrary *FindLibrary(const char *library, int version);
protected:
void GetScriptName(ScriptInfo *info, char *name, const char *last) override;
const char *GetFileName() const override { return PATHSEP "library.nut"; }
Subdirectory GetDirectory() const override { return AI_LIBRARY_DIR; }
const char *GetScannerName() const override { return "AI Libraries"; }
void RegisterAPI(class Squirrel *engine) override;
};
#endif /* AI_SCANNER_HPP */