|
|
|
/* $Id$ */
|
|
|
|
|
|
|
|
/*
|
|
|
|
* This file is part of OpenTTD.
|
|
|
|
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
|
|
|
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/** @file script_list.hpp A list which can keep item/value pairs, which you can walk. */
|
|
|
|
/** @defgroup ScriptList Classes that create a list of items. */
|
|
|
|
|
|
|
|
#ifndef SCRIPT_LIST_HPP
|
|
|
|
#define SCRIPT_LIST_HPP
|
|
|
|
|
|
|
|
#include "script_object.hpp"
|
|
|
|
#include <map>
|
|
|
|
#include <set>
|
|
|
|
|
|
|
|
class ScriptListSorter;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Class that creates a list which can keep item/value pairs, which you can walk.
|
|
|
|
* @api ai game
|
|
|
|
*/
|
|
|
|
class ScriptList : public ScriptObject {
|
|
|
|
public:
|
|
|
|
/** Type of sorter */
|
|
|
|
enum SorterType {
|
|
|
|
SORT_BY_VALUE, ///< Sort the list based on the value of the item.
|
|
|
|
SORT_BY_ITEM, ///< Sort the list based on the item itself.
|
|
|
|
};
|
|
|
|
|
|
|
|
/** Sort ascending */
|
|
|
|
static const bool SORT_ASCENDING = true;
|
|
|
|
/** Sort descending */
|
|
|
|
static const bool SORT_DESCENDING = false;
|
|
|
|
|
|
|
|
private:
|
|
|
|
ScriptListSorter *sorter; ///< Sorting algorithm
|
|
|
|
SorterType sorter_type; ///< Sorting type
|
|
|
|
bool sort_ascending; ///< Whether to sort ascending or descending
|
|
|
|
bool initialized; ///< Whether an iteration has been started
|
|
|
|
int modifications; ///< Number of modification that has been done. To prevent changing data while valuating.
|
|
|
|
|
|
|
|
public:
|
|
|
|
typedef std::set<int64> ScriptItemList; ///< The list of items inside the bucket
|
|
|
|
typedef std::map<int64, ScriptItemList> ScriptListBucket; ///< The bucket list per value
|
|
|
|
typedef std::map<int64, int64> ScriptListMap; ///< List per item
|
|
|
|
|
|
|
|
ScriptListMap items; ///< The items in the list
|
|
|
|
ScriptListBucket buckets; ///< The items in the list, sorted by value
|
|
|
|
|
|
|
|
ScriptList();
|
|
|
|
~ScriptList();
|
|
|
|
|
|
|
|
#ifdef DOXYGEN_API
|
|
|
|
/**
|
|
|
|
* Add a single item to the list.
|
|
|
|
* @param item the item to add. Should be unique, otherwise it is ignored.
|
|
|
|
* @param value the value to assign.
|
|
|
|
*/
|
|
|
|
void AddItem(int64 item, int64 value);
|
|
|
|
#else
|
|
|
|
void AddItem(int64 item, int64 value = 0);
|
|
|
|
#endif /* DOXYGEN_API */
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Remove a single item from the list.
|
|
|
|
* @param item the item to remove. If not existing, it is ignored.
|
|
|
|
*/
|
|
|
|
void RemoveItem(int64 item);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Clear the list, making Count() returning 0 and IsEmpty() returning true.
|
|
|
|
*/
|
|
|
|
void Clear();
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Check if an item is in the list.
|
|
|
|
* @param item the item to check for.
|
|
|
|
* @return true if the item is in the list.
|
|
|
|
*/
|
|
|
|
bool HasItem(int64 item);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Go to the beginning of the list and return the item. To get the value use list.GetValue(list.Begin()).
|
|
|
|
* @return the first item.
|
|
|
|
* @note returns 0 if beyond end-of-list. Use IsEnd() to check for end-of-list.
|
|
|
|
*/
|
|
|
|
int64 Begin();
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Go to the next item in the list and return the item. To get the value use list.GetValue(list.Next()).
|
|
|
|
* @return the next item.
|
|
|
|
* @note returns 0 if beyond end-of-list. Use IsEnd() to check for end-of-list.
|
|
|
|
*/
|
|
|
|
int64 Next();
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Check if a list is empty.
|
|
|
|
* @return true if the list is empty.
|
|
|
|
*/
|
|
|
|
bool IsEmpty();
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Check if there is a element left. In other words, if this is false,
|
|
|
|
* the last call to Begin() or Next() returned a valid item.
|
|
|
|
* @return true if the current item is beyond end-of-list.
|
|
|
|
*/
|
|
|
|
bool IsEnd();
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns the amount of items in the list.
|
|
|
|
* @return amount of items in the list.
|
|
|
|
*/
|
|
|
|
int32 Count();
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get the value that belongs to this item.
|
|
|
|
* @param item the item to get the value from
|
|
|
|
* @return the value that belongs to this item.
|
|
|
|
*/
|
|
|
|
int64 GetValue(int64 item);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Set a value of an item directly.
|
|
|
|
* @param item the item to set the value for.
|
|
|
|
* @param value the value to give to the item
|
|
|
|
* @return true if we could set the item to value, false otherwise.
|
|
|
|
* @note Changing values of items while looping through a list might cause
|
|
|
|
* entries to be skipped. Be very careful with such operations.
|
|
|
|
*/
|
|
|
|
bool SetValue(int64 item, int64 value);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sort this list by the given sorter and direction.
|
|
|
|
* @param sorter the type of sorter to use
|
|
|
|
* @param ascending if true, lowest value is on top, else at bottom.
|
|
|
|
* @note the current item stays at the same place.
|
|
|
|
* @see SORT_ASCENDING SORT_DESCENDING
|
|
|
|
*/
|
|
|
|
void Sort(SorterType sorter, bool ascending);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Add one list to another one.
|
|
|
|
* @param list The list that will be added to the caller.
|
|
|
|
* @post The list to be added ('list') stays unmodified.
|
|
|
|
* @note All added items keep their value as it was in 'list'.
|
|
|
|
* @note If the item already exists inside the caller, the value of the
|
|
|
|
* list that is added is set on the item.
|
|
|
|
*/
|
|
|
|
void AddList(ScriptList *list);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Swap the contents of two lists.
|
|
|
|
* @param list The list that will be swapped with.
|
|
|
|
*/
|
|
|
|
void SwapList(ScriptList *list);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Removes all items with a higher value than 'value'.
|
|
|
|
* @param value the value above which all items are removed.
|
|
|
|
*/
|
|
|
|
void RemoveAboveValue(int64 value);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Removes all items with a lower value than 'value'.
|
|
|
|
* @param value the value below which all items are removed.
|
|
|
|
*/
|
|
|
|
void RemoveBelowValue(int64 value);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Removes all items with a value above start and below end.
|
|
|
|
* @param start the lower bound of the to be removed values (exclusive).
|
|
|
|
* @param end the upper bound of the to be removed values (exclusive).
|
|
|
|
*/
|
|
|
|
void RemoveBetweenValue(int64 start, int64 end);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Remove all items with this value.
|
|
|
|
* @param value the value to remove.
|
|
|
|
*/
|
|
|
|
void RemoveValue(int64 value);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Remove the first count items.
|
|
|
|
* @param count the amount of items to remove.
|
|
|
|
*/
|
|
|
|
void RemoveTop(int32 count);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Remove the last count items.
|
|
|
|
* @param count the amount of items to remove.
|
|
|
|
*/
|
|
|
|
void RemoveBottom(int32 count);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Remove everything that is in the given list from this list (same item index that is).
|
|
|
|
* @param list the list of items to remove.
|
|
|
|
* @pre list != NULL
|
|
|
|
*/
|
|
|
|
void RemoveList(ScriptList *list);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Keep all items with a higher value than 'value'.
|
|
|
|
* @param value the value above which all items are kept.
|
|
|
|
*/
|
|
|
|
void KeepAboveValue(int64 value);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Keep all items with a lower value than 'value'.
|
|
|
|
* @param value the value below which all items are kept.
|
|
|
|
*/
|
|
|
|
void KeepBelowValue(int64 value);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Keep all items with a value above start and below end.
|
|
|
|
* @param start the lower bound of the to be kept values (exclusive).
|
|
|
|
* @param end the upper bound of the to be kept values (exclusive).
|
|
|
|
*/
|
|
|
|
void KeepBetweenValue(int64 start, int64 end);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Keep all items with this value.
|
|
|
|
* @param value the value to keep.
|
|
|
|
*/
|
|
|
|
void KeepValue(int64 value);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Keep the first count items, i.e. remove everything except the first count items.
|
|
|
|
* @param count the amount of items to keep.
|
|
|
|
*/
|
|
|
|
void KeepTop(int32 count);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Keep the last count items, i.e. remove everything except the last count items.
|
|
|
|
* @param count the amount of items to keep.
|
|
|
|
*/
|
|
|
|
void KeepBottom(int32 count);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Keeps everything that is in the given list from this list (same item index that is).
|
|
|
|
* @param list the list of items to keep.
|
|
|
|
* @pre list != NULL
|
|
|
|
*/
|
|
|
|
void KeepList(ScriptList *list);
|
|
|
|
|
|
|
|
#ifndef DOXYGEN_API
|
|
|
|
/**
|
|
|
|
* Used for 'foreach()' and [] get from Squirrel.
|
|
|
|
*/
|
|
|
|
SQInteger _get(HSQUIRRELVM vm);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Used for [] set from Squirrel.
|
|
|
|
*/
|
|
|
|
SQInteger _set(HSQUIRRELVM vm);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Used for 'foreach()' from Squirrel.
|
|
|
|
*/
|
|
|
|
SQInteger _nexti(HSQUIRRELVM vm);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The Valuate() wrapper from Squirrel.
|
|
|
|
*/
|
|
|
|
SQInteger Valuate(HSQUIRRELVM vm);
|
|
|
|
#else
|
|
|
|
/**
|
|
|
|
* Give all items a value defined by the valuator you give.
|
|
|
|
* @param valuator_function The function which will be doing the valuation.
|
|
|
|
* @param params The params to give to the valuators (minus the first param,
|
|
|
|
* which is always the index-value we are valuating).
|
|
|
|
* @note You may not add, remove or change (setting the value of) items while
|
|
|
|
* valuating. You may also not (re)sort while valuating.
|
|
|
|
* @note You can write your own valuators and use them. Just remember that
|
|
|
|
* the first parameter should be the index-value, and it should return
|
|
|
|
* an integer.
|
|
|
|
* @note Example:
|
|
|
|
* list.Valuate(ScriptBridge.GetPrice, 5);
|
|
|
|
* list.Valuate(ScriptBridge.GetMaxLength);
|
|
|
|
* function MyVal(bridge_id, myparam)
|
|
|
|
* {
|
|
|
|
* return myparam * bridge_id; // This is silly
|
|
|
|
* }
|
|
|
|
* list.Valuate(MyVal, 12);
|
|
|
|
*/
|
|
|
|
void Valuate(void *valuator_function, int params, ...);
|
|
|
|
#endif /* DOXYGEN_API */
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif /* SCRIPT_LIST_HPP */
|