2007-06-13 10:31:40 +00:00
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/* $Id$ */
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2007-06-17 20:30:28 +00:00
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/** @file 32bpp_base.hpp */
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2007-06-13 10:31:40 +00:00
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2007-06-17 20:30:28 +00:00
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#ifndef BLITTER_32BPP_BASE_HPP
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#define BLITTER_32BPP_BASE_HPP
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2007-06-13 10:31:40 +00:00
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2007-06-17 20:30:28 +00:00
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#include "base.hpp"
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2007-06-13 10:31:40 +00:00
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2007-06-17 20:30:28 +00:00
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class Blitter_32bppBase : public Blitter {
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2007-06-13 10:31:40 +00:00
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public:
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2007-06-17 20:30:28 +00:00
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/* virtual */ uint8 GetScreenDepth() { return 32; }
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// /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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// /* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal);
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// /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
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2007-06-13 10:31:40 +00:00
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/* virtual */ void *MoveTo(const void *video, int x, int y);
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/* virtual */ void SetPixel(void *video, int x, int y, uint8 color);
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/* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color);
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2007-06-18 18:45:12 +00:00
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/* virtual */ void DrawRect(void *video, int width, int height, uint8 color);
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2007-06-18 19:38:23 +00:00
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/* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 color);
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2007-06-21 12:36:46 +00:00
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/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height);
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/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height);
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/* virtual */ void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch);
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2007-06-18 20:08:21 +00:00
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/* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y);
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2007-06-13 10:31:40 +00:00
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/* virtual */ int BufferSize(int width, int height);
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2007-06-19 15:04:08 +00:00
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/* virtual */ void PaletteAnimate(uint start, uint count);
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/* virtual */ Blitter::PaletteAnimation UsePaletteAnimation();
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2007-06-13 10:31:40 +00:00
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2007-06-19 17:32:01 +00:00
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/**
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* Compose a colour based on RGB values.
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*/
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static inline uint ComposeColour(uint a, uint r, uint g, uint b)
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{
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return (((a) << 24) & 0xFF000000) | (((r) << 16) & 0x00FF0000) | (((g) << 8) & 0x0000FF00) | ((b) & 0x000000FF);
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}
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/**
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* Look up the colour in the current palette.
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**/
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static inline uint32 LookupColourInPalette(uint8 index)
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{
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if (index == 0) return 0x00000000; // Full transparent pixel */
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return ComposeColour(0xFF, _cur_palette[index].r, _cur_palette[index].g, _cur_palette[index].b);
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}
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/**
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* Compose a colour based on RGBA values and the current pixel value.
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*/
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static inline uint ComposeColourRGBA(uint r, uint g, uint b, uint a, uint current)
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{
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uint cr, cg, cb;
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cr = GB(current, 16, 8);
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cg = GB(current, 8, 8);
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cb = GB(current, 0, 8);
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return ComposeColour(0xFF,
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(r * a + cr * (255 - a)) / 255,
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(g * a + cg * (255 - a)) / 255,
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(b * a + cb * (255 - a)) / 255);
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}
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/**
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* Compose a colour based on Pixel value, alpha value, and the current pixel value.
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*/
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static inline uint ComposeColourPA(uint colour, uint a, uint current)
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{
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uint r, g, b, cr, cg, cb;
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r = GB(colour, 16, 8);
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g = GB(colour, 8, 8);
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b = GB(colour, 0, 8);
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cr = GB(current, 16, 8);
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cg = GB(current, 8, 8);
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cb = GB(current, 0, 8);
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return ComposeColour(0xFF,
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(r * a + cr * (255 - a)) / 255,
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(g * a + cg * (255 - a)) / 255,
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(b * a + cb * (255 - a)) / 255);
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}
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/**
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* Make a pixel looks like it is transparent.
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* @param colour the colour already on the screen.
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* @param amount the amount of transparency, times 100.
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* @return the new colour for the screen.
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*/
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static inline uint MakeTransparent(uint colour, uint amount)
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{
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uint r, g, b;
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r = GB(colour, 16, 8);
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g = GB(colour, 8, 8);
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b = GB(colour, 0, 8);
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return ComposeColour(0xFF, r * amount / 100, g * amount / 100, b * amount / 100);
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}
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/**
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* Make a colour grey-based.
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* @param colour the colour to make grey.
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* @return the new colour, now grey.
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*/
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static inline uint MakeGrey(uint colour)
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{
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uint r, g, b;
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r = GB(colour, 16, 8);
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g = GB(colour, 8, 8);
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b = GB(colour, 0, 8);
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/* To avoid doubles and stuff, multiple it with a total of 65536 (16bits), then
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* divide by it to normalize the value to a byte again. See heightmap.cpp for
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* information about the formula. */
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colour = ((r * 19595) + (g * 38470) + (b * 7471)) / 65536;
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return ComposeColour(0xFF, colour, colour, colour);
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2007-06-13 10:31:40 +00:00
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}
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};
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2007-06-17 20:30:28 +00:00
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#endif /* BLITTER_32BPP_BASE_HPP */
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