mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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135 lines
5.2 KiB
C++
135 lines
5.2 KiB
C++
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_league.hpp Everything to manipulate league tables. */
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#ifndef SCRIPT_LEAGUE_HPP
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#define SCRIPT_LEAGUE_HPP
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#include "script_company.hpp"
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#include "script_text.hpp"
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#include "../../league_type.h"
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/**
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* Class that handles league table related functions.
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*
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* To create a league table:
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* 1. Create the league table
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* 2. Create league table elements that will be shown in the table in the order of their rating (higher=better).
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*
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* @api game
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*/
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class ScriptLeagueTable : public ScriptObject {
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public:
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/**
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* The league table IDs.
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*/
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enum LeagueTableID {
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LEAGUE_TABLE_INVALID = ::INVALID_LEAGUE_TABLE, ///< An invalid league table id.
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};
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/**
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* The league table element IDs.
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*/
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enum LeagueTableElementID {
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LEAGUE_TABLE_ELEMENT_INVALID = ::INVALID_LEAGUE_TABLE_ELEMENT, ///< An invalid league table element id.
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};
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/**
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* The type of a link.
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*/
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enum LinkType : byte {
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LINK_NONE = ::LT_NONE, ///< No link
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LINK_TILE = ::LT_TILE, ///< Link a tile
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LINK_INDUSTRY = ::LT_INDUSTRY, ///< Link an industry
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LINK_TOWN = ::LT_TOWN, ///< Link a town
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LINK_COMPANY = ::LT_COMPANY, ///< Link a company
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LINK_STORY_PAGE = ::LT_STORY_PAGE, ///< Link a story page
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};
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/**
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* Check whether this is a valid league table ID.
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* @param table_id The LeagueTableID to check.
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* @return true iff this league table is valid.
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*/
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static bool IsValidLeagueTable(LeagueTableID table_id);
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/**
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* Check whether this is a valid league table element ID.
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* @param element_id The LeagueTableElementID to check.
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* @return true iff this league table element is valid.
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*/
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static bool IsValidLeagueTableElement(LeagueTableElementID element_id);
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/**
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* Create a new league table.
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* @param title League table title (can be either a raw string, or ScriptText object).
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* @return The new LeagueTableID, or LEAGUE_TABLE_INVALID if it failed.
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* @pre No ScriptCompanyMode may be in scope.
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* @pre title != nullptr && len(title) != 0.
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*/
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static LeagueTableID New(Text *title, Text *header, Text *footer);
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/**
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* Create a new league table element.
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* @param table Id of the league table this element belongs to.
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* @param rating Value that elements are ordered by.
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* @param company Company to show the color blob for or INVALID_COMPANY.
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* @param text Text of the element (can be either a raw string, or ScriptText object).
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* @param score String representation of the score associated with the element (can be either a raw string, or ScriptText object).
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* @param link_type Type of the referenced object.
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* @param link_target Id of the referenced object.
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* @return The new LeagueTableElementID, or LEAGUE_TABLE_ELEMENT_INVALID if it failed.
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* @pre No ScriptCompanyMode may be in scope.
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* @pre IsValidLeagueTable(table).
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* @pre text != nullptr && len(text) != 0.
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* @pre score != nullptr && len(score) != 0.
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* @pre IsValidLink(Link(link_type, link_target)).
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*/
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static LeagueTableElementID NewElement(LeagueTableID table, int64 rating, ScriptCompany::CompanyID company, Text *text, Text *score, LinkType link_type, LinkTargetID link_target);
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/**
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* Update the attributes of a league table element.
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* @param element Id of the element to update
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* @param company Company to show the color blob for or INVALID_COMPANY.
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* @param text Text of the element (can be either a raw string, or ScriptText object).
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* @param link_type Type of the referenced object.
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* @param link_target Id of the referenced object.
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* @return True if the action succeeded.
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* @pre No ScriptCompanyMode may be in scope.
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* @pre IsValidLeagueTableElement(element).
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* @pre text != nullptr && len(text) != 0.
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* @pre IsValidLink(Link(link_type, link_target)).
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*/
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static bool UpdateElementData(LeagueTableElementID element, ScriptCompany::CompanyID company, Text *text, LinkType link_type, LinkTargetID link_target);
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/**
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* Create a new league table element.
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* @param element Id of the element to update
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* @param rating Value that elements are ordered by.
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* @param score String representation of the score associated with the element (can be either a raw string, or ScriptText object).
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* @return True if the action succeeded.
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* @pre No ScriptCompanyMode may be in scope.
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* @pre IsValidLeagueTableElement(element).
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* @pre score != nullptr && len(score) != 0.
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*/
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static bool UpdateElementScore(LeagueTableElementID element, int64 rating, Text *score);
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/**
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* Remove a league table element.
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* @param element Id of the element to update
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* @return True if the action succeeded.
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* @pre No ScriptCompanyMode may be in scope.
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* @pre IsValidLeagueTableElement(element).
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*/
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static bool RemoveElement(LeagueTableElementID element);
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};
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#endif /* SCRIPT_LEAGUE_HPP */
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