OpenTTD-patches/src/league_base.h

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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file league_base.h %LeagueTable base class. */
#ifndef LEAGUE_BASE_H
#define LEAGUE_BASE_H
#include "company_type.h"
#include "goal_type.h"
#include "league_type.h"
#include "core/pool_type.hpp"
bool IsValidLink(Link link);
typedef Pool<LeagueTableElement, LeagueTableElementID, 64, 64000> LeagueTableElementPool;
extern LeagueTableElementPool _league_table_element_pool;
typedef Pool<LeagueTable, LeagueTableID, 4, 256> LeagueTablePool;
extern LeagueTablePool _league_table_pool;
/**
* Struct about league table elements.
* Each LeagueTable is composed of one or more elements. Elements are sorted by their rating (higher=better).
**/
struct LeagueTableElement : LeagueTableElementPool::PoolItem<&_league_table_element_pool> {
LeagueTableID table; ///< Id of the table which this element belongs to
int64 rating; ///< Value that determines ordering of elements in the table (higher=better)
CompanyID company; ///< Company Id to show the color blob for or INVALID_COMPANY
std::string text; ///< Text of the element
std::string score; ///< String representation of the score associated with the element
Link link; ///< What opens when element is clicked
/**
* We need an (empty) constructor so struct isn't zeroed (as C++ standard states)
*/
LeagueTableElement() { }
/**
* (Empty) destructor has to be defined else operator delete might be called with nullptr parameter
*/
~LeagueTableElement() { }
};
/** Struct about custom league tables */
struct LeagueTable : LeagueTablePool::PoolItem<&_league_table_pool> {
std::string title; ///< Title of the table
std::string header; ///< Text to show above the table
std::string footer; ///< Text to show below the table
/**
* We need an (empty) constructor so struct isn't zeroed (as C++ standard states)
*/
LeagueTable() { }
/**
* (Empty) destructor has to be defined else operator delete might be called with nullptr parameter
*/
~LeagueTable() { }
};
#endif /* LEAGUE_BASE_H */