2005-08-06 15:18:26 +00:00
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/* $Id$ */
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2009-08-21 20:21:05 +00:00
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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2008-05-06 15:11:33 +00:00
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/** @file currency.h Functions to handle different currencies. */
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2007-02-23 11:50:43 +00:00
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2005-08-06 14:59:54 +00:00
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#ifndef CURRENCY_H
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#define CURRENCY_H
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2007-12-26 13:50:40 +00:00
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#include "date_type.h"
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2008-01-13 01:21:35 +00:00
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#include "strings_type.h"
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2007-12-26 13:50:40 +00:00
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2005-08-06 14:59:54 +00:00
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enum {
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CF_NOEURO = 0,
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CF_ISEURO = 1,
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2008-11-19 16:17:42 +00:00
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NUM_CURRENCY = 29,
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2006-08-25 12:58:52 +00:00
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CUSTOM_CURRENCY_ID = NUM_CURRENCY - 1
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2005-08-06 14:59:54 +00:00
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};
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2007-03-07 12:11:48 +00:00
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struct CurrencySpec {
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2005-08-06 14:59:54 +00:00
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uint16 rate;
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2009-04-25 20:16:56 +00:00
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char separator[8];
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2006-08-17 20:22:35 +00:00
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Year to_euro;
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2005-08-06 14:59:54 +00:00
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char prefix[16];
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char suffix[16];
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2006-08-25 00:41:10 +00:00
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/**
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2006-09-15 02:52:17 +00:00
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* The currency symbol is represented by two possible values, prefix and suffix
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* Usage of one or the other is determined by symbol_pos.
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* 0 = prefix
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* 1 = suffix
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* 2 = both : Special case only for custom currency.
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* It is not a spec from Newgrf,
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* rather a way to let users do what they want with custom curency
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2006-08-25 00:41:10 +00:00
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*/
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byte symbol_pos;
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StringID name;
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2007-03-07 12:11:48 +00:00
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};
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2005-08-06 14:59:54 +00:00
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2006-08-25 00:41:10 +00:00
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extern CurrencySpec _currency_specs[NUM_CURRENCY];
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2005-08-06 14:59:54 +00:00
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2009-03-15 00:32:18 +00:00
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/* XXX small hack, but makes the rest of the code a bit nicer to read */
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2006-04-20 21:13:08 +00:00
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#define _custom_currency (_currency_specs[CUSTOM_CURRENCY_ID])
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2008-06-05 11:26:38 +00:00
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#define _currency ((const CurrencySpec*)&_currency_specs[_game_mode == GM_MENU ? _settings_newgame.locale.currency : _settings_game.locale.currency])
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2005-08-07 12:41:57 +00:00
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2007-03-07 11:47:46 +00:00
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uint GetMaskOfAllowedCurrencies();
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void CheckSwitchToEuro();
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2007-03-25 23:42:55 +00:00
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void ResetCurrencies(bool preserve_custom = true);
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2009-01-10 00:31:47 +00:00
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StringID *BuildCurrencyDropdown();
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2006-09-20 00:34:06 +00:00
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byte GetNewgrfCurrencyIdConverted(byte grfcurr_id);
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2005-08-06 14:59:54 +00:00
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2005-09-18 20:56:44 +00:00
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#endif /* CURRENCY_H */
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