2005-08-05 09:15:41 +00:00
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/* $Id$ */
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#include "stdafx.h"
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#include "thread.h"
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#include <stdlib.h>
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2006-08-20 13:48:04 +00:00
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#if defined(__AMIGA__) || defined(__MORPHOS__) || defined(NO_THREADS)
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OTTDThread *OTTDCreateThread(OTTDThreadFunc function, void *arg) { return NULL; }
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void *OTTDJoinThread(OTTDThread *t) { return NULL; }
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void OTTDExitThread(void) { NOT_REACHED(); };
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2005-08-05 09:15:41 +00:00
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#elif defined(__OS2__)
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#define INCL_DOS
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#include <os2.h>
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#include <process.h>
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2006-08-19 09:23:48 +00:00
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struct OTTDThread {
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2005-08-05 09:15:41 +00:00
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TID thread;
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2006-08-19 09:23:48 +00:00
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OTTDThreadFunc func;
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2005-08-05 11:53:48 +00:00
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void* arg;
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void* ret;
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2005-08-05 09:15:41 +00:00
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};
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2005-08-05 11:53:48 +00:00
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static void Proxy(void* arg)
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{
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2006-08-19 09:23:48 +00:00
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OTTDThread* t = arg;
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2005-08-05 11:53:48 +00:00
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t->ret = t->func(t->arg);
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}
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2006-08-19 09:23:48 +00:00
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OTTDThread* OTTDCreateThread(OTTDThreadFunc function, void* arg)
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2005-08-05 09:15:41 +00:00
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{
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2006-08-19 09:23:48 +00:00
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OTTDThread* t = malloc(sizeof(*t));
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2005-08-05 09:15:41 +00:00
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if (t == NULL) return NULL;
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2005-08-05 11:53:48 +00:00
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t->func = function;
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t->arg = arg;
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t->thread = _beginthread(Proxy, NULL, 32768, t);
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2005-08-05 09:15:41 +00:00
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if (t->thread != -1) {
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return t;
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} else {
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free(t);
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return NULL;
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}
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}
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2006-08-19 09:23:48 +00:00
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void* OTTDJoinThread(OTTDThread* t)
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2005-08-05 09:15:41 +00:00
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{
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2005-08-05 11:53:48 +00:00
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void* ret;
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if (t == NULL) return NULL;
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2005-08-05 09:15:41 +00:00
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DosWaitThread(&t->thread, DCWW_WAIT);
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2005-08-05 11:53:48 +00:00
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ret = t->ret;
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2005-08-05 09:15:41 +00:00
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free(t);
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2005-08-05 11:53:48 +00:00
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return ret;
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2005-08-05 09:15:41 +00:00
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}
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(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
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void OTTDExitThread(void)
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{
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_endthread();
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}
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2005-08-05 09:15:41 +00:00
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#elif defined(UNIX)
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#include <pthread.h>
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2006-08-19 09:23:48 +00:00
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struct OTTDThread {
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2005-08-05 09:15:41 +00:00
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pthread_t thread;
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};
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2006-08-19 09:23:48 +00:00
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OTTDThread* OTTDCreateThread(OTTDThreadFunc function, void* arg)
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2005-08-05 09:15:41 +00:00
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{
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2006-08-19 09:23:48 +00:00
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OTTDThread* t = malloc(sizeof(*t));
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2005-08-05 09:15:41 +00:00
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if (t == NULL) return NULL;
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2005-08-05 11:53:48 +00:00
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if (pthread_create(&t->thread, NULL, function, arg) == 0) {
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2005-08-05 09:15:41 +00:00
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return t;
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} else {
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free(t);
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return NULL;
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}
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}
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2006-08-19 09:23:48 +00:00
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void* OTTDJoinThread(OTTDThread* t)
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2005-08-05 09:15:41 +00:00
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{
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2005-08-05 11:53:48 +00:00
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void* ret;
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if (t == NULL) return NULL;
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2005-08-05 09:15:41 +00:00
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2005-08-05 11:53:48 +00:00
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pthread_join(t->thread, &ret);
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2005-08-05 09:15:41 +00:00
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free(t);
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2005-08-05 11:53:48 +00:00
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return ret;
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2005-08-05 09:15:41 +00:00
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}
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(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
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void OTTDExitThread(void)
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{
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pthread_exit(NULL);
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}
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2005-08-05 09:15:41 +00:00
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#elif defined(WIN32)
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#include <windows.h>
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2006-08-19 09:23:48 +00:00
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struct OTTDThread {
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2005-08-05 09:15:41 +00:00
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HANDLE thread;
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2006-08-19 09:23:48 +00:00
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OTTDThreadFunc func;
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2005-08-05 11:53:48 +00:00
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void* arg;
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void* ret;
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2005-08-05 09:15:41 +00:00
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};
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2005-08-05 11:53:48 +00:00
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static DWORD WINAPI Proxy(LPVOID arg)
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{
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2006-08-19 09:23:48 +00:00
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OTTDThread* t = arg;
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2005-08-05 11:53:48 +00:00
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t->ret = t->func(t->arg);
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return 0;
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}
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2006-08-19 09:23:48 +00:00
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OTTDThread* OTTDCreateThread(OTTDThreadFunc function, void* arg)
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2005-08-05 09:15:41 +00:00
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{
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2006-08-19 09:23:48 +00:00
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OTTDThread* t = malloc(sizeof(*t));
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2005-08-05 09:15:41 +00:00
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DWORD dwThreadId;
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if (t == NULL) return NULL;
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2005-08-05 11:53:48 +00:00
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t->func = function;
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t->arg = arg;
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2005-08-05 20:18:08 +00:00
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t->thread = CreateThread(NULL, 0, Proxy, t, 0, &dwThreadId);
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2005-08-05 09:15:41 +00:00
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if (t->thread != NULL) {
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return t;
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} else {
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free(t);
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return NULL;
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}
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}
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2006-08-19 09:23:48 +00:00
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void* OTTDJoinThread(OTTDThread* t)
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2005-08-05 09:15:41 +00:00
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{
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2005-08-05 11:53:48 +00:00
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void* ret;
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if (t == NULL) return NULL;
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2005-08-05 09:15:41 +00:00
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WaitForSingleObject(t->thread, INFINITE);
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CloseHandle(t->thread);
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2005-08-05 11:53:48 +00:00
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ret = t->ret;
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2005-08-05 09:15:41 +00:00
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free(t);
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2005-08-05 11:53:48 +00:00
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return ret;
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2005-08-05 09:15:41 +00:00
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}
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(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
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void OTTDExitThread(void)
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{
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ExitThread(0);
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}
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2005-08-05 09:15:41 +00:00
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#endif
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