2018-04-22 13:42:29 +00:00
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_client.hpp Everything to query a network client's information */
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#ifndef SCRIPT_CLIENT_HPP
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#define SCRIPT_CLIENT_HPP
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#include "script_text.hpp"
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#include "script_date.hpp"
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#include "script_company.hpp"
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#include "../../network/network_type.h"
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/**
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* Class that handles all client related functions.
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*
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* @api game
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*/
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class ScriptClient : public ScriptObject {
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public:
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/** Different constants related to ClientID. */
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2019-09-19 12:01:57 +00:00
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enum ClientID : uint32 {
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2018-04-22 13:42:29 +00:00
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CLIENT_INVALID = 0, ///< Client is not part of anything
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CLIENT_SERVER = 1, ///< Servers always have this ID
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CLIENT_FIRST = 2, ///< The first client ID
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};
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/**
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* Resolves the given client id to the correct index for the client.
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* If the client with the given id does not exist it will
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* return CLIENT_INVALID.
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* @param client The client id to resolve.
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* @return The resolved client id.
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*/
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static ClientID ResolveClientID(ClientID client);
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/**
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* Get the name of the given client.
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* @param client The client to get the name for.
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* @pre ResolveClientID(client) != CLIENT_INVALID.
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* @return The name of the given client.
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*/
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static char *GetName(ClientID client);
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/**
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* Get the company in which the given client is playing.
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* @param client The client to get company for.
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* @pre ResolveClientID(client) != CLIENT_INVALID.
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* @return The company in which client is playing or COMPANY_SPECTATOR.
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*/
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static ScriptCompany::CompanyID GetCompany(ClientID client);
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/**
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* Get the game date when the given client has joined.
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* @param client The client to get joining date for.
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* @pre ResolveClientID(client) != CLIENT_INVALID.
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* @return The date when client has joined.
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*/
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static ScriptDate::Date GetJoinDate(ClientID client);
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};
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#endif /* SCRIPT_CLIENT_HPP */
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