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23 lines
977 B
C
23 lines
977 B
C
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#ifndef NETWORK_CLIENT_H
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#define NETWORK_CLIENT_H
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#ifdef ENABLE_NETWORK
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DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_GAME_INFO);
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DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_COMPANY_INFO);
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DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(CommandPacket *cp);
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DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_ERROR)(NetworkErrorCode errorno);
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DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_QUIT)(const char *leavemsg);
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DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType desttype, int dest, const char *msg);
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DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_PASSWORD)(NetworkPasswordType type, const char *password);
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DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_PASSWORD)(const char *password);
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DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_NAME)(const char *name);
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DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK);
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NetworkRecvStatus NetworkClient_ReadPackets(ClientState *cs);
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void NetworkClient_Connected(void);
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#endif /* ENABLE_NETWORK */
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#endif // NETWORK_CLIENT_H
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