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/* $Id$ */
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#ifndef NETWORK_H
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#define NETWORK_H
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#include "../player_type.h"
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#ifdef ENABLE_NETWORK
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void NetworkStartUp();
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void NetworkShutDown();
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extern bool _networking; ///< are we in networking mode?
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extern bool _network_server; ///< network-server is active
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extern bool _network_available; ///< is network mode available?
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extern bool _network_dedicated; ///< are we a dedicated server?
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extern bool _network_advertise; ///< is the server advertising to the master server?
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extern bool _network_reload_cfg; ///< will we reload the entire config for the next game?
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#else /* ENABLE_NETWORK */
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/* Network function stubs when networking is disabled */
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static inline void NetworkStartUp() {}
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static inline void NetworkShutDown() {}
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#define _networking 0
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#define _network_server 0
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#define _network_available 0
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#define _network_dedicated 0
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#define _network_advertise 0
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#endif /* ENABLE_NETWORK */
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/** As which player do we play? */
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extern PlayerID _network_playas;
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#endif /* NETWORK_H */
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