OpenTTD-patches/src/game/game_scanner.hpp

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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file game_scanner.hpp declarations of the class for Game scanner */
#ifndef GAME_SCANNER_HPP
#define GAME_SCANNER_HPP
#include "../script/script_scanner.hpp"
class GameScannerInfo : public ScriptScanner {
public:
/* virtual */ void Initialize();
/**
* Check if we have a game by name and version available in our list.
* @param nameParam The name of the game script.
* @param versionParam The version of the game script, or -1 if you want the latest.
* @param force_exact_match Only match name+version, never latest.
* @return NULL if no match found, otherwise the game script that matched.
*/
class GameInfo *FindInfo(const char *nameParam, int versionParam, bool force_exact_match);
protected:
/* virtual */ void GetScriptName(ScriptInfo *info, char *name, int len);
/* virtual */ const char *GetFileName() const { return PATHSEP "info.nut"; }
/* virtual */ Subdirectory GetDirectory() const { return GAME_DIR; }
/* virtual */ const char *GetScannerName() const { return "Game Scripts"; }
/* virtual */ void RegisterAPI(class Squirrel *engine);
};
class GameScannerLibrary : public ScriptScanner {
public:
/* virtual */ void Initialize();
/**
* Find a library in the pool.
* @param library The library name to find.
* @param version The version the library should have.
* @return The library if found, NULL otherwise.
*/
class GameLibrary *FindLibrary(const char *library, int version);
protected:
/* virtual */ void GetScriptName(ScriptInfo *info, char *name, int len);
/* virtual */ const char *GetFileName() const { return PATHSEP "library.nut"; }
/* virtual */ Subdirectory GetDirectory() const { return GAME_LIBRARY_DIR; }
/* virtual */ const char *GetScannerName() const { return "GS Libraries"; }
/* virtual */ void RegisterAPI(class Squirrel *engine);
};
#endif /* GAME_SCANNER_HPP */