You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
OpenTTD-patches/src/tunnelbridge_map.h

250 lines
7.7 KiB
C

/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file tunnelbridge_map.h Functions that have tunnels and bridges in common */
#ifndef TUNNELBRIDGE_MAP_H
#define TUNNELBRIDGE_MAP_H
#include "bridge_map.h"
#include "tunnel_map.h"
#include "signal_type.h"
/**
* Get the direction pointing to the other end.
*
* Tunnel: Get the direction facing into the tunnel
* Bridge: Get the direction pointing onto the bridge
* @param t The tile to analyze
* @pre IsTileType(t, MP_TUNNELBRIDGE)
* @return the above mentioned direction
*/
static inline DiagDirection GetTunnelBridgeDirection(TileIndex t)
{
assert(IsTileType(t, MP_TUNNELBRIDGE));
return (DiagDirection)GB(_m[t].m5, 0, 2);
}
/**
* Tunnel: Get the transport type of the tunnel (road or rail)
* Bridge: Get the transport type of the bridge's ramp
* @param t The tile to analyze
* @pre IsTileType(t, MP_TUNNELBRIDGE)
* @return the transport type in the tunnel/bridge
*/
static inline TransportType GetTunnelBridgeTransportType(TileIndex t)
{
assert(IsTileType(t, MP_TUNNELBRIDGE));
return (TransportType)GB(_m[t].m5, 2, 2);
}
/**
* Tunnel: Is this tunnel entrance in a snowy or desert area?
* Bridge: Does the bridge ramp lie in a snow or desert area?
* @param t The tile to analyze
* @pre IsTileType(t, MP_TUNNELBRIDGE)
* @return true if and only if the tile is in a snowy/desert area
*/
static inline bool HasTunnelBridgeSnowOrDesert(TileIndex t)
{
assert(IsTileType(t, MP_TUNNELBRIDGE));
return HasBit(_me[t].m7, 5);
}
/**
* Tunnel: Places this tunnel entrance in a snowy or desert area, or takes it out of there.
* Bridge: Sets whether the bridge ramp lies in a snow or desert area.
* @param t the tunnel entrance / bridge ramp tile
* @param snow_or_desert is the entrance/ramp in snow or desert (true), when
* not in snow and not in desert false
* @pre IsTileType(t, MP_TUNNELBRIDGE)
*/
static inline void SetTunnelBridgeSnowOrDesert(TileIndex t, bool snow_or_desert)
{
assert(IsTileType(t, MP_TUNNELBRIDGE));
SB(_me[t].m7, 5, 1, snow_or_desert);
}
/**
* Determines type of the wormhole and returns its other end
* @param t one end
* @pre IsTileType(t, MP_TUNNELBRIDGE)
* @return other end
*/
static inline TileIndex GetOtherTunnelBridgeEnd(TileIndex t)
{
assert(IsTileType(t, MP_TUNNELBRIDGE));
return IsTunnel(t) ? GetOtherTunnelEnd(t) : GetOtherBridgeEnd(t);
}
/**
* Get the reservation state of the rail tunnel/bridge
* @pre IsTileType(t, MP_TUNNELBRIDGE) && GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL
* @param t the tile
* @return reservation state
*/
static inline bool HasTunnelBridgeReservation(TileIndex t)
{
assert(IsTileType(t, MP_TUNNELBRIDGE));
assert(GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL);
return HasBit(_m[t].m5, 4);
}
/**
* Set the reservation state of the rail tunnel/bridge
* @pre IsTileType(t, MP_TUNNELBRIDGE) && GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL
* @param t the tile
* @param b the reservation state
*/
static inline void SetTunnelBridgeReservation(TileIndex t, bool b)
{
assert(IsTileType(t, MP_TUNNELBRIDGE));
assert(GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL);
SB(_m[t].m5, 4, 1, b ? 1 : 0);
}
/**
* Get the reserved track bits for a rail tunnel/bridge
* @pre IsTileType(t, MP_TUNNELBRIDGE) && GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL
* @param t the tile
* @return reserved track bits
*/
static inline TrackBits GetTunnelBridgeReservationTrackBits(TileIndex t)
{
return HasTunnelBridgeReservation(t) ? DiagDirToDiagTrackBits(GetTunnelBridgeDirection(t)) : TRACK_BIT_NONE;
}
/**
* Declare tunnel/bridge entrance with signal simulation.
* @param t the tunnel/bridge tile.
*/
static inline void SetTunnelBridgeSignalSimulationEntrance(TileIndex t)
{
assert(IsTileType(t, MP_TUNNELBRIDGE));
SetBit(_m[t].m5, 5);
}
/**
* Remove tunnel/bridge entrance with signal simulation.
* @param t the tunnel/bridge tile.
*/
static inline void ClrTunnelBridgeSignalSimulationEntrance(TileIndex t)
{
assert(IsTileType(t, MP_TUNNELBRIDGE));
ClrBit(_m[t].m5, 5);
}
/**
* Declare tunnel/bridge exit with signal simulation.
* @param t the tunnel/bridge tile.
*/
static inline void SetTunnelBridgeSignalSimulationExit(TileIndex t)
{
assert(IsTileType(t, MP_TUNNELBRIDGE));
SetBit(_m[t].m5, 6);
}
/**
* Remove tunnel/bridge exit with signal simulation.
* @param t the tunnel/bridge tile.
*/
static inline void ClrTunnelBridgeSignalSimulationExit(TileIndex t)
{
assert(IsTileType(t, MP_TUNNELBRIDGE));
ClrBit(_m[t].m5, 6);
}
/**
* Is this a tunnel/bridge pair with signal simulation?
* On tunnel/bridge pair minimal one of the two bits is set.
* @param t the tile that might be a tunnel/bridge.
* @return true if and only if this tile is a tunnel/bridge with signal simulation.
*/
static inline bool IsTunnelBridgeWithSignalSimulation(TileIndex t)
{
return IsTileType(t, MP_TUNNELBRIDGE) && (HasBit(_m[t].m5, 5) || HasBit(_m[t].m5, 6));
}
/**
* Is this a tunnel/bridge entrance tile with signal?
* Tunnel bridge signal simulation has allways bit 5 on at entrance.
* @param t the tile that might be a tunnel/bridge.
* @pre IsTileType(t, MP_TUNNELBRIDGE)
* @return true if and only if this tile is a tunnel/bridge entrance.
*/
static inline bool IsTunnelBridgeSignalSimulationEntrance(TileIndex t)
{
assert(IsTileType(t, MP_TUNNELBRIDGE));
return HasBit(_m[t].m5, 5) && !HasBit(_m[t].m5, 6);
}
/**
* Is this a tunnel/bridge exit?
* @param t the tile that might be a tunnel/bridge.
* @pre IsTileType(t, MP_TUNNELBRIDGE)
* @return true if and only if this tile is a tunnel/bridge exit.
*/
static inline bool IsTunnelBridgeSignalSimulationExit(TileIndex t)
{
assert(IsTileType(t, MP_TUNNELBRIDGE));
return !HasBit(_m[t].m5, 5) && HasBit(_m[t].m5, 6);
}
/**
* Get the signal state for a tunnel/bridge entrance or exit with signal simulation
* @param t the tunnel/bridge entrance or exit tile with signal simulation
* @pre IsTunnelBridgeWithSignalSimulation(t)
* @return signal state
*/
static inline SignalState GetTunnelBridgeSignalState(TileIndex t)
{
assert(IsTunnelBridgeWithSignalSimulation(t));
return HasBit(_me[t].m6, 0) ? SIGNAL_STATE_GREEN : SIGNAL_STATE_RED;
}
/**
* Set the signal state for a tunnel/bridge entrance or exit with signal simulation
* @param t the tunnel/bridge entrance or exit tile with signal simulation
* @pre IsTunnelBridgeWithSignalSimulation(t)
* @param state signal state
*/
static inline void SetTunnelBridgeSignalState(TileIndex t, SignalState state)
{
assert(IsTunnelBridgeWithSignalSimulation(t));
SB(_me[t].m6, 0, 1, (state == SIGNAL_STATE_GREEN) ? 1 : 0);
}
static inline bool IsTunnelBridgeSemaphore(TileIndex t)
{
assert(IsTunnelBridgeWithSignalSimulation(t));
return HasBit(_me[t].m6, 1);
}
static inline void SetTunnelBridgeSemaphore(TileIndex t, bool is_semaphore)
{
assert(IsTunnelBridgeWithSignalSimulation(t));
SB(_me[t].m6, 1, 1, is_semaphore ? 1 : 0);
}
static inline bool IsTunnelBridgePBS(TileIndex t)
{
assert(IsTunnelBridgeWithSignalSimulation(t));
return HasBit(_me[t].m6, 6);
}
static inline void SetTunnelBridgePBS(TileIndex t, bool is_pbs)
{
assert(IsTunnelBridgeWithSignalSimulation(t));
SB(_me[t].m6, 6, 1, is_pbs ? 1 : 0);
}
#endif /* TUNNELBRIDGE_MAP_H */