OpenTTD-patches/src/gfx_layout_fallback.cpp

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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file gfx_layout_fallback.cpp Handling of laying out text as fallback. */
#include "stdafx.h"
#include "gfx_layout_fallback.h"
#include "string_func.h"
#include "zoom_func.h"
#include "table/control_codes.h"
#include "safeguards.h"
/*** Paragraph layout ***/
/**
* Class handling the splitting of a paragraph of text into lines and
* visual runs.
*
* One constructs this class with the text that needs to be split into
* lines. Then nextLine is called with the maximum width until nullptr is
* returned. Each nextLine call creates VisualRuns which contain the
* length of text that are to be drawn with the same font. In other
* words, the result of this class is a list of sub strings with their
* font. The sub strings are then already fully laid out, and only
* need actual drawing.
*
* The positions in a visual run are sequential pairs of X,Y of the
* begin of each of the glyphs plus an extra pair to mark the end.
*
* @note This variant does not handle right-to-left properly.
*/
class FallbackParagraphLayout : public ParagraphLayouter {
public:
/** Visual run contains data about the bit of text with the same font. */
class FallbackVisualRun : public ParagraphLayouter::VisualRun {
std::vector<GlyphID> glyphs; ///< The glyphs we're drawing.
std::vector<float> positions; ///< The positions of the glyphs.
std::vector<int> glyph_to_char; ///< The char index of the glyphs.
Font *font; ///< The font used to layout these.
public:
FallbackVisualRun(Font *font, const char32_t *chars, int glyph_count, int char_offset, int x);
const Font *GetFont() const override { return this->font; }
int GetGlyphCount() const override { return static_cast<int>(this->glyphs.size()); }
const GlyphID *GetGlyphs() const override { return this->glyphs.data(); }
const float *GetPositions() const override { return this->positions.data(); }
int GetLeading() const override { return this->GetFont()->fc->GetHeight(); }
const int *GetGlyphToCharMap() const override { return this->glyph_to_char.data(); }
};
/** A single line worth of VisualRuns. */
class FallbackLine : public std::vector<FallbackVisualRun>, public ParagraphLayouter::Line {
public:
int GetLeading() const override;
int GetWidth() const override;
int CountRuns() const override;
const ParagraphLayouter::VisualRun &GetVisualRun(int run) const override;
int GetInternalCharLength(char32_t) const override { return 1; }
};
const char32_t *buffer_begin; ///< Begin of the buffer.
const char32_t *buffer; ///< The current location in the buffer.
FontMap &runs; ///< The fonts we have to use for this paragraph.
FallbackParagraphLayout(char32_t *buffer, int length, FontMap &runs);
void Reflow() override;
std::unique_ptr<const Line> NextLine(int max_width) override;
};
/**
* Get the actual ParagraphLayout for the given buffer.
* @param buff The begin of the buffer.
* @param buff_end The location after the last element in the buffer.
* @param fontMapping THe mapping of the fonts.
* @return The ParagraphLayout instance.
*/
/* static */ ParagraphLayouter *FallbackParagraphLayoutFactory::GetParagraphLayout(char32_t *buff, char32_t *buff_end, FontMap &fontMapping)
{
return new FallbackParagraphLayout(buff, buff_end - buff, fontMapping);
}
/**
* Append a wide character to the internal buffer.
* @param buff The buffer to append to.
* @param buffer_last The end of the buffer.
* @param c The character to add.
* @return The number of buffer spaces that were used.
*/
/* static */ size_t FallbackParagraphLayoutFactory::AppendToBuffer(char32_t *buff, [[maybe_unused]] const char32_t *buffer_last, char32_t c)
{
assert(buff < buffer_last);
*buff = c;
return 1;
}
/**
* Create the visual run.
* @param font The font to use for this run.
* @param chars The characters to use for this run.
* @param char_count The number of characters in this run.
* @param char_offset This run's offset from the start of the layout input string.
* @param x The initial x position for this run.
*/
FallbackParagraphLayout::FallbackVisualRun::FallbackVisualRun(Font *font, const char32_t *chars, int char_count, int char_offset, int x) :
font(font)
{
const bool isbuiltin = font->fc->IsBuiltInFont();
this->glyphs.reserve(char_count);
this->glyph_to_char.reserve(char_count);
/* Positions contains the location of the begin of each of the glyphs, and the end of the last one. */
this->positions.resize(char_count * 2 + 2);
this->positions[0] = x;
for (int i = 0; i < char_count; i++) {
const GlyphID &glyph_id = this->glyphs.emplace_back(font->fc->MapCharToGlyph(chars[i]));
if (isbuiltin) {
this->positions[2 * i + 1] = font->fc->GetAscender(); // Apply sprite font's ascender.
} else if (chars[i] >= SCC_SPRITE_START && chars[i] <= SCC_SPRITE_END) {
this->positions[2 * i + 1] = (font->fc->GetHeight() - ScaleSpriteTrad(FontCache::GetDefaultFontHeight(font->fc->GetSize()))) / 2; // Align sprite font to centre
} else {
this->positions[2 * i + 1] = 0; // No ascender adjustment.
}
this->positions[2 * i + 2] = this->positions[2 * i] + font->fc->GetGlyphWidth(glyph_id);
this->glyph_to_char.push_back(char_offset + i);
}
}
/**
* Get the height of the line.
* @return The maximum height of the line.
*/
int FallbackParagraphLayout::FallbackLine::GetLeading() const
{
int leading = 0;
for (const auto &run : *this) {
leading = std::max(leading, run.GetLeading());
}
return leading;
}
/**
* Get the width of this line.
* @return The width of the line.
*/
int FallbackParagraphLayout::FallbackLine::GetWidth() const
{
if (this->empty()) return 0;
/*
* The last X position of a run contains is the end of that run.
* Since there is no left-to-right support, taking this value of
* the last run gives us the end of the line and thus the width.
*/
const auto &run = this->GetVisualRun(this->CountRuns() - 1);
return (int)run.GetPositions()[run.GetGlyphCount() * 2];
}
/**
* Get the number of runs in this line.
* @return The number of runs.
*/
int FallbackParagraphLayout::FallbackLine::CountRuns() const
{
return (uint)this->size();
}
/**
* Get a specific visual run.
* @return The visual run.
*/
const ParagraphLayouter::VisualRun &FallbackParagraphLayout::FallbackLine::GetVisualRun(int run) const
{
return this->at(run);
}
/**
* Create a new paragraph layouter.
* @param buffer The characters of the paragraph.
* @param length The length of the paragraph.
* @param runs The font mapping of this paragraph.
*/
FallbackParagraphLayout::FallbackParagraphLayout(char32_t *buffer, [[maybe_unused]] int length, FontMap &runs) : buffer_begin(buffer), buffer(buffer), runs(runs)
{
assert(runs.rbegin()->first == length);
}
/**
* Reset the position to the start of the paragraph.
*/
void FallbackParagraphLayout::Reflow()
{
this->buffer = this->buffer_begin;
}
/**
* Construct a new line with a maximum width.
* @param max_width The maximum width of the string.
* @return A Line, or nullptr when at the end of the paragraph.
*/
std::unique_ptr<const ParagraphLayouter::Line> FallbackParagraphLayout::NextLine(int max_width)
{
/* Simple idea:
* - split a line at a newline character, or at a space where we can break a line.
* - split for a visual run whenever a new line happens, or the font changes.
*/
if (this->buffer == nullptr) return nullptr;
std::unique_ptr<FallbackLine> l(new FallbackLine());
if (*this->buffer == '\0') {
/* Only a newline. */
this->buffer = nullptr;
l->emplace_back(this->runs.begin()->second, this->buffer, 0, 0, 0);
return l;
}
int offset = this->buffer - this->buffer_begin;
FontMap::iterator iter = this->runs.begin();
while (iter->first <= offset) {
++iter;
assert(iter != this->runs.end());
}
const FontCache *fc = iter->second->fc;
const char32_t *next_run = this->buffer_begin + iter->first;
const char32_t *begin = this->buffer;
const char32_t *last_space = nullptr;
const char32_t *last_char;
int width = 0;
for (;;) {
char32_t c = *this->buffer;
last_char = this->buffer;
if (c == '\0') {
this->buffer = nullptr;
break;
}
if (this->buffer == next_run) {
int w = l->GetWidth();
l->emplace_back(iter->second, begin, this->buffer - begin, begin - this->buffer_begin, w);
++iter;
assert(iter != this->runs.end());
next_run = this->buffer_begin + iter->first;
begin = this->buffer;
}
if (IsWhitespace(c)) last_space = this->buffer;
if (IsPrintable(c) && !IsTextDirectionChar(c)) {
int char_width = GetCharacterWidth(fc->GetSize(), c);
width += char_width;
if (width > max_width) {
/* The string is longer than maximum width so we need to decide
* what to do with it. */
if (width == char_width) {
/* The character is wider than allowed width; don't know
* what to do with this case... bail out! */
this->buffer = nullptr;
return l;
}
if (last_space == nullptr) {
/* No space has been found. Just terminate at our current
* location. This usually happens for languages that do not
* require spaces in strings, like Chinese, Japanese and
* Korean. For other languages terminating mid-word might
* not be the best, but terminating the whole string instead
* of continuing the word at the next line is worse. */
last_char = this->buffer;
} else {
/* A space is found; perfect place to terminate */
this->buffer = last_space + 1;
last_char = last_space;
}
break;
}
}
this->buffer++;
}
if (l->empty() || last_char - begin > 0) {
int w = l->GetWidth();
l->emplace_back(iter->second, begin, last_char - begin, begin - this->buffer_begin, w);
}
return l;
}