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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file mock_spritecache.cpp Mock sprite cache implementation. */
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#include "../stdafx.h"
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#include "../blitter/factory.hpp"
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#include "../core/math_func.hpp"
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#include "../spritecache.h"
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#include "../spritecache_internal.h"
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#include "../table/sprites.h"
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static bool MockLoadNextSprite(int load_index)
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{
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SpriteDataBuffer buffer;
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buffer.Allocate((uint32_t)sizeof(Sprite));
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memset(buffer.GetPtr(), 0, buffer.GetSize());
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bool is_mapgen = IsMapgenSpriteID(load_index);
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SpriteCache *sc = AllocateSpriteCache(load_index);
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sc->file = nullptr;
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sc->file_pos = 0;
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sc->Assign(std::move(buffer));
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sc->id = 0;
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sc->type = is_mapgen ? SpriteType::MapGen : SpriteType::Normal;
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sc->flags = 0;
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/* Fill with empty sprites up until the default sprite count. */
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return (uint)load_index < SPR_OPENTTD_BASE + OPENTTD_SPRITE_COUNT;
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}
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void MockGfxLoadSprites()
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{
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/* Force blitter 'null'. This is necessary for GfxInitSpriteMem() to function. */
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BlitterFactory::SelectBlitter("null");
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GfxInitSpriteMem();
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int load_index = 0;
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while (MockLoadNextSprite(load_index)) {
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load_index++;
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}
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}
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