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c63037efb5
* To save some memory, use just 1-channel alpha-only textures * Add some sort of wider glyph ranges support * Chop single-ish vulkan font image uploading function into separate reusable helper functions * Use descriptor set for ImTextureID but probably use texture array and push constants for "fast-path" if need arises |
4 years ago | |
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.. | ||
gl.h | 4 years ago | |
glad.c | 4 years ago | |
imgui_hud.cpp | 4 years ago | |
imgui_hud.h | 4 years ago | |
imgui_impl_opengl3.cpp | 4 years ago | |
imgui_impl_opengl3.h | 4 years ago | |
inject_egl.cpp | 4 years ago | |
inject_glx.cpp | 4 years ago |