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MangoHud/src/gl
jackun afa50a17c4
[OpenGL] Add gl_size_query, gl_bind_framebuffer, gl_dont_flip options for workarounds
`gl_size_query = viewport` - specify what to use for getting display size. Options are "viewport", "scissorbox" or disabled. Defaults to using glXQueryDrawable.
`gl_bind_framebuffer = 0` - (re)bind given framebuffer before MangoHud gets drawn. Helps with Crusader Kings 3.
`gl_dont_flip = 1` - don't swap origin if using GL_UPPER_LEFT. Helps with Ryujinx.
3 years ago
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gl.h [OpenGL] Just "refcount" by glXCreate/DestroyContext calls; recreate "lost" objects 4 years ago
glad.c [OpenGL] Spam terminal a little less with version strings 4 years ago
imgui_hud.cpp Detect WineD3D 3 years ago
imgui_hud.h General cleanup (#272) 4 years ago
imgui_impl_opengl3.cpp [OpenGL] Add gl_size_query, gl_bind_framebuffer, gl_dont_flip options for workarounds 3 years ago
imgui_impl_opengl3.h [OpenGL] Add gl_size_query, gl_bind_framebuffer, gl_dont_flip options for workarounds 3 years ago
inject_egl.cpp [OpenGL] Add gl_size_query, gl_bind_framebuffer, gl_dont_flip options for workarounds 3 years ago
inject_glx.cpp [OpenGL] Add gl_size_query, gl_bind_framebuffer, gl_dont_flip options for workarounds 3 years ago