mirror of
https://github.com/flightlessmango/MangoHud.git
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a4862f5461
This param shows the throughput in kb/s for each interface or for user specified interfaces
359 lines
9.3 KiB
Plaintext
359 lines
9.3 KiB
Plaintext
### MangoHud configuration file
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### Uncomment any options you wish to enable. Default options are left uncommented
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### Use some_parameter=0 to disable a parameter (only works with on/off parameters)
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### Everything below can be used / overridden with the environment variable MANGOHUD_CONFIG instead
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################ INFORMATIONAL #################
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## prints possible options on stdout
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# help
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################ PERFORMANCE #################
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### Limit the application FPS. Comma-separated list of one or more FPS values (e.g. 0,30,60). 0 means unlimited (unless VSynced)
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# fps_limit=0
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### early = wait before present, late = wait after present
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# fps_limit_method=
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### VSync [0-3] 0 = adaptive; 1 = off; 2 = mailbox; 3 = on
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# vsync=-1
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### OpenGL VSync [0-N] 0 = off; >=1 = wait for N v-blanks, N > 1 acts as a FPS limiter (FPS = display refresh rate / N)
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# gl_vsync=-2
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### Mip-map LoD bias. Negative values will increase texture sharpness (and aliasing)
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## Positive values will increase texture blurriness (-16 to 16)
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# picmip=-17
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### Anisotropic filtering level. Improves sharpness of textures viewed at an angle (0 to 16)
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# af=-1
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### Force bicubic filtering
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# bicubic
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### Force trilinear filtering
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# trilinear
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### Disable linear texture filtering. Makes textures look blocky
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# retro
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################### VISUAL ###################
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### Legacy layout
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# legacy_layout=0
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### pre defined presets
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# -1 = default
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# 0 = no display
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# 1 = fps only
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# 2 = horizontal view
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# 3 = extended
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# 4 = high detailed information
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# preset=-1
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### Enable most of the toggleable parameters (currently excludes `histogram`)
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# full
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### Show FPS only. ***Not meant to be used with other display params***
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# fps_only
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### Display custom centered text, useful for a header
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# custom_text_center=
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### Display the current system time
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# time
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## removes the time label
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# time_no_label
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### Time formatting examples
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## %H:%M
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## [ %T %F ]
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## %X # locally formatted time, because of limited glyph range, missing characters may show as '?' (e.g. Japanese)
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# time_format="%T"
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### Display MangoHud version
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# version
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### Display the current GPU information
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## Note: gpu_mem_clock and gpu_mem_temp also need "vram" to be enabled
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gpu_stats
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# gpu_temp
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# gpu_junction_temp
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# gpu_core_clock
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# gpu_mem_temp
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# gpu_mem_clock
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# gpu_power
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# gpu_text=
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# gpu_load_change
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# gpu_load_value=60,90
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# gpu_load_color=39F900,FDFD09,B22222
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## GPU fan in rpm on AMD, FAN in percent on NVIDIA
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# gpu_fan
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## gpu_voltage only works on AMD GPUs
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# gpu_voltage
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### Display the current CPU information
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cpu_stats
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# cpu_temp
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# cpu_power
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# cpu_text=
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# cpu_mhz
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# cpu_load_change
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# cpu_load_value=60,90
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# cpu_load_color=39F900,FDFD09,B22222
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### Display the current CPU load & frequency for each core
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# core_load
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# core_load_change
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### Display IO read and write for the app (not system)
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# io_read
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# io_write
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### Display system vram / ram / swap space usage
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# vram
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# ram
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# swap
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### Display per process memory usage
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## Show resident memory and other types, if enabled
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# procmem
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# procmem_shared
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# procmem_virt
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### Display battery information
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# battery
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# battery_icon
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# device_battery=gamepad,mouse
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# device_battery_icon
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# battery_watt
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# battery_time
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### Display FPS and frametime
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fps
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# fps_sampling_period=500
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# fps_color_change
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# fps_value=30,60
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# fps_color=B22222,FDFD09,39F900
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frametime
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# frame_count
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## fps_metrics takes a list of decimal values or the value avg
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# fps_metrics=avg,0.01
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### Display GPU throttling status based on Power, current, temp or "other"
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## Only shows if throttling is currently happening
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throttling_status
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## Same as throttling_status but displays throttling on the frametime graph
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#throttling_status_graph
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### Display miscellaneous information
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# engine_version
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# engine_short_names
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# gpu_name
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# vulkan_driver
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# wine
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# exec_name
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# winesync
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### Display loaded MangoHud architecture
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# arch
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### Display the frametime line graph
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frame_timing
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# histogram
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### Display GameMode / vkBasalt running status
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# gamemode
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# vkbasalt
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### Gamescope related options
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## Display the status of FSR (only works in gamescope)
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# fsr
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## Hides the sharpness info for the `fsr` option (only available in gamescope)
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# hide_fsr_sharpness
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## Shows the graph of gamescope app frametimes and latency (only on gamescope obviously)
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# debug
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## Display the status of HDR (only works in gamescope)
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# hdr
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## Display the current refresh rate (only works in gamescope)
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# refresh_rate
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### graphs displays one or more graphs that you chose
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## seperated by ",", available graphs are
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## gpu_load,cpu_load,gpu_core_clock,gpu_mem_clock,vram,ram,cpu_temp,gpu_temp
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# graphs=
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### mangoapp related options
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## Enables mangoapp to be displayed above the Steam UI
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# mangoapp_steam
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### Steam Deck options
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## Shows the Steam Deck fan rpm
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# fan
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### Display current FPS limit
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# show_fps_limit
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### Display the current resolution
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# resolution
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### Display custom text
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# custom_text=
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### Display output of Bash command in next column
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# exec=
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### Display media player metadata
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# media_player
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## for example spotify
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# media_player_name=
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## Format metadata, lines are delimited by ; (wip)
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## example: {title};{artist};{album}
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## example: Track:;{title};By:;{artist};From:;{album}
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# media_player_format=title,artist,album
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### Network interface throughput
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# network
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## Network can take arguments but it's not required.
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## without arguments it shows all interfaces
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## arguments set which interfaces will be displayed
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# network=eth0,wlo1
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### Change the hud font size
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# font_size=24
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# font_scale=1.0
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# font_size_text=24
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# font_scale_media_player=0.55
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# no_small_font
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### Change default font (set location to TTF/OTF file)
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## Set font for the whole hud
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# font_file=
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## Set font only for text like media player metadata
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# font_file_text=
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## Set font glyph ranges. Defaults to Latin-only. Don't forget to set font_file/font_file_text to font that supports these
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## Probably don't enable all at once because of memory usage and hardware limits concerns
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## If you experience crashes or text is just squares, reduce glyph range or reduce font size
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# font_glyph_ranges=korean,chinese,chinese_simplified,japanese,cyrillic,thai,vietnamese,latin_ext_a,latin_ext_b
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### Outline text
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text_outline
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# text_outline_color = 000000
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# text_outline_thickness = 1.5
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### Change the hud position
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# position=top-left
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### Change the corner roundness
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# round_corners=0
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### Remove margins around MangoHud
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# hud_no_margin
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### Display compact version of MangoHud
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# hud_compact
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### Display MangoHud in a horizontal position
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# horizontal
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# horizontal_stretch
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### Disable / hide the hud by default
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# no_display
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### Hud position offset
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# offset_x=0
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# offset_y=0
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### Hud dimensions
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# width=0
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# height=140
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# table_columns=3
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# cellpadding_y=-0.085
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### Hud transparency / alpha
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# background_alpha=0.5
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# alpha=1.0
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### FCAT overlay
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### This enables an FCAT overlay to perform frametime analysis on the final image stream.
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### Enable the overlay
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# fcat
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### Set the width of the FCAT overlay.
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### 24 is a performance optimization on AMD GPUs that should not have adverse effects on nVidia GPUs.
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### A minimum of 20 pixels is recommended by nVidia.
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# fcat_overlay_width=24
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### Set the screen edge, this can be useful for special displays that don't update from top edge to bottom. This goes from 0 (left side) to 3 (top edge), counter-clockwise.
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# fcat_screen_edge=0
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### Color customization
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# text_color=FFFFFF
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# gpu_color=2E9762
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# cpu_color=2E97CB
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# vram_color=AD64C1
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# ram_color=C26693
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# engine_color=EB5B5B
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# io_color=A491D3
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# frametime_color=00FF00
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# background_color=020202
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# media_player_color=FFFFFF
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# wine_color=EB5B5B
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# battery_color=FF9078
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### Specify GPU with PCI bus ID for AMDGPU and NVML stats
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### Set to 'domain:bus:slot.function'
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# pci_dev=0:0a:0.0
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### Blacklist
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# blacklist=
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### Control over socket
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### Enable and set socket name, '%p' is replaced with process id
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## example: mangohud
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## example: mangohud-%p
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# control = -1
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################ WORKAROUNDS #################
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### Options starting with "gl_*" are for OpenGL
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### Specify what to use for getting display size. Options are "viewport", "scissorbox" or disabled. Defaults to using glXQueryDrawable
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# gl_size_query=viewport
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### (Re)bind given framebuffer before MangoHud gets drawn. Helps with Crusader Kings III
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# gl_bind_framebuffer=0
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### Don't swap origin if using GL_UPPER_LEFT. Helps with Ryujinx
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# gl_dont_flip=1
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################ INTERACTION #################
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### Change toggle keybinds for the hud & logging
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# toggle_hud=Shift_R+F12
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# toggle_hud_position=Shift_R+F11
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# toggle_fps_limit=Shift_L+F1
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# toggle_logging=Shift_L+F2
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# reload_cfg=Shift_L+F4
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# upload_log=Shift_L+F3
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#################### LOG #####################
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### Automatically start the log after X seconds
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# autostart_log=
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### Set amount of time in seconds that the logging will run for
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# log_duration=
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### Change the default log interval, 0 is default
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# log_interval=0
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### Set location of the output files (required for logging)
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# output_folder=/home/<USERNAME>/mangologs
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### Permit uploading logs directly to FlightlessMango.com
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## set to 1 to enable
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# permit_upload=0
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### Define a '+'-separated list of percentiles shown in the benchmark results
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### Use "AVG" to get a mean average. Default percentiles are 97+AVG+1+0.1
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## example: ['97', 'AVG', '1', '0.1']
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# benchmark_percentiles=97,AVG
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## Adds more headers and information such as versioning to the log. This format is not supported on flightlessmango.com (yet)
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# log_versioning
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## Enable automatic uploads of logs to flightlessmango.com
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# upload_logs
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