mirror of
https://github.com/flightlessmango/MangoHud.git
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166 lines
7.2 KiB
Markdown
166 lines
7.2 KiB
Markdown
# MangoHud
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A modification of the Mesa Vulkan overlay. Including GUI improvements, temperature reporting, and logging capabilities.
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#### Example:
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![](assets/overlay_example.gif)
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# Installation
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## Build
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If you wish to compile MangoHud to keep up to date with any changes - first clone this repository and cd into it:
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```
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git clone --recurse-submodules https://github.com/flightlessmango/MangoHud.git
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cd MangoHud
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```
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To build it, execute:
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```
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./build.sh build
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./build.sh package
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```
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**NOTE: If you are running an Ubuntu-based, Arch-based, Fedora-based, or openSUSE-based distro, the build script will automatically detect and prompt you to install missing build dependencies. If you run into any issues with this please report them!**
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Once done, proceed to the [installation](#source).
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## Install
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### Source
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If you have compiled MangoHud from source, to install it, execute:
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```
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./build.sh install
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```
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### Pre-packaged binaries
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#### GitHub releases
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If you do not wish to compile anything, simply download the file under [Releases](https://github.com/flightlessmango/MangoHud/releases), extract it, and run `./mangohud-setup.sh install` from within the extracted folder.
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#### Arch-based distributions
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If you are using an Arch-based distribution, install [`mangohud`](https://aur.archlinux.org/packages/mangohud/) and [`lib32-mangohud`](https://aur.archlinux.org/packages/lib32-mangohud/) with your favourite AUR helper. [`mangohud-git`](https://aur.archlinux.org/packages/mangohud-git/) and [`lib32-mangohud-git`](https://aur.archlinux.org/packages/lib32-mangohud-git/) are also available on the AUR if you want the up-to-date version of MangoHud.
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#### Fedora
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If you are using Fedora, to install the [MangoHud](https://src.fedoraproject.org/rpms/mangohud) package, execute:
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```
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sudo dnf install mangohud
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```
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#### Flatpak
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If you are using Flatpaks, you will have to add the [Flathub repository](https://flatpak.org/setup/) for your specific distribution, and then, to install it, execute:
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##### For Steam flatpak
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```
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flatpak install com.valvesoftware.Steam.VulkanLayer.MangoHud
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```
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To enable MangoHud for all Steam games:
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```
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flatpak override --user --env=MANGOHUD=1 com.valvesoftware.Steam
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```
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# Normal usage
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To enable the MangoHud overlay layer for 64bit Vulkan and OpenGL, run :
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`mangohud /path/to/app`
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Or
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`mangohud.x86 /path/to/app` for 32bit OpenGL
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For Steam games, you can add this as a launch option:
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`mangohud %command%`
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Or alternatively, add `MANGOHUD=1` to your shell profile (Vulkan only).
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## Hud configuration
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MangoHud comes with a config file which can be used to set configuration options globally or per application. The priorities of different config files are:
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1. `/path/to/application/dir/MangoHud.conf`
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2. `$HOME/.config/MangoHud/{application_name}.conf`
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3. `$HOME/.config/MangoHud/MangoHud.conf`
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You can find an example config in /usr/share/doc/mangohud
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---
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### `MANGOHUD_CONFIG` environment variable
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You can also customize the hud by using the `MANGOHUD_CONFIG` environment variable while separating different options with a comma. This takes priority over any config file.
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A partial list of parameters are below. See the config file for a complete list.
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| Variable | Description |
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|------------------------------------|---------------------------------------------------------------------------------------|
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| `cpu_temp`<br>`gpu_temp` | Displays current CPU/GPU temperature |
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| `core_load` | Displays load & frequency per core |
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| `ram`<br>`vram` | Displays system RAM/VRAM usage |
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| `full` | Enables all of the above config options |
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| `crosshair` | Adds a crosshair overlay at the centre of the screen |
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| `font_size=` | Customizeable font size (default=24) |
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| `width=`<br>`height=` | Customizeable hud dimensions (in pixels) |
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| `position=` | Location of the hud: `top-left` (default), `top-right`, `bottom-left`, `bottom-right` |
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| `no_display` | Hide the hud by default |
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| `toggle_hud=`<br>`toggle_logging=` | Modifiable toggle hotkeys. Default are F12 and F2, respectively. |
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| `reload_cfg=` | Change keybind for reloading the config |
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| `time`<br>`time_format=%T` | Displays local time. See [std::put_time](https://en.cppreference.com/w/cpp/io/manip/put_time) for formatting help. |
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| `gpu_color`<br>`gpu_color`<br>`vram_color`<br>`ram_color`<br>`io_color`<br>`engine_color`<br>`frametime_color`<br>`background_color`<br>`text_color` | Change default colors: `gpu_color=RRGGBB`|
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| `alpha` | Set the opacity of all text and frametime graph `0.0-1.0` |
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| `background_alpha` | Set the opacity of the background `0.0-1.0` |
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| `read_cfg` | Add to MANGOHUD_CONFIG as first parameter to also load config file. Otherwise only MANGOHUD_CONFIG parameters are used. |
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| `output_file` | Define name and location of the output file (Required for logging) |
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| `font_file` | Change default font (set location to .TTF/.OTF file ) |
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| `log_duration` | Set amount of time the logging will run for (in seconds) |
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| `vsync`<br> `gl_vsync` | Set vsync for OpenGL or Vulkan |
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Example: `MANGOHUD_CONFIG=cpu_temp,gpu_temp,position=top-right,height=500,font_size=32`
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Note: Width and Height are set automatically based on the font_size, but can be overridden.
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## Vsync
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### OpenGL Vsync
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- `-1` = Adaptive sync
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- `0` = Off
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- `1` = On
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- `n` = Sync to refresh rate / n.
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### Vulkan Vsync
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- `0` = Adaptive VSync
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- `1` = Off
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- `2` = Mailbox (VSync with uncapped FPS)
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- `3` = On
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## Keybindings
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- `F2` : Toggle Logging
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- `F4` : Reload Config
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- `F12`: Toggle Hud
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## MangoHud FPS logging
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When you toggle logging (using the keybind `F2`), a file is created with your chosen name (using `MANGOHUD_OUTPUT`) plus a date & timestamp.
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This file can be uploaded to [Flightlessmango.com](https://flightlessmango.com/games/user_benchmarks) to create graphs automatically.
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you can share the created page with others, just link it.
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#### Multiple log files
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It's possible to upload multiple files when using [Flightlessmango.com](https://flightlessmango.com/games/user_benchmarks). You can rename them to your preferred names and upload them in a batch.
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These filenames will be used as the legend in the graph.
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#### Log uploading walkthrough
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![](assets/log_upload_example.gif)
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