MangoHud/data/MangoHud.conf
2024-06-26 20:56:54 +02:00

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### MangoHud configuration file
### Uncomment any options you wish to enable. Default options are left uncommented
### Use some_parameter=0 to disable a parameter (only works with on/off parameters)
### Everything below can be used / overridden with the environment variable MANGOHUD_CONFIG instead
################ INFORMATIONAL #################
## prints possible options on stdout
# help
################ PERFORMANCE #################
### Limit the application FPS. Comma-separated list of one or more FPS values (e.g. 0,30,60). 0 means unlimited (unless VSynced)
# fps_limit=0
### early = wait before present, late = wait after present
# fps_limit_method=
### VSync [0-3] 0 = adaptive; 1 = off; 2 = mailbox; 3 = on
# vsync=-1
### OpenGL VSync [0-N] 0 = off; >=1 = wait for N v-blanks, N > 1 acts as a FPS limiter (FPS = display refresh rate / N)
# gl_vsync=-2
### Mip-map LoD bias. Negative values will increase texture sharpness (and aliasing)
## Positive values will increase texture blurriness (-16 to 16)
# picmip=-17
### Anisotropic filtering level. Improves sharpness of textures viewed at an angle (0 to 16)
# af=-1
### Force bicubic filtering
# bicubic
### Force trilinear filtering
# trilinear
### Disable linear texture filtering. Makes textures look blocky
# retro
################### VISUAL ###################
### Legacy layout
# legacy_layout=0
### pre defined presets
# -1 = default
# 0 = no display
# 1 = fps only
# 2 = horizontal view
# 3 = extended
# 4 = high detailed information
# preset=-1
### Enable most of the toggleable parameters (currently excludes `histogram`)
# full
### Show FPS only. ***Not meant to be used with other display params***
# fps_only
### Display custom centered text, useful for a header
# custom_text_center=
### Display the current system time
# time
## removes the time label
# time_no_label
### Time formatting examples
## %H:%M
## [ %T %F ]
## %X # locally formatted time, because of limited glyph range, missing characters may show as '?' (e.g. Japanese)
# time_format="%T"
### Display MangoHud version
# version
### Display the current GPU information
## Note: gpu_mem_clock and gpu_mem_temp also need "vram" to be enabled
gpu_stats
# gpu_temp
# gpu_junction_temp
# gpu_core_clock
# gpu_mem_temp
# gpu_mem_clock
# gpu_power
# gpu_text=
# gpu_load_change
# gpu_load_value=60,90
# gpu_load_color=39F900,FDFD09,B22222
## GPU fan in rpm on AMD, FAN in percent on NVIDIA
# gpu_fan
## gpu_voltage only works on AMD GPUs
# gpu_voltage
### Display the current CPU information
cpu_stats
# cpu_temp
# cpu_power
# cpu_text=
# cpu_mhz
# cpu_load_change
# cpu_load_value=60,90
# cpu_load_color=39F900,FDFD09,B22222
### Display the current CPU load & frequency for each core
# core_load
# core_load_change
### Display IO read and write for the app (not system)
# io_read
# io_write
### Display system vram / ram / swap space usage
# vram
# ram
# swap
### Display per process memory usage
## Show resident memory and other types, if enabled
# procmem
# procmem_shared
# procmem_virt
### Display battery information
# battery
# battery_icon
# device_battery=gamepad,mouse
# device_battery_icon
# battery_watt
# battery_time
### Display FPS and frametime
fps
# fps_sampling_period=500
# fps_color_change
# fps_value=30,60
# fps_color=B22222,FDFD09,39F900
frametime
# frame_count
## fps_metrics takes a list of decimal values or the value avg
# fps_metrics=avg,0.01
### Display GPU throttling status based on Power, current, temp or "other"
## Only shows if throttling is currently happening
throttling_status
## Same as throttling_status but displays throttling on the frametime graph
#throttling_status_graph
### Display miscellaneous information
# engine_version
# engine_short_names
# gpu_name
# vulkan_driver
# wine
# exec_name
# winesync
### Display loaded MangoHud architecture
# arch
### Display the frametime line graph
frame_timing
# histogram
### Display GameMode / vkBasalt running status
# gamemode
# vkbasalt
### Gamescope related options
## Display the status of FSR (only works in gamescope)
# fsr
## Hides the sharpness info for the `fsr` option (only available in gamescope)
# hide_fsr_sharpness
## Shows the graph of gamescope app frametimes and latency (only on gamescope obviously)
# debug
## Display the status of HDR (only works in gamescope)
# hdr
## Display the current refresh rate (only works in gamescope)
# refresh_rate
### graphs displays one or more graphs that you chose
## seperated by ",", available graphs are
## gpu_load,cpu_load,gpu_core_clock,gpu_mem_clock,vram,ram,cpu_temp,gpu_temp
# graphs=
### mangoapp related options
## Enables mangoapp to be displayed above the Steam UI
# mangoapp_steam
### Steam Deck options
## Shows the Steam Deck fan rpm
# fan
### Display current FPS limit
# show_fps_limit
### Display the current resolution
# resolution
### Display custom text
# custom_text=
### Display output of Bash command in next column
# exec=
### Display media player metadata
# media_player
## for example spotify
# media_player_name=
## Format metadata, lines are delimited by ; (wip)
## example: {title};{artist};{album}
## example: Track:;{title};By:;{artist};From:;{album}
# media_player_format=title,artist,album
### Network interface throughput
# network
## Network can take arguments but it's not required.
## without arguments it shows all interfaces
## arguments set which interfaces will be displayed
# network=eth0,wlo1
### Change the hud font size
# font_size=24
# font_scale=1.0
# font_size_text=24
# font_scale_media_player=0.55
# no_small_font
### Change default font (set location to TTF/OTF file)
## Set font for the whole hud
# font_file=
## Set font only for text like media player metadata
# font_file_text=
## Set font glyph ranges. Defaults to Latin-only. Don't forget to set font_file/font_file_text to font that supports these
## Probably don't enable all at once because of memory usage and hardware limits concerns
## If you experience crashes or text is just squares, reduce glyph range or reduce font size
# font_glyph_ranges=korean,chinese,chinese_simplified,japanese,cyrillic,thai,vietnamese,latin_ext_a,latin_ext_b
### Outline text
text_outline
# text_outline_color = 000000
# text_outline_thickness = 1.5
### Change the hud position
# position=top-left
### Change the corner roundness
# round_corners=0
### Remove margins around MangoHud
# hud_no_margin
### Display compact version of MangoHud
# hud_compact
### Display MangoHud in a horizontal position
# horizontal
# horizontal_stretch
### Disable / hide the hud by default
# no_display
### Hud position offset
# offset_x=0
# offset_y=0
### Hud dimensions
# width=0
# height=140
# table_columns=3
# cellpadding_y=-0.085
### Hud transparency / alpha
# background_alpha=0.5
# alpha=1.0
### FCAT overlay
### This enables an FCAT overlay to perform frametime analysis on the final image stream.
### Enable the overlay
# fcat
### Set the width of the FCAT overlay.
### 24 is a performance optimization on AMD GPUs that should not have adverse effects on nVidia GPUs.
### A minimum of 20 pixels is recommended by nVidia.
# fcat_overlay_width=24
### Set the screen edge, this can be useful for special displays that don't update from top edge to bottom. This goes from 0 (left side) to 3 (top edge), counter-clockwise.
# fcat_screen_edge=0
### Color customization
# text_color=FFFFFF
# gpu_color=2E9762
# cpu_color=2E97CB
# vram_color=AD64C1
# ram_color=C26693
# engine_color=EB5B5B
# io_color=A491D3
# frametime_color=00FF00
# background_color=020202
# media_player_color=FFFFFF
# wine_color=EB5B5B
# battery_color=FF9078
# network_color=E07B85
### Specify GPU with PCI bus ID for AMDGPU and NVML stats
### Set to 'domain:bus:slot.function'
# pci_dev=0:0a:0.0
### Blacklist
# blacklist=
### Control over socket
### Enable and set socket name, '%p' is replaced with process id
## example: mangohud
## example: mangohud-%p
# control = -1
################ WORKAROUNDS #################
### Options starting with "gl_*" are for OpenGL
### Specify what to use for getting display size. Options are "viewport", "scissorbox" or disabled. Defaults to using glXQueryDrawable
# gl_size_query=viewport
### (Re)bind given framebuffer before MangoHud gets drawn. Helps with Crusader Kings III
# gl_bind_framebuffer=0
### Don't swap origin if using GL_UPPER_LEFT. Helps with Ryujinx
# gl_dont_flip=1
################ INTERACTION #################
### Change toggle keybinds for the hud & logging
# toggle_hud=Shift_R+F12
# toggle_hud_position=Shift_R+F11
# toggle_preset=Shift_R+F10
# toggle_fps_limit=Shift_L+F1
# toggle_logging=Shift_L+F2
# reload_cfg=Shift_L+F4
# upload_log=Shift_L+F3
#################### LOG #####################
### Automatically start the log after X seconds
# autostart_log=
### Set amount of time in seconds that the logging will run for
# log_duration=
### Change the default log interval, 0 is default
# log_interval=0
### Set location of the output files (required for logging)
# output_folder=/home/<USERNAME>/mangologs
### Permit uploading logs directly to FlightlessMango.com
## set to 1 to enable
# permit_upload=0
### Define a '+'-separated list of percentiles shown in the benchmark results
### Use "AVG" to get a mean average. Default percentiles are 97+AVG+1+0.1
## example: ['97', 'AVG', '1', '0.1']
# benchmark_percentiles=97,AVG
## Adds more headers and information such as versioning to the log. This format is not supported on flightlessmango.com (yet)
# log_versioning
## Enable automatic uploads of logs to flightlessmango.com
# upload_logs