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MangoHud/src/overlay.frag

15 lines
265 B
GLSL

#version 450 core
layout(location = 0) out vec4 fColor;
layout(set=0, binding=0) uniform sampler2D sTexture;
layout(location = 0) in struct{
vec4 Color;
vec2 UV;
} In;
void main()
{
fColor = In.Color * vec4(1, 1, 1, texture(sTexture, In.UV.st).r);
}