#include #include #include #include "font_default.h" #include "cpu.h" #include "file_utils.h" #include "imgui_hud_shared.h" #include "imgui_hud.h" #include namespace MangoHud { namespace GL { struct GLVec { GLint v[4]; GLint operator[] (size_t i) { return v[i]; } bool operator== (const GLVec& r) { return v[0] == r.v[0] && v[1] == r.v[1] && v[2] == r.v[2] && v[3] == r.v[3]; } bool operator!= (const GLVec& r) { return !(*this == r); } }; struct state { ImGuiContext *imgui_ctx = nullptr; ImFont* font = nullptr; ImFont* font1 = nullptr; }; static GLVec last_vp {}, last_sb {}; static swapchain_stats sw_stats {}; static state state; static uint32_t vendorID; static std::string deviceName; //static void imgui_create(void *ctx) { if (inited) return; inited = true; if (!ctx) return; imgui_init(); gladLoadGL(); std::cerr << "GL version: " << glGetString(GL_VERSION) << std::endl; glGetIntegerv(GL_MAJOR_VERSION, &sw_stats.version_gl.major); glGetIntegerv(GL_MINOR_VERSION, &sw_stats.version_gl.minor); deviceName = (char*)glGetString(GL_RENDERER); if (deviceName.find("Radeon") != std::string::npos || deviceName.find("AMD") != std::string::npos){ vendorID = 0x1002; } else { vendorID = 0x10de; } init_gpu_stats(vendorID, params); // Setup Dear ImGui context IMGUI_CHECKVERSION(); ImGuiContext *saved_ctx = ImGui::GetCurrentContext(); state.imgui_ctx = ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); (void)io; //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls // Setup Dear ImGui style ImGui::StyleColorsDark(); //ImGui::StyleColorsClassic(); imgui_custom_style(params); glGetIntegerv (GL_VIEWPORT, last_vp.v); glGetIntegerv (GL_SCISSOR_BOX, last_sb.v); ImGui::GetIO().IniFilename = NULL; ImGui::GetIO().DisplaySize = ImVec2(last_vp[2], last_vp[3]); VARIANT(ImGui_ImplOpenGL3_Init)(); // Make a dummy GL call (we don't actually need the result) // IF YOU GET A CRASH HERE: it probably means that you haven't initialized the OpenGL function loader used by this code. // Desktop OpenGL 3/4 need a function loader. See the IMGUI_IMPL_OPENGL_LOADER_xxx explanation above. GLint current_texture; glGetIntegerv(GL_TEXTURE_BINDING_2D, ¤t_texture); int font_size = params.font_size; if (!font_size) font_size = 24; if (!params.font_file.empty() && file_exists(params.font_file)) { state.font = io.Fonts->AddFontFromFileTTF(params.font_file.c_str(), font_size); state.font1 = io.Fonts->AddFontFromFileTTF(params.font_file.c_str(), font_size * 0.55f); } else { ImFontConfig font_cfg = ImFontConfig(); const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85(); const ImWchar* glyph_ranges = io.Fonts->GetGlyphRangesDefault(); state.font = io.Fonts->AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_size, &font_cfg, glyph_ranges); state.font1 = io.Fonts->AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_size * 0.55, &font_cfg, glyph_ranges); } sw_stats.font1 = state.font1; // Restore global context or ours might clash with apps that use Dear ImGui ImGui::SetCurrentContext(saved_ctx); } /* #ifdef IMGUI_GLX void VARIANT(imgui_create)(void *ctx) { if (inited) return; if (!ctx) return; imgui_create(ctx); } #endif #ifdef IMGUI_EGL void VARIANT(imgui_create)(void *ctx) { if (inited) return; if (!ctx) return; imgui_create(ctx); } #endif*/ void VARIANT(imgui_shutdown)() { #ifndef NDEBUG std::cerr << __func__ << std::endl; #endif if (state.imgui_ctx) { ImGui::SetCurrentContext(state.imgui_ctx); VARIANT(ImGui_ImplOpenGL3_Shutdown)(); ImGui::DestroyContext(state.imgui_ctx); state.imgui_ctx = nullptr; } inited = false; } void VARIANT(imgui_set_context)(void *ctx) { if (!ctx) { VARIANT(imgui_shutdown)(); return; } #ifndef NDEBUG std::cerr << __func__ << ": " << ctx << std::endl; #endif VARIANT(imgui_create)(ctx); } void VARIANT(imgui_render)(unsigned int width, unsigned int height) { if (!state.imgui_ctx) return; check_keybinds(params); update_hud_info(sw_stats, params, vendorID); ImGuiContext *saved_ctx = ImGui::GetCurrentContext(); ImGui::SetCurrentContext(state.imgui_ctx); ImGui::GetIO().DisplaySize = ImVec2(width, height); VARIANT(ImGui_ImplOpenGL3_NewFrame)(); ImGui::NewFrame(); { std::lock_guard lk(notifier.mutex); position_layer(params, window_size); render_imgui(sw_stats, params, window_size, false); } ImGui::PopStyleVar(3); ImGui::Render(); VARIANT(ImGui_ImplOpenGL3_RenderDrawData)(ImGui::GetDrawData()); ImGui::SetCurrentContext(saved_ctx); } }} // namespaces