#include #ifdef _MSC_VER #pragma warning (disable: 4055) // warning C4055: 'type cast' : from data pointer 'void *' to function pointer #pragma warning (disable: 4152) // warning C4152: nonstandard extension, function/data pointer conversion in expression #endif #ifdef _WIN32 #define WIN32_LEAN_AND_MEAN 1 #include static HMODULE libgl; static void open_libgl(void) { libgl = LoadLibraryA("opengl32.dll"); } static void close_libgl(void) { FreeLibrary(libgl); } static void *get_proc(const char *proc) { void *res; res = wglGetProcAddress(proc); if (!res) res = GetProcAddress(libgl, proc); return res; } #elif defined(__APPLE__) || defined(__APPLE_CC__) #include CFBundleRef bundle; CFURLRef bundleURL; static void open_libgl(void) { bundleURL = CFURLCreateWithFileSystemPath(kCFAllocatorDefault, CFSTR("/System/Library/Frameworks/OpenGL.framework"), kCFURLPOSIXPathStyle, true); bundle = CFBundleCreate(kCFAllocatorDefault, bundleURL); assert(bundle != NULL); } static void close_libgl(void) { CFRelease(bundle); CFRelease(bundleURL); } static void *get_proc(const char *proc) { void *res; CFStringRef procname = CFStringCreateWithCString(kCFAllocatorDefault, proc, kCFStringEncodingASCII); res = CFBundleGetFunctionPointerForName(bundle, procname); CFRelease(procname); return res; } #else #include #include static void *libgl; static void open_libgl(void) { libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_GLOBAL); } static void close_libgl(void) { dlclose(libgl); } static void *get_proc(const char *proc) { void *res; res = (void*)glXGetProcAddress((const GLubyte *) proc); if (!res) res = dlsym(libgl, proc); return res; } #endif static struct { int major, minor; } version; static int parse_version(void) { if (!glGetIntegerv) return -1; glGetIntegerv(GL_MAJOR_VERSION, &version.major); glGetIntegerv(GL_MINOR_VERSION, &version.minor); if (version.major < 3) return -1; return 0; } static void load_procs(void); int gl3wInit(void) { open_libgl(); load_procs(); close_libgl(); return parse_version(); } int gl3wIsSupported(int major, int minor) { if (major < 3) return 0; if (version.major == major) return version.minor >= minor; return version.major >= major; } void *gl3wGetProcAddress(const char *proc) { return get_proc(proc); } PFNGLCULLFACEPROC gl3wCullFace; PFNGLFRONTFACEPROC gl3wFrontFace; PFNGLHINTPROC gl3wHint; PFNGLLINEWIDTHPROC gl3wLineWidth; PFNGLPOINTSIZEPROC gl3wPointSize; PFNGLPOLYGONMODEPROC gl3wPolygonMode; PFNGLSCISSORPROC gl3wScissor; PFNGLTEXPARAMETERFPROC gl3wTexParameterf; PFNGLTEXPARAMETERFVPROC gl3wTexParameterfv; PFNGLTEXPARAMETERIPROC gl3wTexParameteri; PFNGLTEXPARAMETERIVPROC gl3wTexParameteriv; PFNGLTEXIMAGE1DPROC gl3wTexImage1D; PFNGLTEXIMAGE2DPROC gl3wTexImage2D; PFNGLDRAWBUFFERPROC gl3wDrawBuffer; PFNGLCLEARPROC gl3wClear; PFNGLCLEARCOLORPROC gl3wClearColor; PFNGLCLEARSTENCILPROC gl3wClearStencil; PFNGLCLEARDEPTHPROC gl3wClearDepth; PFNGLSTENCILMASKPROC gl3wStencilMask; PFNGLCOLORMASKPROC gl3wColorMask; PFNGLDEPTHMASKPROC gl3wDepthMask; PFNGLDISABLEPROC gl3wDisable; PFNGLENABLEPROC gl3wEnable; PFNGLFINISHPROC gl3wFinish; PFNGLFLUSHPROC gl3wFlush; PFNGLBLENDFUNCPROC gl3wBlendFunc; PFNGLLOGICOPPROC gl3wLogicOp; PFNGLSTENCILFUNCPROC gl3wStencilFunc; PFNGLSTENCILOPPROC gl3wStencilOp; PFNGLDEPTHFUNCPROC gl3wDepthFunc; PFNGLPIXELSTOREFPROC gl3wPixelStoref; PFNGLPIXELSTOREIPROC gl3wPixelStorei; PFNGLREADBUFFERPROC gl3wReadBuffer; PFNGLREADPIXELSPROC gl3wReadPixels; PFNGLGETBOOLEANVPROC gl3wGetBooleanv; PFNGLGETDOUBLEVPROC gl3wGetDoublev; PFNGLGETERRORPROC gl3wGetError; PFNGLGETFLOATVPROC gl3wGetFloatv; PFNGLGETINTEGERVPROC gl3wGetIntegerv; PFNGLGETSTRINGPROC gl3wGetString; PFNGLGETTEXIMAGEPROC gl3wGetTexImage; PFNGLGETTEXPARAMETERFVPROC gl3wGetTexParameterfv; PFNGLGETTEXPARAMETERIVPROC gl3wGetTexParameteriv; PFNGLGETTEXLEVELPARAMETERFVPROC gl3wGetTexLevelParameterfv; PFNGLGETTEXLEVELPARAMETERIVPROC gl3wGetTexLevelParameteriv; PFNGLISENABLEDPROC gl3wIsEnabled; PFNGLDEPTHRANGEPROC gl3wDepthRange; PFNGLVIEWPORTPROC gl3wViewport; PFNGLDRAWARRAYSPROC gl3wDrawArrays; PFNGLDRAWELEMENTSPROC gl3wDrawElements; PFNGLGETPOINTERVPROC gl3wGetPointerv; PFNGLPOLYGONOFFSETPROC gl3wPolygonOffset; PFNGLCOPYTEXIMAGE1DPROC gl3wCopyTexImage1D; PFNGLCOPYTEXIMAGE2DPROC gl3wCopyTexImage2D; PFNGLCOPYTEXSUBIMAGE1DPROC gl3wCopyTexSubImage1D; PFNGLCOPYTEXSUBIMAGE2DPROC gl3wCopyTexSubImage2D; PFNGLTEXSUBIMAGE1DPROC gl3wTexSubImage1D; PFNGLTEXSUBIMAGE2DPROC gl3wTexSubImage2D; PFNGLBINDTEXTUREPROC gl3wBindTexture; PFNGLDELETETEXTURESPROC gl3wDeleteTextures; PFNGLGENTEXTURESPROC gl3wGenTextures; PFNGLISTEXTUREPROC gl3wIsTexture; PFNGLBLENDCOLORPROC gl3wBlendColor; PFNGLBLENDEQUATIONPROC gl3wBlendEquation; PFNGLDRAWRANGEELEMENTSPROC gl3wDrawRangeElements; PFNGLTEXIMAGE3DPROC gl3wTexImage3D; PFNGLTEXSUBIMAGE3DPROC gl3wTexSubImage3D; PFNGLCOPYTEXSUBIMAGE3DPROC gl3wCopyTexSubImage3D; PFNGLACTIVETEXTUREPROC gl3wActiveTexture; PFNGLSAMPLECOVERAGEPROC gl3wSampleCoverage; PFNGLCOMPRESSEDTEXIMAGE3DPROC gl3wCompressedTexImage3D; PFNGLCOMPRESSEDTEXIMAGE2DPROC gl3wCompressedTexImage2D; PFNGLCOMPRESSEDTEXIMAGE1DPROC gl3wCompressedTexImage1D; PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC gl3wCompressedTexSubImage3D; PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC gl3wCompressedTexSubImage2D; PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC gl3wCompressedTexSubImage1D; PFNGLGETCOMPRESSEDTEXIMAGEPROC gl3wGetCompressedTexImage; PFNGLBLENDFUNCSEPARATEPROC gl3wBlendFuncSeparate; PFNGLMULTIDRAWARRAYSPROC gl3wMultiDrawArrays; PFNGLMULTIDRAWELEMENTSPROC gl3wMultiDrawElements; PFNGLPOINTPARAMETERFPROC gl3wPointParameterf; PFNGLPOINTPARAMETERFVPROC gl3wPointParameterfv; PFNGLPOINTPARAMETERIPROC gl3wPointParameteri; PFNGLPOINTPARAMETERIVPROC gl3wPointParameteriv; PFNGLGENQUERIESPROC gl3wGenQueries; PFNGLDELETEQUERIESPROC gl3wDeleteQueries; PFNGLISQUERYPROC gl3wIsQuery; PFNGLBEGINQUERYPROC gl3wBeginQuery; PFNGLENDQUERYPROC gl3wEndQuery; PFNGLGETQUERYIVPROC gl3wGetQueryiv; PFNGLGETQUERYOBJECTIVPROC gl3wGetQueryObjectiv; PFNGLGETQUERYOBJECTUIVPROC gl3wGetQueryObjectuiv; PFNGLBINDBUFFERPROC gl3wBindBuffer; PFNGLDELETEBUFFERSPROC gl3wDeleteBuffers; PFNGLGENBUFFERSPROC gl3wGenBuffers; PFNGLISBUFFERPROC gl3wIsBuffer; PFNGLBUFFERDATAPROC gl3wBufferData; PFNGLBUFFERSUBDATAPROC gl3wBufferSubData; PFNGLGETBUFFERSUBDATAPROC gl3wGetBufferSubData; PFNGLMAPBUFFERPROC gl3wMapBuffer; PFNGLUNMAPBUFFERPROC gl3wUnmapBuffer; PFNGLGETBUFFERPARAMETERIVPROC gl3wGetBufferParameteriv; PFNGLGETBUFFERPOINTERVPROC gl3wGetBufferPointerv; PFNGLBLENDEQUATIONSEPARATEPROC gl3wBlendEquationSeparate; PFNGLDRAWBUFFERSPROC gl3wDrawBuffers; PFNGLSTENCILOPSEPARATEPROC gl3wStencilOpSeparate; PFNGLSTENCILFUNCSEPARATEPROC gl3wStencilFuncSeparate; PFNGLSTENCILMASKSEPARATEPROC gl3wStencilMaskSeparate; PFNGLATTACHSHADERPROC gl3wAttachShader; PFNGLBINDATTRIBLOCATIONPROC gl3wBindAttribLocation; PFNGLCOMPILESHADERPROC gl3wCompileShader; PFNGLCREATEPROGRAMPROC gl3wCreateProgram; PFNGLCREATESHADERPROC gl3wCreateShader; PFNGLDELETEPROGRAMPROC gl3wDeleteProgram; PFNGLDELETESHADERPROC gl3wDeleteShader; PFNGLDETACHSHADERPROC gl3wDetachShader; PFNGLDISABLEVERTEXATTRIBARRAYPROC gl3wDisableVertexAttribArray; PFNGLENABLEVERTEXATTRIBARRAYPROC gl3wEnableVertexAttribArray; PFNGLGETACTIVEATTRIBPROC gl3wGetActiveAttrib; PFNGLGETACTIVEUNIFORMPROC gl3wGetActiveUniform; PFNGLGETATTACHEDSHADERSPROC gl3wGetAttachedShaders; PFNGLGETATTRIBLOCATIONPROC gl3wGetAttribLocation; PFNGLGETPROGRAMIVPROC gl3wGetProgramiv; PFNGLGETPROGRAMINFOLOGPROC gl3wGetProgramInfoLog; PFNGLGETSHADERIVPROC gl3wGetShaderiv; PFNGLGETSHADERINFOLOGPROC gl3wGetShaderInfoLog; PFNGLGETSHADERSOURCEPROC gl3wGetShaderSource; PFNGLGETUNIFORMLOCATIONPROC gl3wGetUniformLocation; PFNGLGETUNIFORMFVPROC gl3wGetUniformfv; PFNGLGETUNIFORMIVPROC gl3wGetUniformiv; PFNGLGETVERTEXATTRIBDVPROC gl3wGetVertexAttribdv; PFNGLGETVERTEXATTRIBFVPROC gl3wGetVertexAttribfv; PFNGLGETVERTEXATTRIBIVPROC gl3wGetVertexAttribiv; PFNGLGETVERTEXATTRIBPOINTERVPROC gl3wGetVertexAttribPointerv; PFNGLISPROGRAMPROC gl3wIsProgram; PFNGLISSHADERPROC gl3wIsShader; PFNGLLINKPROGRAMPROC gl3wLinkProgram; PFNGLSHADERSOURCEPROC gl3wShaderSource; PFNGLUSEPROGRAMPROC gl3wUseProgram; PFNGLUNIFORM1FPROC gl3wUniform1f; PFNGLUNIFORM2FPROC gl3wUniform2f; PFNGLUNIFORM3FPROC gl3wUniform3f; PFNGLUNIFORM4FPROC gl3wUniform4f; PFNGLUNIFORM1IPROC gl3wUniform1i; PFNGLUNIFORM2IPROC gl3wUniform2i; PFNGLUNIFORM3IPROC gl3wUniform3i; PFNGLUNIFORM4IPROC gl3wUniform4i; PFNGLUNIFORM1FVPROC gl3wUniform1fv; PFNGLUNIFORM2FVPROC gl3wUniform2fv; PFNGLUNIFORM3FVPROC gl3wUniform3fv; PFNGLUNIFORM4FVPROC gl3wUniform4fv; PFNGLUNIFORM1IVPROC gl3wUniform1iv; PFNGLUNIFORM2IVPROC gl3wUniform2iv; PFNGLUNIFORM3IVPROC gl3wUniform3iv; PFNGLUNIFORM4IVPROC gl3wUniform4iv; PFNGLUNIFORMMATRIX2FVPROC gl3wUniformMatrix2fv; PFNGLUNIFORMMATRIX3FVPROC gl3wUniformMatrix3fv; PFNGLUNIFORMMATRIX4FVPROC gl3wUniformMatrix4fv; PFNGLVALIDATEPROGRAMPROC gl3wValidateProgram; PFNGLVERTEXATTRIB1DPROC gl3wVertexAttrib1d; PFNGLVERTEXATTRIB1DVPROC gl3wVertexAttrib1dv; PFNGLVERTEXATTRIB1FPROC gl3wVertexAttrib1f; PFNGLVERTEXATTRIB1FVPROC gl3wVertexAttrib1fv; PFNGLVERTEXATTRIB1SPROC gl3wVertexAttrib1s; PFNGLVERTEXATTRIB1SVPROC gl3wVertexAttrib1sv; PFNGLVERTEXATTRIB2DPROC gl3wVertexAttrib2d; PFNGLVERTEXATTRIB2DVPROC gl3wVertexAttrib2dv; PFNGLVERTEXATTRIB2FPROC gl3wVertexAttrib2f; PFNGLVERTEXATTRIB2FVPROC gl3wVertexAttrib2fv; PFNGLVERTEXATTRIB2SPROC gl3wVertexAttrib2s; PFNGLVERTEXATTRIB2SVPROC gl3wVertexAttrib2sv; PFNGLVERTEXATTRIB3DPROC gl3wVertexAttrib3d; PFNGLVERTEXATTRIB3DVPROC gl3wVertexAttrib3dv; PFNGLVERTEXATTRIB3FPROC gl3wVertexAttrib3f; PFNGLVERTEXATTRIB3FVPROC gl3wVertexAttrib3fv; PFNGLVERTEXATTRIB3SPROC gl3wVertexAttrib3s; PFNGLVERTEXATTRIB3SVPROC gl3wVertexAttrib3sv; PFNGLVERTEXATTRIB4NBVPROC gl3wVertexAttrib4Nbv; PFNGLVERTEXATTRIB4NIVPROC gl3wVertexAttrib4Niv; PFNGLVERTEXATTRIB4NSVPROC gl3wVertexAttrib4Nsv; PFNGLVERTEXATTRIB4NUBPROC gl3wVertexAttrib4Nub; PFNGLVERTEXATTRIB4NUBVPROC gl3wVertexAttrib4Nubv; PFNGLVERTEXATTRIB4NUIVPROC gl3wVertexAttrib4Nuiv; PFNGLVERTEXATTRIB4NUSVPROC gl3wVertexAttrib4Nusv; PFNGLVERTEXATTRIB4BVPROC gl3wVertexAttrib4bv; PFNGLVERTEXATTRIB4DPROC gl3wVertexAttrib4d; PFNGLVERTEXATTRIB4DVPROC gl3wVertexAttrib4dv; PFNGLVERTEXATTRIB4FPROC gl3wVertexAttrib4f; PFNGLVERTEXATTRIB4FVPROC gl3wVertexAttrib4fv; PFNGLVERTEXATTRIB4IVPROC gl3wVertexAttrib4iv; PFNGLVERTEXATTRIB4SPROC gl3wVertexAttrib4s; PFNGLVERTEXATTRIB4SVPROC gl3wVertexAttrib4sv; PFNGLVERTEXATTRIB4UBVPROC gl3wVertexAttrib4ubv; PFNGLVERTEXATTRIB4UIVPROC gl3wVertexAttrib4uiv; PFNGLVERTEXATTRIB4USVPROC gl3wVertexAttrib4usv; PFNGLVERTEXATTRIBPOINTERPROC gl3wVertexAttribPointer; PFNGLUNIFORMMATRIX2X3FVPROC gl3wUniformMatrix2x3fv; PFNGLUNIFORMMATRIX3X2FVPROC gl3wUniformMatrix3x2fv; PFNGLUNIFORMMATRIX2X4FVPROC gl3wUniformMatrix2x4fv; PFNGLUNIFORMMATRIX4X2FVPROC gl3wUniformMatrix4x2fv; PFNGLUNIFORMMATRIX3X4FVPROC gl3wUniformMatrix3x4fv; PFNGLUNIFORMMATRIX4X3FVPROC gl3wUniformMatrix4x3fv; PFNGLCOLORMASKIPROC gl3wColorMaski; PFNGLGETBOOLEANI_VPROC gl3wGetBooleani_v; PFNGLGETINTEGERI_VPROC gl3wGetIntegeri_v; PFNGLENABLEIPROC gl3wEnablei; PFNGLDISABLEIPROC gl3wDisablei; PFNGLISENABLEDIPROC gl3wIsEnabledi; PFNGLBEGINTRANSFORMFEEDBACKPROC gl3wBeginTransformFeedback; PFNGLENDTRANSFORMFEEDBACKPROC gl3wEndTransformFeedback; PFNGLBINDBUFFERRANGEPROC gl3wBindBufferRange; PFNGLBINDBUFFERBASEPROC gl3wBindBufferBase; PFNGLTRANSFORMFEEDBACKVARYINGSPROC gl3wTransformFeedbackVaryings; PFNGLGETTRANSFORMFEEDBACKVARYINGPROC gl3wGetTransformFeedbackVarying; PFNGLCLAMPCOLORPROC gl3wClampColor; PFNGLBEGINCONDITIONALRENDERPROC gl3wBeginConditionalRender; PFNGLENDCONDITIONALRENDERPROC gl3wEndConditionalRender; PFNGLVERTEXATTRIBIPOINTERPROC gl3wVertexAttribIPointer; PFNGLGETVERTEXATTRIBIIVPROC gl3wGetVertexAttribIiv; PFNGLGETVERTEXATTRIBIUIVPROC gl3wGetVertexAttribIuiv; PFNGLVERTEXATTRIBI1IPROC gl3wVertexAttribI1i; PFNGLVERTEXATTRIBI2IPROC gl3wVertexAttribI2i; PFNGLVERTEXATTRIBI3IPROC gl3wVertexAttribI3i; PFNGLVERTEXATTRIBI4IPROC gl3wVertexAttribI4i; PFNGLVERTEXATTRIBI1UIPROC gl3wVertexAttribI1ui; PFNGLVERTEXATTRIBI2UIPROC gl3wVertexAttribI2ui; PFNGLVERTEXATTRIBI3UIPROC gl3wVertexAttribI3ui; PFNGLVERTEXATTRIBI4UIPROC gl3wVertexAttribI4ui; PFNGLVERTEXATTRIBI1IVPROC gl3wVertexAttribI1iv; PFNGLVERTEXATTRIBI2IVPROC gl3wVertexAttribI2iv; PFNGLVERTEXATTRIBI3IVPROC gl3wVertexAttribI3iv; PFNGLVERTEXATTRIBI4IVPROC gl3wVertexAttribI4iv; PFNGLVERTEXATTRIBI1UIVPROC gl3wVertexAttribI1uiv; PFNGLVERTEXATTRIBI2UIVPROC gl3wVertexAttribI2uiv; PFNGLVERTEXATTRIBI3UIVPROC gl3wVertexAttribI3uiv; PFNGLVERTEXATTRIBI4UIVPROC gl3wVertexAttribI4uiv; PFNGLVERTEXATTRIBI4BVPROC gl3wVertexAttribI4bv; PFNGLVERTEXATTRIBI4SVPROC gl3wVertexAttribI4sv; PFNGLVERTEXATTRIBI4UBVPROC gl3wVertexAttribI4ubv; PFNGLVERTEXATTRIBI4USVPROC gl3wVertexAttribI4usv; PFNGLGETUNIFORMUIVPROC gl3wGetUniformuiv; PFNGLBINDFRAGDATALOCATIONPROC gl3wBindFragDataLocation; PFNGLGETFRAGDATALOCATIONPROC gl3wGetFragDataLocation; PFNGLUNIFORM1UIPROC gl3wUniform1ui; PFNGLUNIFORM2UIPROC gl3wUniform2ui; PFNGLUNIFORM3UIPROC gl3wUniform3ui; PFNGLUNIFORM4UIPROC gl3wUniform4ui; PFNGLUNIFORM1UIVPROC gl3wUniform1uiv; PFNGLUNIFORM2UIVPROC gl3wUniform2uiv; PFNGLUNIFORM3UIVPROC gl3wUniform3uiv; PFNGLUNIFORM4UIVPROC gl3wUniform4uiv; PFNGLTEXPARAMETERIIVPROC gl3wTexParameterIiv; PFNGLTEXPARAMETERIUIVPROC gl3wTexParameterIuiv; PFNGLGETTEXPARAMETERIIVPROC gl3wGetTexParameterIiv; PFNGLGETTEXPARAMETERIUIVPROC gl3wGetTexParameterIuiv; PFNGLCLEARBUFFERIVPROC gl3wClearBufferiv; PFNGLCLEARBUFFERUIVPROC gl3wClearBufferuiv; PFNGLCLEARBUFFERFVPROC gl3wClearBufferfv; PFNGLCLEARBUFFERFIPROC gl3wClearBufferfi; PFNGLGETSTRINGIPROC gl3wGetStringi; PFNGLDRAWARRAYSINSTANCEDPROC gl3wDrawArraysInstanced; PFNGLDRAWELEMENTSINSTANCEDPROC gl3wDrawElementsInstanced; PFNGLTEXBUFFERPROC gl3wTexBuffer; PFNGLPRIMITIVERESTARTINDEXPROC gl3wPrimitiveRestartIndex; PFNGLGETINTEGER64I_VPROC gl3wGetInteger64i_v; PFNGLGETBUFFERPARAMETERI64VPROC gl3wGetBufferParameteri64v; PFNGLFRAMEBUFFERTEXTUREPROC gl3wFramebufferTexture; PFNGLVERTEXATTRIBDIVISORPROC gl3wVertexAttribDivisor; PFNGLMINSAMPLESHADINGPROC gl3wMinSampleShading; PFNGLBLENDEQUATIONIPROC gl3wBlendEquationi; PFNGLBLENDEQUATIONSEPARATEIPROC gl3wBlendEquationSeparatei; PFNGLBLENDFUNCIPROC gl3wBlendFunci; PFNGLBLENDFUNCSEPARATEIPROC gl3wBlendFuncSeparatei; PFNGLISRENDERBUFFERPROC gl3wIsRenderbuffer; PFNGLBINDRENDERBUFFERPROC gl3wBindRenderbuffer; PFNGLDELETERENDERBUFFERSPROC gl3wDeleteRenderbuffers; PFNGLGENRENDERBUFFERSPROC gl3wGenRenderbuffers; PFNGLRENDERBUFFERSTORAGEPROC gl3wRenderbufferStorage; PFNGLGETRENDERBUFFERPARAMETERIVPROC gl3wGetRenderbufferParameteriv; PFNGLISFRAMEBUFFERPROC gl3wIsFramebuffer; PFNGLBINDFRAMEBUFFERPROC gl3wBindFramebuffer; PFNGLDELETEFRAMEBUFFERSPROC gl3wDeleteFramebuffers; PFNGLGENFRAMEBUFFERSPROC gl3wGenFramebuffers; PFNGLCHECKFRAMEBUFFERSTATUSPROC gl3wCheckFramebufferStatus; PFNGLFRAMEBUFFERTEXTURE1DPROC gl3wFramebufferTexture1D; PFNGLFRAMEBUFFERTEXTURE2DPROC gl3wFramebufferTexture2D; PFNGLFRAMEBUFFERTEXTURE3DPROC gl3wFramebufferTexture3D; PFNGLFRAMEBUFFERRENDERBUFFERPROC gl3wFramebufferRenderbuffer; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC gl3wGetFramebufferAttachmentParameteriv; PFNGLGENERATEMIPMAPPROC gl3wGenerateMipmap; PFNGLBLITFRAMEBUFFERPROC gl3wBlitFramebuffer; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC gl3wRenderbufferStorageMultisample; PFNGLFRAMEBUFFERTEXTURELAYERPROC gl3wFramebufferTextureLayer; PFNGLMAPBUFFERRANGEPROC gl3wMapBufferRange; PFNGLFLUSHMAPPEDBUFFERRANGEPROC gl3wFlushMappedBufferRange; PFNGLBINDVERTEXARRAYPROC gl3wBindVertexArray; PFNGLDELETEVERTEXARRAYSPROC gl3wDeleteVertexArrays; PFNGLGENVERTEXARRAYSPROC gl3wGenVertexArrays; PFNGLISVERTEXARRAYPROC gl3wIsVertexArray; PFNGLGETUNIFORMINDICESPROC gl3wGetUniformIndices; PFNGLGETACTIVEUNIFORMSIVPROC gl3wGetActiveUniformsiv; PFNGLGETACTIVEUNIFORMNAMEPROC gl3wGetActiveUniformName; PFNGLGETUNIFORMBLOCKINDEXPROC gl3wGetUniformBlockIndex; PFNGLGETACTIVEUNIFORMBLOCKIVPROC gl3wGetActiveUniformBlockiv; PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC gl3wGetActiveUniformBlockName; PFNGLUNIFORMBLOCKBINDINGPROC gl3wUniformBlockBinding; PFNGLCOPYBUFFERSUBDATAPROC gl3wCopyBufferSubData; PFNGLDRAWELEMENTSBASEVERTEXPROC gl3wDrawElementsBaseVertex; PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC gl3wDrawRangeElementsBaseVertex; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC gl3wDrawElementsInstancedBaseVertex; PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC gl3wMultiDrawElementsBaseVertex; PFNGLPROVOKINGVERTEXPROC gl3wProvokingVertex; PFNGLFENCESYNCPROC gl3wFenceSync; PFNGLISSYNCPROC gl3wIsSync; PFNGLDELETESYNCPROC gl3wDeleteSync; PFNGLCLIENTWAITSYNCPROC gl3wClientWaitSync; PFNGLWAITSYNCPROC gl3wWaitSync; PFNGLGETINTEGER64VPROC gl3wGetInteger64v; PFNGLGETSYNCIVPROC gl3wGetSynciv; PFNGLTEXIMAGE2DMULTISAMPLEPROC gl3wTexImage2DMultisample; PFNGLTEXIMAGE3DMULTISAMPLEPROC gl3wTexImage3DMultisample; PFNGLGETMULTISAMPLEFVPROC gl3wGetMultisamplefv; PFNGLSAMPLEMASKIPROC gl3wSampleMaski; PFNGLBLENDEQUATIONIARBPROC gl3wBlendEquationiARB; PFNGLBLENDEQUATIONSEPARATEIARBPROC gl3wBlendEquationSeparateiARB; PFNGLBLENDFUNCIARBPROC gl3wBlendFunciARB; PFNGLBLENDFUNCSEPARATEIARBPROC gl3wBlendFuncSeparateiARB; PFNGLMINSAMPLESHADINGARBPROC gl3wMinSampleShadingARB; PFNGLNAMEDSTRINGARBPROC gl3wNamedStringARB; PFNGLDELETENAMEDSTRINGARBPROC gl3wDeleteNamedStringARB; PFNGLCOMPILESHADERINCLUDEARBPROC gl3wCompileShaderIncludeARB; PFNGLISNAMEDSTRINGARBPROC gl3wIsNamedStringARB; PFNGLGETNAMEDSTRINGARBPROC gl3wGetNamedStringARB; PFNGLGETNAMEDSTRINGIVARBPROC gl3wGetNamedStringivARB; PFNGLBINDFRAGDATALOCATIONINDEXEDPROC gl3wBindFragDataLocationIndexed; PFNGLGETFRAGDATAINDEXPROC gl3wGetFragDataIndex; PFNGLGENSAMPLERSPROC gl3wGenSamplers; PFNGLDELETESAMPLERSPROC gl3wDeleteSamplers; PFNGLISSAMPLERPROC gl3wIsSampler; PFNGLBINDSAMPLERPROC gl3wBindSampler; PFNGLSAMPLERPARAMETERIPROC gl3wSamplerParameteri; PFNGLSAMPLERPARAMETERIVPROC gl3wSamplerParameteriv; PFNGLSAMPLERPARAMETERFPROC gl3wSamplerParameterf; PFNGLSAMPLERPARAMETERFVPROC gl3wSamplerParameterfv; PFNGLSAMPLERPARAMETERIIVPROC gl3wSamplerParameterIiv; PFNGLSAMPLERPARAMETERIUIVPROC gl3wSamplerParameterIuiv; PFNGLGETSAMPLERPARAMETERIVPROC gl3wGetSamplerParameteriv; PFNGLGETSAMPLERPARAMETERIIVPROC gl3wGetSamplerParameterIiv; PFNGLGETSAMPLERPARAMETERFVPROC gl3wGetSamplerParameterfv; PFNGLGETSAMPLERPARAMETERIUIVPROC gl3wGetSamplerParameterIuiv; PFNGLQUERYCOUNTERPROC gl3wQueryCounter; PFNGLGETQUERYOBJECTI64VPROC gl3wGetQueryObjecti64v; PFNGLGETQUERYOBJECTUI64VPROC gl3wGetQueryObjectui64v; PFNGLVERTEXP2UIPROC gl3wVertexP2ui; PFNGLVERTEXP2UIVPROC gl3wVertexP2uiv; PFNGLVERTEXP3UIPROC gl3wVertexP3ui; PFNGLVERTEXP3UIVPROC gl3wVertexP3uiv; PFNGLVERTEXP4UIPROC gl3wVertexP4ui; PFNGLVERTEXP4UIVPROC gl3wVertexP4uiv; PFNGLTEXCOORDP1UIPROC gl3wTexCoordP1ui; PFNGLTEXCOORDP1UIVPROC gl3wTexCoordP1uiv; PFNGLTEXCOORDP2UIPROC gl3wTexCoordP2ui; PFNGLTEXCOORDP2UIVPROC gl3wTexCoordP2uiv; PFNGLTEXCOORDP3UIPROC gl3wTexCoordP3ui; PFNGLTEXCOORDP3UIVPROC gl3wTexCoordP3uiv; PFNGLTEXCOORDP4UIPROC gl3wTexCoordP4ui; PFNGLTEXCOORDP4UIVPROC gl3wTexCoordP4uiv; PFNGLMULTITEXCOORDP1UIPROC gl3wMultiTexCoordP1ui; PFNGLMULTITEXCOORDP1UIVPROC gl3wMultiTexCoordP1uiv; PFNGLMULTITEXCOORDP2UIPROC gl3wMultiTexCoordP2ui; PFNGLMULTITEXCOORDP2UIVPROC gl3wMultiTexCoordP2uiv; PFNGLMULTITEXCOORDP3UIPROC gl3wMultiTexCoordP3ui; PFNGLMULTITEXCOORDP3UIVPROC gl3wMultiTexCoordP3uiv; PFNGLMULTITEXCOORDP4UIPROC gl3wMultiTexCoordP4ui; PFNGLMULTITEXCOORDP4UIVPROC gl3wMultiTexCoordP4uiv; PFNGLNORMALP3UIPROC gl3wNormalP3ui; PFNGLNORMALP3UIVPROC gl3wNormalP3uiv; PFNGLCOLORP3UIPROC gl3wColorP3ui; PFNGLCOLORP3UIVPROC gl3wColorP3uiv; PFNGLCOLORP4UIPROC gl3wColorP4ui; PFNGLCOLORP4UIVPROC gl3wColorP4uiv; PFNGLSECONDARYCOLORP3UIPROC gl3wSecondaryColorP3ui; PFNGLSECONDARYCOLORP3UIVPROC gl3wSecondaryColorP3uiv; PFNGLVERTEXATTRIBP1UIPROC gl3wVertexAttribP1ui; PFNGLVERTEXATTRIBP1UIVPROC gl3wVertexAttribP1uiv; PFNGLVERTEXATTRIBP2UIPROC gl3wVertexAttribP2ui; PFNGLVERTEXATTRIBP2UIVPROC gl3wVertexAttribP2uiv; PFNGLVERTEXATTRIBP3UIPROC gl3wVertexAttribP3ui; PFNGLVERTEXATTRIBP3UIVPROC gl3wVertexAttribP3uiv; PFNGLVERTEXATTRIBP4UIPROC gl3wVertexAttribP4ui; PFNGLVERTEXATTRIBP4UIVPROC gl3wVertexAttribP4uiv; PFNGLDRAWARRAYSINDIRECTPROC gl3wDrawArraysIndirect; PFNGLDRAWELEMENTSINDIRECTPROC gl3wDrawElementsIndirect; PFNGLUNIFORM1DPROC gl3wUniform1d; PFNGLUNIFORM2DPROC gl3wUniform2d; PFNGLUNIFORM3DPROC gl3wUniform3d; PFNGLUNIFORM4DPROC gl3wUniform4d; PFNGLUNIFORM1DVPROC gl3wUniform1dv; PFNGLUNIFORM2DVPROC gl3wUniform2dv; PFNGLUNIFORM3DVPROC gl3wUniform3dv; PFNGLUNIFORM4DVPROC gl3wUniform4dv; PFNGLUNIFORMMATRIX2DVPROC gl3wUniformMatrix2dv; PFNGLUNIFORMMATRIX3DVPROC gl3wUniformMatrix3dv; PFNGLUNIFORMMATRIX4DVPROC gl3wUniformMatrix4dv; PFNGLUNIFORMMATRIX2X3DVPROC gl3wUniformMatrix2x3dv; PFNGLUNIFORMMATRIX2X4DVPROC gl3wUniformMatrix2x4dv; PFNGLUNIFORMMATRIX3X2DVPROC gl3wUniformMatrix3x2dv; PFNGLUNIFORMMATRIX3X4DVPROC gl3wUniformMatrix3x4dv; PFNGLUNIFORMMATRIX4X2DVPROC gl3wUniformMatrix4x2dv; PFNGLUNIFORMMATRIX4X3DVPROC gl3wUniformMatrix4x3dv; PFNGLGETUNIFORMDVPROC gl3wGetUniformdv; PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC gl3wGetSubroutineUniformLocation; PFNGLGETSUBROUTINEINDEXPROC gl3wGetSubroutineIndex; PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC gl3wGetActiveSubroutineUniformiv; PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC gl3wGetActiveSubroutineUniformName; PFNGLGETACTIVESUBROUTINENAMEPROC gl3wGetActiveSubroutineName; PFNGLUNIFORMSUBROUTINESUIVPROC gl3wUniformSubroutinesuiv; PFNGLGETUNIFORMSUBROUTINEUIVPROC gl3wGetUniformSubroutineuiv; PFNGLGETPROGRAMSTAGEIVPROC gl3wGetProgramStageiv; PFNGLPATCHPARAMETERIPROC gl3wPatchParameteri; PFNGLPATCHPARAMETERFVPROC gl3wPatchParameterfv; PFNGLBINDTRANSFORMFEEDBACKPROC gl3wBindTransformFeedback; PFNGLDELETETRANSFORMFEEDBACKSPROC gl3wDeleteTransformFeedbacks; PFNGLGENTRANSFORMFEEDBACKSPROC gl3wGenTransformFeedbacks; PFNGLISTRANSFORMFEEDBACKPROC gl3wIsTransformFeedback; PFNGLPAUSETRANSFORMFEEDBACKPROC gl3wPauseTransformFeedback; PFNGLRESUMETRANSFORMFEEDBACKPROC gl3wResumeTransformFeedback; PFNGLDRAWTRANSFORMFEEDBACKPROC gl3wDrawTransformFeedback; PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC gl3wDrawTransformFeedbackStream; PFNGLBEGINQUERYINDEXEDPROC gl3wBeginQueryIndexed; PFNGLENDQUERYINDEXEDPROC gl3wEndQueryIndexed; PFNGLGETQUERYINDEXEDIVPROC gl3wGetQueryIndexediv; PFNGLRELEASESHADERCOMPILERPROC gl3wReleaseShaderCompiler; PFNGLSHADERBINARYPROC gl3wShaderBinary; PFNGLGETSHADERPRECISIONFORMATPROC gl3wGetShaderPrecisionFormat; PFNGLDEPTHRANGEFPROC gl3wDepthRangef; PFNGLCLEARDEPTHFPROC gl3wClearDepthf; PFNGLGETPROGRAMBINARYPROC gl3wGetProgramBinary; PFNGLPROGRAMBINARYPROC gl3wProgramBinary; PFNGLPROGRAMPARAMETERIPROC gl3wProgramParameteri; PFNGLUSEPROGRAMSTAGESPROC gl3wUseProgramStages; PFNGLACTIVESHADERPROGRAMPROC gl3wActiveShaderProgram; PFNGLCREATESHADERPROGRAMVPROC gl3wCreateShaderProgramv; PFNGLBINDPROGRAMPIPELINEPROC gl3wBindProgramPipeline; PFNGLDELETEPROGRAMPIPELINESPROC gl3wDeleteProgramPipelines; PFNGLGENPROGRAMPIPELINESPROC gl3wGenProgramPipelines; PFNGLISPROGRAMPIPELINEPROC gl3wIsProgramPipeline; PFNGLGETPROGRAMPIPELINEIVPROC gl3wGetProgramPipelineiv; PFNGLPROGRAMUNIFORM1IPROC gl3wProgramUniform1i; PFNGLPROGRAMUNIFORM1IVPROC gl3wProgramUniform1iv; PFNGLPROGRAMUNIFORM1FPROC gl3wProgramUniform1f; PFNGLPROGRAMUNIFORM1FVPROC gl3wProgramUniform1fv; PFNGLPROGRAMUNIFORM1DPROC gl3wProgramUniform1d; PFNGLPROGRAMUNIFORM1DVPROC gl3wProgramUniform1dv; PFNGLPROGRAMUNIFORM1UIPROC gl3wProgramUniform1ui; PFNGLPROGRAMUNIFORM1UIVPROC gl3wProgramUniform1uiv; PFNGLPROGRAMUNIFORM2IPROC gl3wProgramUniform2i; PFNGLPROGRAMUNIFORM2IVPROC gl3wProgramUniform2iv; PFNGLPROGRAMUNIFORM2FPROC gl3wProgramUniform2f; PFNGLPROGRAMUNIFORM2FVPROC gl3wProgramUniform2fv; PFNGLPROGRAMUNIFORM2DPROC gl3wProgramUniform2d; PFNGLPROGRAMUNIFORM2DVPROC gl3wProgramUniform2dv; PFNGLPROGRAMUNIFORM2UIPROC gl3wProgramUniform2ui; PFNGLPROGRAMUNIFORM2UIVPROC gl3wProgramUniform2uiv; PFNGLPROGRAMUNIFORM3IPROC gl3wProgramUniform3i; PFNGLPROGRAMUNIFORM3IVPROC gl3wProgramUniform3iv; PFNGLPROGRAMUNIFORM3FPROC gl3wProgramUniform3f; PFNGLPROGRAMUNIFORM3FVPROC gl3wProgramUniform3fv; PFNGLPROGRAMUNIFORM3DPROC gl3wProgramUniform3d; PFNGLPROGRAMUNIFORM3DVPROC gl3wProgramUniform3dv; PFNGLPROGRAMUNIFORM3UIPROC gl3wProgramUniform3ui; PFNGLPROGRAMUNIFORM3UIVPROC gl3wProgramUniform3uiv; PFNGLPROGRAMUNIFORM4IPROC gl3wProgramUniform4i; PFNGLPROGRAMUNIFORM4IVPROC gl3wProgramUniform4iv; PFNGLPROGRAMUNIFORM4FPROC gl3wProgramUniform4f; PFNGLPROGRAMUNIFORM4FVPROC gl3wProgramUniform4fv; PFNGLPROGRAMUNIFORM4DPROC gl3wProgramUniform4d; PFNGLPROGRAMUNIFORM4DVPROC gl3wProgramUniform4dv; PFNGLPROGRAMUNIFORM4UIPROC gl3wProgramUniform4ui; PFNGLPROGRAMUNIFORM4UIVPROC gl3wProgramUniform4uiv; PFNGLPROGRAMUNIFORMMATRIX2FVPROC gl3wProgramUniformMatrix2fv; PFNGLPROGRAMUNIFORMMATRIX3FVPROC gl3wProgramUniformMatrix3fv; PFNGLPROGRAMUNIFORMMATRIX4FVPROC gl3wProgramUniformMatrix4fv; PFNGLPROGRAMUNIFORMMATRIX2DVPROC gl3wProgramUniformMatrix2dv; PFNGLPROGRAMUNIFORMMATRIX3DVPROC gl3wProgramUniformMatrix3dv; PFNGLPROGRAMUNIFORMMATRIX4DVPROC gl3wProgramUniformMatrix4dv; PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC gl3wProgramUniformMatrix2x3fv; PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC gl3wProgramUniformMatrix3x2fv; PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC gl3wProgramUniformMatrix2x4fv; PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC gl3wProgramUniformMatrix4x2fv; PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC gl3wProgramUniformMatrix3x4fv; PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC gl3wProgramUniformMatrix4x3fv; PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC gl3wProgramUniformMatrix2x3dv; PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC gl3wProgramUniformMatrix3x2dv; PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC gl3wProgramUniformMatrix2x4dv; PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC gl3wProgramUniformMatrix4x2dv; PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC gl3wProgramUniformMatrix3x4dv; PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC gl3wProgramUniformMatrix4x3dv; PFNGLVALIDATEPROGRAMPIPELINEPROC gl3wValidateProgramPipeline; PFNGLGETPROGRAMPIPELINEINFOLOGPROC gl3wGetProgramPipelineInfoLog; PFNGLVERTEXATTRIBL1DPROC gl3wVertexAttribL1d; PFNGLVERTEXATTRIBL2DPROC gl3wVertexAttribL2d; PFNGLVERTEXATTRIBL3DPROC gl3wVertexAttribL3d; PFNGLVERTEXATTRIBL4DPROC gl3wVertexAttribL4d; PFNGLVERTEXATTRIBL1DVPROC gl3wVertexAttribL1dv; PFNGLVERTEXATTRIBL2DVPROC gl3wVertexAttribL2dv; PFNGLVERTEXATTRIBL3DVPROC gl3wVertexAttribL3dv; PFNGLVERTEXATTRIBL4DVPROC gl3wVertexAttribL4dv; PFNGLVERTEXATTRIBLPOINTERPROC gl3wVertexAttribLPointer; PFNGLGETVERTEXATTRIBLDVPROC gl3wGetVertexAttribLdv; PFNGLVIEWPORTARRAYVPROC gl3wViewportArrayv; PFNGLVIEWPORTINDEXEDFPROC gl3wViewportIndexedf; PFNGLVIEWPORTINDEXEDFVPROC gl3wViewportIndexedfv; PFNGLSCISSORARRAYVPROC gl3wScissorArrayv; PFNGLSCISSORINDEXEDPROC gl3wScissorIndexed; PFNGLSCISSORINDEXEDVPROC gl3wScissorIndexedv; PFNGLDEPTHRANGEARRAYVPROC gl3wDepthRangeArrayv; PFNGLDEPTHRANGEINDEXEDPROC gl3wDepthRangeIndexed; PFNGLGETFLOATI_VPROC gl3wGetFloati_v; PFNGLGETDOUBLEI_VPROC gl3wGetDoublei_v; PFNGLCREATESYNCFROMCLEVENTARBPROC gl3wCreateSyncFromCLeventARB; PFNGLDEBUGMESSAGECONTROLARBPROC gl3wDebugMessageControlARB; PFNGLDEBUGMESSAGEINSERTARBPROC gl3wDebugMessageInsertARB; PFNGLDEBUGMESSAGECALLBACKARBPROC gl3wDebugMessageCallbackARB; PFNGLGETDEBUGMESSAGELOGARBPROC gl3wGetDebugMessageLogARB; PFNGLGETGRAPHICSRESETSTATUSARBPROC gl3wGetGraphicsResetStatusARB; PFNGLGETNTEXIMAGEARBPROC gl3wGetnTexImageARB; PFNGLREADNPIXELSARBPROC gl3wReadnPixelsARB; PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC gl3wGetnCompressedTexImageARB; PFNGLGETNUNIFORMFVARBPROC gl3wGetnUniformfvARB; PFNGLGETNUNIFORMIVARBPROC gl3wGetnUniformivARB; PFNGLGETNUNIFORMUIVARBPROC gl3wGetnUniformuivARB; PFNGLGETNUNIFORMDVARBPROC gl3wGetnUniformdvARB; PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC gl3wDrawArraysInstancedBaseInstance; PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC gl3wDrawElementsInstancedBaseInstance; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC gl3wDrawElementsInstancedBaseVertexBaseInstance; PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC gl3wDrawTransformFeedbackInstanced; PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC gl3wDrawTransformFeedbackStreamInstanced; PFNGLGETINTERNALFORMATIVPROC gl3wGetInternalformativ; PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC gl3wGetActiveAtomicCounterBufferiv; PFNGLBINDIMAGETEXTUREPROC gl3wBindImageTexture; PFNGLMEMORYBARRIERPROC gl3wMemoryBarrier; PFNGLTEXSTORAGE1DPROC gl3wTexStorage1D; PFNGLTEXSTORAGE2DPROC gl3wTexStorage2D; PFNGLTEXSTORAGE3DPROC gl3wTexStorage3D; PFNGLTEXTURESTORAGE1DEXTPROC gl3wTextureStorage1DEXT; PFNGLTEXTURESTORAGE2DEXTPROC gl3wTextureStorage2DEXT; PFNGLTEXTURESTORAGE3DEXTPROC gl3wTextureStorage3DEXT; PFNGLDEBUGMESSAGECONTROLPROC gl3wDebugMessageControl; PFNGLDEBUGMESSAGEINSERTPROC gl3wDebugMessageInsert; PFNGLDEBUGMESSAGECALLBACKPROC gl3wDebugMessageCallback; PFNGLGETDEBUGMESSAGELOGPROC gl3wGetDebugMessageLog; PFNGLPUSHDEBUGGROUPPROC gl3wPushDebugGroup; PFNGLPOPDEBUGGROUPPROC gl3wPopDebugGroup; PFNGLOBJECTLABELPROC gl3wObjectLabel; PFNGLGETOBJECTLABELPROC gl3wGetObjectLabel; PFNGLOBJECTPTRLABELPROC gl3wObjectPtrLabel; PFNGLGETOBJECTPTRLABELPROC gl3wGetObjectPtrLabel; PFNGLCLEARBUFFERDATAPROC gl3wClearBufferData; PFNGLCLEARBUFFERSUBDATAPROC gl3wClearBufferSubData; PFNGLCLEARNAMEDBUFFERDATAEXTPROC gl3wClearNamedBufferDataEXT; PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC gl3wClearNamedBufferSubDataEXT; PFNGLDISPATCHCOMPUTEPROC gl3wDispatchCompute; PFNGLDISPATCHCOMPUTEINDIRECTPROC gl3wDispatchComputeIndirect; PFNGLCOPYIMAGESUBDATAPROC gl3wCopyImageSubData; PFNGLTEXTUREVIEWPROC gl3wTextureView; PFNGLBINDVERTEXBUFFERPROC gl3wBindVertexBuffer; PFNGLVERTEXATTRIBFORMATPROC gl3wVertexAttribFormat; PFNGLVERTEXATTRIBIFORMATPROC gl3wVertexAttribIFormat; PFNGLVERTEXATTRIBLFORMATPROC gl3wVertexAttribLFormat; PFNGLVERTEXATTRIBBINDINGPROC gl3wVertexAttribBinding; PFNGLVERTEXBINDINGDIVISORPROC gl3wVertexBindingDivisor; PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC gl3wVertexArrayBindVertexBufferEXT; PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC gl3wVertexArrayVertexAttribFormatEXT; PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC gl3wVertexArrayVertexAttribIFormatEXT; PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC gl3wVertexArrayVertexAttribLFormatEXT; PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC gl3wVertexArrayVertexAttribBindingEXT; PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC gl3wVertexArrayVertexBindingDivisorEXT; PFNGLFRAMEBUFFERPARAMETERIPROC gl3wFramebufferParameteri; PFNGLGETFRAMEBUFFERPARAMETERIVPROC gl3wGetFramebufferParameteriv; PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC gl3wNamedFramebufferParameteriEXT; PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC gl3wGetNamedFramebufferParameterivEXT; PFNGLGETINTERNALFORMATI64VPROC gl3wGetInternalformati64v; PFNGLINVALIDATETEXSUBIMAGEPROC gl3wInvalidateTexSubImage; PFNGLINVALIDATETEXIMAGEPROC gl3wInvalidateTexImage; PFNGLINVALIDATEBUFFERSUBDATAPROC gl3wInvalidateBufferSubData; PFNGLINVALIDATEBUFFERDATAPROC gl3wInvalidateBufferData; PFNGLINVALIDATEFRAMEBUFFERPROC gl3wInvalidateFramebuffer; PFNGLINVALIDATESUBFRAMEBUFFERPROC gl3wInvalidateSubFramebuffer; PFNGLMULTIDRAWARRAYSINDIRECTPROC gl3wMultiDrawArraysIndirect; PFNGLMULTIDRAWELEMENTSINDIRECTPROC gl3wMultiDrawElementsIndirect; PFNGLGETPROGRAMINTERFACEIVPROC gl3wGetProgramInterfaceiv; PFNGLGETPROGRAMRESOURCEINDEXPROC gl3wGetProgramResourceIndex; PFNGLGETPROGRAMRESOURCENAMEPROC gl3wGetProgramResourceName; PFNGLGETPROGRAMRESOURCEIVPROC gl3wGetProgramResourceiv; PFNGLGETPROGRAMRESOURCELOCATIONPROC gl3wGetProgramResourceLocation; PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC gl3wGetProgramResourceLocationIndex; PFNGLSHADERSTORAGEBLOCKBINDINGPROC gl3wShaderStorageBlockBinding; PFNGLTEXBUFFERRANGEPROC gl3wTexBufferRange; PFNGLTEXTUREBUFFERRANGEEXTPROC gl3wTextureBufferRangeEXT; PFNGLTEXSTORAGE2DMULTISAMPLEPROC gl3wTexStorage2DMultisample; PFNGLTEXSTORAGE3DMULTISAMPLEPROC gl3wTexStorage3DMultisample; PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC gl3wTextureStorage2DMultisampleEXT; PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC gl3wTextureStorage3DMultisampleEXT; static void load_procs(void) { gl3wCullFace = (PFNGLCULLFACEPROC) get_proc("glCullFace"); gl3wFrontFace = (PFNGLFRONTFACEPROC) get_proc("glFrontFace"); gl3wHint = (PFNGLHINTPROC) get_proc("glHint"); gl3wLineWidth = (PFNGLLINEWIDTHPROC) get_proc("glLineWidth"); gl3wPointSize = (PFNGLPOINTSIZEPROC) get_proc("glPointSize"); gl3wPolygonMode = (PFNGLPOLYGONMODEPROC) get_proc("glPolygonMode"); gl3wScissor = (PFNGLSCISSORPROC) get_proc("glScissor"); gl3wTexParameterf = (PFNGLTEXPARAMETERFPROC) get_proc("glTexParameterf"); gl3wTexParameterfv = (PFNGLTEXPARAMETERFVPROC) get_proc("glTexParameterfv"); gl3wTexParameteri = (PFNGLTEXPARAMETERIPROC) get_proc("glTexParameteri"); gl3wTexParameteriv = (PFNGLTEXPARAMETERIVPROC) get_proc("glTexParameteriv"); gl3wTexImage1D = (PFNGLTEXIMAGE1DPROC) get_proc("glTexImage1D"); gl3wTexImage2D = (PFNGLTEXIMAGE2DPROC) get_proc("glTexImage2D"); gl3wDrawBuffer = (PFNGLDRAWBUFFERPROC) get_proc("glDrawBuffer"); gl3wClear = (PFNGLCLEARPROC) get_proc("glClear"); gl3wClearColor = (PFNGLCLEARCOLORPROC) get_proc("glClearColor"); gl3wClearStencil = (PFNGLCLEARSTENCILPROC) get_proc("glClearStencil"); gl3wClearDepth = (PFNGLCLEARDEPTHPROC) get_proc("glClearDepth"); gl3wStencilMask = (PFNGLSTENCILMASKPROC) get_proc("glStencilMask"); gl3wColorMask = (PFNGLCOLORMASKPROC) get_proc("glColorMask"); gl3wDepthMask = (PFNGLDEPTHMASKPROC) get_proc("glDepthMask"); gl3wDisable = (PFNGLDISABLEPROC) get_proc("glDisable"); gl3wEnable = (PFNGLENABLEPROC) get_proc("glEnable"); gl3wFinish = (PFNGLFINISHPROC) get_proc("glFinish"); gl3wFlush = (PFNGLFLUSHPROC) get_proc("glFlush"); gl3wBlendFunc = (PFNGLBLENDFUNCPROC) get_proc("glBlendFunc"); gl3wLogicOp = (PFNGLLOGICOPPROC) get_proc("glLogicOp"); gl3wStencilFunc = (PFNGLSTENCILFUNCPROC) get_proc("glStencilFunc"); gl3wStencilOp = (PFNGLSTENCILOPPROC) get_proc("glStencilOp"); gl3wDepthFunc = (PFNGLDEPTHFUNCPROC) get_proc("glDepthFunc"); gl3wPixelStoref = (PFNGLPIXELSTOREFPROC) get_proc("glPixelStoref"); gl3wPixelStorei = (PFNGLPIXELSTOREIPROC) get_proc("glPixelStorei"); gl3wReadBuffer = (PFNGLREADBUFFERPROC) get_proc("glReadBuffer"); gl3wReadPixels = (PFNGLREADPIXELSPROC) get_proc("glReadPixels"); gl3wGetBooleanv = (PFNGLGETBOOLEANVPROC) get_proc("glGetBooleanv"); gl3wGetDoublev = (PFNGLGETDOUBLEVPROC) get_proc("glGetDoublev"); gl3wGetError = (PFNGLGETERRORPROC) get_proc("glGetError"); gl3wGetFloatv = (PFNGLGETFLOATVPROC) get_proc("glGetFloatv"); gl3wGetIntegerv = (PFNGLGETINTEGERVPROC) get_proc("glGetIntegerv"); gl3wGetString = (PFNGLGETSTRINGPROC) get_proc("glGetString"); gl3wGetTexImage = (PFNGLGETTEXIMAGEPROC) get_proc("glGetTexImage"); gl3wGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) get_proc("glGetTexParameterfv"); gl3wGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) get_proc("glGetTexParameteriv"); gl3wGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) get_proc("glGetTexLevelParameterfv"); gl3wGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) get_proc("glGetTexLevelParameteriv"); gl3wIsEnabled = (PFNGLISENABLEDPROC) get_proc("glIsEnabled"); gl3wDepthRange = (PFNGLDEPTHRANGEPROC) get_proc("glDepthRange"); gl3wViewport = (PFNGLVIEWPORTPROC) get_proc("glViewport"); gl3wDrawArrays = (PFNGLDRAWARRAYSPROC) get_proc("glDrawArrays"); gl3wDrawElements = (PFNGLDRAWELEMENTSPROC) get_proc("glDrawElements"); gl3wGetPointerv = (PFNGLGETPOINTERVPROC) get_proc("glGetPointerv"); gl3wPolygonOffset = (PFNGLPOLYGONOFFSETPROC) get_proc("glPolygonOffset"); gl3wCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) get_proc("glCopyTexImage1D"); gl3wCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) get_proc("glCopyTexImage2D"); gl3wCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) get_proc("glCopyTexSubImage1D"); gl3wCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) get_proc("glCopyTexSubImage2D"); gl3wTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) get_proc("glTexSubImage1D"); gl3wTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) get_proc("glTexSubImage2D"); gl3wBindTexture = (PFNGLBINDTEXTUREPROC) get_proc("glBindTexture"); gl3wDeleteTextures = (PFNGLDELETETEXTURESPROC) get_proc("glDeleteTextures"); gl3wGenTextures = (PFNGLGENTEXTURESPROC) get_proc("glGenTextures"); gl3wIsTexture = (PFNGLISTEXTUREPROC) get_proc("glIsTexture"); gl3wBlendColor = (PFNGLBLENDCOLORPROC) get_proc("glBlendColor"); gl3wBlendEquation = (PFNGLBLENDEQUATIONPROC) get_proc("glBlendEquation"); gl3wDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) get_proc("glDrawRangeElements"); gl3wTexImage3D = (PFNGLTEXIMAGE3DPROC) get_proc("glTexImage3D"); gl3wTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) get_proc("glTexSubImage3D"); gl3wCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) get_proc("glCopyTexSubImage3D"); gl3wActiveTexture = (PFNGLACTIVETEXTUREPROC) get_proc("glActiveTexture"); gl3wSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) get_proc("glSampleCoverage"); gl3wCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) get_proc("glCompressedTexImage3D"); gl3wCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) get_proc("glCompressedTexImage2D"); gl3wCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) get_proc("glCompressedTexImage1D"); gl3wCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) get_proc("glCompressedTexSubImage3D"); gl3wCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) get_proc("glCompressedTexSubImage2D"); gl3wCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) get_proc("glCompressedTexSubImage1D"); gl3wGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) get_proc("glGetCompressedTexImage"); gl3wBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) get_proc("glBlendFuncSeparate"); gl3wMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) get_proc("glMultiDrawArrays"); gl3wMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) get_proc("glMultiDrawElements"); gl3wPointParameterf = (PFNGLPOINTPARAMETERFPROC) get_proc("glPointParameterf"); gl3wPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) get_proc("glPointParameterfv"); gl3wPointParameteri = (PFNGLPOINTPARAMETERIPROC) get_proc("glPointParameteri"); gl3wPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) get_proc("glPointParameteriv"); gl3wGenQueries = (PFNGLGENQUERIESPROC) get_proc("glGenQueries"); gl3wDeleteQueries = (PFNGLDELETEQUERIESPROC) get_proc("glDeleteQueries"); gl3wIsQuery = (PFNGLISQUERYPROC) get_proc("glIsQuery"); gl3wBeginQuery = (PFNGLBEGINQUERYPROC) get_proc("glBeginQuery"); gl3wEndQuery = (PFNGLENDQUERYPROC) get_proc("glEndQuery"); gl3wGetQueryiv = (PFNGLGETQUERYIVPROC) get_proc("glGetQueryiv"); gl3wGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) get_proc("glGetQueryObjectiv"); gl3wGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) get_proc("glGetQueryObjectuiv"); gl3wBindBuffer = (PFNGLBINDBUFFERPROC) get_proc("glBindBuffer"); gl3wDeleteBuffers = (PFNGLDELETEBUFFERSPROC) get_proc("glDeleteBuffers"); gl3wGenBuffers = (PFNGLGENBUFFERSPROC) get_proc("glGenBuffers"); gl3wIsBuffer = (PFNGLISBUFFERPROC) get_proc("glIsBuffer"); gl3wBufferData = (PFNGLBUFFERDATAPROC) get_proc("glBufferData"); gl3wBufferSubData = (PFNGLBUFFERSUBDATAPROC) get_proc("glBufferSubData"); gl3wGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) get_proc("glGetBufferSubData"); gl3wMapBuffer = (PFNGLMAPBUFFERPROC) get_proc("glMapBuffer"); gl3wUnmapBuffer = (PFNGLUNMAPBUFFERPROC) get_proc("glUnmapBuffer"); gl3wGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) get_proc("glGetBufferParameteriv"); gl3wGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) get_proc("glGetBufferPointerv"); gl3wBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) get_proc("glBlendEquationSeparate"); gl3wDrawBuffers = (PFNGLDRAWBUFFERSPROC) get_proc("glDrawBuffers"); gl3wStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) get_proc("glStencilOpSeparate"); gl3wStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) get_proc("glStencilFuncSeparate"); gl3wStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) get_proc("glStencilMaskSeparate"); gl3wAttachShader = (PFNGLATTACHSHADERPROC) get_proc("glAttachShader"); gl3wBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) get_proc("glBindAttribLocation"); gl3wCompileShader = (PFNGLCOMPILESHADERPROC) get_proc("glCompileShader"); gl3wCreateProgram = (PFNGLCREATEPROGRAMPROC) get_proc("glCreateProgram"); gl3wCreateShader = (PFNGLCREATESHADERPROC) get_proc("glCreateShader"); gl3wDeleteProgram = (PFNGLDELETEPROGRAMPROC) get_proc("glDeleteProgram"); gl3wDeleteShader = (PFNGLDELETESHADERPROC) get_proc("glDeleteShader"); gl3wDetachShader = (PFNGLDETACHSHADERPROC) get_proc("glDetachShader"); gl3wDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) get_proc("glDisableVertexAttribArray"); gl3wEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) get_proc("glEnableVertexAttribArray"); gl3wGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) get_proc("glGetActiveAttrib"); gl3wGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) get_proc("glGetActiveUniform"); gl3wGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) get_proc("glGetAttachedShaders"); gl3wGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) get_proc("glGetAttribLocation"); gl3wGetProgramiv = (PFNGLGETPROGRAMIVPROC) get_proc("glGetProgramiv"); gl3wGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) get_proc("glGetProgramInfoLog"); gl3wGetShaderiv = (PFNGLGETSHADERIVPROC) get_proc("glGetShaderiv"); gl3wGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) get_proc("glGetShaderInfoLog"); gl3wGetShaderSource = (PFNGLGETSHADERSOURCEPROC) get_proc("glGetShaderSource"); gl3wGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) get_proc("glGetUniformLocation"); gl3wGetUniformfv = (PFNGLGETUNIFORMFVPROC) get_proc("glGetUniformfv"); gl3wGetUniformiv = (PFNGLGETUNIFORMIVPROC) get_proc("glGetUniformiv"); gl3wGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) get_proc("glGetVertexAttribdv"); gl3wGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) get_proc("glGetVertexAttribfv"); gl3wGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) get_proc("glGetVertexAttribiv"); gl3wGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) get_proc("glGetVertexAttribPointerv"); gl3wIsProgram = (PFNGLISPROGRAMPROC) get_proc("glIsProgram"); gl3wIsShader = (PFNGLISSHADERPROC) get_proc("glIsShader"); gl3wLinkProgram = (PFNGLLINKPROGRAMPROC) get_proc("glLinkProgram"); gl3wShaderSource = (PFNGLSHADERSOURCEPROC) get_proc("glShaderSource"); gl3wUseProgram = (PFNGLUSEPROGRAMPROC) get_proc("glUseProgram"); gl3wUniform1f = (PFNGLUNIFORM1FPROC) get_proc("glUniform1f"); gl3wUniform2f = (PFNGLUNIFORM2FPROC) get_proc("glUniform2f"); gl3wUniform3f = (PFNGLUNIFORM3FPROC) get_proc("glUniform3f"); gl3wUniform4f = (PFNGLUNIFORM4FPROC) get_proc("glUniform4f"); gl3wUniform1i = (PFNGLUNIFORM1IPROC) get_proc("glUniform1i"); gl3wUniform2i = (PFNGLUNIFORM2IPROC) get_proc("glUniform2i"); gl3wUniform3i = (PFNGLUNIFORM3IPROC) get_proc("glUniform3i"); gl3wUniform4i = (PFNGLUNIFORM4IPROC) get_proc("glUniform4i"); gl3wUniform1fv = (PFNGLUNIFORM1FVPROC) get_proc("glUniform1fv"); gl3wUniform2fv = (PFNGLUNIFORM2FVPROC) get_proc("glUniform2fv"); gl3wUniform3fv = (PFNGLUNIFORM3FVPROC) get_proc("glUniform3fv"); gl3wUniform4fv = (PFNGLUNIFORM4FVPROC) get_proc("glUniform4fv"); gl3wUniform1iv = (PFNGLUNIFORM1IVPROC) get_proc("glUniform1iv"); gl3wUniform2iv = (PFNGLUNIFORM2IVPROC) get_proc("glUniform2iv"); gl3wUniform3iv = (PFNGLUNIFORM3IVPROC) get_proc("glUniform3iv"); gl3wUniform4iv = (PFNGLUNIFORM4IVPROC) get_proc("glUniform4iv"); gl3wUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) get_proc("glUniformMatrix2fv"); gl3wUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) get_proc("glUniformMatrix3fv"); gl3wUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) get_proc("glUniformMatrix4fv"); gl3wValidateProgram = (PFNGLVALIDATEPROGRAMPROC) get_proc("glValidateProgram"); gl3wVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) get_proc("glVertexAttrib1d"); gl3wVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) get_proc("glVertexAttrib1dv"); gl3wVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) get_proc("glVertexAttrib1f"); gl3wVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) get_proc("glVertexAttrib1fv"); gl3wVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) get_proc("glVertexAttrib1s"); gl3wVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) get_proc("glVertexAttrib1sv"); gl3wVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) get_proc("glVertexAttrib2d"); gl3wVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) get_proc("glVertexAttrib2dv"); gl3wVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) get_proc("glVertexAttrib2f"); gl3wVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) get_proc("glVertexAttrib2fv"); gl3wVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) get_proc("glVertexAttrib2s"); gl3wVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) get_proc("glVertexAttrib2sv"); gl3wVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) get_proc("glVertexAttrib3d"); gl3wVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) get_proc("glVertexAttrib3dv"); gl3wVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) get_proc("glVertexAttrib3f"); gl3wVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) get_proc("glVertexAttrib3fv"); gl3wVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) get_proc("glVertexAttrib3s"); gl3wVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) get_proc("glVertexAttrib3sv"); gl3wVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) get_proc("glVertexAttrib4Nbv"); gl3wVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) get_proc("glVertexAttrib4Niv"); gl3wVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) get_proc("glVertexAttrib4Nsv"); gl3wVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) get_proc("glVertexAttrib4Nub"); gl3wVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) get_proc("glVertexAttrib4Nubv"); gl3wVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) get_proc("glVertexAttrib4Nuiv"); gl3wVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) get_proc("glVertexAttrib4Nusv"); gl3wVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) get_proc("glVertexAttrib4bv"); gl3wVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) get_proc("glVertexAttrib4d"); gl3wVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) get_proc("glVertexAttrib4dv"); gl3wVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) get_proc("glVertexAttrib4f"); gl3wVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) get_proc("glVertexAttrib4fv"); gl3wVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) get_proc("glVertexAttrib4iv"); gl3wVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) get_proc("glVertexAttrib4s"); gl3wVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) get_proc("glVertexAttrib4sv"); gl3wVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) get_proc("glVertexAttrib4ubv"); gl3wVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) get_proc("glVertexAttrib4uiv"); gl3wVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) get_proc("glVertexAttrib4usv"); gl3wVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) get_proc("glVertexAttribPointer"); gl3wUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) get_proc("glUniformMatrix2x3fv"); gl3wUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) get_proc("glUniformMatrix3x2fv"); gl3wUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) get_proc("glUniformMatrix2x4fv"); gl3wUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) get_proc("glUniformMatrix4x2fv"); gl3wUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) get_proc("glUniformMatrix3x4fv"); gl3wUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) get_proc("glUniformMatrix4x3fv"); gl3wColorMaski = (PFNGLCOLORMASKIPROC) get_proc("glColorMaski"); gl3wGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) get_proc("glGetBooleani_v"); gl3wGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) get_proc("glGetIntegeri_v"); gl3wEnablei = (PFNGLENABLEIPROC) get_proc("glEnablei"); gl3wDisablei = (PFNGLDISABLEIPROC) get_proc("glDisablei"); gl3wIsEnabledi = (PFNGLISENABLEDIPROC) get_proc("glIsEnabledi"); gl3wBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) get_proc("glBeginTransformFeedback"); gl3wEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) get_proc("glEndTransformFeedback"); gl3wBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) get_proc("glBindBufferRange"); gl3wBindBufferBase = (PFNGLBINDBUFFERBASEPROC) get_proc("glBindBufferBase"); gl3wTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) get_proc("glTransformFeedbackVaryings"); gl3wGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) get_proc("glGetTransformFeedbackVarying"); gl3wClampColor = (PFNGLCLAMPCOLORPROC) get_proc("glClampColor"); gl3wBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) get_proc("glBeginConditionalRender"); gl3wEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) get_proc("glEndConditionalRender"); gl3wVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) get_proc("glVertexAttribIPointer"); gl3wGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) get_proc("glGetVertexAttribIiv"); gl3wGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) get_proc("glGetVertexAttribIuiv"); gl3wVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) get_proc("glVertexAttribI1i"); gl3wVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) get_proc("glVertexAttribI2i"); gl3wVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) get_proc("glVertexAttribI3i"); gl3wVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) get_proc("glVertexAttribI4i"); gl3wVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) get_proc("glVertexAttribI1ui"); gl3wVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) get_proc("glVertexAttribI2ui"); gl3wVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) get_proc("glVertexAttribI3ui"); gl3wVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) get_proc("glVertexAttribI4ui"); gl3wVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) get_proc("glVertexAttribI1iv"); gl3wVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) get_proc("glVertexAttribI2iv"); gl3wVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) get_proc("glVertexAttribI3iv"); gl3wVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) get_proc("glVertexAttribI4iv"); gl3wVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) get_proc("glVertexAttribI1uiv"); gl3wVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) get_proc("glVertexAttribI2uiv"); gl3wVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) get_proc("glVertexAttribI3uiv"); gl3wVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) get_proc("glVertexAttribI4uiv"); gl3wVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) get_proc("glVertexAttribI4bv"); gl3wVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) get_proc("glVertexAttribI4sv"); gl3wVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) get_proc("glVertexAttribI4ubv"); gl3wVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) get_proc("glVertexAttribI4usv"); gl3wGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) get_proc("glGetUniformuiv"); gl3wBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) get_proc("glBindFragDataLocation"); gl3wGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) get_proc("glGetFragDataLocation"); gl3wUniform1ui = (PFNGLUNIFORM1UIPROC) get_proc("glUniform1ui"); gl3wUniform2ui = (PFNGLUNIFORM2UIPROC) get_proc("glUniform2ui"); gl3wUniform3ui = (PFNGLUNIFORM3UIPROC) get_proc("glUniform3ui"); gl3wUniform4ui = (PFNGLUNIFORM4UIPROC) get_proc("glUniform4ui"); gl3wUniform1uiv = (PFNGLUNIFORM1UIVPROC) get_proc("glUniform1uiv"); gl3wUniform2uiv = (PFNGLUNIFORM2UIVPROC) get_proc("glUniform2uiv"); gl3wUniform3uiv = (PFNGLUNIFORM3UIVPROC) get_proc("glUniform3uiv"); gl3wUniform4uiv = (PFNGLUNIFORM4UIVPROC) get_proc("glUniform4uiv"); gl3wTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) get_proc("glTexParameterIiv"); gl3wTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) get_proc("glTexParameterIuiv"); gl3wGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) get_proc("glGetTexParameterIiv"); gl3wGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) get_proc("glGetTexParameterIuiv"); gl3wClearBufferiv = (PFNGLCLEARBUFFERIVPROC) get_proc("glClearBufferiv"); gl3wClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) get_proc("glClearBufferuiv"); gl3wClearBufferfv = (PFNGLCLEARBUFFERFVPROC) get_proc("glClearBufferfv"); gl3wClearBufferfi = (PFNGLCLEARBUFFERFIPROC) get_proc("glClearBufferfi"); gl3wGetStringi = (PFNGLGETSTRINGIPROC) get_proc("glGetStringi"); gl3wDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) get_proc("glDrawArraysInstanced"); gl3wDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) get_proc("glDrawElementsInstanced"); gl3wTexBuffer = (PFNGLTEXBUFFERPROC) get_proc("glTexBuffer"); gl3wPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) get_proc("glPrimitiveRestartIndex"); gl3wGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) get_proc("glGetInteger64i_v"); gl3wGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) get_proc("glGetBufferParameteri64v"); gl3wFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) get_proc("glFramebufferTexture"); gl3wVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) get_proc("glVertexAttribDivisor"); gl3wMinSampleShading = (PFNGLMINSAMPLESHADINGPROC) get_proc("glMinSampleShading"); gl3wBlendEquationi = (PFNGLBLENDEQUATIONIPROC) get_proc("glBlendEquationi"); gl3wBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC) get_proc("glBlendEquationSeparatei"); gl3wBlendFunci = (PFNGLBLENDFUNCIPROC) get_proc("glBlendFunci"); gl3wBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC) get_proc("glBlendFuncSeparatei"); gl3wIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) get_proc("glIsRenderbuffer"); gl3wBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) get_proc("glBindRenderbuffer"); gl3wDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) get_proc("glDeleteRenderbuffers"); gl3wGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) get_proc("glGenRenderbuffers"); gl3wRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) get_proc("glRenderbufferStorage"); gl3wGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) get_proc("glGetRenderbufferParameteriv"); gl3wIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) get_proc("glIsFramebuffer"); gl3wBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) get_proc("glBindFramebuffer"); gl3wDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) get_proc("glDeleteFramebuffers"); gl3wGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) get_proc("glGenFramebuffers"); gl3wCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) get_proc("glCheckFramebufferStatus"); gl3wFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) get_proc("glFramebufferTexture1D"); gl3wFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) get_proc("glFramebufferTexture2D"); gl3wFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) get_proc("glFramebufferTexture3D"); gl3wFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) get_proc("glFramebufferRenderbuffer"); gl3wGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) get_proc("glGetFramebufferAttachmentParameteriv"); gl3wGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) get_proc("glGenerateMipmap"); gl3wBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) get_proc("glBlitFramebuffer"); gl3wRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) get_proc("glRenderbufferStorageMultisample"); gl3wFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) get_proc("glFramebufferTextureLayer"); gl3wMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) get_proc("glMapBufferRange"); gl3wFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) get_proc("glFlushMappedBufferRange"); gl3wBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) get_proc("glBindVertexArray"); gl3wDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) get_proc("glDeleteVertexArrays"); gl3wGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) get_proc("glGenVertexArrays"); gl3wIsVertexArray = (PFNGLISVERTEXARRAYPROC) get_proc("glIsVertexArray"); gl3wGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) get_proc("glGetUniformIndices"); gl3wGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) get_proc("glGetActiveUniformsiv"); gl3wGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) get_proc("glGetActiveUniformName"); gl3wGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) get_proc("glGetUniformBlockIndex"); gl3wGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) get_proc("glGetActiveUniformBlockiv"); gl3wGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) get_proc("glGetActiveUniformBlockName"); gl3wUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) get_proc("glUniformBlockBinding"); gl3wCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) get_proc("glCopyBufferSubData"); gl3wDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) get_proc("glDrawElementsBaseVertex"); gl3wDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) get_proc("glDrawRangeElementsBaseVertex"); gl3wDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) get_proc("glDrawElementsInstancedBaseVertex"); gl3wMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) get_proc("glMultiDrawElementsBaseVertex"); gl3wProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) get_proc("glProvokingVertex"); gl3wFenceSync = (PFNGLFENCESYNCPROC) get_proc("glFenceSync"); gl3wIsSync = (PFNGLISSYNCPROC) get_proc("glIsSync"); gl3wDeleteSync = (PFNGLDELETESYNCPROC) get_proc("glDeleteSync"); gl3wClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) get_proc("glClientWaitSync"); gl3wWaitSync = (PFNGLWAITSYNCPROC) get_proc("glWaitSync"); gl3wGetInteger64v = (PFNGLGETINTEGER64VPROC) get_proc("glGetInteger64v"); gl3wGetSynciv = (PFNGLGETSYNCIVPROC) get_proc("glGetSynciv"); gl3wTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) get_proc("glTexImage2DMultisample"); gl3wTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) get_proc("glTexImage3DMultisample"); gl3wGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) get_proc("glGetMultisamplefv"); gl3wSampleMaski = (PFNGLSAMPLEMASKIPROC) get_proc("glSampleMaski"); gl3wBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC) get_proc("glBlendEquationiARB"); gl3wBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC) get_proc("glBlendEquationSeparateiARB"); gl3wBlendFunciARB = (PFNGLBLENDFUNCIARBPROC) get_proc("glBlendFunciARB"); gl3wBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC) get_proc("glBlendFuncSeparateiARB"); gl3wMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC) get_proc("glMinSampleShadingARB"); gl3wNamedStringARB = (PFNGLNAMEDSTRINGARBPROC) get_proc("glNamedStringARB"); gl3wDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC) get_proc("glDeleteNamedStringARB"); gl3wCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC) get_proc("glCompileShaderIncludeARB"); gl3wIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC) get_proc("glIsNamedStringARB"); gl3wGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC) get_proc("glGetNamedStringARB"); gl3wGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC) get_proc("glGetNamedStringivARB"); gl3wBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) get_proc("glBindFragDataLocationIndexed"); gl3wGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) get_proc("glGetFragDataIndex"); gl3wGenSamplers = (PFNGLGENSAMPLERSPROC) get_proc("glGenSamplers"); gl3wDeleteSamplers = (PFNGLDELETESAMPLERSPROC) get_proc("glDeleteSamplers"); gl3wIsSampler = (PFNGLISSAMPLERPROC) get_proc("glIsSampler"); gl3wBindSampler = (PFNGLBINDSAMPLERPROC) get_proc("glBindSampler"); gl3wSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) get_proc("glSamplerParameteri"); gl3wSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) get_proc("glSamplerParameteriv"); gl3wSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) get_proc("glSamplerParameterf"); gl3wSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) get_proc("glSamplerParameterfv"); gl3wSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) get_proc("glSamplerParameterIiv"); gl3wSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) get_proc("glSamplerParameterIuiv"); gl3wGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) get_proc("glGetSamplerParameteriv"); gl3wGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) get_proc("glGetSamplerParameterIiv"); gl3wGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) get_proc("glGetSamplerParameterfv"); gl3wGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) get_proc("glGetSamplerParameterIuiv"); gl3wQueryCounter = (PFNGLQUERYCOUNTERPROC) get_proc("glQueryCounter"); gl3wGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) get_proc("glGetQueryObjecti64v"); gl3wGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) get_proc("glGetQueryObjectui64v"); gl3wVertexP2ui = (PFNGLVERTEXP2UIPROC) get_proc("glVertexP2ui"); gl3wVertexP2uiv = (PFNGLVERTEXP2UIVPROC) get_proc("glVertexP2uiv"); gl3wVertexP3ui = (PFNGLVERTEXP3UIPROC) get_proc("glVertexP3ui"); gl3wVertexP3uiv = (PFNGLVERTEXP3UIVPROC) get_proc("glVertexP3uiv"); gl3wVertexP4ui = (PFNGLVERTEXP4UIPROC) get_proc("glVertexP4ui"); gl3wVertexP4uiv = (PFNGLVERTEXP4UIVPROC) get_proc("glVertexP4uiv"); gl3wTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC) get_proc("glTexCoordP1ui"); gl3wTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC) get_proc("glTexCoordP1uiv"); gl3wTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC) get_proc("glTexCoordP2ui"); gl3wTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC) get_proc("glTexCoordP2uiv"); gl3wTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) get_proc("glTexCoordP3ui"); gl3wTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) get_proc("glTexCoordP3uiv"); gl3wTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) get_proc("glTexCoordP4ui"); gl3wTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) get_proc("glTexCoordP4uiv"); gl3wMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC) get_proc("glMultiTexCoordP1ui"); gl3wMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC) get_proc("glMultiTexCoordP1uiv"); gl3wMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC) get_proc("glMultiTexCoordP2ui"); gl3wMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC) get_proc("glMultiTexCoordP2uiv"); gl3wMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC) get_proc("glMultiTexCoordP3ui"); gl3wMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC) get_proc("glMultiTexCoordP3uiv"); gl3wMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC) get_proc("glMultiTexCoordP4ui"); gl3wMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC) get_proc("glMultiTexCoordP4uiv"); gl3wNormalP3ui = (PFNGLNORMALP3UIPROC) get_proc("glNormalP3ui"); gl3wNormalP3uiv = (PFNGLNORMALP3UIVPROC) get_proc("glNormalP3uiv"); gl3wColorP3ui = (PFNGLCOLORP3UIPROC) get_proc("glColorP3ui"); gl3wColorP3uiv = (PFNGLCOLORP3UIVPROC) get_proc("glColorP3uiv"); gl3wColorP4ui = (PFNGLCOLORP4UIPROC) get_proc("glColorP4ui"); gl3wColorP4uiv = (PFNGLCOLORP4UIVPROC) get_proc("glColorP4uiv"); gl3wSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC) get_proc("glSecondaryColorP3ui"); gl3wSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC) get_proc("glSecondaryColorP3uiv"); gl3wVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) get_proc("glVertexAttribP1ui"); gl3wVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) get_proc("glVertexAttribP1uiv"); gl3wVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) get_proc("glVertexAttribP2ui"); gl3wVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) get_proc("glVertexAttribP2uiv"); gl3wVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) get_proc("glVertexAttribP3ui"); gl3wVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) get_proc("glVertexAttribP3uiv"); gl3wVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) get_proc("glVertexAttribP4ui"); gl3wVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) get_proc("glVertexAttribP4uiv"); gl3wDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) get_proc("glDrawArraysIndirect"); gl3wDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) get_proc("glDrawElementsIndirect"); gl3wUniform1d = (PFNGLUNIFORM1DPROC) get_proc("glUniform1d"); gl3wUniform2d = (PFNGLUNIFORM2DPROC) get_proc("glUniform2d"); gl3wUniform3d = (PFNGLUNIFORM3DPROC) get_proc("glUniform3d"); gl3wUniform4d = (PFNGLUNIFORM4DPROC) get_proc("glUniform4d"); gl3wUniform1dv = (PFNGLUNIFORM1DVPROC) get_proc("glUniform1dv"); gl3wUniform2dv = (PFNGLUNIFORM2DVPROC) get_proc("glUniform2dv"); gl3wUniform3dv = (PFNGLUNIFORM3DVPROC) get_proc("glUniform3dv"); gl3wUniform4dv = (PFNGLUNIFORM4DVPROC) get_proc("glUniform4dv"); gl3wUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC) get_proc("glUniformMatrix2dv"); gl3wUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC) get_proc("glUniformMatrix3dv"); gl3wUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC) get_proc("glUniformMatrix4dv"); gl3wUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC) get_proc("glUniformMatrix2x3dv"); gl3wUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC) get_proc("glUniformMatrix2x4dv"); gl3wUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC) get_proc("glUniformMatrix3x2dv"); gl3wUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC) get_proc("glUniformMatrix3x4dv"); gl3wUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC) get_proc("glUniformMatrix4x2dv"); gl3wUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC) get_proc("glUniformMatrix4x3dv"); gl3wGetUniformdv = (PFNGLGETUNIFORMDVPROC) get_proc("glGetUniformdv"); gl3wGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) get_proc("glGetSubroutineUniformLocation"); gl3wGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC) get_proc("glGetSubroutineIndex"); gl3wGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) get_proc("glGetActiveSubroutineUniformiv"); gl3wGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) get_proc("glGetActiveSubroutineUniformName"); gl3wGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC) get_proc("glGetActiveSubroutineName"); gl3wUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC) get_proc("glUniformSubroutinesuiv"); gl3wGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC) get_proc("glGetUniformSubroutineuiv"); gl3wGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC) get_proc("glGetProgramStageiv"); gl3wPatchParameteri = (PFNGLPATCHPARAMETERIPROC) get_proc("glPatchParameteri"); gl3wPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC) get_proc("glPatchParameterfv"); gl3wBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) get_proc("glBindTransformFeedback"); gl3wDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) get_proc("glDeleteTransformFeedbacks"); gl3wGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) get_proc("glGenTransformFeedbacks"); gl3wIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) get_proc("glIsTransformFeedback"); gl3wPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) get_proc("glPauseTransformFeedback"); gl3wResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) get_proc("glResumeTransformFeedback"); gl3wDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC) get_proc("glDrawTransformFeedback"); gl3wDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) get_proc("glDrawTransformFeedbackStream"); gl3wBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC) get_proc("glBeginQueryIndexed"); gl3wEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC) get_proc("glEndQueryIndexed"); gl3wGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC) get_proc("glGetQueryIndexediv"); gl3wReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) get_proc("glReleaseShaderCompiler"); gl3wShaderBinary = (PFNGLSHADERBINARYPROC) get_proc("glShaderBinary"); gl3wGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) get_proc("glGetShaderPrecisionFormat"); gl3wDepthRangef = (PFNGLDEPTHRANGEFPROC) get_proc("glDepthRangef"); gl3wClearDepthf = (PFNGLCLEARDEPTHFPROC) get_proc("glClearDepthf"); gl3wGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) get_proc("glGetProgramBinary"); gl3wProgramBinary = (PFNGLPROGRAMBINARYPROC) get_proc("glProgramBinary"); gl3wProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) get_proc("glProgramParameteri"); gl3wUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) get_proc("glUseProgramStages"); gl3wActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) get_proc("glActiveShaderProgram"); gl3wCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) get_proc("glCreateShaderProgramv"); gl3wBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) get_proc("glBindProgramPipeline"); gl3wDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) get_proc("glDeleteProgramPipelines"); gl3wGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) get_proc("glGenProgramPipelines"); gl3wIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) get_proc("glIsProgramPipeline"); gl3wGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) get_proc("glGetProgramPipelineiv"); gl3wProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) get_proc("glProgramUniform1i"); gl3wProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) get_proc("glProgramUniform1iv"); gl3wProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) get_proc("glProgramUniform1f"); gl3wProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) get_proc("glProgramUniform1fv"); gl3wProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) get_proc("glProgramUniform1d"); gl3wProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) get_proc("glProgramUniform1dv"); gl3wProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) get_proc("glProgramUniform1ui"); gl3wProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) get_proc("glProgramUniform1uiv"); gl3wProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) get_proc("glProgramUniform2i"); gl3wProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) get_proc("glProgramUniform2iv"); gl3wProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) get_proc("glProgramUniform2f"); gl3wProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) get_proc("glProgramUniform2fv"); gl3wProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) get_proc("glProgramUniform2d"); gl3wProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) get_proc("glProgramUniform2dv"); gl3wProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) get_proc("glProgramUniform2ui"); gl3wProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) get_proc("glProgramUniform2uiv"); gl3wProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) get_proc("glProgramUniform3i"); gl3wProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) get_proc("glProgramUniform3iv"); gl3wProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) get_proc("glProgramUniform3f"); gl3wProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) get_proc("glProgramUniform3fv"); gl3wProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC) get_proc("glProgramUniform3d"); gl3wProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC) get_proc("glProgramUniform3dv"); gl3wProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) get_proc("glProgramUniform3ui"); gl3wProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) get_proc("glProgramUniform3uiv"); gl3wProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) get_proc("glProgramUniform4i"); gl3wProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) get_proc("glProgramUniform4iv"); gl3wProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) get_proc("glProgramUniform4f"); gl3wProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) get_proc("glProgramUniform4fv"); gl3wProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) get_proc("glProgramUniform4d"); gl3wProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) get_proc("glProgramUniform4dv"); gl3wProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) get_proc("glProgramUniform4ui"); gl3wProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) get_proc("glProgramUniform4uiv"); gl3wProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) get_proc("glProgramUniformMatrix2fv"); gl3wProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) get_proc("glProgramUniformMatrix3fv"); gl3wProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) get_proc("glProgramUniformMatrix4fv"); gl3wProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) get_proc("glProgramUniformMatrix2dv"); gl3wProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC) get_proc("glProgramUniformMatrix3dv"); gl3wProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) get_proc("glProgramUniformMatrix4dv"); gl3wProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) get_proc("glProgramUniformMatrix2x3fv"); gl3wProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) get_proc("glProgramUniformMatrix3x2fv"); gl3wProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) get_proc("glProgramUniformMatrix2x4fv"); gl3wProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) get_proc("glProgramUniformMatrix4x2fv"); gl3wProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) get_proc("glProgramUniformMatrix3x4fv"); gl3wProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) get_proc("glProgramUniformMatrix4x3fv"); gl3wProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) get_proc("glProgramUniformMatrix2x3dv"); gl3wProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) get_proc("glProgramUniformMatrix3x2dv"); gl3wProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) get_proc("glProgramUniformMatrix2x4dv"); gl3wProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) get_proc("glProgramUniformMatrix4x2dv"); gl3wProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) get_proc("glProgramUniformMatrix3x4dv"); gl3wProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) get_proc("glProgramUniformMatrix4x3dv"); gl3wValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) get_proc("glValidateProgramPipeline"); gl3wGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) get_proc("glGetProgramPipelineInfoLog"); gl3wVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC) get_proc("glVertexAttribL1d"); gl3wVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC) get_proc("glVertexAttribL2d"); gl3wVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC) get_proc("glVertexAttribL3d"); gl3wVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC) get_proc("glVertexAttribL4d"); gl3wVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC) get_proc("glVertexAttribL1dv"); gl3wVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC) get_proc("glVertexAttribL2dv"); gl3wVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC) get_proc("glVertexAttribL3dv"); gl3wVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC) get_proc("glVertexAttribL4dv"); gl3wVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC) get_proc("glVertexAttribLPointer"); gl3wGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC) get_proc("glGetVertexAttribLdv"); gl3wViewportArrayv = (PFNGLVIEWPORTARRAYVPROC) get_proc("glViewportArrayv"); gl3wViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC) get_proc("glViewportIndexedf"); gl3wViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC) get_proc("glViewportIndexedfv"); gl3wScissorArrayv = (PFNGLSCISSORARRAYVPROC) get_proc("glScissorArrayv"); gl3wScissorIndexed = (PFNGLSCISSORINDEXEDPROC) get_proc("glScissorIndexed"); gl3wScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC) get_proc("glScissorIndexedv"); gl3wDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC) get_proc("glDepthRangeArrayv"); gl3wDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC) get_proc("glDepthRangeIndexed"); gl3wGetFloati_v = (PFNGLGETFLOATI_VPROC) get_proc("glGetFloati_v"); gl3wGetDoublei_v = (PFNGLGETDOUBLEI_VPROC) get_proc("glGetDoublei_v"); gl3wCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC) get_proc("glCreateSyncFromCLeventARB"); gl3wDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC) get_proc("glDebugMessageControlARB"); gl3wDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC) get_proc("glDebugMessageInsertARB"); gl3wDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC) get_proc("glDebugMessageCallbackARB"); gl3wGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC) get_proc("glGetDebugMessageLogARB"); gl3wGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC) get_proc("glGetGraphicsResetStatusARB"); gl3wGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC) get_proc("glGetnTexImageARB"); gl3wReadnPixelsARB = (PFNGLREADNPIXELSARBPROC) get_proc("glReadnPixelsARB"); gl3wGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) get_proc("glGetnCompressedTexImageARB"); gl3wGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC) get_proc("glGetnUniformfvARB"); gl3wGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC) get_proc("glGetnUniformivARB"); gl3wGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC) get_proc("glGetnUniformuivARB"); gl3wGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC) get_proc("glGetnUniformdvARB"); gl3wDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) get_proc("glDrawArraysInstancedBaseInstance"); gl3wDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) get_proc("glDrawElementsInstancedBaseInstance"); gl3wDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) get_proc("glDrawElementsInstancedBaseVertexBaseInstance"); gl3wDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) get_proc("glDrawTransformFeedbackInstanced"); gl3wDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) get_proc("glDrawTransformFeedbackStreamInstanced"); gl3wGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) get_proc("glGetInternalformativ"); gl3wGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) get_proc("glGetActiveAtomicCounterBufferiv"); gl3wBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) get_proc("glBindImageTexture"); gl3wMemoryBarrier = (PFNGLMEMORYBARRIERPROC) get_proc("glMemoryBarrier"); gl3wTexStorage1D = (PFNGLTEXSTORAGE1DPROC) get_proc("glTexStorage1D"); gl3wTexStorage2D = (PFNGLTEXSTORAGE2DPROC) get_proc("glTexStorage2D"); gl3wTexStorage3D = (PFNGLTEXSTORAGE3DPROC) get_proc("glTexStorage3D"); gl3wTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC) get_proc("glTextureStorage1DEXT"); gl3wTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC) get_proc("glTextureStorage2DEXT"); gl3wTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC) get_proc("glTextureStorage3DEXT"); gl3wDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) get_proc("glDebugMessageControl"); gl3wDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) get_proc("glDebugMessageInsert"); gl3wDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) get_proc("glDebugMessageCallback"); gl3wGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) get_proc("glGetDebugMessageLog"); gl3wPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) get_proc("glPushDebugGroup"); gl3wPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) get_proc("glPopDebugGroup"); gl3wObjectLabel = (PFNGLOBJECTLABELPROC) get_proc("glObjectLabel"); gl3wGetObjectLabel = (PFNGLGETOBJECTLABELPROC) get_proc("glGetObjectLabel"); gl3wObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) get_proc("glObjectPtrLabel"); gl3wGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) get_proc("glGetObjectPtrLabel"); gl3wClearBufferData = (PFNGLCLEARBUFFERDATAPROC) get_proc("glClearBufferData"); gl3wClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC) get_proc("glClearBufferSubData"); gl3wClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC) get_proc("glClearNamedBufferDataEXT"); gl3wClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) get_proc("glClearNamedBufferSubDataEXT"); gl3wDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC) get_proc("glDispatchCompute"); gl3wDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC) get_proc("glDispatchComputeIndirect"); gl3wCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) get_proc("glCopyImageSubData"); gl3wTextureView = (PFNGLTEXTUREVIEWPROC) get_proc("glTextureView"); gl3wBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC) get_proc("glBindVertexBuffer"); gl3wVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) get_proc("glVertexAttribFormat"); gl3wVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) get_proc("glVertexAttribIFormat"); gl3wVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC) get_proc("glVertexAttribLFormat"); gl3wVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) get_proc("glVertexAttribBinding"); gl3wVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) get_proc("glVertexBindingDivisor"); gl3wVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) get_proc("glVertexArrayBindVertexBufferEXT"); gl3wVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) get_proc("glVertexArrayVertexAttribFormatEXT"); gl3wVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) get_proc("glVertexArrayVertexAttribIFormatEXT"); gl3wVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) get_proc("glVertexArrayVertexAttribLFormatEXT"); gl3wVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) get_proc("glVertexArrayVertexAttribBindingEXT"); gl3wVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) get_proc("glVertexArrayVertexBindingDivisorEXT"); gl3wFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC) get_proc("glFramebufferParameteri"); gl3wGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC) get_proc("glGetFramebufferParameteriv"); gl3wNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) get_proc("glNamedFramebufferParameteriEXT"); gl3wGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) get_proc("glGetNamedFramebufferParameterivEXT"); gl3wGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC) get_proc("glGetInternalformati64v"); gl3wInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC) get_proc("glInvalidateTexSubImage"); gl3wInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC) get_proc("glInvalidateTexImage"); gl3wInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC) get_proc("glInvalidateBufferSubData"); gl3wInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC) get_proc("glInvalidateBufferData"); gl3wInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) get_proc("glInvalidateFramebuffer"); gl3wInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) get_proc("glInvalidateSubFramebuffer"); gl3wMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC) get_proc("glMultiDrawArraysIndirect"); gl3wMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC) get_proc("glMultiDrawElementsIndirect"); gl3wGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) get_proc("glGetProgramInterfaceiv"); gl3wGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC) get_proc("glGetProgramResourceIndex"); gl3wGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC) get_proc("glGetProgramResourceName"); gl3wGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) get_proc("glGetProgramResourceiv"); gl3wGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC) get_proc("glGetProgramResourceLocation"); gl3wGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) get_proc("glGetProgramResourceLocationIndex"); gl3wShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC) get_proc("glShaderStorageBlockBinding"); gl3wTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) get_proc("glTexBufferRange"); gl3wTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC) get_proc("glTextureBufferRangeEXT"); gl3wTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) get_proc("glTexStorage2DMultisample"); gl3wTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) get_proc("glTexStorage3DMultisample"); gl3wTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) get_proc("glTextureStorage2DMultisampleEXT"); gl3wTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) get_proc("glTextureStorage3DMultisampleEXT"); }