/* * Copyright © 2019 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include #include #include #include #include #include "imgui.h" #include "overlay_params.h" #include "font_default.h" // #include "util/debug.h" #include "mesa/util/hash_table.h" #include "mesa/util/list.h" #include "mesa/util/ralloc.h" #include "mesa/util/os_time.h" #include "mesa/util/os_socket.h" #include "mesa/util/simple_mtx.h" #include "vk_enum_to_str.h" #include #include "cpu_gpu.h" #include "logging.h" #include "keybinds.h" #include "cpu.h" bool open = false, displayHud = true; string gpuString; float offset_x, offset_y, hudSpacing; int hudFirstRow, hudSecondRow; const char* offset_x_env = std::getenv("X_OFFSET"); const char* offset_y_env = std::getenv("Y_OFFSET"); string engineName, engineVersion; ImFont* font = nullptr; ImFont* font1 = nullptr; /* Mapped from VkInstace/VkPhysicalDevice */ struct instance_data { struct vk_instance_dispatch_table vtable; VkInstance instance; struct overlay_params params; bool pipeline_statistics_enabled; bool first_line_printed; int control_client; /* Dumping of frame stats to a file has been enabled. */ bool capture_enabled; /* Dumping of frame stats to a file has been enabled and started. */ bool capture_started; }; struct frame_stat { uint64_t stats[OVERLAY_PARAM_ENABLED_MAX]; }; /* Mapped from VkDevice */ struct queue_data; struct device_data { struct instance_data *instance; PFN_vkSetDeviceLoaderData set_device_loader_data; struct vk_device_dispatch_table vtable; VkPhysicalDevice physical_device; VkDevice device; VkPhysicalDeviceProperties properties; struct queue_data *graphic_queue; struct queue_data **queues; uint32_t n_queues; /* For a single frame */ struct frame_stat frame_stats; }; /* Mapped from VkCommandBuffer */ struct command_buffer_data { struct device_data *device; VkCommandBufferLevel level; VkCommandBuffer cmd_buffer; VkQueryPool timestamp_query_pool; uint32_t query_index; struct frame_stat stats; struct list_head link; /* link into queue_data::running_command_buffer */ }; /* Mapped from VkQueue */ struct queue_data { struct device_data *device; VkQueue queue; VkQueueFlags flags; uint32_t family_index; uint64_t timestamp_mask; VkFence queries_fence; struct list_head running_command_buffer; }; struct overlay_draw { struct list_head link; VkCommandBuffer command_buffer; VkSemaphore semaphore; VkFence fence; VkBuffer vertex_buffer; VkDeviceMemory vertex_buffer_mem; VkDeviceSize vertex_buffer_size; VkBuffer index_buffer; VkDeviceMemory index_buffer_mem; VkDeviceSize index_buffer_size; }; /* Mapped from VkSwapchainKHR */ struct swapchain_data { struct device_data *device; VkSwapchainKHR swapchain; unsigned width, height; VkFormat format; uint32_t n_images; VkImage *images; VkImageView *image_views; VkFramebuffer *framebuffers; VkRenderPass render_pass; VkDescriptorPool descriptor_pool; VkDescriptorSetLayout descriptor_layout; VkDescriptorSet descriptor_set; VkSampler font_sampler; VkPipelineLayout pipeline_layout; VkPipeline pipeline; VkCommandPool command_pool; struct list_head draws; /* List of struct overlay_draw */ bool font_uploaded; VkImage font_image; VkImageView font_image_view; VkDeviceMemory font_mem; VkBuffer upload_font_buffer; VkDeviceMemory upload_font_buffer_mem; /**/ ImGuiContext* imgui_context; ImVec2 window_size; /**/ uint64_t n_frames; uint64_t last_present_time; unsigned n_frames_since_update; uint64_t last_fps_update; double fps; double frametime; double frametimeDisplay; const char* cpuString; const char* gpuString; enum overlay_param_enabled stat_selector; double time_dividor; struct frame_stat stats_min, stats_max; struct frame_stat frames_stats[200]; /* Over a single frame */ struct frame_stat frame_stats; /* Over fps_sampling_period */ struct frame_stat accumulated_stats; }; static const VkQueryPipelineStatisticFlags overlay_query_flags = VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT | VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT | VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT | VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT | VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT | VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT | VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT | VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT | VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT | VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT | VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT; #define OVERLAY_QUERY_COUNT (11) static struct hash_table_u64 *vk_object_to_data = NULL; static simple_mtx_t vk_object_to_data_mutex = _SIMPLE_MTX_INITIALIZER_NP; thread_local ImGuiContext* __MesaImGui; static inline void ensure_vk_object_map(void) { if (!vk_object_to_data) vk_object_to_data = _mesa_hash_table_u64_create(NULL); } #define HKEY(obj) ((uint64_t)(obj)) #define FIND(type, obj) ((type *)find_object_data(HKEY(obj))) static void *find_object_data(uint64_t obj) { simple_mtx_lock(&vk_object_to_data_mutex); ensure_vk_object_map(); void *data = _mesa_hash_table_u64_search(vk_object_to_data, obj); simple_mtx_unlock(&vk_object_to_data_mutex); return data; } static void map_object(uint64_t obj, void *data) { simple_mtx_lock(&vk_object_to_data_mutex); ensure_vk_object_map(); _mesa_hash_table_u64_insert(vk_object_to_data, obj, data); simple_mtx_unlock(&vk_object_to_data_mutex); } static void unmap_object(uint64_t obj) { simple_mtx_lock(&vk_object_to_data_mutex); _mesa_hash_table_u64_remove(vk_object_to_data, obj); simple_mtx_unlock(&vk_object_to_data_mutex); } /**/ #define VK_CHECK(expr) \ do { \ VkResult __result = (expr); \ if (__result != VK_SUCCESS) { \ fprintf(stderr, "'%s' line %i failed with %s\n", \ #expr, __LINE__, vk_Result_to_str(__result)); \ } \ } while (0) /**/ static VkLayerInstanceCreateInfo *get_instance_chain_info(const VkInstanceCreateInfo *pCreateInfo, VkLayerFunction func) { vk_foreach_struct(item, pCreateInfo->pNext) { if (item->sType == VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO && ((VkLayerInstanceCreateInfo *) item)->function == func) return (VkLayerInstanceCreateInfo *) item; } unreachable("instance chain info not found"); return NULL; } static VkLayerDeviceCreateInfo *get_device_chain_info(const VkDeviceCreateInfo *pCreateInfo, VkLayerFunction func) { vk_foreach_struct(item, pCreateInfo->pNext) { if (item->sType == VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO && ((VkLayerDeviceCreateInfo *) item)->function == func) return (VkLayerDeviceCreateInfo *)item; } unreachable("device chain info not found"); return NULL; } static struct VkBaseOutStructure * clone_chain(const struct VkBaseInStructure *chain) { struct VkBaseOutStructure *head = NULL, *tail = NULL; vk_foreach_struct_const(item, chain) { size_t item_size = vk_structure_type_size(item); struct VkBaseOutStructure *new_item = (struct VkBaseOutStructure *)malloc(item_size);; memcpy(new_item, item, item_size); if (!head) head = new_item; if (tail) tail->pNext = new_item; tail = new_item; } return head; } static void free_chain(struct VkBaseOutStructure *chain) { while (chain) { void *node = chain; chain = chain->pNext; free(node); } } /**/ static struct instance_data *new_instance_data(VkInstance instance) { struct instance_data *data = rzalloc(NULL, struct instance_data); data->instance = instance; data->control_client = -1; map_object(HKEY(data->instance), data); return data; } static void destroy_instance_data(struct instance_data *data) { if (data->params.output_file) fclose(data->params.output_file); if (data->params.control >= 0) os_socket_close(data->params.control); unmap_object(HKEY(data->instance)); ralloc_free(data); } static void instance_data_map_physical_devices(struct instance_data *instance_data, bool map) { uint32_t physicalDeviceCount = 0; instance_data->vtable.EnumeratePhysicalDevices(instance_data->instance, &physicalDeviceCount, NULL); VkPhysicalDevice *physicalDevices = (VkPhysicalDevice *) malloc(sizeof(VkPhysicalDevice) * physicalDeviceCount); instance_data->vtable.EnumeratePhysicalDevices(instance_data->instance, &physicalDeviceCount, physicalDevices); for (uint32_t i = 0; i < physicalDeviceCount; i++) { if (map) map_object(HKEY(physicalDevices[i]), instance_data); else unmap_object(HKEY(physicalDevices[i])); } free(physicalDevices); } /**/ static struct device_data *new_device_data(VkDevice device, struct instance_data *instance) { struct device_data *data = rzalloc(NULL, struct device_data); data->instance = instance; data->device = device; map_object(HKEY(data->device), data); return data; } static struct queue_data *new_queue_data(VkQueue queue, const VkQueueFamilyProperties *family_props, uint32_t family_index, struct device_data *device_data) { struct queue_data *data = rzalloc(device_data, struct queue_data); data->device = device_data; data->queue = queue; data->flags = family_props->queueFlags; data->timestamp_mask = (1ull << family_props->timestampValidBits) - 1; data->family_index = family_index; list_inithead(&data->running_command_buffer); map_object(HKEY(data->queue), data); /* Fence synchronizing access to queries on that queue. */ VkFenceCreateInfo fence_info = {}; fence_info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; fence_info.flags = VK_FENCE_CREATE_SIGNALED_BIT; VK_CHECK(device_data->vtable.CreateFence(device_data->device, &fence_info, NULL, &data->queries_fence)); if (data->flags & VK_QUEUE_GRAPHICS_BIT) device_data->graphic_queue = data; return data; } static void destroy_queue(struct queue_data *data) { struct device_data *device_data = data->device; device_data->vtable.DestroyFence(device_data->device, data->queries_fence, NULL); unmap_object(HKEY(data->queue)); ralloc_free(data); } static void device_map_queues(struct device_data *data, const VkDeviceCreateInfo *pCreateInfo) { for (uint32_t i = 0; i < pCreateInfo->queueCreateInfoCount; i++) data->n_queues += pCreateInfo->pQueueCreateInfos[i].queueCount; data->queues = ralloc_array(data, struct queue_data *, data->n_queues); struct instance_data *instance_data = data->instance; uint32_t n_family_props; instance_data->vtable.GetPhysicalDeviceQueueFamilyProperties(data->physical_device, &n_family_props, NULL); VkQueueFamilyProperties *family_props = (VkQueueFamilyProperties *)malloc(sizeof(VkQueueFamilyProperties) * n_family_props); instance_data->vtable.GetPhysicalDeviceQueueFamilyProperties(data->physical_device, &n_family_props, family_props); uint32_t queue_index = 0; for (uint32_t i = 0; i < pCreateInfo->queueCreateInfoCount; i++) { for (uint32_t j = 0; j < pCreateInfo->pQueueCreateInfos[i].queueCount; j++) { VkQueue queue; data->vtable.GetDeviceQueue(data->device, pCreateInfo->pQueueCreateInfos[i].queueFamilyIndex, j, &queue); VK_CHECK(data->set_device_loader_data(data->device, queue)); data->queues[queue_index++] = new_queue_data(queue, &family_props[pCreateInfo->pQueueCreateInfos[i].queueFamilyIndex], pCreateInfo->pQueueCreateInfos[i].queueFamilyIndex, data); } } free(family_props); } static void device_unmap_queues(struct device_data *data) { for (uint32_t i = 0; i < data->n_queues; i++) destroy_queue(data->queues[i]); } static void destroy_device_data(struct device_data *data) { unmap_object(HKEY(data->device)); ralloc_free(data); } /**/ static struct command_buffer_data *new_command_buffer_data(VkCommandBuffer cmd_buffer, VkCommandBufferLevel level, VkQueryPool timestamp_query_pool, uint32_t query_index, struct device_data *device_data) { struct command_buffer_data *data = rzalloc(NULL, struct command_buffer_data); data->device = device_data; data->cmd_buffer = cmd_buffer; data->level = level; data->timestamp_query_pool = timestamp_query_pool; data->query_index = query_index; list_inithead(&data->link); map_object(HKEY(data->cmd_buffer), data); return data; } static void destroy_command_buffer_data(struct command_buffer_data *data) { unmap_object(HKEY(data->cmd_buffer)); list_delinit(&data->link); ralloc_free(data); } /**/ static struct swapchain_data *new_swapchain_data(VkSwapchainKHR swapchain, struct device_data *device_data) { struct instance_data *instance_data = device_data->instance; struct swapchain_data *data = rzalloc(NULL, struct swapchain_data); data->device = device_data; data->swapchain = swapchain; data->window_size = ImVec2(instance_data->params.width, instance_data->params.height); list_inithead(&data->draws); map_object(HKEY(data->swapchain), data); return data; } static void destroy_swapchain_data(struct swapchain_data *data) { unmap_object(HKEY(data->swapchain)); ralloc_free(data); } struct overlay_draw *get_overlay_draw(struct swapchain_data *data) { struct device_data *device_data = data->device; struct overlay_draw *draw = list_is_empty(&data->draws) ? NULL : list_first_entry(&data->draws, struct overlay_draw, link); VkSemaphoreCreateInfo sem_info = {}; sem_info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO; if (draw && device_data->vtable.GetFenceStatus(device_data->device, draw->fence) == VK_SUCCESS) { list_del(&draw->link); VK_CHECK(device_data->vtable.ResetFences(device_data->device, 1, &draw->fence)); list_addtail(&draw->link, &data->draws); return draw; } draw = rzalloc(data, struct overlay_draw); VkCommandBufferAllocateInfo cmd_buffer_info = {}; cmd_buffer_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; cmd_buffer_info.commandPool = data->command_pool; cmd_buffer_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; cmd_buffer_info.commandBufferCount = 1; VK_CHECK(device_data->vtable.AllocateCommandBuffers(device_data->device, &cmd_buffer_info, &draw->command_buffer)); VK_CHECK(device_data->set_device_loader_data(device_data->device, draw->command_buffer)); VkFenceCreateInfo fence_info = {}; fence_info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; VK_CHECK(device_data->vtable.CreateFence(device_data->device, &fence_info, NULL, &draw->fence)); VK_CHECK(device_data->vtable.CreateSemaphore(device_data->device, &sem_info, NULL, &draw->semaphore)); list_addtail(&draw->link, &data->draws); return draw; } static const char *param_unit(enum overlay_param_enabled param) { switch (param) { case OVERLAY_PARAM_ENABLED_frame_timing: case OVERLAY_PARAM_ENABLED_present_timing: return "(us)"; case OVERLAY_PARAM_ENABLED_gpu_timing: return "(ns)"; default: return ""; } } static void parse_command(struct instance_data *instance_data, const char *cmd, unsigned cmdlen, const char *param, unsigned paramlen) { if (!strncmp(cmd, "capture", cmdlen)) { int value = atoi(param); bool enabled = value > 0; if (enabled) { instance_data->capture_enabled = true; } else { instance_data->capture_enabled = false; instance_data->capture_started = false; } } } #define BUFSIZE 4096 /** * This function will process commands through the control file. * * A command starts with a colon, followed by the command, and followed by an * option '=' and a parameter. It has to end with a semi-colon. A full command * + parameter looks like: * * :cmd=param; */ static void process_char(struct instance_data *instance_data, char c) { static char cmd[BUFSIZE]; static char param[BUFSIZE]; static unsigned cmdpos = 0; static unsigned parampos = 0; static bool reading_cmd = false; static bool reading_param = false; switch (c) { case ':': cmdpos = 0; parampos = 0; reading_cmd = true; reading_param = false; break; case ';': if (!reading_cmd) break; cmd[cmdpos++] = '\0'; param[parampos++] = '\0'; parse_command(instance_data, cmd, cmdpos, param, parampos); reading_cmd = false; reading_param = false; break; case '=': if (!reading_cmd) break; reading_param = true; break; default: if (!reading_cmd) break; if (reading_param) { /* overflow means an invalid parameter */ if (parampos >= BUFSIZE - 1) { reading_cmd = false; reading_param = false; break; } param[parampos++] = c; } else { /* overflow means an invalid command */ if (cmdpos >= BUFSIZE - 1) { reading_cmd = false; break; } cmd[cmdpos++] = c; } } } static void control_send(struct instance_data *instance_data, const char *cmd, unsigned cmdlen, const char *param, unsigned paramlen) { unsigned msglen = 0; char buffer[BUFSIZE]; assert(cmdlen + paramlen + 3 < BUFSIZE); buffer[msglen++] = ':'; memcpy(&buffer[msglen], cmd, cmdlen); msglen += cmdlen; if (paramlen > 0) { buffer[msglen++] = '='; memcpy(&buffer[msglen], param, paramlen); msglen += paramlen; buffer[msglen++] = ';'; } os_socket_send(instance_data->control_client, buffer, msglen, 0); } static void control_send_connection_string(struct device_data *device_data) { struct instance_data *instance_data = device_data->instance; const char *controlVersionCmd = "MesaOverlayControlVersion"; const char *controlVersionString = "1"; control_send(instance_data, controlVersionCmd, strlen(controlVersionCmd), controlVersionString, strlen(controlVersionString)); const char *deviceCmd = "DeviceName"; const char *deviceName = device_data->properties.deviceName; control_send(instance_data, deviceCmd, strlen(deviceCmd), deviceName, strlen(deviceName)); const char *mesaVersionCmd = "MesaVersion"; const char *mesaVersionString = "Mesa " PACKAGE_VERSION; control_send(instance_data, mesaVersionCmd, strlen(mesaVersionCmd), mesaVersionString, strlen(mesaVersionString)); } static void control_client_check(struct device_data *device_data) { struct instance_data *instance_data = device_data->instance; /* Already connected, just return. */ if (instance_data->control_client >= 0) return; int socket = os_socket_accept(instance_data->params.control); if (socket == -1) { if (errno != EAGAIN && errno != EWOULDBLOCK && errno != ECONNABORTED) fprintf(stderr, "ERROR on socket: %s\n", strerror(errno)); return; } if (socket >= 0) { os_socket_block(socket, false); instance_data->control_client = socket; control_send_connection_string(device_data); } } static void control_client_disconnected(struct instance_data *instance_data) { os_socket_close(instance_data->control_client); instance_data->control_client = -1; } static void process_control_socket(struct instance_data *instance_data) { const int client = instance_data->control_client; if (client >= 0) { char buf[BUFSIZE]; while (true) { ssize_t n = os_socket_recv(client, buf, BUFSIZE, 0); if (n == -1) { if (errno == EAGAIN || errno == EWOULDBLOCK) { /* nothing to read, try again later */ break; } if (errno != ECONNRESET) fprintf(stderr, "ERROR on connection: %s\n", strerror(errno)); control_client_disconnected(instance_data); } else if (n == 0) { /* recv() returns 0 when the client disconnects */ control_client_disconnected(instance_data); } for (ssize_t i = 0; i < n; i++) { process_char(instance_data, buf[i]); } /* If we try to read BUFSIZE and receive BUFSIZE bytes from the * socket, there's a good chance that there's still more data to be * read, so we will try again. Otherwise, simply be done for this * iteration and try again on the next frame. */ if (n < BUFSIZE) break; } } } static void snapshot_swapchain_frame(struct swapchain_data *data) { struct device_data *device_data = data->device; struct instance_data *instance_data = device_data->instance; uint32_t f_idx = data->n_frames % ARRAY_SIZE(data->frames_stats); uint64_t now = os_time_get(); /* us */ if (instance_data->params.control >= 0) { control_client_check(device_data); process_control_socket(instance_data); } double elapsed = (double)(now - data->last_fps_update); /* us */ elapsedF2 = (double)(now - last_f2_press); elapsedF12 = (double)(now - last_f12_press); fps = 1000000.0f * data->n_frames_since_update / elapsed; if (data->last_present_time) { data->frame_stats.stats[OVERLAY_PARAM_ENABLED_frame_timing] = now - data->last_present_time; } memset(&data->frames_stats[f_idx], 0, sizeof(data->frames_stats[f_idx])); for (int s = 0; s < OVERLAY_PARAM_ENABLED_MAX; s++) { data->frames_stats[f_idx].stats[s] += device_data->frame_stats.stats[s] + data->frame_stats.stats[s]; data->accumulated_stats.stats[s] += device_data->frame_stats.stats[s] + data->frame_stats.stats[s]; } if (elapsedF2 >= 500000 && mangohud_output_env){ if (key_is_pressed(XK_F2)){ last_f2_press = now; log_start = now; loggingOn = !loggingOn; if (loggingOn && log_period != 0) pthread_create(&f2, NULL, &logging, NULL); } } if (elapsedF12 >= 500000){ if (key_is_pressed(XK_F12)){ displayHud = !displayHud; last_f12_press = now; } } if (!sysInfoFetched) { deviceName = device_data->properties.deviceName; ram = exec("cat /proc/meminfo | grep 'MemTotal' | awk '{print $2}'"); cpu = exec("cat /proc/cpuinfo | grep 'model name' | tail -n1 | sed 's/^.*: //' | sed 's/([^)]*)/()/g' | tr -d '(/)'"); kernel = exec("uname -r"); os = exec("cat /etc/*-release | grep 'PRETTY_NAME' | cut -d '=' -f 2-"); os.erase(remove( os.begin(), os.end(), '\"' ),os.end()); gpu = exec("lspci | grep VGA | head -n1 | awk -vRS=']' -vFS='[' '{print $2}' | sed '/^$/d' | tail -n1"); driver = exec("glxinfo | grep 'OpenGL version' | sed 's/^.*: //' | cut -d' ' --output-delimiter=$'\n' -f1- | grep -v '(' | grep -v ')' | tr '\n' ' ' | cut -c 1-"); ram.pop_back(); cpu.pop_back(); kernel.pop_back(); os.pop_back(); gpu.pop_back(); driver.pop_back(); log_period = (log_period_env) ? std::stoi(log_period_env) : 100; if (log_period == 0) out.open("/tmp/mango", ios::out | ios::app); if(log_duration_env) duration = std::stoi(log_duration_env); // coreCounting(); if (deviceName.find("Radeon") != std::string::npos || deviceName.find("AMD") != std::string::npos) { amdGpuFile = fopen("/sys/class/drm/card0/device/gpu_busy_percent", "r"); string tempFolder = exec("ls /sys/class/drm/card0/device/hwmon/"); tempFolder.pop_back(); string tempLocation = "/sys/class/drm/card0/device/hwmon/" + tempFolder + "/temp1_input"; amdTempFile = fopen(tempLocation.c_str(), "r"); } if (cpu.find("Intel") != std::string::npos){ string cpuTempFolder = exec("ls /sys/devices/platform/coretemp.0/hwmon/"); cpuTempFolder.pop_back(); cpuTempLocation = "/sys/devices/platform/coretemp.0/hwmon/" + cpuTempFolder + "/temp1_input"; cpuTempFile = fopen(cpuTempLocation.c_str(), "r"); } else { string name; string path; for (size_t i = 0; i < 10; i++) { path = "/sys/class/hwmon/hwmon" + to_string(i) + "/name"; name = exec("cat " + path); name.pop_back(); if (name == "k10temp" || name == "zenpower"){ cpuTempLocation = "/sys/class/hwmon/hwmon" + to_string(i) + "/temp1_input"; break; } } if (cpuTempLocation.empty()) { cout << "MANGOHUD: Could not find temp location" << endl; } else { cpuTempFile = fopen(cpuTempLocation.c_str(), "r"); } } // Adjust height for DXVK/VKD3D version number if (engineName == "DXVK" || engineName == "VKD3D"){ if (instance_data->params.font_size){ instance_data->params.height += instance_data->params.font_size / 2; } else { instance_data->params.height += 24 / 2; } } sysInfoFetched = true; } /* If capture has been enabled but it hasn't started yet, it means we are on * the first snapshot after it has been enabled. At this point we want to * use the stats captured so far to update the display, but we don't want * this data to cause noise to the stats that we want to capture from now * on. * * capture_begin == true will trigger an update of the fps on display, and a * flush of the data, but no stats will be written to the output file. This * way, we will have only stats from after the capture has been enabled * written to the output_file. */ const bool capture_begin = instance_data->capture_enabled && !instance_data->capture_started; if (data->last_fps_update) { if (capture_begin || elapsed >= instance_data->params.fps_sampling_period) { cpuStats.UpdateCPUData(); int i = 0; cpuLoadLog = 0; for (const CPUData &cpuData : cpuStats.GetCPUData()) cpuLoadLog += cpuData.percent; cpuLoadLog = cpuLoadLog / cpuStats.GetCPUData().size(); // get gpu usage if (deviceName.find("GeForce") != std::string::npos) pthread_create(&nvidiaSmiThread, NULL, &getNvidiaGpuInfo, NULL); if (deviceName.find("Radeon") != std::string::npos || deviceName.find("AMD") != std::string::npos) pthread_create(&gpuThread, NULL, &getAmdGpuUsage, NULL); // update variables for logging // cpuLoadLog = cpuArray[0].value; gpuLoadLog = gpuLoad; data->frametimeDisplay = data->frametime; data->fps = fps; if (instance_data->capture_started) { if (!instance_data->first_line_printed) { bool first_column = true; instance_data->first_line_printed = true; #define OVERLAY_PARAM_BOOL(name) \ if (instance_data->params.enabled[OVERLAY_PARAM_ENABLED_##name]) { \ fprintf(instance_data->params.output_file, \ "%s%s%s", first_column ? "" : ", ", #name, \ param_unit(OVERLAY_PARAM_ENABLED_##name)); \ first_column = false; \ } #define OVERLAY_PARAM_CUSTOM(name) OVERLAY_PARAMS #undef OVERLAY_PARAM_BOOL #undef OVERLAY_PARAM_CUSTOM fprintf(instance_data->params.output_file, "\n"); } for (int s = 0; s < OVERLAY_PARAM_ENABLED_MAX; s++) { if (!instance_data->params.enabled[s]) continue; if (s == OVERLAY_PARAM_ENABLED_fps) { fprintf(instance_data->params.output_file, "%s%.2f", s == 0 ? "" : ", ", data->fps); } else { fprintf(instance_data->params.output_file, "%s%" PRIu64, s == 0 ? "" : ", ", data->accumulated_stats.stats[s]); } } fprintf(instance_data->params.output_file, "\n"); fflush(instance_data->params.output_file); } memset(&data->accumulated_stats, 0, sizeof(data->accumulated_stats)); data->n_frames_since_update = 0; data->last_fps_update = now; if (capture_begin) instance_data->capture_started = true; } } else { data->last_fps_update = now; } memset(&device_data->frame_stats, 0, sizeof(device_data->frame_stats)); memset(&data->frame_stats, 0, sizeof(device_data->frame_stats)); data->last_present_time = now; data->n_frames++; data->n_frames_since_update++; } static float get_time_stat(void *_data, int _idx) { struct swapchain_data *data = (struct swapchain_data *) _data; if ((ARRAY_SIZE(data->frames_stats) - _idx) > data->n_frames) return 0.0f; int idx = ARRAY_SIZE(data->frames_stats) + data->n_frames < ARRAY_SIZE(data->frames_stats) ? _idx - data->n_frames : _idx + data->n_frames; idx %= ARRAY_SIZE(data->frames_stats); /* Time stats are in us. */ return data->frames_stats[idx].stats[data->stat_selector] / data->time_dividor; } static float get_stat(void *_data, int _idx) { struct swapchain_data *data = (struct swapchain_data *) _data; if ((ARRAY_SIZE(data->frames_stats) - _idx) > data->n_frames) return 0.0f; int idx = ARRAY_SIZE(data->frames_stats) + data->n_frames < ARRAY_SIZE(data->frames_stats) ? _idx - data->n_frames : _idx + data->n_frames; idx %= ARRAY_SIZE(data->frames_stats); return data->frames_stats[idx].stats[data->stat_selector]; } static void position_layer(struct swapchain_data *data) { struct device_data *device_data = data->device; struct instance_data *instance_data = device_data->instance; float margin = 10.0f; if (offset_x_env) margin = 0.0f; ImGui::SetNextWindowBgAlpha(0.5); ImGui::SetNextWindowSize(ImVec2(instance_data->params.width, instance_data->params.height), ImGuiCond_Always); ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f); ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(8,-3)); if (offset_x_env) offset_x = std::stof(offset_x_env); if (offset_y_env) offset_y = std::stof(offset_y_env); switch (instance_data->params.position) { case LAYER_POSITION_TOP_LEFT: ImGui::SetNextWindowPos(ImVec2(margin + offset_x, margin + offset_y), ImGuiCond_Always); break; case LAYER_POSITION_TOP_RIGHT: ImGui::SetNextWindowPos(ImVec2(data->width - data->window_size.x - margin, margin), ImGuiCond_Always); break; case LAYER_POSITION_BOTTOM_LEFT: ImGui::SetNextWindowPos(ImVec2(margin, data->height - data->window_size.y - margin), ImGuiCond_Always); break; case LAYER_POSITION_BOTTOM_RIGHT: ImGui::SetNextWindowPos(ImVec2(data->width - data->window_size.x - margin, data->height - data->window_size.y - margin), ImGuiCond_Always); break; } } static void compute_swapchain_display(struct swapchain_data *data) { struct device_data *device_data = data->device; struct instance_data *instance_data = device_data->instance; ImGui::SetCurrentContext(data->imgui_context); ImGui::NewFrame(); position_layer(data); if (instance_data->params.font_size > 0 && instance_data->params.width == 280) instance_data->params.width = hudFirstRow + hudSecondRow; if(displayHud) ImGui::Begin("Main", &open, ImGuiWindowFlags_NoDecoration); if(!displayHud){ ImGui::SetNextWindowBgAlpha(0.01); ImGui::Begin("Main", &open, ImGuiWindowFlags_NoDecoration); } if (displayHud){ if (deviceName.find("GeForce") != std::string::npos || deviceName.find("Radeon") != std::string::npos || deviceName.find("AMD") != std::string::npos){ ImGui::TextColored(ImVec4(0.0, 0.502, 0.25, 1.00f), "GPU"); ImGui::SameLine(hudFirstRow); ImGui::Text("%i%%", gpuLoad); // ImGui::SameLine(150); // ImGui::Text("%s", "%"); if (instance_data->params.enabled[OVERLAY_PARAM_ENABLED_gpu_temp]){ ImGui::SameLine(hudSecondRow); ImGui::Text("%i%s", gpuTemp, "°C"); } } ImGui::TextColored(ImVec4(0.0, 0.502, 0.753, 1.00f), "CPU"); ImGui::SameLine(hudFirstRow); ImGui::Text("%d%%", cpuLoadLog); // ImGui::SameLine(150); // ImGui::Text("%s", "%"); if (instance_data->params.enabled[OVERLAY_PARAM_ENABLED_cpu_temp]){ ImGui::SameLine(hudSecondRow); ImGui::Text("%i%s", cpuTemp, "°C"); } if (instance_data->params.enabled[OVERLAY_PARAM_ENABLED_core_load]){ int i = 0; for (const CPUData &cpuData : cpuStats.GetCPUData()) { ImGui::TextColored(ImVec4(0.0, 0.502, 0.753, 1.00f), "CPU"); ImGui::SameLine(0, 1.0f); ImGui::PushFont(font1); ImGui::TextColored(ImVec4(0.0, 0.502, 0.753, 1.00f),"%i", i); ImGui::PopFont(); ImGui::SameLine(hudFirstRow); ImGui::Text("%i%%", int(cpuData.percent)); ImGui::SameLine(hudSecondRow); ImGui::Text("%i", cpuData.mhz); ImGui::SameLine(0, 1.0f); ImGui::PushFont(font1); ImGui::Text("MHz"); ImGui::PopFont(); i++; } } if (instance_data->params.enabled[OVERLAY_PARAM_ENABLED_fps]){ ImGui::TextColored(ImVec4(0.753, 0.502, 0.502, 1.00f), "%s", engineName.c_str()); ImGui::SameLine(hudFirstRow); ImGui::Text("%.0f", data->fps); ImGui::SameLine(0, 1.0f); ImGui::PushFont(font1); ImGui::Text("FPS"); ImGui::PopFont(); ImGui::SameLine(hudSecondRow); ImGui::Text("%.1f", 1000 / data->fps); ImGui::SameLine(0, 1.0f); ImGui::PushFont(font1); ImGui::Text("ms"); ImGui::PopFont(); if (engineName == "DXVK" || engineName == "VKD3D"){ ImGui::PushFont(font1); ImGui::TextColored(ImVec4(0.753, 0.502, 0.502, 1.00f), "%s", engineVersion.c_str()); ImGui::PopFont(); } } // ImGui::ProgressBar(float(0.5), ImVec2(ImGui::GetContentRegionAvailWidth(), 21), NULL); ImGui::Dummy(ImVec2(0.0f, 20.0f)); if (loggingOn && log_period == 0){ uint64_t now = os_time_get(); elapsedLog = (double)(now - log_start); if ((elapsedLog) >= duration * 1000000) loggingOn = false; out << fps << "," << cpuLoadLog << "," << gpuLoadLog << "," << (now - log_start) << endl; } /* Recompute min/max */ for (uint32_t s = 0; s < OVERLAY_PARAM_ENABLED_MAX; s++) { data->stats_min.stats[s] = UINT64_MAX; data->stats_max.stats[s] = 0; } for (uint32_t f = 0; f < MIN2(data->n_frames, ARRAY_SIZE(data->frames_stats)); f++) { for (uint32_t s = 0; s < OVERLAY_PARAM_ENABLED_MAX; s++) { data->stats_min.stats[s] = MIN2(data->frames_stats[f].stats[s], data->stats_min.stats[s]); data->stats_max.stats[s] = MAX2(data->frames_stats[f].stats[s], data->stats_max.stats[s]); } } for (uint32_t s = 0; s < OVERLAY_PARAM_ENABLED_MAX; s++) { assert(data->stats_min.stats[s] != UINT64_MAX); } for (uint32_t s = 0; s < OVERLAY_PARAM_ENABLED_MAX; s++) { if (!instance_data->params.enabled[s] || s == OVERLAY_PARAM_ENABLED_fps || s == OVERLAY_PARAM_ENABLED_frame) continue; char hash[40]; snprintf(hash, sizeof(hash), "##%s", overlay_param_names[s]); data->stat_selector = (enum overlay_param_enabled) s; data->time_dividor = 1000.0f; if (s == OVERLAY_PARAM_ENABLED_gpu_timing) data->time_dividor = 1000000.0f; ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.0f, 0.0f, 0.0f, 0.0f)); if (s == OVERLAY_PARAM_ENABLED_frame_timing) { double min_time = 0.0f; double max_time = 50.0f; ImGui::PlotLines(hash, get_time_stat, data, ARRAY_SIZE(data->frames_stats), 0, NULL, min_time, max_time, ImVec2(ImGui::GetContentRegionAvailWidth(), 50)); } ImGui::PopStyleColor(); } data->window_size = ImVec2(data->window_size.x, ImGui::GetCursorPosY() + 10.0f); } ImGui::End(); if(loggingOn){ ImGui::SetNextWindowBgAlpha(0.01); ImGui::SetNextWindowSize(ImVec2(200, 100), ImGuiCond_Always); ImGui::SetNextWindowPos(ImVec2(data->width - 200, 0), ImGuiCond_Always); ImGui::Begin("Logging", &open, ImGuiWindowFlags_NoDecoration); ImGui::Text("Logging..."); ImGui::Text("Elapsed: %isec", int((elapsedLog) / 1000000)); ImGui::End(); } ImGui::PopStyleVar(2); ImGui::EndFrame(); ImGui::Render(); } static uint32_t vk_memory_type(struct device_data *data, VkMemoryPropertyFlags properties, uint32_t type_bits) { VkPhysicalDeviceMemoryProperties prop; data->instance->vtable.GetPhysicalDeviceMemoryProperties(data->physical_device, &prop); for (uint32_t i = 0; i < prop.memoryTypeCount; i++) if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1<font_uploaded) return; data->font_uploaded = true; struct device_data *device_data = data->device; ImGuiIO& io = ImGui::GetIO(); unsigned char* pixels; int width, height; io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); size_t upload_size = width * height * 4 * sizeof(char); /* Upload buffer */ VkBufferCreateInfo buffer_info = {}; buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; buffer_info.size = upload_size; buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT; buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; VK_CHECK(device_data->vtable.CreateBuffer(device_data->device, &buffer_info, NULL, &data->upload_font_buffer)); VkMemoryRequirements upload_buffer_req; device_data->vtable.GetBufferMemoryRequirements(device_data->device, data->upload_font_buffer, &upload_buffer_req); VkMemoryAllocateInfo upload_alloc_info = {}; upload_alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; upload_alloc_info.allocationSize = upload_buffer_req.size; upload_alloc_info.memoryTypeIndex = vk_memory_type(device_data, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, upload_buffer_req.memoryTypeBits); VK_CHECK(device_data->vtable.AllocateMemory(device_data->device, &upload_alloc_info, NULL, &data->upload_font_buffer_mem)); VK_CHECK(device_data->vtable.BindBufferMemory(device_data->device, data->upload_font_buffer, data->upload_font_buffer_mem, 0)); /* Upload to Buffer */ char* map = NULL; VK_CHECK(device_data->vtable.MapMemory(device_data->device, data->upload_font_buffer_mem, 0, upload_size, 0, (void**)(&map))); memcpy(map, pixels, upload_size); VkMappedMemoryRange range[1] = {}; range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; range[0].memory = data->upload_font_buffer_mem; range[0].size = upload_size; VK_CHECK(device_data->vtable.FlushMappedMemoryRanges(device_data->device, 1, range)); device_data->vtable.UnmapMemory(device_data->device, data->upload_font_buffer_mem); /* Copy buffer to image */ VkImageMemoryBarrier copy_barrier[1] = {}; copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; copy_barrier[0].image = data->font_image; copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; copy_barrier[0].subresourceRange.levelCount = 1; copy_barrier[0].subresourceRange.layerCount = 1; device_data->vtable.CmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, copy_barrier); VkBufferImageCopy region = {}; region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; region.imageSubresource.layerCount = 1; region.imageExtent.width = width; region.imageExtent.height = height; region.imageExtent.depth = 1; device_data->vtable.CmdCopyBufferToImage(command_buffer, data->upload_font_buffer, data->font_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion); VkImageMemoryBarrier use_barrier[1] = {}; use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT; use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; use_barrier[0].image = data->font_image; use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; use_barrier[0].subresourceRange.levelCount = 1; use_barrier[0].subresourceRange.layerCount = 1; device_data->vtable.CmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, use_barrier); /* Store our identifier */ io.Fonts->TexID = (ImTextureID)(intptr_t)data->font_image; } static void CreateOrResizeBuffer(struct device_data *data, VkBuffer *buffer, VkDeviceMemory *buffer_memory, VkDeviceSize *buffer_size, size_t new_size, VkBufferUsageFlagBits usage) { if (*buffer != VK_NULL_HANDLE) data->vtable.DestroyBuffer(data->device, *buffer, NULL); if (*buffer_memory) data->vtable.FreeMemory(data->device, *buffer_memory, NULL); VkBufferCreateInfo buffer_info = {}; buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; buffer_info.size = new_size; buffer_info.usage = usage; buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; VK_CHECK(data->vtable.CreateBuffer(data->device, &buffer_info, NULL, buffer)); VkMemoryRequirements req; data->vtable.GetBufferMemoryRequirements(data->device, *buffer, &req); VkMemoryAllocateInfo alloc_info = {}; alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; alloc_info.allocationSize = req.size; alloc_info.memoryTypeIndex = vk_memory_type(data, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits); VK_CHECK(data->vtable.AllocateMemory(data->device, &alloc_info, NULL, buffer_memory)); VK_CHECK(data->vtable.BindBufferMemory(data->device, *buffer, *buffer_memory, 0)); *buffer_size = new_size; } static struct overlay_draw *render_swapchain_display(struct swapchain_data *data, struct queue_data *present_queue, const VkSemaphore *wait_semaphores, unsigned n_wait_semaphores, unsigned image_index) { ImDrawData* draw_data = ImGui::GetDrawData(); if (draw_data->TotalVtxCount == 0) return NULL; struct device_data *device_data = data->device; struct overlay_draw *draw = get_overlay_draw(data); device_data->vtable.ResetCommandBuffer(draw->command_buffer, 0); VkRenderPassBeginInfo render_pass_info = {}; render_pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; render_pass_info.renderPass = data->render_pass; render_pass_info.framebuffer = data->framebuffers[image_index]; render_pass_info.renderArea.extent.width = data->width; render_pass_info.renderArea.extent.height = data->height; VkCommandBufferBeginInfo buffer_begin_info = {}; buffer_begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; device_data->vtable.BeginCommandBuffer(draw->command_buffer, &buffer_begin_info); ensure_swapchain_fonts(data, draw->command_buffer); /* Bounce the image to display back to color attachment layout for * rendering on top of it. */ VkImageMemoryBarrier imb; imb.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; imb.pNext = nullptr; imb.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; imb.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; imb.oldLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; imb.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; imb.image = data->images[image_index]; imb.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; imb.subresourceRange.baseMipLevel = 0; imb.subresourceRange.levelCount = 1; imb.subresourceRange.baseArrayLayer = 0; imb.subresourceRange.layerCount = 1; imb.srcQueueFamilyIndex = present_queue->family_index; imb.dstQueueFamilyIndex = device_data->graphic_queue->family_index; device_data->vtable.CmdPipelineBarrier(draw->command_buffer, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 0, /* dependency flags */ 0, nullptr, /* memory barriers */ 0, nullptr, /* buffer memory barriers */ 1, &imb); /* image memory barriers */ device_data->vtable.CmdBeginRenderPass(draw->command_buffer, &render_pass_info, VK_SUBPASS_CONTENTS_INLINE); /* Create/Resize vertex & index buffers */ size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert); size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx); if (draw->vertex_buffer_size < vertex_size) { CreateOrResizeBuffer(device_data, &draw->vertex_buffer, &draw->vertex_buffer_mem, &draw->vertex_buffer_size, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT); } if (draw->index_buffer_size < index_size) { CreateOrResizeBuffer(device_data, &draw->index_buffer, &draw->index_buffer_mem, &draw->index_buffer_size, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT); } /* Upload vertex & index data */ ImDrawVert* vtx_dst = NULL; ImDrawIdx* idx_dst = NULL; VK_CHECK(device_data->vtable.MapMemory(device_data->device, draw->vertex_buffer_mem, 0, vertex_size, 0, (void**)(&vtx_dst))); VK_CHECK(device_data->vtable.MapMemory(device_data->device, draw->index_buffer_mem, 0, index_size, 0, (void**)(&idx_dst))); for (int n = 0; n < draw_data->CmdListsCount; n++) { const ImDrawList* cmd_list = draw_data->CmdLists[n]; memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert)); memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx)); vtx_dst += cmd_list->VtxBuffer.Size; idx_dst += cmd_list->IdxBuffer.Size; } VkMappedMemoryRange range[2] = {}; range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; range[0].memory = draw->vertex_buffer_mem; range[0].size = VK_WHOLE_SIZE; range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; range[1].memory = draw->index_buffer_mem; range[1].size = VK_WHOLE_SIZE; VK_CHECK(device_data->vtable.FlushMappedMemoryRanges(device_data->device, 2, range)); device_data->vtable.UnmapMemory(device_data->device, draw->vertex_buffer_mem); device_data->vtable.UnmapMemory(device_data->device, draw->index_buffer_mem); /* Bind pipeline and descriptor sets */ device_data->vtable.CmdBindPipeline(draw->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, data->pipeline); VkDescriptorSet desc_set[1] = { data->descriptor_set }; device_data->vtable.CmdBindDescriptorSets(draw->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, data->pipeline_layout, 0, 1, desc_set, 0, NULL); /* Bind vertex & index buffers */ VkBuffer vertex_buffers[1] = { draw->vertex_buffer }; VkDeviceSize vertex_offset[1] = { 0 }; device_data->vtable.CmdBindVertexBuffers(draw->command_buffer, 0, 1, vertex_buffers, vertex_offset); device_data->vtable.CmdBindIndexBuffer(draw->command_buffer, draw->index_buffer, 0, VK_INDEX_TYPE_UINT16); /* Setup viewport */ VkViewport viewport; viewport.x = 0; viewport.y = 0; viewport.width = draw_data->DisplaySize.x; viewport.height = draw_data->DisplaySize.y; viewport.minDepth = 0.0f; viewport.maxDepth = 1.0f; device_data->vtable.CmdSetViewport(draw->command_buffer, 0, 1, &viewport); /* Setup scale and translation through push constants : * * Our visible imgui space lies from draw_data->DisplayPos (top left) to * draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayMin * is typically (0,0) for single viewport apps. */ float scale[2]; scale[0] = 2.0f / draw_data->DisplaySize.x; scale[1] = 2.0f / draw_data->DisplaySize.y; float translate[2]; translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0]; translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1]; device_data->vtable.CmdPushConstants(draw->command_buffer, data->pipeline_layout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale); device_data->vtable.CmdPushConstants(draw->command_buffer, data->pipeline_layout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate); // Render the command lists: int vtx_offset = 0; int idx_offset = 0; ImVec2 display_pos = draw_data->DisplayPos; for (int n = 0; n < draw_data->CmdListsCount; n++) { const ImDrawList* cmd_list = draw_data->CmdLists[n]; for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) { const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; // Apply scissor/clipping rectangle // FIXME: We could clamp width/height based on clamped min/max values. VkRect2D scissor; scissor.offset.x = (int32_t)(pcmd->ClipRect.x - display_pos.x) > 0 ? (int32_t)(pcmd->ClipRect.x - display_pos.x) : 0; scissor.offset.y = (int32_t)(pcmd->ClipRect.y - display_pos.y) > 0 ? (int32_t)(pcmd->ClipRect.y - display_pos.y) : 0; scissor.extent.width = (uint32_t)(pcmd->ClipRect.z - pcmd->ClipRect.x); scissor.extent.height = (uint32_t)(pcmd->ClipRect.w - pcmd->ClipRect.y + 1); // FIXME: Why +1 here? device_data->vtable.CmdSetScissor(draw->command_buffer, 0, 1, &scissor); // Draw device_data->vtable.CmdDrawIndexed(draw->command_buffer, pcmd->ElemCount, 1, idx_offset, vtx_offset, 0); idx_offset += pcmd->ElemCount; } vtx_offset += cmd_list->VtxBuffer.Size; } device_data->vtable.CmdEndRenderPass(draw->command_buffer); /* Bounce the image to display back to present layout. */ imb.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; imb.pNext = nullptr; imb.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; imb.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; imb.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; imb.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; imb.image = data->images[image_index]; imb.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; imb.subresourceRange.baseMipLevel = 0; imb.subresourceRange.levelCount = 1; imb.subresourceRange.baseArrayLayer = 0; imb.subresourceRange.layerCount = 1; imb.srcQueueFamilyIndex = device_data->graphic_queue->family_index; imb.dstQueueFamilyIndex = present_queue->family_index; device_data->vtable.CmdPipelineBarrier(draw->command_buffer, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 0, /* dependency flags */ 0, nullptr, /* memory barriers */ 0, nullptr, /* buffer memory barriers */ 1, &imb); /* image memory barriers */ device_data->vtable.EndCommandBuffer(draw->command_buffer); VkSubmitInfo submit_info = {}; VkPipelineStageFlags stage_wait = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; submit_info.commandBufferCount = 1; submit_info.pCommandBuffers = &draw->command_buffer; submit_info.pWaitDstStageMask = &stage_wait; submit_info.waitSemaphoreCount = n_wait_semaphores; submit_info.pWaitSemaphores = wait_semaphores; submit_info.signalSemaphoreCount = 1; submit_info.pSignalSemaphores = &draw->semaphore; device_data->vtable.QueueSubmit(device_data->graphic_queue->queue, 1, &submit_info, draw->fence); return draw; } static const uint32_t overlay_vert_spv[] = { #include "overlay.vert.spv.h" }; static const uint32_t overlay_frag_spv[] = { #include "overlay.frag.spv.h" }; static void setup_swapchain_data_pipeline(struct swapchain_data *data) { struct device_data *device_data = data->device; VkShaderModule vert_module, frag_module; /* Create shader modules */ VkShaderModuleCreateInfo vert_info = {}; vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; vert_info.codeSize = sizeof(overlay_vert_spv); vert_info.pCode = overlay_vert_spv; VK_CHECK(device_data->vtable.CreateShaderModule(device_data->device, &vert_info, NULL, &vert_module)); VkShaderModuleCreateInfo frag_info = {}; frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; frag_info.codeSize = sizeof(overlay_frag_spv); frag_info.pCode = (uint32_t*)overlay_frag_spv; VK_CHECK(device_data->vtable.CreateShaderModule(device_data->device, &frag_info, NULL, &frag_module)); /* Font sampler */ VkSamplerCreateInfo sampler_info = {}; sampler_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; sampler_info.magFilter = VK_FILTER_LINEAR; sampler_info.minFilter = VK_FILTER_LINEAR; sampler_info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR; sampler_info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT; sampler_info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT; sampler_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT; sampler_info.minLod = -1000; sampler_info.maxLod = 1000; sampler_info.maxAnisotropy = 1.0f; VK_CHECK(device_data->vtable.CreateSampler(device_data->device, &sampler_info, NULL, &data->font_sampler)); /* Descriptor pool */ VkDescriptorPoolSize sampler_pool_size = {}; sampler_pool_size.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; sampler_pool_size.descriptorCount = 1; VkDescriptorPoolCreateInfo desc_pool_info = {}; desc_pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; desc_pool_info.maxSets = 1; desc_pool_info.poolSizeCount = 1; desc_pool_info.pPoolSizes = &sampler_pool_size; VK_CHECK(device_data->vtable.CreateDescriptorPool(device_data->device, &desc_pool_info, NULL, &data->descriptor_pool)); /* Descriptor layout */ VkSampler sampler[1] = { data->font_sampler }; VkDescriptorSetLayoutBinding binding[1] = {}; binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; binding[0].descriptorCount = 1; binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; binding[0].pImmutableSamplers = sampler; VkDescriptorSetLayoutCreateInfo set_layout_info = {}; set_layout_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; set_layout_info.bindingCount = 1; set_layout_info.pBindings = binding; VK_CHECK(device_data->vtable.CreateDescriptorSetLayout(device_data->device, &set_layout_info, NULL, &data->descriptor_layout)); /* Descriptor set */ VkDescriptorSetAllocateInfo alloc_info = {}; alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; alloc_info.descriptorPool = data->descriptor_pool; alloc_info.descriptorSetCount = 1; alloc_info.pSetLayouts = &data->descriptor_layout; VK_CHECK(device_data->vtable.AllocateDescriptorSets(device_data->device, &alloc_info, &data->descriptor_set)); /* Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full * 3d projection matrix */ VkPushConstantRange push_constants[1] = {}; push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT; push_constants[0].offset = sizeof(float) * 0; push_constants[0].size = sizeof(float) * 4; VkPipelineLayoutCreateInfo layout_info = {}; layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; layout_info.setLayoutCount = 1; layout_info.pSetLayouts = &data->descriptor_layout; layout_info.pushConstantRangeCount = 1; layout_info.pPushConstantRanges = push_constants; VK_CHECK(device_data->vtable.CreatePipelineLayout(device_data->device, &layout_info, NULL, &data->pipeline_layout)); VkPipelineShaderStageCreateInfo stage[2] = {}; stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT; stage[0].module = vert_module; stage[0].pName = "main"; stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; stage[1].module = frag_module; stage[1].pName = "main"; VkVertexInputBindingDescription binding_desc[1] = {}; binding_desc[0].stride = sizeof(ImDrawVert); binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX; VkVertexInputAttributeDescription attribute_desc[3] = {}; attribute_desc[0].location = 0; attribute_desc[0].binding = binding_desc[0].binding; attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT; attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos); attribute_desc[1].location = 1; attribute_desc[1].binding = binding_desc[0].binding; attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT; attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv); attribute_desc[2].location = 2; attribute_desc[2].binding = binding_desc[0].binding; attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM; attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col); VkPipelineVertexInputStateCreateInfo vertex_info = {}; vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; vertex_info.vertexBindingDescriptionCount = 1; vertex_info.pVertexBindingDescriptions = binding_desc; vertex_info.vertexAttributeDescriptionCount = 3; vertex_info.pVertexAttributeDescriptions = attribute_desc; VkPipelineInputAssemblyStateCreateInfo ia_info = {}; ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; VkPipelineViewportStateCreateInfo viewport_info = {}; viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; viewport_info.viewportCount = 1; viewport_info.scissorCount = 1; VkPipelineRasterizationStateCreateInfo raster_info = {}; raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; raster_info.polygonMode = VK_POLYGON_MODE_FILL; raster_info.cullMode = VK_CULL_MODE_NONE; raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; raster_info.lineWidth = 1.0f; VkPipelineMultisampleStateCreateInfo ms_info = {}; ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; ms_info.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; VkPipelineColorBlendAttachmentState color_attachment[1] = {}; color_attachment[0].blendEnable = VK_TRUE; color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA; color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD; color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO; color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD; color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; VkPipelineDepthStencilStateCreateInfo depth_info = {}; depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; VkPipelineColorBlendStateCreateInfo blend_info = {}; blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; blend_info.attachmentCount = 1; blend_info.pAttachments = color_attachment; VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR }; VkPipelineDynamicStateCreateInfo dynamic_state = {}; dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states); dynamic_state.pDynamicStates = dynamic_states; VkGraphicsPipelineCreateInfo info = {}; info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; info.flags = 0; info.stageCount = 2; info.pStages = stage; info.pVertexInputState = &vertex_info; info.pInputAssemblyState = &ia_info; info.pViewportState = &viewport_info; info.pRasterizationState = &raster_info; info.pMultisampleState = &ms_info; info.pDepthStencilState = &depth_info; info.pColorBlendState = &blend_info; info.pDynamicState = &dynamic_state; info.layout = data->pipeline_layout; info.renderPass = data->render_pass; VK_CHECK( device_data->vtable.CreateGraphicsPipelines(device_data->device, VK_NULL_HANDLE, 1, &info, NULL, &data->pipeline)); device_data->vtable.DestroyShaderModule(device_data->device, vert_module, NULL); device_data->vtable.DestroyShaderModule(device_data->device, frag_module, NULL); ImGuiIO& io = ImGui::GetIO(); int font_size = device_data->instance->params.font_size; if (!font_size) font_size = 24; const char* mangohud_font = getenv("MANGOHUD_FONT"); if(mangohud_font) { font = io.Fonts->AddFontFromFileTTF(mangohud_font, font_size); font1 = io.Fonts->AddFontFromFileTTF(mangohud_font, font_size * 0.55f); } else { ImFontConfig font_cfg = ImFontConfig(); const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85(); const ImWchar* glyph_ranges = io.Fonts->GetGlyphRangesDefault(); font = io.Fonts->AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_size, &font_cfg, glyph_ranges); font1 = io.Fonts->AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_size * 0.55, &font_cfg, glyph_ranges); } unsigned char* pixels; int width, height; io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); /* Font image */ VkImageCreateInfo image_info = {}; image_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; image_info.imageType = VK_IMAGE_TYPE_2D; image_info.format = VK_FORMAT_R8G8B8A8_UNORM; image_info.extent.width = width; image_info.extent.height = height; image_info.extent.depth = 1; image_info.mipLevels = 1; image_info.arrayLayers = 1; image_info.samples = VK_SAMPLE_COUNT_1_BIT; image_info.tiling = VK_IMAGE_TILING_OPTIMAL; image_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT; image_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; image_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; VK_CHECK(device_data->vtable.CreateImage(device_data->device, &image_info, NULL, &data->font_image)); VkMemoryRequirements font_image_req; device_data->vtable.GetImageMemoryRequirements(device_data->device, data->font_image, &font_image_req); VkMemoryAllocateInfo image_alloc_info = {}; image_alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; image_alloc_info.allocationSize = font_image_req.size; image_alloc_info.memoryTypeIndex = vk_memory_type(device_data, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, font_image_req.memoryTypeBits); VK_CHECK(device_data->vtable.AllocateMemory(device_data->device, &image_alloc_info, NULL, &data->font_mem)); VK_CHECK(device_data->vtable.BindImageMemory(device_data->device, data->font_image, data->font_mem, 0)); /* Font image view */ VkImageViewCreateInfo view_info = {}; view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; view_info.image = data->font_image; view_info.viewType = VK_IMAGE_VIEW_TYPE_2D; view_info.format = VK_FORMAT_R8G8B8A8_UNORM; view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; view_info.subresourceRange.levelCount = 1; view_info.subresourceRange.layerCount = 1; VK_CHECK(device_data->vtable.CreateImageView(device_data->device, &view_info, NULL, &data->font_image_view)); /* Descriptor set */ VkDescriptorImageInfo desc_image[1] = {}; desc_image[0].sampler = data->font_sampler; desc_image[0].imageView = data->font_image_view; desc_image[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; VkWriteDescriptorSet write_desc[1] = {}; write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; write_desc[0].dstSet = data->descriptor_set; write_desc[0].descriptorCount = 1; write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; write_desc[0].pImageInfo = desc_image; device_data->vtable.UpdateDescriptorSets(device_data->device, 1, write_desc, 0, NULL); } static void setup_swapchain_data(struct swapchain_data *data, const VkSwapchainCreateInfoKHR *pCreateInfo) { data->width = pCreateInfo->imageExtent.width; data->height = pCreateInfo->imageExtent.height; data->format = pCreateInfo->imageFormat; data->imgui_context = ImGui::CreateContext(); ImGui::SetCurrentContext(data->imgui_context); ImGui::GetIO().IniFilename = NULL; ImGui::GetIO().DisplaySize = ImVec2((float)data->width, (float)data->height); ImGuiStyle& style = ImGui::GetStyle(); //style.Colors[ImGuiCol_FrameBg] = ImVec4(0.0f, 0.0f, 0.0f, 0.00f); // Setting temporarily with PushStyleColor() style.Colors[ImGuiCol_PlotLines] = ImVec4(0.0f, 1.0f, 0.0f, 1.00f); struct device_data *device_data = data->device; /* Render pass */ VkAttachmentDescription attachment_desc = {}; attachment_desc.format = pCreateInfo->imageFormat; attachment_desc.samples = VK_SAMPLE_COUNT_1_BIT; attachment_desc.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; attachment_desc.storeOp = VK_ATTACHMENT_STORE_OP_STORE; attachment_desc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachment_desc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachment_desc.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; attachment_desc.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; VkAttachmentReference color_attachment = {}; color_attachment.attachment = 0; color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; VkSubpassDescription subpass = {}; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpass.colorAttachmentCount = 1; subpass.pColorAttachments = &color_attachment; VkSubpassDependency dependency = {}; dependency.srcSubpass = VK_SUBPASS_EXTERNAL; dependency.dstSubpass = 0; dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; dependency.srcAccessMask = 0; dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; VkRenderPassCreateInfo render_pass_info = {}; render_pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; render_pass_info.attachmentCount = 1; render_pass_info.pAttachments = &attachment_desc; render_pass_info.subpassCount = 1; render_pass_info.pSubpasses = &subpass; render_pass_info.dependencyCount = 1; render_pass_info.pDependencies = &dependency; VK_CHECK(device_data->vtable.CreateRenderPass(device_data->device, &render_pass_info, NULL, &data->render_pass)); setup_swapchain_data_pipeline(data); VK_CHECK(device_data->vtable.GetSwapchainImagesKHR(device_data->device, data->swapchain, &data->n_images, NULL)); data->images = ralloc_array(data, VkImage, data->n_images); data->image_views = ralloc_array(data, VkImageView, data->n_images); data->framebuffers = ralloc_array(data, VkFramebuffer, data->n_images); VK_CHECK(device_data->vtable.GetSwapchainImagesKHR(device_data->device, data->swapchain, &data->n_images, data->images)); /* Image views */ VkImageViewCreateInfo view_info = {}; view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; view_info.viewType = VK_IMAGE_VIEW_TYPE_2D; view_info.format = pCreateInfo->imageFormat; view_info.components.r = VK_COMPONENT_SWIZZLE_R; view_info.components.g = VK_COMPONENT_SWIZZLE_G; view_info.components.b = VK_COMPONENT_SWIZZLE_B; view_info.components.a = VK_COMPONENT_SWIZZLE_A; view_info.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }; for (uint32_t i = 0; i < data->n_images; i++) { view_info.image = data->images[i]; VK_CHECK(device_data->vtable.CreateImageView(device_data->device, &view_info, NULL, &data->image_views[i])); } /* Framebuffers */ VkImageView attachment[1]; VkFramebufferCreateInfo fb_info = {}; fb_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; fb_info.renderPass = data->render_pass; fb_info.attachmentCount = 1; fb_info.pAttachments = attachment; fb_info.width = data->width; fb_info.height = data->height; fb_info.layers = 1; for (uint32_t i = 0; i < data->n_images; i++) { attachment[0] = data->image_views[i]; VK_CHECK(device_data->vtable.CreateFramebuffer(device_data->device, &fb_info, NULL, &data->framebuffers[i])); } /* Command buffer pool */ VkCommandPoolCreateInfo cmd_buffer_pool_info = {}; cmd_buffer_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; cmd_buffer_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; cmd_buffer_pool_info.queueFamilyIndex = device_data->graphic_queue->family_index; VK_CHECK(device_data->vtable.CreateCommandPool(device_data->device, &cmd_buffer_pool_info, NULL, &data->command_pool)); } static void shutdown_swapchain_data(struct swapchain_data *data) { struct device_data *device_data = data->device; list_for_each_entry_safe(struct overlay_draw, draw, &data->draws, link) { device_data->vtable.DestroySemaphore(device_data->device, draw->semaphore, NULL); device_data->vtable.DestroyFence(device_data->device, draw->fence, NULL); device_data->vtable.DestroyBuffer(device_data->device, draw->vertex_buffer, NULL); device_data->vtable.DestroyBuffer(device_data->device, draw->index_buffer, NULL); device_data->vtable.FreeMemory(device_data->device, draw->vertex_buffer_mem, NULL); device_data->vtable.FreeMemory(device_data->device, draw->index_buffer_mem, NULL); } for (uint32_t i = 0; i < data->n_images; i++) { device_data->vtable.DestroyImageView(device_data->device, data->image_views[i], NULL); device_data->vtable.DestroyFramebuffer(device_data->device, data->framebuffers[i], NULL); } device_data->vtable.DestroyRenderPass(device_data->device, data->render_pass, NULL); device_data->vtable.DestroyCommandPool(device_data->device, data->command_pool, NULL); device_data->vtable.DestroyPipeline(device_data->device, data->pipeline, NULL); device_data->vtable.DestroyPipelineLayout(device_data->device, data->pipeline_layout, NULL); device_data->vtable.DestroyDescriptorPool(device_data->device, data->descriptor_pool, NULL); device_data->vtable.DestroyDescriptorSetLayout(device_data->device, data->descriptor_layout, NULL); device_data->vtable.DestroySampler(device_data->device, data->font_sampler, NULL); device_data->vtable.DestroyImageView(device_data->device, data->font_image_view, NULL); device_data->vtable.DestroyImage(device_data->device, data->font_image, NULL); device_data->vtable.FreeMemory(device_data->device, data->font_mem, NULL); device_data->vtable.DestroyBuffer(device_data->device, data->upload_font_buffer, NULL); device_data->vtable.FreeMemory(device_data->device, data->upload_font_buffer_mem, NULL); ImGui::DestroyContext(data->imgui_context); } static struct overlay_draw *before_present(struct swapchain_data *swapchain_data, struct queue_data *present_queue, const VkSemaphore *wait_semaphores, unsigned n_wait_semaphores, unsigned imageIndex) { struct instance_data *instance_data = swapchain_data->device->instance; struct overlay_draw *draw = NULL; snapshot_swapchain_frame(swapchain_data); if (!instance_data->params.no_display && swapchain_data->n_frames > 0) { compute_swapchain_display(swapchain_data); draw = render_swapchain_display(swapchain_data, present_queue, wait_semaphores, n_wait_semaphores, imageIndex); } return draw; } static VkResult overlay_CreateSwapchainKHR( VkDevice device, const VkSwapchainCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchain) { struct device_data *device_data = FIND(struct device_data, device); VkResult result = device_data->vtable.CreateSwapchainKHR(device, pCreateInfo, pAllocator, pSwapchain); if (result != VK_SUCCESS) return result; struct swapchain_data *swapchain_data = new_swapchain_data(*pSwapchain, device_data); setup_swapchain_data(swapchain_data, pCreateInfo); return result; } static void overlay_DestroySwapchainKHR( VkDevice device, VkSwapchainKHR swapchain, const VkAllocationCallbacks* pAllocator) { struct swapchain_data *swapchain_data = FIND(struct swapchain_data, swapchain); shutdown_swapchain_data(swapchain_data); swapchain_data->device->vtable.DestroySwapchainKHR(device, swapchain, pAllocator); destroy_swapchain_data(swapchain_data); } static VkResult overlay_QueuePresentKHR( VkQueue queue, const VkPresentInfoKHR* pPresentInfo) { struct queue_data *queue_data = FIND(struct queue_data, queue); struct device_data *device_data = queue_data->device; struct instance_data *instance_data = device_data->instance; device_data->frame_stats.stats[OVERLAY_PARAM_ENABLED_frame]++; if (list_length(&queue_data->running_command_buffer) > 0) { /* Before getting the query results, make sure the operations have * completed. */ VK_CHECK(device_data->vtable.ResetFences(device_data->device, 1, &queue_data->queries_fence)); VK_CHECK(device_data->vtable.QueueSubmit(queue, 0, NULL, queue_data->queries_fence)); VK_CHECK(device_data->vtable.WaitForFences(device_data->device, 1, &queue_data->queries_fence, VK_FALSE, UINT64_MAX)); /* Now get the results. */ list_for_each_entry_safe(struct command_buffer_data, cmd_buffer_data, &queue_data->running_command_buffer, link) { list_delinit(&cmd_buffer_data->link); if (cmd_buffer_data->timestamp_query_pool) { uint64_t gpu_timestamps[2] = { 0 }; VK_CHECK(device_data->vtable.GetQueryPoolResults(device_data->device, cmd_buffer_data->timestamp_query_pool, cmd_buffer_data->query_index * 2, 2, 2 * sizeof(uint64_t), gpu_timestamps, sizeof(uint64_t), VK_QUERY_RESULT_WAIT_BIT | VK_QUERY_RESULT_64_BIT)); gpu_timestamps[0] &= queue_data->timestamp_mask; gpu_timestamps[1] &= queue_data->timestamp_mask; device_data->frame_stats.stats[OVERLAY_PARAM_ENABLED_gpu_timing] += (gpu_timestamps[1] - gpu_timestamps[0]) * device_data->properties.limits.timestampPeriod; } } } /* Otherwise we need to add our overlay drawing semaphore to the list of * semaphores to wait on. If we don't do that the presented picture might * be have incomplete overlay drawings. */ VkResult result = VK_SUCCESS; if (instance_data->params.no_display) { for (uint32_t i = 0; i < pPresentInfo->swapchainCount; i++) { VkSwapchainKHR swapchain = pPresentInfo->pSwapchains[i]; struct swapchain_data *swapchain_data = FIND(struct swapchain_data, swapchain); before_present(swapchain_data, queue_data, pPresentInfo->pWaitSemaphores, pPresentInfo->waitSemaphoreCount, pPresentInfo->pImageIndices[i]); VkPresentInfoKHR present_info = *pPresentInfo; present_info.swapchainCount = 1; present_info.pSwapchains = &swapchain; uint64_t ts0 = os_time_get(); result = queue_data->device->vtable.QueuePresentKHR(queue, &present_info); uint64_t ts1 = os_time_get(); swapchain_data->frame_stats.stats[OVERLAY_PARAM_ENABLED_present_timing] += ts1 - ts0; } } else { for (uint32_t i = 0; i < pPresentInfo->swapchainCount; i++) { VkSwapchainKHR swapchain = pPresentInfo->pSwapchains[i]; struct swapchain_data *swapchain_data = FIND(struct swapchain_data, swapchain); VkPresentInfoKHR present_info = *pPresentInfo; present_info.swapchainCount = 1; present_info.pSwapchains = &swapchain; uint32_t image_index = pPresentInfo->pImageIndices[i]; struct overlay_draw *draw = before_present(swapchain_data, queue_data, pPresentInfo->pWaitSemaphores, pPresentInfo->waitSemaphoreCount, image_index); /* Because the submission of the overlay draw waits on the semaphores * handed for present, we don't need to have this present operation * wait on them as well, we can just wait on the overlay submission * semaphore. */ present_info.pWaitSemaphores = &draw->semaphore; present_info.waitSemaphoreCount = 1; uint64_t ts0 = os_time_get(); VkResult chain_result = queue_data->device->vtable.QueuePresentKHR(queue, &present_info); uint64_t ts1 = os_time_get(); swapchain_data->frame_stats.stats[OVERLAY_PARAM_ENABLED_present_timing] += ts1 - ts0; if (pPresentInfo->pResults) pPresentInfo->pResults[i] = chain_result; if (chain_result != VK_SUCCESS && result == VK_SUCCESS) result = chain_result; } } return result; } static VkResult overlay_BeginCommandBuffer( VkCommandBuffer commandBuffer, const VkCommandBufferBeginInfo* pBeginInfo) { struct command_buffer_data *cmd_buffer_data = FIND(struct command_buffer_data, commandBuffer); struct device_data *device_data = cmd_buffer_data->device; memset(&cmd_buffer_data->stats, 0, sizeof(cmd_buffer_data->stats)); /* We don't record any query in secondary command buffers, just make sure * we have the right inheritance. */ if (cmd_buffer_data->level == VK_COMMAND_BUFFER_LEVEL_SECONDARY) { VkCommandBufferBeginInfo *begin_info = (VkCommandBufferBeginInfo *) clone_chain((const struct VkBaseInStructure *)pBeginInfo); VkCommandBufferInheritanceInfo *parent_inhe_info = (VkCommandBufferInheritanceInfo *) vk_find_struct(begin_info, COMMAND_BUFFER_INHERITANCE_INFO); VkCommandBufferInheritanceInfo inhe_info = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO, NULL, VK_NULL_HANDLE, 0, VK_NULL_HANDLE, VK_FALSE, 0, overlay_query_flags, }; if (parent_inhe_info) parent_inhe_info->pipelineStatistics = overlay_query_flags; else { inhe_info.pNext = begin_info->pNext; begin_info->pNext = &inhe_info; } VkResult result = device_data->vtable.BeginCommandBuffer(commandBuffer, pBeginInfo); if (!parent_inhe_info) begin_info->pNext = inhe_info.pNext; free_chain((struct VkBaseOutStructure *)begin_info); return result; } /* Otherwise record a begin query as first command. */ VkResult result = device_data->vtable.BeginCommandBuffer(commandBuffer, pBeginInfo); if (result == VK_SUCCESS) { if (cmd_buffer_data->timestamp_query_pool) { device_data->vtable.CmdResetQueryPool(commandBuffer, cmd_buffer_data->timestamp_query_pool, cmd_buffer_data->query_index * 2, 2); device_data->vtable.CmdWriteTimestamp(commandBuffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, cmd_buffer_data->timestamp_query_pool, cmd_buffer_data->query_index * 2); } } return result; } static VkResult overlay_EndCommandBuffer( VkCommandBuffer commandBuffer) { struct command_buffer_data *cmd_buffer_data = FIND(struct command_buffer_data, commandBuffer); struct device_data *device_data = cmd_buffer_data->device; if (cmd_buffer_data->timestamp_query_pool) { device_data->vtable.CmdWriteTimestamp(commandBuffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, cmd_buffer_data->timestamp_query_pool, cmd_buffer_data->query_index * 2 + 1); } return device_data->vtable.EndCommandBuffer(commandBuffer); } static VkResult overlay_ResetCommandBuffer( VkCommandBuffer commandBuffer, VkCommandBufferResetFlags flags) { struct command_buffer_data *cmd_buffer_data = FIND(struct command_buffer_data, commandBuffer); struct device_data *device_data = cmd_buffer_data->device; memset(&cmd_buffer_data->stats, 0, sizeof(cmd_buffer_data->stats)); return device_data->vtable.ResetCommandBuffer(commandBuffer, flags); } static void overlay_CmdExecuteCommands( VkCommandBuffer commandBuffer, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers) { struct command_buffer_data *cmd_buffer_data = FIND(struct command_buffer_data, commandBuffer); struct device_data *device_data = cmd_buffer_data->device; /* Add the stats of the executed command buffers to the primary one. */ for (uint32_t c = 0; c < commandBufferCount; c++) { struct command_buffer_data *sec_cmd_buffer_data = FIND(struct command_buffer_data, pCommandBuffers[c]); for (uint32_t s = 0; s < OVERLAY_PARAM_ENABLED_MAX; s++) cmd_buffer_data->stats.stats[s] += sec_cmd_buffer_data->stats.stats[s]; } device_data->vtable.CmdExecuteCommands(commandBuffer, commandBufferCount, pCommandBuffers); } static VkResult overlay_AllocateCommandBuffers( VkDevice device, const VkCommandBufferAllocateInfo* pAllocateInfo, VkCommandBuffer* pCommandBuffers) { struct device_data *device_data = FIND(struct device_data, device); VkResult result = device_data->vtable.AllocateCommandBuffers(device, pAllocateInfo, pCommandBuffers); if (result != VK_SUCCESS) return result; VkQueryPool timestamp_query_pool = VK_NULL_HANDLE; if (device_data->instance->params.enabled[OVERLAY_PARAM_ENABLED_gpu_timing]) { VkQueryPoolCreateInfo pool_info = { VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO, NULL, 0, VK_QUERY_TYPE_TIMESTAMP, pAllocateInfo->commandBufferCount * 2, 0, }; VK_CHECK(device_data->vtable.CreateQueryPool(device_data->device, &pool_info, NULL, ×tamp_query_pool)); } for (uint32_t i = 0; i < pAllocateInfo->commandBufferCount; i++) { new_command_buffer_data(pCommandBuffers[i], pAllocateInfo->level, timestamp_query_pool, i, device_data); } if (timestamp_query_pool) map_object(HKEY(timestamp_query_pool), (void *)(uintptr_t) pAllocateInfo->commandBufferCount); return result; } static void overlay_FreeCommandBuffers( VkDevice device, VkCommandPool commandPool, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers) { struct device_data *device_data = FIND(struct device_data, device); for (uint32_t i = 0; i < commandBufferCount; i++) { struct command_buffer_data *cmd_buffer_data = FIND(struct command_buffer_data, pCommandBuffers[i]); /* It is legal to free a NULL command buffer*/ if (!cmd_buffer_data) continue; uint64_t count = (uintptr_t)find_object_data(HKEY(cmd_buffer_data->timestamp_query_pool)); if (count == 1) { unmap_object(HKEY(cmd_buffer_data->timestamp_query_pool)); device_data->vtable.DestroyQueryPool(device_data->device, cmd_buffer_data->timestamp_query_pool, NULL); } else if (count != 0) { map_object(HKEY(cmd_buffer_data->timestamp_query_pool), (void *)(uintptr_t)(count - 1)); } destroy_command_buffer_data(cmd_buffer_data); } device_data->vtable.FreeCommandBuffers(device, commandPool, commandBufferCount, pCommandBuffers); } static VkResult overlay_QueueSubmit( VkQueue queue, uint32_t submitCount, const VkSubmitInfo* pSubmits, VkFence fence) { struct queue_data *queue_data = FIND(struct queue_data, queue); struct device_data *device_data = queue_data->device; for (uint32_t s = 0; s < submitCount; s++) { for (uint32_t c = 0; c < pSubmits[s].commandBufferCount; c++) { struct command_buffer_data *cmd_buffer_data = FIND(struct command_buffer_data, pSubmits[s].pCommandBuffers[c]); /* Merge the submitted command buffer stats into the device. */ for (uint32_t st = 0; st < OVERLAY_PARAM_ENABLED_MAX; st++) device_data->frame_stats.stats[st] += cmd_buffer_data->stats.stats[st]; /* Attach the command buffer to the queue so we remember to read its * pipeline statistics & timestamps at QueuePresent(). */ if (!cmd_buffer_data->timestamp_query_pool) continue; if (list_is_empty(&cmd_buffer_data->link)) { list_addtail(&cmd_buffer_data->link, &queue_data->running_command_buffer); } else { fprintf(stderr, "Command buffer submitted multiple times before present.\n" "This could lead to invalid data.\n"); } } } return device_data->vtable.QueueSubmit(queue, submitCount, pSubmits, fence); } static VkResult overlay_CreateDevice( VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDevice* pDevice) { struct instance_data *instance_data = FIND(struct instance_data, physicalDevice); VkLayerDeviceCreateInfo *chain_info = get_device_chain_info(pCreateInfo, VK_LAYER_LINK_INFO); assert(chain_info->u.pLayerInfo); PFN_vkGetInstanceProcAddr fpGetInstanceProcAddr = chain_info->u.pLayerInfo->pfnNextGetInstanceProcAddr; PFN_vkGetDeviceProcAddr fpGetDeviceProcAddr = chain_info->u.pLayerInfo->pfnNextGetDeviceProcAddr; PFN_vkCreateDevice fpCreateDevice = (PFN_vkCreateDevice)fpGetInstanceProcAddr(NULL, "vkCreateDevice"); if (fpCreateDevice == NULL) { return VK_ERROR_INITIALIZATION_FAILED; } // Advance the link info for the next element on the chain chain_info->u.pLayerInfo = chain_info->u.pLayerInfo->pNext; VkPhysicalDeviceFeatures device_features = {}; VkDeviceCreateInfo device_info = *pCreateInfo; if (pCreateInfo->pEnabledFeatures) device_features = *(pCreateInfo->pEnabledFeatures); if (instance_data->pipeline_statistics_enabled) { device_features.inheritedQueries = true; device_features.pipelineStatisticsQuery = true; } device_info.pEnabledFeatures = &device_features; VkResult result = fpCreateDevice(physicalDevice, &device_info, pAllocator, pDevice); if (result != VK_SUCCESS) return result; struct device_data *device_data = new_device_data(*pDevice, instance_data); device_data->physical_device = physicalDevice; vk_load_device_commands(*pDevice, fpGetDeviceProcAddr, &device_data->vtable); instance_data->vtable.GetPhysicalDeviceProperties(device_data->physical_device, &device_data->properties); VkLayerDeviceCreateInfo *load_data_info = get_device_chain_info(pCreateInfo, VK_LOADER_DATA_CALLBACK); device_data->set_device_loader_data = load_data_info->u.pfnSetDeviceLoaderData; device_map_queues(device_data, pCreateInfo); return result; } static void overlay_DestroyDevice( VkDevice device, const VkAllocationCallbacks* pAllocator) { struct device_data *device_data = FIND(struct device_data, device); device_unmap_queues(device_data); device_data->vtable.DestroyDevice(device, pAllocator); destroy_device_data(device_data); } static VkResult overlay_CreateInstance( const VkInstanceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkInstance* pInstance) { VkLayerInstanceCreateInfo *chain_info = get_instance_chain_info(pCreateInfo, VK_LAYER_LINK_INFO); engineName = pCreateInfo->pApplicationInfo->pEngineName; if (engineName == "DXVK" || engineName == "vkd3d") { int engineVer = pCreateInfo->pApplicationInfo->engineVersion; engineVersion = to_string(VK_VERSION_MAJOR(engineVer)) + "." + to_string(VK_VERSION_MINOR(engineVer)) + "." + to_string(VK_VERSION_PATCH(engineVer)); } if (engineName != "DXVK" && engineName != "vkd3d" && engineName != "Feral3D") engineName = "VULKAN"; if (engineName == "vkd3d") engineName = "VKD3D"; assert(chain_info->u.pLayerInfo); PFN_vkGetInstanceProcAddr fpGetInstanceProcAddr = chain_info->u.pLayerInfo->pfnNextGetInstanceProcAddr; PFN_vkCreateInstance fpCreateInstance = (PFN_vkCreateInstance)fpGetInstanceProcAddr(NULL, "vkCreateInstance"); if (fpCreateInstance == NULL) { return VK_ERROR_INITIALIZATION_FAILED; } // Advance the link info for the next element on the chain chain_info->u.pLayerInfo = chain_info->u.pLayerInfo->pNext; VkResult result = fpCreateInstance(pCreateInfo, pAllocator, pInstance); if (result != VK_SUCCESS) return result; struct instance_data *instance_data = new_instance_data(*pInstance); vk_load_instance_commands(instance_data->instance, fpGetInstanceProcAddr, &instance_data->vtable); instance_data_map_physical_devices(instance_data, true); parse_overlay_env(&instance_data->params, getenv("MANGOHUD_CONFIG")); int font_size; instance_data->params.font_size > 0 ? font_size = instance_data->params.font_size : font_size = 24; hudSpacing = font_size / 2; hudFirstRow = font_size * 5; hudSecondRow = font_size * 8; /* If there's no control file, and an output_file was specified, start * capturing fps data right away. */ instance_data->capture_enabled = instance_data->params.output_file && instance_data->params.control < 0; instance_data->capture_started = instance_data->capture_enabled; return result; } static void overlay_DestroyInstance( VkInstance instance, const VkAllocationCallbacks* pAllocator) { struct instance_data *instance_data = FIND(struct instance_data, instance); instance_data_map_physical_devices(instance_data, false); instance_data->vtable.DestroyInstance(instance, pAllocator); destroy_instance_data(instance_data); } static const struct { const char *name; void *ptr; } name_to_funcptr_map[] = { { "vkGetDeviceProcAddr", (void *) vkGetDeviceProcAddr }, #define ADD_HOOK(fn) { "vk" # fn, (void *) overlay_ ## fn } #define ADD_ALIAS_HOOK(alias, fn) { "vk" # alias, (void *) overlay_ ## fn } ADD_HOOK(AllocateCommandBuffers), ADD_HOOK(FreeCommandBuffers), ADD_HOOK(ResetCommandBuffer), ADD_HOOK(BeginCommandBuffer), ADD_HOOK(EndCommandBuffer), ADD_HOOK(CmdExecuteCommands), ADD_HOOK(CreateSwapchainKHR), ADD_HOOK(QueuePresentKHR), ADD_HOOK(DestroySwapchainKHR), ADD_HOOK(QueueSubmit), ADD_HOOK(CreateDevice), ADD_HOOK(DestroyDevice), ADD_HOOK(CreateInstance), ADD_HOOK(DestroyInstance), #undef ADD_HOOK }; static void *find_ptr(const char *name) { for (uint32_t i = 0; i < ARRAY_SIZE(name_to_funcptr_map); i++) { if (strcmp(name, name_to_funcptr_map[i].name) == 0) return name_to_funcptr_map[i].ptr; } return NULL; } VK_LAYER_EXPORT VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetDeviceProcAddr(VkDevice dev, const char *funcName) { void *ptr = find_ptr(funcName); if (ptr) return reinterpret_cast(ptr); if (dev == NULL) return NULL; struct device_data *device_data = FIND(struct device_data, dev); if (device_data->vtable.GetDeviceProcAddr == NULL) return NULL; return device_data->vtable.GetDeviceProcAddr(dev, funcName); } VK_LAYER_EXPORT VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetInstanceProcAddr(VkInstance instance, const char *funcName) { void *ptr = find_ptr(funcName); if (ptr) return reinterpret_cast(ptr); if (instance == NULL) return NULL; struct instance_data *instance_data = FIND(struct instance_data, instance); if (instance_data->vtable.GetInstanceProcAddr == NULL) return NULL; return instance_data->vtable.GetInstanceProcAddr(instance, funcName); }