#pragma once #ifndef MANGOHUD_OVERLAY_H #define MANGOHUD_OVERLAY_H #include #include #include #include #include #include "version.h" #include "overlay_params.h" #include "hud_elements.h" #include "engine_types.h" #ifdef HAVE_DBUS #include "dbus_info.h" extern float g_overflow; #endif #include "logging.h" struct frame_stat { uint64_t stats[OVERLAY_PLOTS_MAX]; }; static const int kMaxGraphEntries = 50; struct swapchain_stats { uint64_t n_frames; enum overlay_plots stat_selector; double time_dividor; struct frame_stat stats_min, stats_max; struct frame_stat frames_stats[200]; ImFont* font1 = nullptr; ImFont* font_text = nullptr; size_t font_params_hash = 0; std::string time; double fps; uint64_t last_present_time; unsigned n_frames_since_update; uint64_t last_fps_update; ImVec2 main_window_pos; struct { int32_t major; int32_t minor; bool is_gles; } version_gl; struct { int32_t major; int32_t minor; int32_t patch; } version_vk; std::string engineName; std::string engineVersion; std::string deviceName; std::string gpuName; std::string driverName; enum EngineTypes engine; }; struct fps_limit { Clock::time_point frameStart; Clock::time_point frameEnd; Clock::duration targetFrameTime; Clock::duration frameOverhead; Clock::duration sleepTime; }; struct benchmark_stats { float total; std::vector fps_data; std::vector> percentile_data; }; struct LOAD_DATA { ImVec4 color_low; ImVec4 color_med; ImVec4 color_high; unsigned med_load; unsigned high_load; }; extern struct fps_limit fps_limit_stats; extern uint32_t deviceID; extern struct benchmark_stats benchmark; extern ImVec2 real_font_size; extern std::string wineVersion; extern std::deque graph_data; extern overlay_params *_params; extern double min_frametime, max_frametime; extern bool steam_focused; extern int fan_speed; void init_spdlog(); void overlay_new_frame(const struct overlay_params& params); void overlay_end_frame(); void position_layer(struct swapchain_stats& data, const struct overlay_params& params, const ImVec2& window_size); void render_imgui(swapchain_stats& data, struct overlay_params& params, ImVec2& window_size, bool is_vulkan); void update_hud_info(struct swapchain_stats& sw_stats, const struct overlay_params& params, uint32_t vendorID); void update_hud_info_with_frametime(struct swapchain_stats& sw_stats, const struct overlay_params& params, uint32_t vendorID, uint64_t frametime_ns); void update_hw_info(const struct overlay_params& params, uint32_t vendorID); void init_gpu_stats(uint32_t& vendorID, uint32_t reported_deviceID, overlay_params& params); void init_cpu_stats(overlay_params& params); void check_keybinds(overlay_params& params, uint32_t vendorID); void init_system_info(void); void FpsLimiter(struct fps_limit& stats); std::string get_device_name(uint32_t vendorID, uint32_t deviceID); void create_fonts(const overlay_params& params, ImFont*& small_font, ImFont*& text_font); void right_aligned_text(ImVec4& col, float off_x, const char *fmt, ...); void center_text(const std::string& text); ImVec4 change_on_load_temp(LOAD_DATA& data, unsigned current); float get_time_stat(void *_data, int _idx); void stop_hw_updater(); extern void control_client_check(int control, int& control_client, const std::string& deviceName); extern void process_control_socket(int& control_client, overlay_params ¶ms); extern void control_send(int control_client, const char *cmd, unsigned cmdlen, const char *param, unsigned paramlen); extern int global_control_client; #ifdef HAVE_DBUS void render_mpris_metadata(const overlay_params& params, mutexed_metadata& meta, uint64_t frame_timing); #endif void update_fan(); #endif //MANGOHUD_OVERLAY_H