#pragma once #include #include #include #ifdef _MSC_VER #include #else #include "/usr/i686-w64-mingw32/include/d3d12.h" #endif #ifndef __D3D12_IMPL_H__ #define __D3D12_IMPL_H__ namespace impl { namespace d3d12 { void init(); } } long __fastcall hkPresent12(IDXGISwapChain3* pSwapChain, UINT SyncInterval, UINT Flags); #endif // __D3D12_IMPL_H__