Commit Graph

4 Commits (f529a8a53f3f65eaabceb4acd46cf951d3becbcc)

Author SHA1 Message Date
Joshua Ashton 815097718e Use nanoseconds to calculate fps
No need to round this earlier on.

Removes an unnecessary implicit float -> double conversion in the calculation also
3 years ago
Joshua Ashton 1f0119bc91 Use raw clocks if available
Avoids NTP synchronization having impact on frametime pacing.
3 years ago
jackun b91be85ff9
Use std::unordered_map and std::mutex instead for object mapping and related cleanups 4 years ago
FlightlessMango dd78c02ed8 MangoHud Standalone
Co-authored-by: jackun <jack.un@gmail.com>
Co-authored-by: telans <telans@protonmail.com>
4 years ago