flightlessmango
e435764eff
Merge pull request #662 from nanokatze/master
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Set VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT when creating swapchain
3 years ago
FlightlessMango
9c15d093d6
Only reset logger if param is not set
3 years ago
FlightlessMango
c50c815630
destroy logger with vulkan instance
3 years ago
FlightlessMango
9758d2a286
Try to get correct amd gpu when multiple
3 years ago
Constantine
a04230ad29
Set VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT when creating swapchain
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Fixes #582
3 years ago
FlightlessMango
ac58c30bbc
Use driverInfo for driver name/version instead
3 years ago
FlightlessMango
e7de7b5b93
Get device name before system info
3 years ago
FlightlessMango
fbda58c907
Some windows fixes
3 years ago
FlightlessMango
45be485a13
mangohud control
3 years ago
FlightlessMango
5fee3bc5e3
Change _params to pointer
3 years ago
FlightlessMango
b001eb4714
Move _params init to overlay.cpp
3 years ago
jackun
9b6a39dfe9
sed s/gnu_linux/linux/g
3 years ago
FlightlessMango
3ac7772a55
Add universal param
3 years ago
jackun
d1617818cd
Fix OpenGL gpu_name
3 years ago
jackun
891abdf3b9
Skip setting up vulkan render if HUD is hidden
3 years ago
jackun
355c521f12
Misc small clean ups and fixes
3 years ago
jackun
a82e27d978
Use spdlog macros so logging can be completely disabled during compile-time
3 years ago
jackun
7d3b6b946d
Don't reinit stuff when re-creating swapchain
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Partial revert of e13e98e03a
3 years ago
jackun
944202f273
Fix #ifdef scope in `overlay_DestroyInstance`
3 years ago
jackun
2f807a4c0d
Add `spdlog` wrap and logging
3 years ago
jackun
88d801bd7e
Move functions not directly related to vulkan from vulkan.cpp to overlay.cpp
3 years ago
jackun
8244d7f288
Fix vulkan driver's patch version
3 years ago
jackun
750d2cddb5
Make engine type per instance
3 years ago
FlightlessMango
e39513cfa4
still check PengineName if engine OpenGL
3 years ago
FlightlessMango
3f120b1fc5
don't set engine to vulkan if already set
3 years ago
Alessandro Toia
570bef468b
Cosmetic changes to engine detection
3 years ago
FlightlessMango
5330573c8c
don't rely on std in engine detection
3 years ago
FlightlessMango
2e5fc31711
use vulkan to determine if zink
3 years ago
jackun
34f964eab9
Use aligned buffer size with vkMapMemory too
4 years ago
Alessandro Toia
856c333e09
Fix wine param not properly detecting proton experimental
4 years ago
Alessandro Toia
272b035ca8
Fix wine param not detecting proton experimental
4 years ago
jackun
30cdc912a8
Rework blending equation to preserve alpha in output buffer
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bda12e5fdd
4 years ago
jackun
bdd87f5eff
Use SetTexID instead
4 years ago
jackun
6c737dc734
Round up buffer allocation sizes to `nonCoherentAtomSize`.
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For some Vega APUs. Or don't use VK_WHOLE_SIZE?
4 years ago
jackun
f77a73ce8a
Fix scoped_lock clash with >= c++17
4 years ago
FlightlessMango
6286313478
MSVC building fixes
4 years ago
jackun
8b2255b35c
Fix crash on destroying NULL swapchain
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Vulkan spec allows calling vkDestroySwapchainKHR with VK_NULL_HANDLE swapchain.
mesa MR#5616
4 years ago
FlightlessMango
cc83f2878e
Try to guess mesa version
4 years ago
FlightlessMango
76fb1ec3cb
Remove lsof as dependency
4 years ago
FlightlessMango
e13e98e03a
Fixed debug output of gpu name
4 years ago
FlightlessMango
f8fa73daf2
Get logged gpu name from pci_ids instead
4 years ago
FlightlessMango
66a07d77ba
Use read_line for checking cpu sched
4 years ago
FlightlessMango
3261d12ad7
Add checking cpu scheduler
4 years ago
jackun
53cca5e723
Merge remote-tracking branch 'origin/master' into develop
4 years ago
FlightlessMango
d0c35b9587
Add detection of Damavand
4 years ago
Witold Baryluk
25f7201770
Disable lsof warnings explicitly
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On most system lsof is compiled with warnings enabled.
This causes spam multiple times per one mangohud invocation (up to about 10 times even), like this:
```
lsof: WARNING: can't stat() tracefs file system /sys/kernel/debug/tracing
Output information may be incomplete.
```
Disable warnings explicitly.
4 years ago
Witold Baryluk
c92f805c2d
Prevent infinite recursion when using Mesa zink.
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When using zink (`MESA_LOADER_DRIVER_OVERRIDE=zink`),
running any app (OpenGL or Vulkan), will trigger running
`glxinfo`. Unsetting of `LD_PRELOAD` is not sufficient,
because if using `zink`, it will load Vulkan, and load Vulkan
implicit layer for Mangohud, using `/usr/share/vulkan/implicit_layer.d/MangoHud.json`,
which will cause it to reenter this function in another process,
causing infinite recursion (until the Vulkan driver finally errors
out with too many VkDevices / contexts created).
I have easily have seen recursion depths of 200+ until this happen,
and sometimes takes up to 2 minutes, with 2000 extra shell and `cut`
processes in the process tree.
Fix this by marking recursion entrance.
This makes glxmark start in less than 1 second, instead
about 60 seconds.
When at it us `glxinfo -B`, which is significantly faster
on zink, yet provides all information we need.
4 years ago
flightlessmango
bd71d0b5fd
Check for lsof before trying to use it
4 years ago
flightlessmango
1b44c57db5
Improved lsof for checking gamemode/vkbasalt
4 years ago
flightlessmango
05cf9fc5d6
Add gamemode and vkbasalt function
4 years ago