FlightlessMango
d84c85609a
overlay: position: bottom center
2 years ago
FlightlessMango
175493c89c
horizontal: default to max width
2 years ago
FlightlessMango
8cf92ff8a6
overlay: horizontal_separator func
2 years ago
Emil Velikov
eecd451068
meson: build with -Werror=missing-declarations
...
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2 years ago
Emil Velikov
b714f54cd4
dbus: reshuffle HAVE_DBUS handling
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Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2 years ago
FlightlessMango
3190778086
Don't update metrics if we're not logging and not displaying
2 years ago
FlightlessMango
d6c7b3c101
logging: write to file while logging
2 years ago
Alessandro Toia
f6d980696d
Fix not finding wine binary, with 64bit only wine
2 years ago
Kurt Kartaltepe
1a3fa6e4ff
overlay: Fixup device detection on intel GPUs
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This resolves missing GPU names due to deviceID only being computed for
AMD gpus. It also filters out display adapters so there is less noise in
the logs when scanning cards.
2 years ago
FlightlessMango
7dee12a75a
params: toggle_hud_position
2 years ago
Alessandro Toia
5bf4091cdf
Add window padding if hud_compact = 0
2 years ago
FlightlessMango
f8ca49f627
allow for compact hud layout
2 years ago
FlightlessMango
e38413b2d8
use intel_gpu_top for gpu stats
2 years ago
FlightlessMango
e6c5ff4a4b
overlay.cpp: fixed renamed check metrics function
2 years ago
FlightlessMango
d0a1c4ea07
horizontal view and hud_no_margin
2 years ago
jackun
05133ae3cd
When `pci_dev` is set, don't skip AMD gpu if device id doesn't match
2 years ago
jackun
61716494c1
Check if data logger is valid
2 years ago
jackun
acfc62a434
Check if ImGui::BeginTable actually begun
2 years ago
Alessandro Toia
32cd485568
Remove uppercase MANGOHUD_LOG_LEVEL strings
2 years ago
Alessandro Toia
f0c3d123f5
Simplify MANGOHUD_LOG_LEVEL TO SPDLOG_LEVEL
2 years ago
Alessandro Toia
6e2e1d3967
Add check for valid log_level when using MANGOHUD_LOG_LEVEL
2 years ago
Alessandro Toia
c27de42465
use MANGOHUD_LOG_LEVEL env var to control SPDLOG_LEVEL
2 years ago
jackun
0916dadea6
Convert some "printfs" to spdlog
2 years ago
jackun
f680c28f1f
Generalize control over socket so it works with OpenGL too
2 years ago
PMunkes
6a010d8eab
Introduce FCAT overlay support
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This introduces support to overlay FCAT markers on top of other HUD elements.
For more information about nVidia's FCAT tool see: https://nvidia.com/en-us/geforce/technologies/fcat/technology
This patch includes support for the existing parameter infrastructure and it is fully dynamic.
Squashed commit:
Refactor FCAT to use existing parameter handling infrastructure
With this patch the FCAT overlay should be hooked up into the normal
parameter handling infrastructure. This includes support for
configuration file options, which are also part of this commit.
2 years ago
Alessandro Toia
a18cabb152
Move gamepad_update to update_hw_info
2 years ago
jackun
753dd96325
Use overlay_new/end_frame to push/pop custom ImGui styles
2 years ago
jackun
f4cbb8b14b
When available (i.e. using vulkan), check vendor/device id and skip device if no match
2 years ago
jackun
ac7c898ba7
Use uint32_t for device id etc
2 years ago
jackun
d73932ad17
Clean up getAmdGpuInfo_actual
2 years ago
jackun
bd2f7b24b8
Snapshot some paths so moving stuff around doesn't randomly break things
2 years ago
FlightlessMango
17d4c1dd4a
amdgpu: use gtt_used for APUs
2 years ago
FlightlessMango
19fbd9bf9b
Nvidia: only do throttling checks if enabled
2 years ago
FlightlessMango
5d6ebe2f38
Logging: use same data for benchmark and summary
2 years ago
FlightlessMango
b30302c889
amdgpu: prefer hwmon over gpu_metrics for gpu temp
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Co-authored-by: Martin Roukala <martin.roukala@mupuf.org>
2 years ago
FlightlessMango
350dca5d21
Dynamic width when fps_only
2 years ago
FlightlessMango
4f9d870c72
fan: add some checks
3 years ago
FlightlessMango
65e70c9cfb
fan param
3 years ago
jackun
1f90b0b2aa
Revert "overlay: remove HUDElements.params setter"
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This reverts commit 14ddc9563f
.
HUDElements.params gets stale. Needs a proper fix though.
3 years ago
jackun
3ee1048acf
Check if amdgpu gpu_metrics can be read and do some sanity-checks
3 years ago
Emil Velikov
14ddc9563f
overlay: remove HUDElements.params setter
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HUDElements.params is already set in the parse_overlay_config() call
before we even get here.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
3 years ago
Emil Velikov
2b7db32f54
Const annotate overlay_params& across the board
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Most of the API does not modify it, so annotate it as const.
This makes it earlier to reason what's happening.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
3 years ago
Emil Velikov
9639377694
overlay: annotate render_benchmark() as static
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Function is used solely within the compilation unit.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
3 years ago
Emil Velikov
5a53ad010f
overlay: position_layer() takes an immutable window_size
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Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
3 years ago
jackun
f4ea65429e
No frame time for first frame
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We don't know when it started to render, so...
3 years ago
jackun
a13b041d1d
Fps limit: simplify converting frame time back to fps
3 years ago
jackun
d2d6787568
Cleanup some header inclusions
3 years ago
jackun
73da29d4ad
Try to init spdlog a bit earlier
3 years ago
jackun
2f5efc320a
Move FpsLimiter to overlay.cpp
3 years ago
Emil Velikov
816d9f6b98
overlay: rework misleading gpu_busy_percent check
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Above all, we really don't need the gpu_busy_percent node, if the GPU
exposes a gpu_metrics node,
Although looking closer, the gpu_busy_percent check is meant for
something else - to distinguish between the card node (cardX) and the
card output node (cardX-output-foo).
To top it all up, the check at the very end implies that we can get a
case where gpu_metrics and gpu_busy_perfect is missing ... that's not
possible.
So instead, drop the early gpu_busy_perfect check and properly mandate
it later on.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
3 years ago