jackun
a82e27d978
Use spdlog macros so logging can be completely disabled during compile-time
2021-07-27 16:16:39 +03:00
jackun
2f807a4c0d
Add spdlog
wrap and logging
2021-07-16 04:06:09 +03:00
jackun
765024227c
[OpenGL] Framerate limit in eglSwapBuffers
2021-04-17 22:29:22 +03:00
jackun
afa50a17c4
[OpenGL] Add gl_size_query, gl_bind_framebuffer, gl_dont_flip options for workarounds
...
`gl_size_query = viewport` - specify what to use for getting display size. Options are "viewport", "scissorbox" or disabled. Defaults to using glXQueryDrawable.
`gl_bind_framebuffer = 0` - (re)bind given framebuffer before MangoHud gets drawn. Helps with Crusader Kings 3.
`gl_dont_flip = 1` - don't swap origin if using GL_UPPER_LEFT. Helps with Ryujinx.
2021-03-30 05:33:11 +03:00
jackun
3e77dd6e0b
[OpenGL] Add eglSwapBuffers to hook list
2021-02-20 22:37:31 +02:00
jackun
6769ae96fa
[OpenGL] Explicitly include dlfcn.h
2021-02-20 14:57:26 +02:00
jackun
0fbbf00fe2
[OpenGL] Load libEGL.so.1 and use eglGetProcAddress to get EGL procs
2021-01-26 10:26:44 +02:00
jackun
934dc31e44
Add utility lib with dlsym hooking
2020-04-21 17:05:37 +03:00
Sporif
d1e90b5bec
[OpenGL] Add blacklist functionality
2020-04-18 17:53:41 +01:00
jackun
bb4b78ada0
[OpenGL] Spam terminal a little less with version strings
2020-04-12 16:38:28 +03:00
jackun
f35e49defa
[OpenGL] Merge "shared" files back to imgui_hud.cpp
2020-04-12 16:25:46 +03:00
jackun
780ea7c89b
[OpenGL] Use GLAD instead on gl3w and hook EGL
2020-04-09 21:24:37 +03:00