Added missing options and rearranged the way they appear under legacy layout plus minor fixes:
* Added some default values after `=`
* Commented out options with default values
* Unified style
`gl_size_query = viewport` - specify what to use for getting display size. Options are "viewport", "scissorbox" or disabled. Defaults to using glXQueryDrawable.
`gl_bind_framebuffer = 0` - (re)bind given framebuffer before MangoHud gets drawn. Helps with Crusader Kings 3.
`gl_dont_flip = 1` - don't swap origin if using GL_UPPER_LEFT. Helps with Ryujinx.
* Added (commented out `fps_sampling_period`, `version` and `engine_version`)
* Commented out `legacy_layout` by default and added `=false` if one want to enable new layout
* Unified VSync, FPS, RAM and other minor names while at it
* Added space after comments sign for options that were missing it to unify formatting
This commit does a couple of things. In the mangohud launch script, the library will be found using $LIB with ld, so the correct path is selected depending on the cpu arch. The same is done for mangohud.json (vulkan layer). In addition some now unused files have been deleted.
Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
* To save some memory, use just 1-channel alpha-only textures
* Add some sort of wider glyph ranges support
* Chop single-ish vulkan font image uploading function into separate reusable helper functions
* Use descriptor set for ImTextureID but probably use texture array and push constants for "fast-path" if need arises