Commit Graph

2 Commits

Author SHA1 Message Date
jackun
c63037efb5
Use 1-channel font textures; glyph ranges support; vulkan image descriptors and "helper" functions
* To save some memory, use just 1-channel alpha-only textures
* Add some sort of wider glyph ranges support
* Chop single-ish vulkan font image uploading function into separate reusable helper functions
* Use descriptor set for ImTextureID but probably use texture array and push constants for "fast-path" if need arises
2020-06-29 17:15:50 +03:00
FlightlessMango
dd78c02ed8 MangoHud Standalone
Co-authored-by: jackun <jack.un@gmail.com>
Co-authored-by: telans <telans@protonmail.com>
2020-01-28 05:11:05 +01:00