add battery, fps_limit and resolution to legacy layout

control
FlightlessMango 3 years ago
parent 37d8c75c78
commit a50bbbac22

@ -502,29 +502,33 @@ void HudElements::media_player(){
}
void HudElements::resolution(){
ImGui::TableNextRow(); ImGui::TableNextColumn();
unsigned res_width = ImGui::GetIO().DisplaySize.x;
unsigned res_height = ImGui::GetIO().DisplaySize.y;
ImGui::PushFont(HUDElements.sw_stats->font1);
ImGui::TextColored(HUDElements.colors.engine, "Resolution");
ImGui::TableNextColumn();
right_aligned_text(HUDElements.colors.text, HUDElements.ralign_width * 1.3, "%ix%i", res_width, res_height);
ImGui::PopFont();
if (HUDElements.params->enabled[OVERLAY_PARAM_ENABLED_resolution]){
ImGui::TableNextRow(); ImGui::TableNextColumn();
unsigned res_width = ImGui::GetIO().DisplaySize.x;
unsigned res_height = ImGui::GetIO().DisplaySize.y;
ImGui::PushFont(HUDElements.sw_stats->font1);
ImGui::TextColored(HUDElements.colors.engine, "Resolution");
ImGui::TableNextColumn();
right_aligned_text(HUDElements.colors.text, HUDElements.ralign_width * 1.3, "%ix%i", res_width, res_height);
ImGui::PopFont();
}
}
void HudElements::show_fps_limit(){
int fps = 0;
double frame_time = (double)fps_limit_stats.targetFrameTime.count()/1000000;
if (frame_time == 0.0){
return;
if (HUDElements.params->enabled[OVERLAY_PARAM_ENABLED_show_fps_limit]){
int fps = 0;
double frame_time = (double)fps_limit_stats.targetFrameTime.count()/1000000;
fps = (1 / frame_time) *1000;
if (frame_time == 0.0){
fps = 0;
}
ImGui::TableNextRow(); ImGui::TableNextColumn();
ImGui::PushFont(HUDElements.sw_stats->font1);
ImGui::TextColored(HUDElements.colors.engine, "%s","FPS limit");
ImGui::TableNextColumn();
right_aligned_text(HUDElements.colors.text, HUDElements.ralign_width, "%i", fps);
ImGui::PopFont();
}
fps = (1 / frame_time) *1000;
ImGui::TableNextRow(); ImGui::TableNextColumn();
ImGui::PushFont(HUDElements.sw_stats->font1);
ImGui::TextColored(HUDElements.colors.engine, "%s","FPS limit");
ImGui::TableNextColumn();
right_aligned_text(HUDElements.colors.text, HUDElements.ralign_width, "%i", fps);
ImGui::PopFont();
}
void HudElements::custom_text_center(){
@ -795,6 +799,7 @@ void HudElements::legacy_elements(){
ordered_functions.push_back({io_stats, value});
ordered_functions.push_back({vram, value});
ordered_functions.push_back({ram, value});
ordered_functions.push_back({battery, value});
ordered_functions.push_back({fps, value});
ordered_functions.push_back({engine_version, value});
ordered_functions.push_back({gpu_name, value});
@ -802,9 +807,11 @@ void HudElements::legacy_elements(){
ordered_functions.push_back({arch, value});
ordered_functions.push_back({wine, value});
ordered_functions.push_back({frame_timing, value});
ordered_functions.push_back({media_player, value});
ordered_functions.push_back({gamemode, value});
ordered_functions.push_back({vkbasalt, value});
ordered_functions.push_back({show_fps_limit, value});
ordered_functions.push_back({resolution, value});
ordered_functions.push_back({media_player, value});
}
void HudElements::update_exec(){

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